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Сборка AGOT с саб-модами (на русском)

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Флавий Аниций
30 минут назад, Dævinius сказал:

Дом Дракона намекает на то что одной из дочерей Джейхейриса, но смутно это, будто отсебятина

Вероятнее всего выдумка сценаристов, чтобы заполнить пробелы в лоре. А так конечно можно приписать Хью к кому-то из Таргов. Например к одному из сыновей Джейхейриса I или к его дочери Сейре, у которой уже было несколько бастардов. Но это на твоё усмотрение. Главное, чтобы выглядело правдоподобным и по возрасту подходил.

Изменено пользователем Флавий Аниций
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alishamay
4 часа назад, Флавий Аниций сказал:

к его дочери Сейре

В сериале к ней и приписан как раз)

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Флавий Аниций
14 минуты назад, alishamay сказал:

В сериале к ней и приписан как раз)

Не успел пока посмотреть второй сезон. Поэтому не знал. 

По книгам Хью ещё был бастардом кузнеца, так что да... К Сейре логичнее всего приписать, учитывая её образ жизни "принцессы лёгкого поведения".

 

Изменено пользователем Флавий Аниций
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alishamay
16 минут назад, Флавий Аниций сказал:

Не успел пока посмотреть второй сезон. Поэтому не знал. 

По книгам Хью ещё был бастардом кузнеца, так что да... К Сейре логичнее всего приписать, учитывая её образ жизни "принцессы лёгкого поведения".

 

Там и Ульф тоже не просто неизвестно кто, правда по его же словам:)

А в целом 2 сезон сплошное разочарование и отсебятина(

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Играмен

Ребят а как работает это дуэль?У меня перс 230 личными навыками и грозный воин(через редактор) по кд проигрывает обычным воинам с 40 личными навыками 

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Dævinius
42 минуты назад, Играмен сказал:

Ребят а как работает это дуэль?У меня перс 230 личными навыками и грозный воин(через редактор) по кд проигрывает обычным воинам с 40 личными навыками 

Спойлер
character_event = {
	id = duel.4
	is_triggered_only = yes

	# Nobody but the actual referee should ever get this
	trigger = { has_landed_title = e_rebels }

	# Increase duel_rounds counter
	immediate = {
		event_target:combatant_1 = {
			change_variable = { which = duel_rounds value = 1 }
			export_to_variable = {
			   which = current_combat_rating
			   value = combat_rating
			   who = THIS
			}
			if = {
				limit = { has_character_flag = duel_tactic_poison }
				change_variable = { which = current_combat_rating value = 10 }
				if = {
					limit = { has_character_flag = poison_can_fail }
					random = {
						chance = 15
						set_character_flag = poison_discovered
						clr_character_flag = poison_can_fail
					}
				}
			}
		}
		event_target:combatant_2 = {
			change_variable = { which = duel_rounds value = 1 }
			export_to_variable = {
			   which = current_combat_rating
			   value = combat_rating
			   who = THIS
			}
			if = {
				limit = { has_character_flag = duel_tactic_poison }
				change_variable = { which = current_combat_rating value = 10 }
				if = {
					limit = { has_character_flag = poison_can_fail }
					random = {
						chance = 15
						set_character_flag = poison_discovered
						clr_character_flag = poison_can_fail
					}
				}
			}
		}
	}

	##The modifiers below are calculated by taking the inverse logarithm (base sqrt(2)) of the combat rating/10. This ensures continiuty from the previous system
	##Any combat_rating trait/modifier entry must be a multiple of 5

	# combatant_2 wins the round
	option = {
		name = combatant_2_wins
		ai_chance = {
			factor = 1

			# Random factor Rule Effects
			# if these factors are changed the game rule localisation must be changed
			modifier = { #high
				factor = 2
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 30 } }
				has_game_rule = { name = duel_outcome_randomness value = high }
			}
			modifier = { #low
				factor = 1.75
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = {
				factor = 1.286
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = { #very low
				factor = 4.5
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}
			modifier = {
				factor = 2.667
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}

			# Duel tactic
			modifier = {
				factor = 2
				OR = {
					AND = {
						event_target:combatant_2 = { has_character_flag = duel_tactic_speed }
						event_target:combatant_1 = { has_character_flag = duel_tactic_force }
					}
					AND = {
						event_target:combatant_2 = { has_character_flag = duel_tactic_force }
						event_target:combatant_1 = { has_character_flag = duel_tactic_defense }
					}
					AND = {
						event_target:combatant_2 = { has_character_flag = duel_tactic_defense }
						event_target:combatant_1 = { has_character_flag = duel_tactic_speed }
					}
				}
			}
			modifier = {
				factor = 0
				event_target:combatant_2 = {
					OR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
						trait = mangled
					}
				}
				event_target:combatant_1 = {
					NOR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
						trait = mangled
					}
				}
			}

			# Combat Rating
			modifier = {
				factor = 0.026
				event_target:combatant_2 = { NOT = { check_variable = { which = current_combat_rating value = -95 } } }
			}
			modifier = {
				factor = 0.037
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -95 } }
			}
			modifier = {
				factor = 0.044
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -90 } }
			}
			modifier = {
				factor = 0.052
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -85 } }
			}
			modifier = {
				factor = 0.062
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -80 } }
			}
			modifier = {
				factor = 0.074
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -75 } }
			}
			modifier = {
				factor = 0.088
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -70 } }
			}
			modifier = {
				factor = 0.105
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -65 } }
			}
			modifier = {
				factor = 0.125
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -60 } }
			}
			modifier = {
				factor = 0.148
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -55 } }
			}
			modifier = {
				factor = 0.177
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -50 } }
			}
			modifier = {
				factor = 0.21
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -45 } }
			}
			modifier = {
				factor = 0.25
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -40 } }
			}
			modifier = {
				factor = 0.297
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -35 } }
			}
			modifier = {
				factor = 0.354
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -30 } }
			}
			modifier = {
				factor = 0.42
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -25 } }
			}
			modifier = {
				factor = 0.5
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -20 } }
			}
			modifier = {
				factor = 0.595
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -15 } }
			}
			modifier = {
				factor = 0.707
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -10 } }
			}
			modifier = {
				factor = 0.841
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -5 } }
			}
			modifier = {
				factor = 1.189
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 5 } }
			}
			modifier = {
				factor = 1.414
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 10 } }
			}
			modifier = {
				factor = 1.682
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 15 } }
			}
			modifier = {
				factor = 2
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 20 } }
			}
			modifier = {
				factor = 2.378
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 25 } }
			}
			modifier = {
				factor = 2.828
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 30 } }
			}
			modifier = {
				factor = 3.364
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 35 } }
			}
			modifier = {
				factor = 4
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 40 } }
			}
			modifier = {
				factor = 4.757
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 45 } }
			}
			modifier = {
				factor = 5.657
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 50 } }
			}
			modifier = {
				factor = 6.727
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 55 } }
			}
			modifier = {
				factor = 8
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 60 } }
			}
			modifier = {
				factor = 9.514
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 65 } }
			}
			modifier = {
				factor = 11.314
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 70 } }
			}
			modifier = {
				factor = 13.454
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 75 } }
			}
			modifier = {
				factor = 16
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 80 } }
			}
			modifier = {
				factor = 19.027
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 85 } }
			}
			modifier = {
				factor = 22.627
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 90 } }
			}
			modifier = {
				factor = 26.909
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 95 } }
			}
			modifier = {
				factor = 32
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 100 } }
			}
			modifier = {
				factor = 38.055
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 105 } }
			}
			modifier = {
				factor = 45.255
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 110 } }
			}
			modifier = {
				factor = 53.817
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 115 } }
			}
			modifier = {
				factor = 64
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 120 } }
			}
			modifier = {
				factor = 76.109
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 125 } }
			}
			modifier = {
				factor = 90.51
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 130 } }
			}
			modifier = {
				factor = 107.635
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 135 } }
			}
			modifier = {
				factor = 128
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 140 } }
			}
			modifier = {
				factor = 152.219
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 145 } }
			}
			modifier = {
				factor = 181.019
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 150 } }
			}
			modifier = {
				factor = 215.269
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 155 } }
			}
			modifier = {
				factor = 256
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 160 } }
			}
			modifier = {
				factor = 304.437
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 165 } }
			}
			modifier = {
				factor = 362.039
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 170 } }
			}
			modifier = {
				factor = 430.539
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 175 } }
			}
			modifier = {
				factor = 512
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 180 } }
			}
			modifier = {
				factor = 608.874
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 185 } }
			}
			modifier = {
				factor = 724.077
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 190 } }
			}
			modifier = {
				factor = 861.078
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 195 } }
			}
			modifier = {
				factor = 1024
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 200 } }
			}
			modifier = {
				factor = 1217.748
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 205 } }
			}
			modifier = {
				factor = 1448.155
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 210 } }
			}
			modifier = {
				factor = 1722.155
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 215 } }
			}
			modifier = {
				factor = 2048
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 220 } }
			}
			modifier = {
				factor = 2435.496
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 225 } }
			}
			modifier = {
				factor = 2896.309
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 230 } }
			}
			modifier = {
				factor = 3444.311
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 235 } }
			}
			modifier = {
				factor = 4096
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 240 } }
			}
			modifier = {
				factor = 4870.922
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 245 } }
			}
			modifier = {
				factor = 5792.619
				event_target:combatant_2 = { check_variable = { which = current_combat_rating value = 250 } }
			}
		}
		event_target:combatant_1 = {
			save_event_target_as = duel_round_loser
			clr_character_flag = duel_random_boost
		}
		event_target:combatant_2 = {
			save_event_target_as = duel_round_winner
			clr_character_flag = duel_random_boost
			character_event = { id = duel.5 }
		}
	}

	# combatant_1 wins the round
	option = {
		name = combatant_1_wins
		ai_chance = {
			factor = 1

			# Random factor Rule Effects
			modifier = { #high
				factor = 2
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 30 } }
				has_game_rule = { name = duel_outcome_randomness value = high }
			}
			modifier = { #low
				factor = 1.75
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = {
				factor = 1.286
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = { #very low
				factor = 4.5
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}
			modifier = {
				factor = 2.667
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}
			# Duel tactic
			modifier = {
				factor = 2
				OR = {
					AND = {
						event_target:combatant_1 = { has_character_flag = duel_tactic_speed }
						event_target:combatant_2 = { has_character_flag = duel_tactic_force }
					}
					AND = {
						event_target:combatant_1 = { has_character_flag = duel_tactic_force }
						event_target:combatant_2 = { has_character_flag = duel_tactic_defense }
					}
					AND = {
						event_target:combatant_1 = { has_character_flag = duel_tactic_defense }
						event_target:combatant_2 = { has_character_flag = duel_tactic_speed }
					}
				}
			}
			modifier = {
				factor = 0
				event_target:combatant_1 = {
					OR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
					}
				}
				event_target:combatant_2 = {
					NOR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
					}
				}
			}

			# Combat Rating
			modifier = {
				factor = 0.026
				event_target:combatant_1 = { NOT = { check_variable = { which = current_combat_rating value = -95 } } }
			}
			modifier = {
				factor = 0.037
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -95 } }
			}
			modifier = {
				factor = 0.044
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -90 } }
			}
			modifier = {
				factor = 0.052
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -85 } }
			}
			modifier = {
				factor = 0.062
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -80 } }
			}
			modifier = {
				factor = 0.074
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -75 } }
			}
			modifier = {
				factor = 0.088
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -70 } }
			}
			modifier = {
				factor = 0.105
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -65 } }
			}
			modifier = {
				factor = 0.125
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -60 } }
			}
			modifier = {
				factor = 0.148
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -55 } }
			}
			modifier = {
				factor = 0.177
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -50 } }
			}
			modifier = {
				factor = 0.21
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -45 } }
			}
			modifier = {
				factor = 0.25
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -40 } }
			}
			modifier = {
				factor = 0.297
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -35 } }
			}
			modifier = {
				factor = 0.354
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -30 } }
			}
			modifier = {
				factor = 0.42
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -25 } }
			}
			modifier = {
				factor = 0.5
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -20 } }
			}
			modifier = {
				factor = 0.595
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -15 } }
			}
			modifier = {
				factor = 0.707
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -10 } }
			}
			modifier = {
				factor = 0.841
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -5 } }
			}
			modifier = {
				factor = 1.189
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 5 } }
			}
			modifier = {
				factor = 1.414
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 10 } }
			}
			modifier = {
				factor = 1.682
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 15 } }
			}
			modifier = {
				factor = 2
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 20 } }
			}
			modifier = {
				factor = 2.378
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 25 } }
			}
			modifier = {
				factor = 2.828
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 30 } }
			}
			modifier = {
				factor = 3.364
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 35 } }
			}
			modifier = {
				factor = 4
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 40 } }
			}
			modifier = {
				factor = 4.757
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 45 } }
			}
			modifier = {
				factor = 5.657
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 50 } }
			}
			modifier = {
				factor = 6.727
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 55 } }
			}
			modifier = {
				factor = 8
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 60 } }
			}
			modifier = {
				factor = 9.514
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 65 } }
			}
			modifier = {
				factor = 11.314
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 70 } }
			}
			modifier = {
				factor = 13.454
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 75 } }
			}
			modifier = {
				factor = 16
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 80 } }
			}
			modifier = {
				factor = 19.027
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 85 } }
			}
			modifier = {
				factor = 22.627
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 90 } }
			}
			modifier = {
				factor = 26.909
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 95 } }
			}
			modifier = {
				factor = 32
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 100 } }
			}
			modifier = {
				factor = 38.055
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 105 } }
			}
			modifier = {
				factor = 45.255
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 110 } }
			}
			modifier = {
				factor = 53.817
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 115 } }
			}
			modifier = {
				factor = 64
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 120 } }
			}
			modifier = {
				factor = 76.109
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 125 } }
			}
			modifier = {
				factor = 90.51
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 130 } }
			}
			modifier = {
				factor = 107.635
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 135 } }
			}
			modifier = {
				factor = 128
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 140 } }
			}
			modifier = {
				factor = 152.219
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 145 } }
			}
			modifier = {
				factor = 181.019
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 150 } }
			}
			modifier = {
				factor = 215.269
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 155 } }
			}
			modifier = {
				factor = 256
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 160 } }
			}
			modifier = {
				factor = 304.437
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 165 } }
			}
			modifier = {
				factor = 362.039
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 170 } }
			}
			modifier = {
				factor = 430.539
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 175 } }
			}
			modifier = {
				factor = 512
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 180 } }
			}
			modifier = {
				factor = 608.874
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 185 } }
			}
			modifier = {
				factor = 724.077
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 190 } }
			}
			modifier = {
				factor = 861.078
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 195 } }
			}
			modifier = {
				factor = 1024
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 200 } }
			}
			modifier = {
				factor = 1217.748
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 205 } }
			}
			modifier = {
				factor = 1448.155
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 210 } }
			}
			modifier = {
				factor = 1722.155
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 215 } }
			}
			modifier = {
				factor = 2048
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 220 } }
			}
			modifier = {
				factor = 2435.496
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 225 } }
			}
			modifier = {
				factor = 2896.309
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 230 } }
			}
			modifier = {
				factor = 3444.311
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 235 } }
			}
			modifier = {
				factor = 4096
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 240 } }
			}
			modifier = {
				factor = 4870.922
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 245 } }
			}
			modifier = {
				factor = 5792.619
				event_target:combatant_1 = { check_variable = { which = current_combat_rating value = 250 } }
			}
		}
		event_target:combatant_2 = {
			save_event_target_as = duel_round_loser
			clr_character_flag = duel_random_boost
		}
		event_target:combatant_1 = {
			save_event_target_as = duel_round_winner
			clr_character_flag = duel_random_boost
			character_event = { id = duel.5 }
		}
	}
}

 


Даже со всеми баффами, шанс у 40 против 230 практически нулевой, так что тут хз, изменений в дуэлях не было, если боевой навык кратен 5, то проблем быть не должно, а вот если не кратен (226, 227, 228, 229, 231, 232, 233, 234 и т.п.), то способен отпинать каждый бомж. Ибо фактор 0, а даже -∞ кратной 5, фактор 0,026, но я убрал все бонусы которые не ломали кратность 5, так что вряд ли причина в этом

Ссылка на комментарий

Играмен
В 26.08.2024 в 16:19, Dævinius сказал:
  Как-то так (Открыть)
character_event = {
	id = duel.4
	is_triggered_only = yes

	# Nobody but the actual referee should ever get this
	trigger = { has_landed_title = e_rebels }

	# Increase duel_rounds counter
	immediate = {
		event_target:combatant_1 = {
			change_variable = { which = duel_rounds value = 1 }
			export_to_variable = {
			   which = current_combat_rating
			   value = combat_rating
			   who = THIS
			}
			if = {
				limit = { has_character_flag = duel_tactic_poison }
				change_variable = { which = current_combat_rating value = 10 }
				if = {
					limit = { has_character_flag = poison_can_fail }
					random = {
						chance = 15
						set_character_flag = poison_discovered
						clr_character_flag = poison_can_fail
					}
				}
			}
		}
		event_target:combatant_2 = {
			change_variable = { which = duel_rounds value = 1 }
			export_to_variable = {
			   which = current_combat_rating
			   value = combat_rating
			   who = THIS
			}
			if = {
				limit = { has_character_flag = duel_tactic_poison }
				change_variable = { which = current_combat_rating value = 10 }
				if = {
					limit = { has_character_flag = poison_can_fail }
					random = {
						chance = 15
						set_character_flag = poison_discovered
						clr_character_flag = poison_can_fail
					}
				}
			}
		}
	}

	##The modifiers below are calculated by taking the inverse logarithm (base sqrt(2)) of the combat rating/10. This ensures continiuty from the previous system
	##Any combat_rating trait/modifier entry must be a multiple of 5

	# combatant_2 wins the round
	option = {
		name = combatant_2_wins
		ai_chance = {
			factor = 1

			# Random factor Rule Effects
			# if these factors are changed the game rule localisation must be changed
			modifier = { #high
				factor = 2
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 30 } }
				has_game_rule = { name = duel_outcome_randomness value = high }
			}
			modifier = { #low
				factor = 1.75
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = {
				factor = 1.286
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = { #very low
				factor = 4.5
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}
			modifier = {
				factor = 2.667
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}

			# Duel tactic
			modifier = {
				factor = 2
				OR = {
					AND = {
						event_target:combatant_2 = { has_character_flag = duel_tactic_speed }
						event_target:combatant_1 = { has_character_flag = duel_tactic_force }
					}
					AND = {
						event_target:combatant_2 = { has_character_flag = duel_tactic_force }
						event_target:combatant_1 = { has_character_flag = duel_tactic_defense }
					}
					AND = {
						event_target:combatant_2 = { has_character_flag = duel_tactic_defense }
						event_target:combatant_1 = { has_character_flag = duel_tactic_speed }
					}
				}
			}
			modifier = {
				factor = 0
				event_target:combatant_2 = {
					OR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
						trait = mangled
					}
				}
				event_target:combatant_1 = {
					NOR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
						trait = mangled
					}
				}
			}

			# Combat Rating
			modifier = {
				factor = 0.026
				event_target:combatant_2 = { NOT = { check_variable = { which = current_combat_rating value = -95 } } }
			}
			modifier = {
				factor = 0.037
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -95 } }
			}
			modifier = {
				factor = 0.044
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -90 } }
			}
			modifier = {
				factor = 0.052
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -85 } }
			}
			modifier = {
				factor = 0.062
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -80 } }
			}
			modifier = {
				factor = 0.074
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -75 } }
			}
			modifier = {
				factor = 0.088
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -70 } }
			}
			modifier = {
				factor = 0.105
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -65 } }
			}
			modifier = {
				factor = 0.125
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -60 } }
			}
			modifier = {
				factor = 0.148
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -55 } }
			}
			modifier = {
				factor = 0.177
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -50 } }
			}
			modifier = {
				factor = 0.21
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -45 } }
			}
			modifier = {
				factor = 0.25
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -40 } }
			}
			modifier = {
				factor = 0.297
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -35 } }
			}
			modifier = {
				factor = 0.354
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -30 } }
			}
			modifier = {
				factor = 0.42
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -25 } }
			}
			modifier = {
				factor = 0.5
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -20 } }
			}
			modifier = {
				factor = 0.595
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -15 } }
			}
			modifier = {
				factor = 0.707
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -10 } }
			}
			modifier = {
				factor = 0.841
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = -5 } }
			}
			modifier = {
				factor = 1.189
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 5 } }
			}
			modifier = {
				factor = 1.414
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 10 } }
			}
			modifier = {
				factor = 1.682
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 15 } }
			}
			modifier = {
				factor = 2
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 20 } }
			}
			modifier = {
				factor = 2.378
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 25 } }
			}
			modifier = {
				factor = 2.828
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 30 } }
			}
			modifier = {
				factor = 3.364
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 35 } }
			}
			modifier = {
				factor = 4
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 40 } }
			}
			modifier = {
				factor = 4.757
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 45 } }
			}
			modifier = {
				factor = 5.657
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 50 } }
			}
			modifier = {
				factor = 6.727
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 55 } }
			}
			modifier = {
				factor = 8
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 60 } }
			}
			modifier = {
				factor = 9.514
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 65 } }
			}
			modifier = {
				factor = 11.314
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 70 } }
			}
			modifier = {
				factor = 13.454
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 75 } }
			}
			modifier = {
				factor = 16
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 80 } }
			}
			modifier = {
				factor = 19.027
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 85 } }
			}
			modifier = {
				factor = 22.627
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 90 } }
			}
			modifier = {
				factor = 26.909
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 95 } }
			}
			modifier = {
				factor = 32
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 100 } }
			}
			modifier = {
				factor = 38.055
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 105 } }
			}
			modifier = {
				factor = 45.255
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 110 } }
			}
			modifier = {
				factor = 53.817
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 115 } }
			}
			modifier = {
				factor = 64
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 120 } }
			}
			modifier = {
				factor = 76.109
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 125 } }
			}
			modifier = {
				factor = 90.51
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 130 } }
			}
			modifier = {
				factor = 107.635
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 135 } }
			}
			modifier = {
				factor = 128
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 140 } }
			}
			modifier = {
				factor = 152.219
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 145 } }
			}
			modifier = {
				factor = 181.019
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 150 } }
			}
			modifier = {
				factor = 215.269
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 155 } }
			}
			modifier = {
				factor = 256
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 160 } }
			}
			modifier = {
				factor = 304.437
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 165 } }
			}
			modifier = {
				factor = 362.039
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 170 } }
			}
			modifier = {
				factor = 430.539
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 175 } }
			}
			modifier = {
				factor = 512
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 180 } }
			}
			modifier = {
				factor = 608.874
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 185 } }
			}
			modifier = {
				factor = 724.077
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 190 } }
			}
			modifier = {
				factor = 861.078
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 195 } }
			}
			modifier = {
				factor = 1024
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 200 } }
			}
			modifier = {
				factor = 1217.748
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 205 } }
			}
			modifier = {
				factor = 1448.155
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 210 } }
			}
			modifier = {
				factor = 1722.155
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 215 } }
			}
			modifier = {
				factor = 2048
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 220 } }
			}
			modifier = {
				factor = 2435.496
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 225 } }
			}
			modifier = {
				factor = 2896.309
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 230 } }
			}
			modifier = {
				factor = 3444.311
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 235 } }
			}
			modifier = {
				factor = 4096
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 240 } }
			}
			modifier = {
				factor = 4870.922
				event_target:combatant_2 = { is_variable_equal = { which = current_combat_rating value = 245 } }
			}
			modifier = {
				factor = 5792.619
				event_target:combatant_2 = { check_variable = { which = current_combat_rating value = 250 } }
			}
		}
		event_target:combatant_1 = {
			save_event_target_as = duel_round_loser
			clr_character_flag = duel_random_boost
		}
		event_target:combatant_2 = {
			save_event_target_as = duel_round_winner
			clr_character_flag = duel_random_boost
			character_event = { id = duel.5 }
		}
	}

	# combatant_1 wins the round
	option = {
		name = combatant_1_wins
		ai_chance = {
			factor = 1

			# Random factor Rule Effects
			modifier = { #high
				factor = 2
				event_target:combatant_2 = { combat_rating_diff = { who = event_target:combatant_1 value = 30 } }
				has_game_rule = { name = duel_outcome_randomness value = high }
			}
			modifier = { #low
				factor = 1.75
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = {
				factor = 1.286
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = low }
			}
			modifier = { #very low
				factor = 4.5
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 25 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}
			modifier = {
				factor = 2.667
				event_target:combatant_1 = { combat_rating_diff = { who = event_target:combatant_2 value = 40 } }
				has_game_rule = { name = duel_outcome_randomness value = very_low }
			}
			# Duel tactic
			modifier = {
				factor = 2
				OR = {
					AND = {
						event_target:combatant_1 = { has_character_flag = duel_tactic_speed }
						event_target:combatant_2 = { has_character_flag = duel_tactic_force }
					}
					AND = {
						event_target:combatant_1 = { has_character_flag = duel_tactic_force }
						event_target:combatant_2 = { has_character_flag = duel_tactic_defense }
					}
					AND = {
						event_target:combatant_1 = { has_character_flag = duel_tactic_defense }
						event_target:combatant_2 = { has_character_flag = duel_tactic_speed }
					}
				}
			}
			modifier = {
				factor = 0
				event_target:combatant_1 = {
					OR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
					}
				}
				event_target:combatant_2 = {
					NOR = {
						trait = incapable
						trait = crippled
						trait = sick_incapable
					}
				}
			}

			# Combat Rating
			modifier = {
				factor = 0.026
				event_target:combatant_1 = { NOT = { check_variable = { which = current_combat_rating value = -95 } } }
			}
			modifier = {
				factor = 0.037
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -95 } }
			}
			modifier = {
				factor = 0.044
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -90 } }
			}
			modifier = {
				factor = 0.052
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -85 } }
			}
			modifier = {
				factor = 0.062
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -80 } }
			}
			modifier = {
				factor = 0.074
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -75 } }
			}
			modifier = {
				factor = 0.088
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -70 } }
			}
			modifier = {
				factor = 0.105
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -65 } }
			}
			modifier = {
				factor = 0.125
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -60 } }
			}
			modifier = {
				factor = 0.148
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -55 } }
			}
			modifier = {
				factor = 0.177
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -50 } }
			}
			modifier = {
				factor = 0.21
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -45 } }
			}
			modifier = {
				factor = 0.25
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -40 } }
			}
			modifier = {
				factor = 0.297
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -35 } }
			}
			modifier = {
				factor = 0.354
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -30 } }
			}
			modifier = {
				factor = 0.42
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -25 } }
			}
			modifier = {
				factor = 0.5
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -20 } }
			}
			modifier = {
				factor = 0.595
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -15 } }
			}
			modifier = {
				factor = 0.707
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -10 } }
			}
			modifier = {
				factor = 0.841
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = -5 } }
			}
			modifier = {
				factor = 1.189
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 5 } }
			}
			modifier = {
				factor = 1.414
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 10 } }
			}
			modifier = {
				factor = 1.682
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 15 } }
			}
			modifier = {
				factor = 2
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 20 } }
			}
			modifier = {
				factor = 2.378
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 25 } }
			}
			modifier = {
				factor = 2.828
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 30 } }
			}
			modifier = {
				factor = 3.364
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 35 } }
			}
			modifier = {
				factor = 4
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 40 } }
			}
			modifier = {
				factor = 4.757
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 45 } }
			}
			modifier = {
				factor = 5.657
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 50 } }
			}
			modifier = {
				factor = 6.727
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 55 } }
			}
			modifier = {
				factor = 8
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 60 } }
			}
			modifier = {
				factor = 9.514
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 65 } }
			}
			modifier = {
				factor = 11.314
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 70 } }
			}
			modifier = {
				factor = 13.454
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 75 } }
			}
			modifier = {
				factor = 16
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 80 } }
			}
			modifier = {
				factor = 19.027
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 85 } }
			}
			modifier = {
				factor = 22.627
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 90 } }
			}
			modifier = {
				factor = 26.909
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 95 } }
			}
			modifier = {
				factor = 32
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 100 } }
			}
			modifier = {
				factor = 38.055
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 105 } }
			}
			modifier = {
				factor = 45.255
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 110 } }
			}
			modifier = {
				factor = 53.817
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 115 } }
			}
			modifier = {
				factor = 64
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 120 } }
			}
			modifier = {
				factor = 76.109
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 125 } }
			}
			modifier = {
				factor = 90.51
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 130 } }
			}
			modifier = {
				factor = 107.635
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 135 } }
			}
			modifier = {
				factor = 128
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 140 } }
			}
			modifier = {
				factor = 152.219
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 145 } }
			}
			modifier = {
				factor = 181.019
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 150 } }
			}
			modifier = {
				factor = 215.269
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 155 } }
			}
			modifier = {
				factor = 256
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 160 } }
			}
			modifier = {
				factor = 304.437
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 165 } }
			}
			modifier = {
				factor = 362.039
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 170 } }
			}
			modifier = {
				factor = 430.539
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 175 } }
			}
			modifier = {
				factor = 512
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 180 } }
			}
			modifier = {
				factor = 608.874
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 185 } }
			}
			modifier = {
				factor = 724.077
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 190 } }
			}
			modifier = {
				factor = 861.078
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 195 } }
			}
			modifier = {
				factor = 1024
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 200 } }
			}
			modifier = {
				factor = 1217.748
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 205 } }
			}
			modifier = {
				factor = 1448.155
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 210 } }
			}
			modifier = {
				factor = 1722.155
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 215 } }
			}
			modifier = {
				factor = 2048
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 220 } }
			}
			modifier = {
				factor = 2435.496
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 225 } }
			}
			modifier = {
				factor = 2896.309
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 230 } }
			}
			modifier = {
				factor = 3444.311
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 235 } }
			}
			modifier = {
				factor = 4096
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 240 } }
			}
			modifier = {
				factor = 4870.922
				event_target:combatant_1 = { is_variable_equal = { which = current_combat_rating value = 245 } }
			}
			modifier = {
				factor = 5792.619
				event_target:combatant_1 = { check_variable = { which = current_combat_rating value = 250 } }
			}
		}
		event_target:combatant_2 = {
			save_event_target_as = duel_round_loser
			clr_character_flag = duel_random_boost
		}
		event_target:combatant_1 = {
			save_event_target_as = duel_round_winner
			clr_character_flag = duel_random_boost
			character_event = { id = duel.5 }
		}
	}
}

 


Даже со всеми баффами, шанс у 40 против 230 практически нулевой, так что тут хз, изменений в дуэлях не было, если боевой навык кратен 5, то проблем быть не должно, а вот если не кратен (226, 227, 228, 229, 231, 232, 233, 234 и т.п.), то способен отпинать каждый бомж. Ибо фактор 0, а даже -∞ кратной 5, фактор 0,026, но я убрал все бонусы которые не ломали кратность 5, так что вряд ли причина в этом

Походу проблема дабавление черты через редактор.Я удалил треит через кансол и снова дабавил и все в норму пришло 

_________
добавлено 0 минут спустя

До этого почему то проигрывал каждому бамжу 

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Numizmator23

Всем здравствуйте! Подскажите, пожалуйста, в чем может быть проблема, Вылетает игра на моменте выбора персонажа, когда нажимаешь начать играть. Версия - 3.3.2

 

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Dævinius
1 час назад, Numizmator23 сказал:

Всем здравствуйте! Подскажите, пожалуйста, в чем может быть проблема, Вылетает игра на моменте выбора персонажа, когда нажимаешь начать играть. Версия - 3.3.2

Все ли дополнения имеются и установлена ли сборка в Документы/Paradox Interactive/Crusader Kings II/mod?
При установке сборки в папку с игрой, как раз игра вылетает на выборе персонажа и нажатии "Начать игру", так что вероятно дело в этом и стоит установить сборку в Документах

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Dævinius
2 часа назад, Играмен сказал:

А сколько домов "оборотней" существует?

Если по ключевым, то:
Крейны - Журавль
Блэкмонты - Стервятник
Блэквуды - Ворон
Старки - Волк и Лютоволк
Мормонты - Медведь
Риды и 3 других старых дома на Перешейке - Львоящер
Лотстоны - Летучая мышь и Большая летучая мышь
Фарвинды - Не помню с кем точно, возможно с несколькими но связанными с морем
Вестфорды - Собака
Бейнфорты - Лев

На деле их больше (но зверей вроде упомянул всех, остальные лишь по событиям приручения из Общества), так как есть ответвления от этих домов, как и некоторые могут получить их по материнской линии, у Старков, Блэквудов, но так или иначе кроме Бейнфортов почти все имеют это животное на своём гербе
А так это определяется лишь родословной, нет родословной не будет и события

Изменено пользователем Dævinius
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Флавий Аниций
16 минут назад, Dævinius сказал:

Фарвинды - Не помню с кем точно, возможно с несколькими но связанными с морем

Там морские львы.  Когда-то переводил тексты в MB, связанные с ними.

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Лорд Картофель

@Dævinius, вы всё ещё занимаетесь переносом карты из CK3?

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Dævinius
3 часа назад, Лорд Картофель сказал:

@Dævinius, вы всё ещё занимаетесь переносом карты из CK3?

Этим занимался человек из команды More Bloodlines, я ему помог по мере возможностей так как сам в этом заинтересован, но больше 2 месяцев о прогрессе не слова, а учитывая что MB 3.1 разрабатывается и будут изменения в карте (он хотел карту сделать частью обновления MB), но он не упомянул об этом, то вероятно разработка заброшена

А для меня проблема в рисовании карт, в работе с графикой я не в ладах

P.S. Но в любом случае, даже если я попытаюсь что-то сделать то когда выйдет перевод CleanSlate и переработанный AGOT, ибо тогда можно направить все силы на сборку, хоть и до этого предпринимались попытки: Перерисовка баронств чтобы увидеть как же карта выглядит с одними графствами; Запуск CK2 с картой CK3 чтобы понять каким картам необходимы правки, но это в большей мере чтобы понять стоит ли оно усилий или нет, но по крайне мере это вещь с которой необходимо разобраться в первую очередь, ибо от неё зависит дальнейшее развития сборки, как и объединение закладок, но в них идея о больше 5 эр потерпела фиаско

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Как поменять в файлах игры вотчину на замок? А то некоторые дома которые по канону ленные рыцари в игре указаны как лорды, хочу это исправить  

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Dævinius
29 минут назад, Tofifi сказал:

Как поменять в файлах игры вотчину на замок? А то некоторые дома которые по канону ленные рыцари в игре указаны как лорды, хочу это исправить  

Здесь я отвечал
Переустановил сборку?

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4 минуты назад, Dævinius сказал:

Здесь я отвечал
Переустановил сборку?

Благодарю, да переустановил сборку 

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Флавий Аниций
37 минут назад, Играмен сказал:

Можно ли найти Арья когда она скрывается?

Можно, через поиск персонажей (если она ещё жива). Затем с ней провзаимодействовать, допустим подарок отправить, после чего должен произойти эвент на её разоблачение.

Также можно, вместо этого просто ввести в консоли два кода: event clash_of_kings.11 9267059 и event feast_for_crows.13 99992095 (первый обнаруживает настоящую Арью, а второй эвент помогает разоблачить Джейни Пуль и убрать лже-Арью).

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Dævinius
41 минуту назад, Играмен сказал:

Можно ли найти Арья когда она скрывается?

Да, в 8299 году в Харренхоле в одном из замков, в 8300 в Бравосе (но со сменой Морского Владыки она уходит ко двору династии бывшего Морского Владыки), можно прийти туда во главе армии и обнаружить её, но как знаю лишь Старки, даже Джон когда меняет династию (Старк-Таргариен или Таргариен) обнаружить не способен
Я в основном ищу потерянных Старков по родословным в летописи, они имеют свои родословные и на старте в них лишь 1 участник

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