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Дополнения (DLC) к Crusader Kings 2

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Labes

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i

 Данная тема предназначена для размещения патчей Crusader Kings 2

  

!

Актуальная версия игры - 3.3.4

Самый "свежий" патч в наличии - 3.3.3

 

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(для установки требуется наличие версии игры 3.3.0 "Holy Fury / Священная ярость")

 

Патч привносит мелкие изменения, сохранения от версии 3.3.0 совместимы с патчем.

 

Спойлер

#########################################
#########################################
################ 3.3.3 ##################
#########################################
#########################################

###################
# Bug Fixes
###################
- Fixed a potential security issue.

#########################################
#########################################
################ 3.3.2 ##################
#########################################
#########################################

###################
# Bug Fixes
###################
- Fixed a potential security issue.

#########################################
#########################################
################ 3.3.1 ##################
#########################################
#########################################

###################
# Bug Fixes
###################
- EU4 converter now outputs the resulting mod directly to the EU4 user folder so that it can be found by the launcher.

 

Инструкция по установке патча

Файлы из архива распаковать/скопировать в корневую папку игры, согласиться с заменой.

 

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Спойлер

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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  (OSRS) 2014-04-11

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Изменено пользователем Labes
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Инструкция (для Linux):


1. Ставим Proton в пункте совместимости параметров игры, ждем пока обновится игра.
 

2. Качаем DLC и активатор Мидгарда с главной темы

3. Перекидываем в папку CK2

4. Копируем скрипт в файл без расширения с сайта ниже. (для запуска активатора в протон префиксе CK2)
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4.1. Устанавливаем дополнительные зависимости в терминале. На РАЧ линукс команда такая:

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На других дистрах качайте те же самые, только в других пакетных менеджерах.

5. Редактируем данные строчки в скрипте, если у вас где-то в другом месте стим находится

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Лучше сначала ничего не редактировать, ибо тут указана стандартная директория стима для РАЧ линукс и пр. Если в итоге у вас не заработает. то обратите на этот пункт внимание.

 

6. Сохраняем под любым названием. Перекидываем скрипт в папку /usr/bin/ (потребуются права рут пользователя), открываем терминал в этой папке.
Пишем: 

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7. Открываем терминал в папке с игрой и пишем.
 

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Затем у вас должен высветиться пронумерованный список с версиями Протонов. Ставим цифру в соответствии с пунктом списка с вашей версией Протона. 
Далее у вас высветится список с доступными префиксами, выбираем префикс Crusader Kings II, опять же ставим в соответствии с пунктом списка цифру.

Затем скрипт спросит, нужно ли грузится через вайн. Вы пишите N, т.е нет, т.к в стиме стоит именно Протон, а не чистый вайн (если Y поставить - не пашет у меня).

 

8. Удаляем из папки с игрой CK2game.exe и проверяем на целостность файлов игру в стиме. 

9. Запускаем

Вроде бы ничего не упустил. 

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Menschenhasser

Выпущен наконец-таки патч 2.2.1. Полный список изменений ниже.

2014-11-18 v2.2.1 (DPOO)Нажмите здесь!
 

MAJOR:

- Fixed bug where revolt vassals could become independent when the revolter died while having no heirs.

- Fixed bug where revolt vassals could become independent when the revolter died and had his realm split under gavelkind.

- Fixed bug where vassals in a revolt did not properly return to their former lieges after the revolt.

- The Iron Crown achievment will now trigger when supposed to.

- Christian Crusades and Muslim Jihads can now never start before the year 900.

- Fixed bug where religion conversion reset succession and crown laws.

- Fixed CTD in chronicle.

- Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to.

- Fixed bug where tribals becoming patricians did not properly enact the patrician elective law.

- Diseases can now occur before 867

- Enabled several additional tribe holding pictures ( including looted variants )

- Decadence now negatively affect your vassal limit.

- Fixed CTD in Religion Tab if you do not own sons of abraham

- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough

- Fixed an issue where adventurers would no longer spawn fleets correctly

- Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital

- Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm

- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.

- Muslims are now more likely to become decadent, especially dynasty members of larger realms.

- Fixed bug where the Straighten Up decision could be taken again after 7 days.

- Fixed bug where it was not possible to hand out viceroyalties after reloading the game.

- Resolved crash when opening war overview window in a revolt war.

- Fixed crash in law view when republics did not have all patrician slots filled.

- Fixed bug where the realm capital did not properly use the patrician elective law.

- Norse fleets can now travel through major rivers as intended.

- The Adopt Feudalism and Form Merchant Republic decisions are now divided into two part - one that is taken to adopt the new government form and upgrade the capital, and a second one that is taken to upgrade the remaining holdings.

- Fixed crash while hovering the call all allies button in observer.

- Tribals now properly get access to crown authority laws when they convert.

- Solved the CTD on Linux, no more need for -threads=1 workaround

MINOR:

- Changed the Shia and Sunni Caliphates creation triggers to require being independent or all lieges being the correct religion

- Religious head titles will no longer be created by the AI if the character cannot afford the cost.

- Decadence revolts are now slightly more likely to happen and have larger units.

- Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness

- Fixed bug when characters inheriting revolts still was named after the revolt when it ended.

- The CoA for Italy, Hungary and the duchy of Finland is now properly reset in the later bookmarks.

- Somalis and Ethiopians now get their correct cultural retinues.

- Fixed issue where the random seed for decisions would be the same when pressing the same decision rapidly (giving the same character names for instance).

- Fixed bug with the comparison of culture name lists and religion name lists where name had to be in both lists even for names without religion restrictions.

- The Rise of the Shia revolt is now much bigger.

- Fixed bug where marshal raised troops would desert and take your money irregardless of the situation

- Fixed issue where some CB's that should not be usable against viceroyalties were usable against viceroyalties.

- Fixed so you can't get in a situation where you are at war and the enemy calls in your vassals to defend him.

- Added Scars, red dots and boils to Indian Portraits

- Baronies in a republic county capital now follows the seniority succession law, instead of going to the next doge.

- The opinion malus for having viceroyalties in your realm no longer apply for holy orders and mercenaries.

- Disabled some multiplayer sync checks and logging in singleplayer ( should make singleplayer slighly faster )

- Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent

- It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game.

- Fixed issue where norse DLC units where replaced by military orders DLC units

- Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC

- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used.

- AI emperors no longer give out normal kingdom titles to vassals.

- AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit.

- Creating a new empire now costs money, as intended.

- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.

- Fixed bug where warscore in some cases got capped below 99%.

- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus

- Suebi cultural buildings now have the correct description

- Fixed bug where tribal AI converting to patrician did not build trade posts.

- Now cloud saves are actually compressed when saved so no more save file corruption should happen.

- Fixed a bug with Gavelkind where the primary heir would not get the capital county

- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs

- Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly.

- Fixed bug where viceroyalties reverted to normal titles when ending revolts.

- Minor localization fixes for the Hashshashin spawning event.

- Fixed bug where becoming a republic from being tribal gave the changed succession law penalty.

- Fixed bug where non-active titles got a new holder.

- Removed the "Tribe of" title prefix from titles.

- Fixed bug where mothers and spouses could not become your spymaster.

- Fixed tooltip for imperial administration duchy revoke effect being invalid.

- Added missing localization for regent being the same religion as the one you wish to convert.

- Added missing icons for the Haruriyyah decisions.

- Fixed bug where supply information were displayed wrong when loading a save game.

- Added missing localization for the Haruriyyah decisions.

- Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles.

- Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script.

- Fixed bug where all born daughters got a chronicle entry stating she is the firstborn.

- Consorts are now properly removed when changing to a religion that does not allow that number of consorts.

- Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives.

- Fixed Kalat province barony setup.

- Clarified the calculation of liege levies in its tooltip.

- Fixed some bugs with Gavelkind in empires with held kingdoms

- Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save.

- Fixed allow triggers for creating some titles.

- Fixed some female titles wrongly localized to the male names

- Corrected the tech requirement of getting rid of pagan homeland attrition.

- Tweaked the supply modifier of pagan homeland attrition.

- Fixed error in vassalization of holy order decision

- Usurped titles no longer inherit laws from the previous title if they usurped the title from within that realm or if they were unlanded.

- The Ironman-button in the lobby now correctly show if ironman is enabled or not.

- Fixed bug where titles could not be destroyed.

- Fixed bug where the duchy of Thrace was a viceroyalty while held by the emperor.

- Added missing newline in the Renounce Iconoclasm tooltip.

- Fixed bug where administration laws were reset to feudal when changing religion.

- Revolts no longer count towards vassal limit.

- Fixed bug where the Byzantine duchy revoke did not work upon reloading a save.

- The event where marshal raised raiders are dismissed now properly refers to your marshal instead of the court chaplain.

- Marshal raised raiders are now dismissed first after half a year if they are not in use.

- The convert to Andalusian decision is no longer available for Andalucians.

- Form a new Empire now require you to have either 3 kingdom titles or a realm size of 180, instead of both.

- Fixed an issue with the "Convert to Local Religion" and "Abandon Heresy" event triggers.

- Changed or expanded name lists for several cultures.

- The new culture conversion events and decisions no longer require the Charlemagne DLC.

- Fixed some Frankish characters in 769 start who were prematurely calling themselves French.

- Fixed some issues with Holstein province history.

- All byzantine emperors will now have clothes regardless of what DLCs are enabled.

- Byzantine children are no longer invisible when playing with Early Eastern Clothing Pack enabled and Mediterranean Portraits disabled.

- Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank

- You can now only complete the "Become Exalted Among Men" ambition once per lifetime.

- Fixed OOS if all players did not reselect their characters after the last player had loaded the save.

- Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.

- Removed the vassal king opinion penalty.

- Faction CBs are now invalidated when the liege is in a faction.

- The Byzantine free revoke on duchies are now in the Imperial Administration law.

- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.

- Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.

- The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.

- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).

- Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.

- The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.

- Viceroyalty titles can no longer be given as a normal title to a vassal.

- Added missing decision icon for offering to help with lieges titles.

- Minor localization fixes for events.

- Viceroyalties now provide their lieges with fewer levies.

- Fixed bug where overridden tribal holdings were not properly removed.

- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.

- Fixed CTD when using the console to increase attributes and the target character was dead.

- Event when regent is in on plot to lower tribal organization now have the right localization.

- Crash fixes for total conversion mods when learning scenario characters did not exist.

- Fixed republican succession where the capital was not a county capital.

- Tribal buildings now show what castle and city buildings they convert to in their tooltip.

- Republics now use their succession laws properly for all their titles and not just some of them.

- Fixed bug where looters were able to siege several holdings in one province simultaneously.

- Fixed broken calculation of months when determining if the war is undecided.

- Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.

- Fixed issue where the exported chronicle showed the wrong year.

- Fixed bug where chronicle entries were missing from the chronicle.

- Characters with portraits in the chronicle will no longer be pruned from the database.

- Fixed bug where filler-entries showed the wrong year.

- The call all tribal allies tooltip now tells you when you can not call tribal vassals.

- AI no longer changes viceroyalty laws to handle being over vassal limit.

- Tribals and pagans can now raid others of the same religion.

- Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.

- Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.

- It is no longer possible to destroy viceroyalties.

- Fixed bug where factions to change succession laws were allowed against viceroyalties.

- When copying laws from viceroyalties, the liege title will be used for copying the laws.

- Fixed bug where the mongols could enact the open elective law.

- Viceroyalties can no longer change succession laws.

- Pressing "G" when having several units selected will now merge the units instead of changning mapmode.

- Blocked several CB's and plots against viceroyalties.

- Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.

- Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.

- Forming a merchant republic no longer creates a patrician of your own dynasty vassal.

- Mercenary costs are now calculated properly before raising them.

- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kingdom split inheritance

- Optimized message logging in Release builds.

- Fixed a bug where looter armies just standing around would prevent peace Prestige loss for aggressive pagans

- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now more aggressive

- AI: Tweaked Prepared Invasion propensity slightly

- AI: Less likely to answer calls to arms if busy raiding

- Fixed an issue with exiled characters' destination

- Added a revenge event for the sons of Lodbrok against Aella

- It is now possible to see all the laws of your lieges titles in the law view.

- Fixed exploit where the recently conquered modifier was not properly applied until the day after a holding was conquered.

- The opinion modifier for vassals for handing out viceroyalties are now only applied to feudal non viceroyals on duke-tier or higher.

- Fixed bug where the opinion modifier for handing out viceroyalties did not apply for viceroyals in the history files.

- The empty holdings modifier for garrison and levies are now calculated after the other modifier.

- Tribal holdings now get less taxes and levies if the province is of the wrong culture or religion.

- The opinion modifiers for being of the wrong religion is now increased for tribals against their liege.

- Right click now works on mac when using borderless.

- Family prestige no longer gives a bonus to vassal limit.

- The chronicle now closes when pressing escape.

- Fixed bug where the caliphate title could be given to vassals of the wrong religion, females and characters without the Sayyid or Mirza traits.

- Fixed bug where the 99% warscore cap was not properly applied in certain wars.

- Fixed bug where the AI did not end wars when at 100% warscore due to the recipient having previously declined a peace offer.

- Fixed bug where characters were not properly selected after loading a save if a character was selected before the save was loaded.

- Children created in ruler designer now properly counts as heirs to your titles.

- The decision to donate money to the knights templar now have its intended decision icon.

- Chronicle should now properly show birth of first son even if he has older sisters.

- Rare event that makes a vassal switch side between Charlemagne and Carloman should now work properly.

- Saxon Blood Court event no longer gives you the Crusader trait.

- Prepared Invasions are now enabled for Germanic Pagans with the start of the Viking Age.

- Added some more Celtic realm names to Britain.

- Several minor text fixes.

- Viking Age event is now fully compatible with old save games.

- Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.

- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.

- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern Clothing Pack DLC.

- Now allowed some more leeway with granting "contested titles" while involved in wars and civil wars

- Adventurers will no longer accept being invited to your court.

- It is no longer possible to use the succession changing factions against muslim lieges.

- Fixed bug where the characters in the era picker were unclickable after going back from custom game setup.

- Fixed bug where the pagan versions of Coat of Arms were not properly applied to custom created kingdoms and empires.

- Fixed inconsistencies in credits.

- Fixed bug where the same plot entry was shown twice in the plot view.

- Event spawned troops through the councillor jobs are now named Zealots, Raiders and Warriors.

- Various text fixes.

- Scottish culture event now properly converts province culture to Scottish.

- Added missing Romuva holy sites in early start dates.

- Cleaned up old tech system defines from defines.lua

- Adopt feudalism decision now require at least one in the Noble Customs technology.

- Found Merchant Republic decision now require at least one in the Trade Practices technology.

- It is no longer possible to form custom kingdoms when not being independent.

- The tribal councillor jobs no longer dissapear when having a regent.

- Tweaked triggers for Russian and Scottish culture emergence events.

- Tweaked AI logic for liege converting to capital province culture in some cases.

- Moved/added new dynasties to several cultures.

- Changed some early characters in history files from Dutch to Frisian culture.

- Revised name lists for early East Slavs.

- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.

- Ireland is now tribal in 867.

- Reduced severity of effects of unused and angry tribal event troops disbanding.

- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.

- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.

- Changed trigger for Irminsul event to make it more likely to happen.

- Khazar rulers can now receive Jewish exiles regardless of ruler religion.

- Christian rivals will no longer reconsider their rivalry against other Christians unless they recently switched religion to Christianity.

- Pagan feast events reworked and should no longer pop in bunches at the same date.

- Tweaked triggers for Russian and Scottish culture emergence events.

- Tweaked AI logic for liege converting to capital province culture in some cases.

- Moved/added new dynasties to several cultures.

- Changed some early characters in history files from Dutch to Frisian culture.

- Revised name lists for early East Slavs.

- Corrected a history database issue where some Saffarid and Kabul Shahi subjects stayed Zunist after being subjugated.

- Ireland is now tribal in 867.

- Reduced severity of effects of unused and angry tribal event troops disbanding.

- Hiding character going celibate now gives spouse and lovers intended opinion modifiers.

- Adapted some Charlemagne story event triggers to protect against weirdnesses caused by using the ruler designer on major story characters.

- Changed trigger for Irminsul event to make it more likely to happen.

- Fixed issues in CB logic that could result in viewing wrong tooltip

- Now custom kingdoms instantly dejure drift on formation, however only if the dejure kingdom/empire is not created and if you completly control the titles.

- Custom kingdoms now cost 300 wealth instead of scaled wealth

- Custom empires now cost 1000 wealth instead of scaled wealth

COMBAT:

- Reduced archer bonus during Volley Tactic ( from 300% to 200% )

- Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers

- Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry

- Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% )

MODDING:

- Fixed another crash when modding away the learning scenario character

- Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.

- Fixed bug where historical wars did not properly start up.

- Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)

- The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.

- Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.

- Event spawned troops with an earmark can now be custom-named by using the earmark key and "_ARMY" or "_ARMY_OF" in the localization.

- Added define for first year to execute tech, used for optimization, needed for mods.

CONVERTER:

- Now norse_pagan does not convert to norse_pagan_reformed in converter

[Cкрыть]
Изменено пользователем Menschenhasser
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Выпущен наконец-таки патч 2.2.1. Полный список изменений ниже.

я не могу в английский.

Декаданс теперь бьет по муслимам?Они теперь смертны или опять бессмертные демоны?

Изменено пользователем Menschenhasser
Ссылка на комментарий

Menschenhasser
я не могу в английский.

Декаданс теперь бьет по муслимам?Они теперь смертны или опять бессмертные демоны?

Да, декаданс усилили судя по изменениям, насчёт того, смертны они или нет — сейчас пойду обновлять и проверять, так-то должны бы уже, сколько было криков.

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Да елки...Лучников довольно сильно ослабили, а я только осознал имбавость валлийцев.

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Tempest
- Muslims are now more likely to become decadent, especially dynasty members of larger realms.

Наконец-то!!

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Пжлст, выложите патч или полностью пропатчанную игру.

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Каллиграф

Жаль, генерацию одинаковых династических имен для патрицианских семей по названию столицы при переходе в республику не пофиксили. Очень неудобно для интриг. :(

кликНажмите здесь!
 3152042.jpg[Cкрыть]
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не могу найти в ноутах, наместничество полностью исправили?

а то в сохранении, сделанном до патча, так и не появилась опция присвоения.

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Red Khan
не могу найти в ноутах, наместничество полностью исправили?

а то в сохранении, сделанном до патча, так и не появилась опция присвоения.

Viceroyalities? Да есть, при чём не один раз. Полностью ли исправили, не уверен, может чего и добавили ещё. :)

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угу, ну ладно попробую ещё раз сыграть.

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подскажите, где патч 2.2.1 можно скачать?

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vitovt13

Патч 2.2.1(DPOO) от RezMar лишь для обладателей игры версии 2.2 и выше:

- скачиваем архив: <noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

P.S. Не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

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Патч 2.2.1(DPOO) от RezMar лишь для обладателей игры версии 2.2 и выше:

- скачиваем архив: <noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

P.S. Не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

а ссылки специально делаются, что бы незарегистрированный не воспользовался?)

спасибо!

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vitovt13
а ссылки специально делаются, что бы незарегистрированный не воспользовался?)

спасибо!

Это делается для эстетического вида и слабовидящих.

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Патч кумулятивный? Включает изменения из бета-патчей?

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Graff1985

Ребят, помогите. Играю на 2.0.4, все устраивает, версии выше тормозят при загрузке. Так вот, играл в какую-то версию, там в битвах и при осадах регулярно попадали враги и члены их семей в плен, гибли вражеские военачальники. А сейчас такое крайне редко. На форуме прочитал, что такая тема с пленными появилась в одном из патчей. Подскажите, в каком

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vitovt13

Open Beta Patch 2.2.1.1 Now Available - checksum SPSR

changelogНажмите здесь!
 

MAJOR:

- Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )

- Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")

- Multithreaded startup of the game

- Fixed crash caused by destroyed settlements by Viking looters

- Fixed probable OOS

- Fixed crash when missing certain Unit Pack DLC's

- Fixed memory leak when calculating subunits monthly cost.

MINOR:

- Winning and losing wars now tends to give more nicknames

- Decadence Revolts: Boosted troop strengths

- Decadence Revolts: Vassals more likely to go independent

- Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent

- Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation

- Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness

- Fixed a bug with the 'holy_war' acquisition method not showing up in title history

- Added some missing acquisition types to the CBs

- Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir

- Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders

- Optimized and fixed many bugs in the health events

- Fixed broken dynasty 8601 "de Cantabria"

- Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children

- Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit

- Fixed a rare bug where landless title courts could contain random characters with no culture or religion

- Corrected some event border colors

- Tooltips on dead characters now list their primary tier titles

- Spouses now always only have personal opinions of each other

- All non-Muslims can now legitimize bastards

- All religions can now divorce their spouse if there is currently no religious head

- Added divorce reasons to character opinions and to the divorce interactions

- Tweaked the main bastard conception and lover gained events (450 and 456)

- Optimized the lookup of database files

- History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.

- The character screen no longer shows the score of the player.

- The character screen now shows how many troops that character can raise.

- It is now possible to cancel your own plot in your character screen.

- Demesne size and vassal limit is now visible in the character screen.

- The loading screen for the most recent dlc is now always shown first when loading the game.

- Tengri no longer get pagan homeland attrition penalty against other pagans.

- Reformed Zunists no longer have pagan defensive homeland attrition.

- Fixed CTD when resigning from games.

- Fixed broken options in events which used the religion = christian trigger.

- Fixed bug where the cost of vassal mercenaries were not calculated properly.

- Fixed bug where ironman saves became broken when creating a new save after loading an old one.

- AI will now prefer using CB's without piety and prestige costs.

- Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.

- Fixed crash when trying to host a save stored in a sub-directory.

- Viceroyalties can no longer be granted to characters outside your realm.

- Fixed crash when finishing constructions in settlements without a holder.

- Fixed issue where both tribal settlement conversion decisions were avaliable for republics.

- The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.

- Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.

- Viceroys becoming unlanded will now hand back their viceroy title to their liege.

- Wars and truces are now visible in the character view.

- Fixed bug where the Assassin Resurface-event did not activate the title.

- Decadence tooltip now uses a consistent amount of decimals.

- Opening the chronicle now pauses the game if not in multiplayer.

- Fixed bug where Empires could be granted as viceroyalties (but did not do anything).

- Fixed bug where the family of Carloman sometimes fled to a revolt.

- Clarified the negative effects for tribal job troops if not used in the job action tooltip.

- Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.

- Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.

- Fixed history bug where character 30829 (Simone Drengot) had the wrong father.

- Fixed broken allow-trigger in landed_titles.

- Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT

- Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.

- Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.

- Tweaked the stats of some early Norse characters.

- Isle of Man is now its own de jure duchy.

- Tweaks to Manx title names.

- Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.

- Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.

- Saxon Wars event can no longer trigger for non-feudal rulers.

- Added target list for great holy wars for reformed Zunists.

- Tweaked triggers for unlocking crusades and jihads (France and North Africa).

- Tweaked the chances for some ruler nicknames.

- Fixed the names for Church of Zun and West African Church (was wrong format).

- Fixed a bug where a coincillor could sometimes complain to liege about herself.

- Fixed the localisation for the Seljuk Turks title.

- Melitene province in Armenia is now properly considered mountainous terrain.

- Fixed a crash when selecting a lowborn theocracy at startup.

AI:

- Tweaked release from prison and execution logic

- Added AI choice scripts to the bastard is born event (301)

MODDING:

- Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc

- Added 'modifier' fields to effects 'random_list' and 'random'

- The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')

- Added many new nicknames

- Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)

- Added trigger 'plot_is_known_by'

- Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'

- Added trigger 'any_opinion_modifier_target'

- Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'

- Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'

- Added fromfromfromfrom scope targets

- Added optional 'as_if_liege' parameter to opinion triggers

- Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'

(These do not take state diplomacy, laws or any other such state concerns into account)

- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF

- Added 'capital' console command

- Added event effect 'log'

- Added trigger 'has_polygamy'

- Added trigger 'has_concubinage'

- Character modifier descriptions now support text variables

- Added is_holy_site trigger

- Fixed a bug with effect scope any_allied_character

- Fixed a bug with effect scope random_allied_character

- All any-triggers now support the use of count = x

- Added variables to titles

- All variable trigger and effects now work with title variables

- Variables can be displayed with localization system

- Variable triggers and effects can compare variables between types of scopes (country/province)

- Fixed problems with the variable triggers check_variable and is_variable_equal

- Added cal_true_if trigger

- Added set_title_flag effect

- Added clr_title_flag effect

- Added has_title_flag trigger

- Added had_title_flag trigger

- Added save_event_target_as effect

- Added save_global_event_target_as effect

- Added clear_event_target effect

- Added clear_global_event_target effect

- Added clear_global_event_targets effect

- Added support for weighted cultural names

- Added support for weighted regnal names

- Added an on_startup on action

- Exported MAX_CROWN_LAW_CHANGES to defines

- Added support for localized nicknames

- Added effects convert_to_temple and convert_to_tribal

- Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city

- set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled

- Added a set_allow_free_vice_royalty_revokation effect

- Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.

- Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

CONVERTER:

- Made converter province mapping up to date with EU4 patch 1.8

- Fixed missing cultures for converter

- Buffed Jerusalem ideas

- Tweaked Aztec and Incan ideas

- Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4

- Version compliance with eu4 1.8 patch in the generated mod file

- Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.

- Tech groups should now be up to date with EU4 patch 1.8

- Fixed crash bug when converting a game that has custom titles

- Fixed now so converter mod's no longer changes checksum

- Switched so Miaphysite is not dependent on SoA to become coptic

- Added Karling ideas

[Cкрыть]

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RezMar

GOOGLE TRANSLATE

Кто-нибудь владеет легально DLC EU 4 CONVERTER? Потому что они снимают всю папку common\eu4_converter\ и помещают в DLC 30 и, конечно они обновляются DLC.

Does anyone own legally DLC EU 4 CONVERTER? Because they remove whole folder common\eu4_converter\ and placed in DLC 30 and ofc they updated that DLC.

Sorry i don't speak Russian.

I can post all updated files but I can't post updated DLC Converter because I don't own DLCs. I own only a game.

Thanks in advance...

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Патч кажется весьма интересным

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Присоединиться к обсуждению

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