Священная Римская Империя - Страница 15 - Стратегия и тактика игры за отдельные государства - Strategium.ru Перейти к содержимому

Священная Римская Империя

Рекомендованные сообщения

Проблема такова.... играю за Византию моя Империя от Вены до Индии и Сапожок почти весь. Не могу стать частью СРИ , хочу быть Императором . Провы в СРИ есть. (Сапожок и провинция Хорватия ) а вот дальше император не даёт присоединится. Император Богемия 200 отношения дин.брак. альянс . Со всеми Курфунами больше 150 отношения(сколько же я денег потратил на этих гадов.) .

По сути дела Нац. Провинции в СРИ однако в списке стран меня нет и не могу стать Курфуном =)

Заранее спасибо за ответы... :to_keep_order:

Изменено пользователем Chaos Destroyer
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Закреплённые сообщения
Barabashka1997
У меня все реформы кроме 2-ух последних получались сразу. Для последних лучше всего довести бэдбой до 0. Иначе все сразу нападут. А так все реформы проводятся легко (играл на сложном уровне). Конечно плохо, что на все провинции не дают щитки. Приходится 50 лет давить восстания. Хотя наверно разработчики в чём-то правы. С щитками страна вообще читерская.

Вроде бы и да, но державы семе решили Объединится это раз, два СРИ как держава владела всеми этими провами, и щитки должны выдаваться

Ссылка на комментарий

Нужно сразу всю Германию вассалить, тогда и будет СРИ =)

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Chaos Destroyer

Выложить код зависимости этого решения от различных факторов?

С уважением Chaos Destroyer

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Chaos Destroyer


 i 

Обьединил все темы по СРИ подфорума Европы.

Задавайте в этой теме вопросы по СРИ.

Просьба сначала просмотреть тему, так как очень вероятно, что на этот вопрос уже отвечали....

С уважением Chaos Destroyer
 

Изменено пользователем Chaos Destroyer
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Chaos Destroyer

В этой теме обсуждаем все вопросы по Священной Римской Империи германской нации.

Если у Вас возникли вопросы по СРИ - не спешите создавать новую тему по СРИ,

сначала посмотрите здесь.

С уважением Chaos Destroyer

Изменено пользователем Chaos Destroyer
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Diplomate

Столица должна быть в сри.Добавлять в сри провинции нужно провинциальными решениями.Выстрой цепочку от какой-нибудь провинции входящей в сри до столицы.

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Diplomate

У меня вопрос:может ли сри создать германию?

Ссылка на комментарий

Yankee
Выложить код зависимости этого решения от различных факторов?

С уважением Chaos Destroyer

Было бы замечательно.

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Chaos Destroyer
Было бы замечательно.

Код - ВСЕ решения и ивенты СРИ :

ИвентыНажмите здесь!
 #Asking to join province

country_event = {

id = 9493

title = "EVTNAME9493"

desc = "EVTDESC9493"

is_triggered_only = yes

option = {

name = "EVTOPTA9493"

ai_chance = {

factor = 10

modifier = {

factor = 2

relation = { who = FROM value = 150 }

}

modifier = {

factor = 0

from = {

owner = {

badboy = 0.3

}

}

}

modifier = {

factor = 0

NOT = {

num_of_cities = FROM

}

}

}

add_imperial_influence = 1

from = {

hre = yes

province_event = 9494

}

}

option = {

name = "EVTOPTB9493"

ai_chance = {

factor = 10

}

from = {

hre = no

province_event = 9495

}

}

}

province_event = {

id = 9494

title = "EVTNAME9494"

desc = "EVTDESC9494"

is_triggered_only = yes

option = {

name = "EVTOPTA9494"

owner = { prestige = 0.01 }

}

}

province_event = {

id = 9495

title = "EVTNAME9495"

desc = "EVTDESC9495"

is_triggered_only = yes

option = {

name = "EVTOPTA9495"

owner = { prestige = -0.01 }

}

}

country_event = {

id = 9496

title = "EVTNAME9496"

desc = "EVTDESC9496"

is_triggered_only = yes

option = {

name = "EVTOPTA9496"

prestige = -0.01

add_imperial_influence = -1

}

}

# Become an elector

country_event = {

id = 1054

trigger = {

NOT = { num_of_electors = 7 }

elector = no

is_emperor = no

NOT = { government = republic }

capital_scope = { hre = yes }

NOT = { has_global_flag = elector_offered }

NOT = { has_global_flag = Erbkaisertum }

}

mean_time_to_happen = {

months = 60

modifier = {

factor = 0.1

num_of_electors = 6

NOT = { num_of_electors = 7 }

}

modifier = {

factor = 0.1

num_of_electors = 4

NOT = { num_of_electors = 5 }

}

modifier = {

factor = 0.25

NOT = { num_of_electors = 5 }

}

modifier = {

factor = 0.2

NOT = { num_of_electors = 2 }

}

modifier = {

factor = 0.9

emperor = { relation = { who = THIS value = 50 } }

}

modifier = {

factor = 0.9

emperor = { relation = { who = THIS value = 100 } }

}

modifier = {

factor = 0.9

emperor = { relation = { who = THIS value = 150 } }

}

modifier = {

factor = 0.9

any_neighbor_country = {

is_emperor = yes

}

}

modifier = {

factor = 0.9

religion = catholic

}

modifier = {

factor = 1.1

NOT = { religion = catholic }

}

modifier = {

factor = 0.9

stability = 1

}

modifier = {

factor = 1.1

NOT = { stability = 0 }

}

}

title = "EVTNAME1054"

desc = "EVTDESC1054"

immediate = {

set_global_flag = elector_offered

}

option = {

name = "EVTOPTA1054" # An offer too good to pass

ai_chance = { factor = 90 }

elector = yes

prestige = 0.05

clr_global_flag = elector_offered

emperor = { relation = { who = THIS value = 100 } }

}

option = {

name = "EVTOPTB1054" # Unfortunately we have to decline

ai_chance = { factor = 10 }

prestige = -0.03

clr_global_flag = elector_offered

emperor = { relation = { who = THIS value = -100 } }

}

}

# Remove elector

country_event = {

id = 1055

trigger = {

elector = yes

is_emperor = no

num_of_electors = 7

emperor = {

NOT = { relation = { who = THIS value = 0 } }

}

any_neighbor_country = {

elector = yes

NOT = { relation = { who = THIS value = 0 } }

}

}

mean_time_to_happen = {

months = 300

modifier = {

factor = 0.9

emperor = {

NOT = { relation = { who = THIS value = -50 } }

}

}

modifier = {

factor = 0.9

emperor = {

NOT = { relation = { who = THIS value = -100 } }

}

}

modifier = {

factor = 0.9

emperor = {

NOT = { relation = { who = THIS value = -150 } }

}

}

modifier = {

factor = 0.9

emperor = {

NOT = { religion = THIS }

}

}

modifier = {

factor = 1.1

emperor = {

religion = THIS

}

}

modifier = {

factor = 0.8

badboy = 0.30

}

modifier = {

factor = 0.9

NOT = { stability = 0 }

}

modifier = {

factor = 1.1

stability = 0

}

}

title = "EVTNAME1055"

desc = "EVTDESC1055"

option = {

name = "EVTOPTA1055" # Try to mend the situation

ai_chance = { factor = 80 }

elector = no

prestige = -0.02

emperor = { relation = { who = THIS value = -50 } }

}

option = {

name = "EVTOPTB1055" # We won't forget this!

ai_chance = { factor = 20 }

elector = no

prestige = -0.01

emperor = { relation = { who = THIS value = -100 } }

}

}

# Remove elector

country_event = {

id = 1056

trigger = {

elector = yes

is_emperor = no

num_of_electors = 7

emperor = {

NOT = { relation = { who = THIS value = 0 } }

}

badboy = 0.30

}

mean_time_to_happen = {

months = 300

modifier = {

factor = 0.9

emperor = {

NOT = { relation = { who = THIS value = -50 } }

}

}

modifier = {

factor = 0.9

emperor = {

NOT = { relation = { who = THIS value = -100 } }

}

}

modifier = {

factor = 0.9

emperor = {

NOT = { relation = { who = THIS value = -150 } }

}

}

modifier = {

factor = 0.9

badboy = 0.45

}

modifier = {

factor = 0.9

badboy = 0.60

}

modifier = {

factor = 0.9

NOT = { stability = 0 }

}

modifier = {

factor = 1.1

stability = 0

}

}

title = "EVTNAME1056"

desc = "EVTDESC1056"

option = {

name = "EVTOPTA1056" # Try to mend the situation

ai_chance = { factor = 80 }

elector = no

prestige = -0.02

emperor = { relation = { who = THIS value = -50 } }

}

option = {

name = "EVTOPTB1056" # We won't forget this!

ai_chance = { factor = 20 }

elector = no

prestige = -0.01

emperor = { relation = { who = THIS value = -100 } }

}

}

# Vote on Reichsreform

country_event = {

id = 9057

is_triggered_only = yes

title = "EVTNAME9057"

desc = "EVTDESC9057"

option = {

name = "EVTOPTA9057"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 4

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "reichsreform_yes"

}

option = {

name = "EVTOPTB9057"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "reichsreform_yes"

}

}

# Trigger Reichsreform

province_event = {

id = 9058

title = "EVTNAME9058"

desc = "EVTDESC9058"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Reichsreform }

hre_majority = {

has_country_flag = reichsreform_yes

}

}

mean_time_to_happen = {

days = 50

}

option = {

name = "EVTOPTA9058"

set_global_flag = Reichsreform

add_hre_member_modifier = {

name = "reichsreform_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "reichsreform_emperor"

duration = -1

}

clr_global_flag = Voting

}

}

# Vote on Reichsregiment

country_event = {

id = 9059

is_triggered_only = yes

title = "EVTNAME9059"

desc = "EVTDESC9059"

option = {

name = "EVTOPTA9059"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 4

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "reichsregiment_yes"

}

option = {

name = "EVTOPTB9059"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "reichsregiment_yes"

}

}

# Trigger Reichsregiment

province_event = {

id = 9060

title = "EVTNAME9060"

desc = "EVTDESC9060"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Reichsregiment }

hre_majority = {

has_country_flag = reichsregiment_yes

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9060"

set_global_flag = Reichsregiment

add_hre_member_modifier = {

name = "reichsregiment_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "reichsregiment_emperor"

duration = -1

}

clr_global_flag = Voting

}

}

# Vote on Hofgericht

country_event = {

id = 9061

is_triggered_only = yes

title = "EVTNAME9061"

desc = "EVTDESC9061"

option = {

name = "EVTOPTA9061"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 4

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "hofgericht_yes"

}

option = {

name = "EVTOPTB9061"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "hofgericht_yes"

}

}

# Trigger Hofgericht

province_event = {

id = 9062

title = "EVTNAME9062"

desc = "EVTDESC9062"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Hofgericht }

hre_majority = {

has_country_flag = hofgericht_yes

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9062"

set_global_flag = Hofgericht

add_hre_member_modifier = {

name = "hofgericht_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "hofgericht_emperor"

duration = -1

}

clr_global_flag = Voting

}

}

# Vote on Gemeiner Pfennig

country_event = {

id = 9063

is_triggered_only = yes

title = "EVTNAME9063"

desc = "EVTDESC9063"

option = {

name = "EVTOPTA9063"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 4

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "gemeinerpfennig_yes"

}

option = {

name = "EVTOPTB9063"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "gemeinerpfennig_yes"

}

}

# Trigger Gemeiner Pfennig

province_event = {

id = 9064

title = "EVTNAME9064"

desc = "EVTDESC9064"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Gemeinerpfennig }

hre_majority = {

has_country_flag = gemeinerpfennig_yes

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9064"

set_global_flag = Gemeinerpfennig

add_hre_member_modifier = {

name = "gemeinerpfennig_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "gemeinerpfennig_emperor"

duration = -1

}

clr_global_flag = Voting

}

}

# Vote on Ewiger Landfriede

country_event = {

id = 9065

is_triggered_only = yes

title = "EVTNAME9065"

desc = "EVTDESC9065"

option = {

name = "EVTOPTA9065"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 4

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "landfriede_yes"

}

option = {

name = "EVTOPTB9065"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "landfriede_yes"

}

}

# Trigger Ewiger Landfriede

province_event = {

id = 9066

title = "EVTNAME9066"

desc = "EVTDESC9066"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Landfriede }

hre_majority = {

has_country_flag = landfriede_yes

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9066"

set_global_flag = Landfriede

add_hre_member_modifier = {

name = "landfriede_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "landfriede_emperor"

duration = -1

}

internal_hre_cb = no

clr_global_flag = Voting

}

}

# Vote on Revoking the Privilegia de non appelando

country_event = {

id = 9067

is_triggered_only = yes

title = "EVTNAME9067"

desc = "EVTDESC9067"

option = {

name = "EVTOPTA9067"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 4

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "privilegia_de_non_appelando_yes"

}

option = {

name = "EVTOPTB9067"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "privilegia_de_non_appelando_yes"

}

}

# Check votes on Revoking the Privilegia de non appelando

province_event = {

id = 9068

title = "EVTNAME9068"

desc = "EVTDESC9068"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Privileges_Revoked }

hre_majority = {

has_country_flag = "privilegia_de_non_appelando_yes"

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9066"

set_global_flag = Privileges_Revoked

add_hre_member_modifier = {

name = "privilegia_de_non_appelando_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "privilegia_de_non_appelando_emperor"

duration = -1

}

emperor = {

country_event = 9075

}

clr_global_flag = Voting

}

}

# Vote on Erbkaisertum

country_event = {

id = 9069

is_triggered_only = yes

title = "EVTNAME9069"

desc = "EVTDESC9069"

option = {

name = "EVTOPTA9069"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

modifier = {

factor = 1000

emperor = {

overlord_of = THIS

}

}

}

set_country_flag = "erbkaisertum_yes"

}

option = {

name = "EVTOPTB9069"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0}

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100}

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 100

num_of_cities = 6

}

}

clr_country_flag = "erbkaisertum_yes"

}

}

# Trigger Erbkaisertum

province_event = {

id = 9070

title = "EVTNAME9070"

desc = "EVTDESC9070"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Erbkaisertum }

hre_majority = {

has_country_flag = "erbkaisertum_yes"

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9070"

set_global_flag = Erbkaisertum

any_country = {

limit = {

elector = yes

}

elector = no

}

add_hre_member_modifier = {

name = "erbkaisertum_member"

duration = -1

}

add_hre_emperor_modifier = {

name = "erbkaisertum_emperor"

duration = -1

}

clr_global_flag = Voting

}

}

# Vote on Renovatio

country_event = {

id = 9071

is_triggered_only = yes

title = "EVTNAME9071"

desc = "EVTDESC9071"

option = {

name = "EVTOPTA9071"

ai_chance = {

factor = 10

modifier = {

factor = 2

emperor = {

dynasty = THIS

}

}

modifier = {

factor = 1.2

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 100}

}

}

modifier = {

factor = 2

government = monarchy

}

modifier = {

factor = 2.5

AND = {

government = theocracy

emperor = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

badboy = 0.1

}

}

}

modifier = {

factor = 1.5

emperor = {

religion = THIS

}

}

}

set_country_flag = "renovatio_yes"

}

option = {

name = "EVTOPTB9071"

ai_chance = {

factor = 20

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0 }

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = 100 }

}

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.2

}

}

modifier = {

factor = 3

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 100

emperor = {

war_with = THIS

}

}

modifier = {

factor = 10

num_of_cities = 6

}

}

clr_country_flag = "renovatio_yes"

}

}

# Check Renovatio Votes

province_event = {

id = 9072

title = "EVTNAME9072"

desc = "EVTDESC9072"

major = yes

exclusive = yes

trigger = {

hre = yes

has_global_flag = Voting

NOT = { has_global_flag = Renovatio }

hre_majority = {

has_country_flag = "renovatio_yes"

}

}

mean_time_to_happen = {

days = 100

}

option = {

name = "EVTOPTA9072"

set_global_flag = Renovatio

emperor = {

country_event = 9073

}

clr_global_flag = Voting

}

}

# Renovatio triggers for Emperor...

country_event = {

id = 9073

title = "EVTNAME9073"

desc = "EVTDESC9073"

major = yes

is_triggered_only = yes

option = {

name = "EVTOPTA9073"

change_tag = HRE

culture_group_union = germanic

add_country_modifier = {

name = "rome_reborn"

duration = -1

}

any_province = {

limit = {

hre = yes

OR = {

owned_by = THIS

owner = { neighbour = THIS }

}

}

add_core = emperor

}

any_country = {

limit = {

hre = yes

is_emperor = no

num_of_cities = 1

}

country_event = 9074

}

dismantle_hre = yes

}

}

#... and for member states

country_event = {

id = 9074

title = "EVTNAME9074"

desc = "EVTDESC9074"

is_triggered_only = yes

option = {

name = "EVTOPTA9074"

from = {

inherit = this

}

}

}

# Privilegia triggers for Emperor...

country_event = {

id = 9075

title = "EVTNAME9075"

desc = "EVTDESC9075"

major = yes

is_triggered_only = yes

option = {

name = "EVTOPTA9075"

any_country = {

limit = {

hre = yes

is_emperor = no

num_of_cities = 1

}

country_event = 9076

}

}

}

#... and for member states

country_event = {

id = 9076

title = "EVTNAME9076"

desc = "EVTDESC9076"

is_triggered_only = yes

option = {

name = "EVTOPTA9076"

ai_chance = {

factor = 85

modifier = {

factor = 1.5

emperor = {

marriage_with = THIS

}

}

modifier = {

factor = 1.5

emperor = {

alliance_with = THIS

}

}

modifier = {

factor = 1.5

emperor = {

relation = { who = THIS value = 150 }

}

}

modifier = {

factor = 2

emperor = {

relation = { who = THIS value = 100 }

}

}

}

emperor = {

vassalize = this

}

}

option = {

name = "EVTOPTB9076"

ai_chance = {

factor = 15

modifier = {

factor = 0

emperor = {

overlord_of = THIS

}

}

modifier = {

factor = 0

has_country_flag = "privilegia_de_non_appelando_yes"

}

modifier = {

factor = 1000

emperor = {

war_with = THIS

}

}

modifier = {

factor = 1.5

emperor = {

badboy = 0.25

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.5

}

}

modifier = {

factor = 2

emperor = {

badboy = 0.9

}

}

modifier = {

factor = 2

emperor = {

NOT = {

religion = THIS

}

}

}

modifier = {

factor = 1.5

emperor = {

NOT = {

relation = { who = THIS value = 0 }

}

}

}

modifier = {

factor = 2

emperor = {

NOT = {

relation = { who = THIS value = -100 }

}

}

}

}

any_owned = {

hre = no

}

emperor = {

war = this

}

}

}

# On Action: Emperor from same dynasty

country_event = {

id = 900

title = "EVTNAME900"

desc = "EVTDESC900"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA900"

add_imperial_influence = 10

}

}

# On Action: HRE Prince released by the emperor

country_event = {

id = 901

title = "EVTNAME901"

desc = "EVTDESC901"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA901"

add_imperial_influence = 10

}

}

# On Action: HRE Prince converts to non-Emperor religion

country_event = {

id = 902

title = "EVTNAME902"

desc = "EVTDESC902"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA902"

add_imperial_influence = -10

}

}

# On Action: HRE Prince converts to Emperor's religion

country_event = {

id = 903

title = "EVTNAME903"

desc = "EVTDESC903"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA903"

add_imperial_influence = 10

}

}

# On Action: Emperor wins HRE defensive war

country_event = {

id = 904

title = "EVTNAME904"

desc = "EVTDESC904"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA904"

add_imperial_influence = 10

}

}

# On Action: HRE member annexed by non-HRE country

country_event = {

id = 905

title = "EVTNAME905"

desc = "EVTDESC905"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA905"

add_imperial_influence = -10

}

}

# On Action: HRE member removed from non-HRE country SoI

country_event = {

id = 906

title = "EVTNAME906"

desc = "EVTDESC906"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA906"

add_imperial_influence = 2

}

}

# On Action: HRE member released from non-HRE vassalage

country_event = {

id = 907

title = "EVTNAME907"

desc = "EVTDESC907"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA907"

add_imperial_influence = 5

}

}

# On Action: Emperor coming to the defense of a HRE member

country_event = {

id = 908

title = "EVTNAME908"

desc = "EVTDESC908"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA908"

add_imperial_influence = 5

}

}

# On Action: Emperor NOT coming to the defense of a HRE member

country_event = {

id = 909

title = "EVTNAME909"

desc = "EVTDESC909"

is_triggered_only = yes

trigger = {

is_emperor = yes

}

option = {

name = "EVTOPTA909"

add_imperial_influence = -10

}

}

# On Action: HRE Member takes a HRE province from an outside country in a peace

country_event = {

id = 950

title = "EVTNAME950"

desc = "EVTDESC950"

is_triggered_only = yes

option = {

name = "EVTOPTA950"

add_core = THIS

}

}

[Cкрыть]

С уважением Chaos Destroyer

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Хубилай

Может быть такой вопрос тут уже звучал ,но всё-таки: почему у меня при обединении СРИ в единое государство (Римская Империя) национальными считаются только южные провинции?В итоге 50 лет тупо подавлял восстания. За это время вокруг меня создалась группа сильных и враждебных государств ,которые превратили меня в кусок ... южной германии.!?!?

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Chaos Destroyer
Может быть такой вопрос тут уже звучал ,но всё-таки: почему у меня при обединении СРИ в единое государство (Римская Империя) национальными считаются только южные провинции?В итоге 50 лет тупо подавлял восстания. За это время вокруг меня создалась группа сильных и враждебных государств ,которые превратили меня в кусок ... южной германии.!?!?

При создании Священной Римской Империи коренными становятся не все провинции СРИ, а только провинции приграничных вам государств.

С уважением Chaos Destroyer

Изменено пользователем Chaos Destroyer
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Нурхаци

Почему у меня императором стал Накос, не входящий в империю? Глюк?

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Louis XV
Почему у меня императором стал Накос, не входящий в империю? Глюк?

Просто императором может быть не только монарх - член Империи, а любой, за кого проголосуют курфюсты.

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Просто императором может быть не только монарх - член Империи, а любой, за кого проголосуют курфюсты.

У меня так императором СРИ стала Бретань, не состоящая в империи и даже абсолютно не имеющая с ней общих границ.

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Salazar
А если товарищи курфюрсты проголосуют за китай? :huh:

Значит, будет китайский император еще и императором Священной Римской Империи.

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CityLove
А если товарищи курфюрсты проголосуют за китай? :huh:

Не волнуйся, они не проголосуют.

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Нурхаци
Значит, будет китайский император еще и императором Священной Римской Империи.

Даешь единую евразийскую империю!

(Коммунисты отдыхают) ^_^

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