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Долгожданный патч от пародоксов

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Rabbitson

Собственно, здесь указаны все изменения, опубликованные разработчиками.

Просьба толковым людям, знающим английский на высоком уровне перевести то, что здесь указано (хотя-бы вкратце, что-то основное), ибо гугл-переводчик сравним с моим знанием этого языка, такой же нелепый получается перевод. Уверен, не один я выражу вам свою искреннюю благодарность :rolleyes:

Кроме того, в этой теме предлагаю обсудить нововведения. Например, меня интересовал вопрос гвардий. Что конкретно поменялось и каким образом теперь набирать Скирмиш+Лайт Скирмиш отряды, да и стоит-ли?

Простыни надо под спойлерНажмите здесь!
 
2014-11-18 v2.2.1

-----------------

MAJOR:

- Fixed bug where revolt vassals could become independent when the revolter died while having no heirs.

- Fixed bug where revolt vassals could become independent when the revolter died and had his realm split under gavelkind.

- Fixed bug where vassals in a revolt did not properly return to their former lieges after the revolt.

- The Iron Crown achievment will now trigger when supposed to.

- Christian Crusades and Muslim Jihads can now never start before the year 900.

- Fixed bug where religion conversion reset succession and crown laws.

- Fixed CTD in chronicle.

- Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to.

- Fixed bug where tribals becoming patricians did not properly enact the patrician elective law.

- Diseases can now occur before 867

- Enabled several additional tribe holding pictures ( including looted variants )

- Decadence now negatively affect your vassal limit.

- Fixed CTD in Religion Tab if you do not own sons of abraham

- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough

- Fixed an issue where adventurers would no longer spawn fleets correctly

- Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital

- Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm

- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.

- Muslims are now more likely to become decadent, especially dynasty members of larger realms.

- Fixed bug where the Straighten Up decision could be taken again after 7 days.

- Fixed bug where it was not possible to hand out viceroyalties after reloading the game.

- Resolved crash when opening war overview window in a revolt war.

- Fixed crash in law view when republics did not have all patrician slots filled.

- Fixed bug where the realm capital did not properly use the patrician elective law.

- Norse fleets can now travel through major rivers as intended.

- The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.

- Fixed crash while hovering the call all allies button in observer.

- Tribals now properly get access to crown authority laws when they convert.

- Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:

- Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion

- Religious head titles will no longer be created by the AI if the character cannot afford the cost.

- Decadence revolts are now slightly more likely to happen and have larger units.

- Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness

- Fixed bug when characters inheriting revolts still was named after the revolt when it ended.

- The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.

- Somalis and Ethiopians now get their correct cultural retinues.

- Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).

- Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.

- The Rise of the Shia revolt is now much bigger.

- Fixed bug where marshal raised troops would desert and take your money irregardless of the situation

- Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.

- Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.

- Added Scars, red dots and boils to Indian Portraits

- Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.

- The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.

- Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )

- Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent

- It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game.

- Fixed issue where norse DLC units where replaced by military orders DLC units

- Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC

- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.

- AI emperors no longer give out normal kingdom titles to vassals.

- AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.

- Creating a new empire now costs money, as intended.

- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.

- Fixed bug where warscore in some cases got capped below 99%.

- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus

- Suebi cultural buildings now have the correct description

- Fixed bug where tribal AI converting to patrician did not build trade posts.

- Now cloud saves are actually compressed when saved so no more save file corruption should happen.

- Fixed a bug with Gavelkind where the primary heir would not get the capital county

- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs

- Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.

- Fixed bug where viceroyalties reverted to normal titles when ending revolts.

- Minor localization fixes for the Hashshashin spawning event.

- Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.

- Fixed bug where non-active titles got a new holder.

- Removed the "Tribe of" title prefix from titles.

- Fixed bug where mothers and spouses could not become your spymaster.

- Fixed tooltip for imperial administration duchy revoke effect being invalid.

- Added missing localization for regent being the same religion as the one you wish to convert.

- Added missing icons for the Haruriyyah decisions.

- Fixed bug where supply information were displayed wrong when loading a save game.

- Added missing localization for the Haruriyyah decisions.

- Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.

- Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.

- Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.

- Consorts are now properly removed when changing to a religion that does not allow that number of consorts.

- Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.

- Fixed Kalat province barony setup.

- Clarified the calculation of liege levies in its tooltip.

- Fixed some bugs with Gavelkind in empires with held kingdoms

- Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.

- Fixed allow triggers for creating some titles.

- Fixed some female titles wrongly localized to the male names

- Corrected the tech requirement of getting rid of pagan homeland attrition.

- Tweaked the supply modifier of pagan homeland attrition.

- Fixed error in vassalization of holy order decision

- Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.

- The Ironman-button in the lobby now correctly show if ironman is enabled or not.

- Fixed bug where titles could not be destroyed.

- Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.

- Added missing newline in the Renounce Iconoclasm tooltip.

- Fixed bug where administration laws were reset to feudal when changing religion.

- Revolts no longer count towards vassal limit.

- Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.

- The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.

- Marshal raised raiders are now dismissed first after half a year if they are not in use.

- The convert to Andalusian decision is no longer available for Andalucians.

- Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.

- Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.

- Changed or expanded name lists for several cultures.

- The new culture conversion events and decisions no longer require the Charlemagne DLC.

- Fixed some Frankish characters in 769 start who were prematurely calling themselves French.

- Fixed some issues with Holstein province history.

- All byzantine emperors will now have clothes regardless of what DLCs are enabled.

- Byzantine children are no longer invisible when playing with Early Eastern Clothing Pack enabled and Mediterranean Portraits disabled.

- Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank

- You can now only complete the "Become Exalted Among Men" ambition once per lifetime.

- Fixed OOS if all players did not reselect their characters after the last player had loaded the save.

- Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.

- Removed the vassal king opinion penalty.

- Faction CBs are now invalidated when the liege is in a faction.

- The Byzantine free revoke on duchies are now in the Imperial Administration law.

- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.

- Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.

- The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.

- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).

- Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.

- The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.

- Viceroyalty titles can no longer be given as a normal title to a vassal.

- Added missing decision icon for offering to help with lieges titles.

- Minor localization fixes for events.

- Viceroyalties now provide their lieges with fewer levies.

- Fixed bug where overridden tribal holdings were not properly removed.

- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.

- Fixed CTD when using the console to increase attributes and the target character was dead.

- Event when regent is in on plot to lower tribal organization now have the right localization.

- Crash fixes for total conversion mods when learning scenario characters did not exist.

- Fixed republican succession where the capital was not a county capital.

- Tribal buildings now show what castle and city buildings they convert to in their tooltip.

- Republics now use their succession laws properly for all their titles and not just some of them.

- Fixed bug where looters were able to siege several holdings in one province simultaneously.

- Fixed broken calculation of months when determining if the war is undecided.

- Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.

- Fixed issue where the exported chronicle showed the wrong year.

- Fixed bug where chronicle entries were missing from the chronicle.

- Characters with portraits in the chronicle will no longer be pruned from the database.

- Fixed bug where filler-entries showed the wrong year.

- The call all tribal allies tooltip now tells you when you can not call tribal vassals.

- AI no longer changes viceroyalty laws to handle being over vassal limit.

- Tribals and pagans can now raid others of the same religion.

- Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.

- Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.

- It is no longer possible to destroy viceroyalties.

- Fixed bug where factions to change succession laws were allowed against viceroyalties.

- When copying laws from viceroyalties, the liege title will be used for copying the laws.

- Fixed bug where the mongols could enact the open elective law.

- Viceroyalties can no longer change succession laws.

- Pressing "G" when having several units selected will now merge the units instead of changning mapmode.

- Blocked several CB's and plots against viceroyalties.

- Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.

- Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.

- Forming a merchant republic no longer creates a patrician of your own dynasty vassal.

- Mercenary costs are now calculated properly before raising them.

- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance

- Optimized message logging in Release builds.

- Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans

- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive

- AI: Tweaked Prepared Invasion propensity slightly

- AI: Less likely to answer calls to arms if busy raiding

- Fixed an issue with exiled characters' destination

- Added a revenge event for the sons of Lodbrok against Aella

- It is now possible to see all the laws of your lieges titles in the law view.

- Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.

- The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.

- Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.

- The empty holdings modifier for garrison and levies are now calculated after the other modifier.

- Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.

- The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.

- Right click now works on mac when using borderless.

- Family prestige no longer gives a bonus to vassal limit.

- The chronicle now closes when pressing escape.

- Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.

- Fixed bug where the 99% warscore cap was not properly applied in certain wars.

- Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.

- Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.

- Children created in ruler designer now properly counts as heirs to your titles.

- The decision to donate money to the knights templar now have its intended decision icon.

- Chronicle should now properly show birth of first son even if he has older sisters.

- Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.

- Saxon Blood Court event no longer gives you the Crusader trait.

- Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.

- Added some more Celtic realm names to Britain.

- Several minor text fixes.

- Viking Age event is now fully compatible with old save games.

- Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.

- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.

- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.

- Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars

- Adventurers will no longer accept being invited to your court.

- It is no longer possible to use the succession changing factions against muslim lieges.

- Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.

- Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.

- Fixed inconsistencies in credits.

- Fixed bug where the same plot entry was shown twice in the plot view.

- Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.

- Various text fixes.

- Scottish culture event now properly converts province culture to Scottish.

- Added missing Romuva holy sites in early start dates.

- Cleaned up old tech system defines from defines.lua

- Adopt feudalism decision now require at least one in the Noble Customs technology.

- Found Merchant Republic decision now require at least one in the Trade Practices technology.

- It is no longer possible to form custom kingdoms when not being independent.

- The tribal councillor jobs no longer dissapear when having a regent.

- Tweaked triggers for Russian and Scottish culture emergence events.

- Tweaked AI logic for liege converting to capital province culture in some cases.

- Moved/added new dynasties to several cultures.

- Changed some early characters in history files from Dutch to Frisian culture.

- Revised name lists for early East Slavs.

- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.

- Ireland is now tribal in 867.

- Reduced severity of effects of unused and angry tribal event troops disbanding.

- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.

- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.

- Changed trigger for Irminsul event to make it more likely to happen.

- Khazar rulers can now receive Jewish exiles regardless of ruler religion.

- Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.

- Pagan feast events reworked and should no longer pop in bunches at the same date.

- Tweaked triggers for Russian and Scottish culture emergence events.

- Tweaked AI logic for liege converting to capital province culture in some cases.

- Moved/added new dynasties to several cultures.

- Changed some early characters in history files from Dutch to Frisian culture.

- Revised name lists for early East Slavs.

- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.

- Ireland is now tribal in 867.

- Reduced severity of effects of unused and angry tribal event troops disbanding.

- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.

- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.

- Changed trigger for Irminsul event to make it more likely to happen.

- Fixed issues in CB logic that could result in viewing wrong tooltip

- Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.

- Custom kingdoms now cost 300 wealth instead of scaled wealth

- Custom empires now cost 1000 wealth instead of scaled wealth

COMBAT:

- Reduced archer bonus during Volley Tactic ( from 300% to 200% )

- Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers

- Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry

- Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:

- Fixed another crash when modding away the learning scenario character

- Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.

- Fixed bug where historical wars did not properly start up.

- Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)

- The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.

- Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.

- Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.

- Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:

- Now norse_pagan does not convert to norse_pagan_reformed in converter

[Cкрыть]
Изменено пользователем Red Khan
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Закреплённые сообщения
Red Khan

А зачем отдельная тема, когда есть специальная и там уже всё Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ? Не говоря уже о том, что такие простыни надо под спойлер прятать.

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Millenarian Emperor

Тему в архив тогда отправляйте.

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Rabbitson
А зачем отдельная тема, когда есть специальная и там уже всё Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ? Не говоря уже о том, что такие простыни надо под спойлер прятать.

Ни о теме, ни о том, как делать спойлер, понятия не имею, г-н Red Khan, но, может быть, обратив внимание на эту тему, часть людей поможет с переводом, а часть прояснит некоторые вопросы по гвардии. В тему гвардий я писал, там же глухая пустошь.

Вы, конечно, как Префект Crusader Kings 2 можете закрыть эту тему или убрать в архив, но я буду благодарен, оставь вы ее хотя-бы на время на всеобщее обозрение.

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vitovt13
Ни о теме, ни о том, как делать спойлер, понятия не имею..

Может Вам для начала ознакомиться с темами форума и его нюансами?

..может быть, обратив внимание на эту тему, часть людей поможет с переводом..

Кто желал/желает может отписаться в соответствующей теме.

..а часть прояснит некоторые вопросы по гвардии. В тему гвардий я писал, там же глухая пустошь.

Задайте свой вопрос здесь:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Rabbitson
Может Вам для начала ознакомиться с темами форума и его нюансами?

Кто желал/желает может отписаться в соответствующей теме.

Задайте свой вопрос здесь:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Если уж "ветераны" форума так критически настроены, то в свою защиту скажу: на подобных форумах сижу впервые, не знаком со многими аспектами. Я считал, здесь немножко более хаотично все устроено. Но, ежели порядок и дисциплину поддерживать надо, то как скажут многоуважаемые модераторы (или их аналог на этом форуме), то так тому и бывать. Все вопросы впредь стану задавать в приведенную товарищем vitovt13 тему.

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Menschenhasser

Патч 2.2.1 и его изменения уже выложены в Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , там же вы можете и обсудить нововведения патча. Про свиту лучше обсуждать в теме про свиту. Я не хан, но я учусь — в архив без всеобщего оборзения.

Парадоксы пишутся через «а».

Изменено пользователем Menschenhasser
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Гость
Эта тема закрыта для публикации сообщений.
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