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When the World Stopped Making Sense


Ярошич

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Единственный бета-патч в шапке — всё ещё 0.9.5.

нет ну ясно, что. Я думал может на форуме розрабов кто то из наших посонов гуляет, сиги у них стреляет. Может разрабы подпольно новую версию выпустили.


нет ну ясно, что. Я думал может на форуме розрабов кто то из наших посонов гуляет, сиги у них стреляет. Может разрабы подпольно новую версию выпустили.

Посмотрите пожалуйста, нету ли обновлений! Очень вас прошу!


Menschenhasser
Посмотрите пожалуйста, нету ли обновлений! Очень вас прошу!

На Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. выложена предварительная версия 1.0.0. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .


На Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. выложена предварительная версия 1.0.0. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

Спасибо вам огромное!


ThePineGreen

150 лет игры на версии 1.0.0 прошли без вылетаний. Из интересного- глобальная война в восточной Европе. Все воюют со всеми, и все 150 лет там постоянно что то меняется. Стабильности нет и в помине.


Menschenhasser
обновлений нет?

До совместимости с 2.3.4 он обновлён всё там же, на Гитхабе, семь дней назад, а так особых изменений нет.


Stubborn Hamster

Поиграл в мод за Уэльского минора с 3 провами. Поначалу 70% Великобритании принадлежало христианам (в том числе и мне). Менее чем за 100 лет все британо-римляне были вырезаны понабежавшими германцами + объединилась Ирландия с Шотландией, и та и другая исповедующая друидскую веру. Кроме того, половина христиан в Англии (что остались независимыми от германцев - а это 10% от континета) стали еритиками. Но хр*н бы с ними язычниками-королями. Куча откуда-то взявшихся (по ивенту) 3кэс войск у каждого однопровинчатого язычника и/или еретика наводнили мое 5 провинчатое герцогство и в конце концов я переехал из Уэльса в Кент, теряя все что было. Вообщем, видя такой поворот, плюнул на все, принял язычество и ушел в вассалы к шотландцам. На редкость хороший мод вообщем. Веселье (по крайней мере на Туманном Альбионе) обеспечено!


Menschenhasser
(изменено)
Кто-нибудь в курсе есть ли новые обновления??

Уже в который раз вам повторяю — обновления сейчас смотреть только Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Скачивать последнюю версию Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Пока поддерживающий мод loup99 работает только над версией 1.0, последний стабильный релиз — 0.9.5.

Изменено пользователем Menschenhasser

ainur88
(изменено)

Возможно ли избавиться от старых "номинальных" герцогств и королевств?

Изменено пользователем ainur88

pavelpol

На последней версии мод уже вроде перестал поражать стотысячными стеками варваров. Но все же периодически всплывают подобные перлы.

тыкНажмите здесь!
 lbwb3orzberw.png [Cкрыть]

Falcssonn
Обновление будет?!

Создатель мода такой зашёл на С, и ответил.


vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum: VXIE

Compatibility: CK2 Vanilla 2.4.3 / 2.4.4

This release is NOT save-game compatible with previous versions.

ChangelogНажмите здесь!
 MAJOR:

- Technical compatibility with vanilla 2.4.2/3

- Added the "Rule of Dukes" bookmark with two interesting characters

- Added the "Fallen Giant" bookmark with four interesting characters, the sons of Clovis

- Fixed Odoacer being considered a theocracy on 480 bookmark

- Activated technology history, so that tribal pagans start without shipbuilding technology.

- Removed shipyard buildings for tribal pagans in province history

- Upgraded Ancient Religions mod from alpha to v0.36.3 "Eryx", see Changelog on <noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- Added romangfx ethnicity for western Roman (sub-)cultures, using Roman clothing and headgear, courtesy of Silfae

- Made 476 the default bookmark, added about fifteen historical flavor events to enhance the bookmark

- Overhauled the Migration CB, now much more balanced and clean. No more seeing literal million stacks for the AI.

- Created a Windows installer script with NSIS, to simplify mod installation

- Started working on the French translation of the mod

MINOR:

- Fixed many localization spelling errors and some file encoding issues

- Removed caste_tier on Nasrani trait to avoid conflict with Brahmin trait

- Fixed Greens & Blues supporter decisions

- Fixed duplicate Jewish decisions

- Fixed Gallic name Teutolitavis

- Tweaked "Restore xxx Patriarchy" decisions so that player can see the conditions in tooltip

- Added province culture changes from Pictish to Scottish

- Added 2 new cultures, Juhuro and Barsil for new Caucasian polities

- Added Tzadikite Religion

- Added Juhuria and Sarir

- Added Punic localization to c_tunis, cheers to Kailvin's "Punic Power (Carthage)" YouTube series ;)

- Added 7 new Legions for the Eastern Empire

- Reduced the Legions to Count-tier

- Replaced ugricbaltic names with better one's

- Changed ugricbaltic from_dynasty_prefic to "pärit" from "kohta"

- Created Tribe of Osala

- Created Tribes of Revala, Sakala, Ugala and Virula

- Fixed one province minors getting blank events

- Modified e_tamil, it is now a dejure title

- Fixed a bug with e_assyria and the khaganates keeping them from being formed

- Fixed a bug with the khaganates with them being limited to open elective

- Fixed a bug with d_islamic being Sunni religion rather then Islamic

- Implemented Muhammadgfx fully

- Added a culture to go along with muhammadgfx

- Fixed several broken events

- Added a small event, reminding people that this is a beta and to save often, also points them to the bug reporting forum.

- Implemented a setting decision, WtWSMS_settings for customization, although it is unused for the moment

- Fixed the form Assyria decision

- Fixed the Khaganate decisions

- Made the form Assyria decision harder to activate

- Added a Breton melting-pot

- Fixed the Scottish melting-pot

- Finished adding in British cultural localizations, courtesy of Mr. Repwoc

- Fixed the decision to restore Ebionites patriarchy

- Fixed the Georgian Schism event unexpected character/province conversions.

- Added Georgian localization for Iberia kingdom (Kartli)

- Fixed some religion names to use adjective forms.

- Fixed neo-platonism religion description.

- Fixed some title creation conditions that were using OR instead of AND (Hunnic empire, Soissons, Wales, Macromannia)

- Fixed Hypsistarian passover event due to inviting only Jewish vassals.

- Deactivated the Mamluks mercenaries

- Enhanced the name lists for Galatian and Isaurian cultures, courtesy of Asakhra

- Renamed kemetic_pagan to egyptian_pagan for compatibility with Ancient Religions

- Refactored to use WtWSMS sub-folders for mod gfx files and WtWSMS_ prefix for event/decision/localization files, for easier maintenance / mod integration.

- Extracted new traits from vanilla 02_traits.txt for better mod compatibility.

- Added condition so that titular "vanilla old duchies" cannot be created and the create title alert won't pop-up.

- Made the "Survey Realm" decision non high priority, to avoid important decision alert spam.

- Added Roman and Gallo-Roman cultural localizations in Gaul.

- Added some missing localizations for baronies, the kingdom of Paris and the Gothic Wars bookmark.

- Changed the name of Romulus Augustus

- Integrated the vanilla version of Patron Deities and integrated the changes from the final MZ version

- Made the Pope the religious head of the Nicene church

MAP/HISTORY:

- Tweaked Roman province reconquest event flags, to enable them only at starting dates where the provinces were no longer under Byzantine control

- Tweaked Pentarchy event flags, to enable them only at starting dates where the holy sees were no longer under Orthodox control

- Tweaked Zoroastrian priesthood and Immortals title history and event flags, to exist with Sassanid Empire

- Removed Spartan provinces that were extremely ahistorical and unnecessary, now it is Tsakonian who represent that mini-difference between those people

- Fixed Bahrein - Qatar strait

- Changed colours for several duchies in central Persia

- Added two new dynasties (Zusk)

- Created dynasty "Uduveri" with 4 members plus their wives - Tõll, Hurmas, Vihavald, Illimar

- Created dynastyes of "Alaveri", "Eaveri", "Tõraveri" and "Annikveri" and added 4-6 characters to each

- Fixed laws for Eastern Roman Empire and Western Roman Empire: both have imperial administration, but WRE starts with lowest crown authority.

- Fixed Leptis Magna province religion (no longer Catholic)

- Changed the capital of the Western Roman Empire from Rome to Ravenna

- Filled the holder history of c_oselia and d_osala(with Uduveri characters)

- Filled holder historyies of c_reval, c_livs, c_dorpat, c_narva, d_revala, d_sakala, d_ugala and d_virula

- Fixed wrong de jure capitals for some titles in Africa, Arabia, and Gaul

- Added dozens of vassals to Africa and Persia, additionally, the Canaries and Maldives now have rulers!

- Changed The Maldives to sinhala buddhists, rather then arabic

- Fixed some disconnected children in Duke Masgwid of Elmet dynasty.

- Changed Tarraconensis to be an independent Roman Kingdom during it's rebellion

- Reduced territory of the Bagaudae, to its more historical size.

- Fixed some duplicate character IDs.

- Added 35 wikipedia links for important characters

- Tweaked Wolftails mercenaries to exist at game start

- Switched some orthodox and catholic characters to Nicene

- Added the following tributaries: Lazica - Byzantium, Albania - Persia, Karthli - Persia, Arsacid - Persia, Lakhmids - Persia, Ghassanids - Byzantium, Zhunbils - Hepthalites,

GRAPHICS:

- Added religious icon for Kemetics

- Tweaked some religious icons

- Fixed some heresy_icon for some heresies, in case they become mainstream

- Added a new event picture

- Added compatibility with Iberian Portraits DLC

- Changed ugricbaltic graphical culture from ugricgfx to norsegfx

- Added new CoA patterns for Zoroastrian and Semitic

- Added a new loadingscreen, portraying the Emperor Honorius of Rome

- Added some missing sprite definitions for convict, corrupt and legendary leader traits

- Added back custom dynasties CoA, and tweaked frames to be centered.

[Cкрыть]


Menschenhasser
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

В шапке.


Иптолагран
(изменено)

не запускается мод, во время входа долю секунды горит загрузочный экран и выкидыш, никаких ошибок или вообще намеков что это, версия игры последняя, мода тоже, помогите пожалуйста

Изменено пользователем Иптолагран

не запускается мод, во время входа долю секунды горит загрузочный экран и выкидыш, никаких ошибок или вообще намеков что это, версия игры последняя, мода тоже, помогите пожалуйста

А ДЛЦ включил? А русик ставил?


Enmergal

Вышел дневник разработки, посвященный Таримскому бассейну: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

ТекстНажмите здесь!
 

Dev Diary: Tarim Basin

Its been some time since we've had a dev diary, but now they're going to be rolling out again as new history and features will be hitting the shelves. Today we'll

be looking at the first rendition of WTWSMS with the Horse Lords additions. Intensive research was done, but of course, there may be inaccuracies. Feel free to

point them out in the comments. Already the team has made considerable progress in flavor and story events for many nations, and more dev diaries will come as we continue to perfect and improve this mod.

Political:

lVCjY34.png

Kashgar:

nUWJrkg.png

It was through the Han invasion that brought the Chenpanid to power. The execution of Zhong by Han forces marked the death of the spectacularly ancient

Chengid dynasty, save for the weak-willed Yifu, who was quickly defeated by his maternal uncle, Chenpan I. After the murder of Chenpan I and II by Hede, the kingdom

fell into an anarchy, where to quote Book of the Later Han, "“In the second Yangjia year, Chenpan again made offerings of a lion and zebu cattle.

Then, during Emperor Ling’s reign, in the first Jianning year , the king of Kashgar and Commandant-in-Chief for the Han, was shot while hunting by the youngest of his paternal uncles, Hede. Hede named himself king. In the third year , Meng Tuo, the Inspector of Liangzhou, sent the Provincial Officer Ren She, commanding five hundred soldiers from Dunhuang, with the Wuji Major Cao Kuan, and Chief Clerk of the Western Regions, Zhang Yan, brought troops from Karashahr, Kucha, and the Nearer and Further States of Jushi

(Turpan and Jimasa), altogether numbering more than 30,000, to punish Kashgar. They attacked the town of Zhenzhongbut, having stayed for more than forty days without being able to subdue it, they withdrew. Following this, the kings of Kashgarkilled one another repeatedly while the Imperial Government was unable to prevent it.” This anarchy would would culminate with the fall of the Chenpanids, until order was finally restored by Shanshan. Now, under the Hepthalite yoke, the House of Chenpan once again in peril, as the rising tension between the Emperor and the Horse-Lords threatens to consume all of the Tarim in their coming wars.

Khotan:

Ancient Khotan is similar to Kashgar, save that Buddhism is stronger here. Unlike Kashgar, Khotan is not in danger of collapse, as careful deals and total submission to whatever warlord happens to rule has made Khotan a thriving, if not untrustworthy kingdom. With the primacy of Shanshan destroyed, it is now possible perhaps for Khotan to unite the Tarim under its rule, a protect the basin from becoming a battleground of two greater empires.

Shanshan:

QsQ3SPb.png

Shanshan was once called Loulan, a name lost after the Chinese murdered enough of the Loulan princes and eventually made the kingdom a puppet, to control

the vital silk road from Xiongnu raids. Under Chinese guidance, Shanshan flourished, eventually gaining ascendancy in the Tarim, and dominating trade. That is, until the

Northern Liang, expelled from their homeland, reestablished themselves in Loulan. This too would be short lived, when the Rouran came and subjugated them and placed their own

king on the Gaochang throne. Now, without the protection it has known for so long, Shanshan must rebuilt its glory if it is to survive in a land it so long dominated.

Gaochang:

When the Rouran invaded the government-in-exile of the Northern Liang, they had no intention of taking control themselves, instead the Khagan chose to place a Han man, Bozhou on the throne. Historically, Shougui would be deposed for his growing independence, but it may be possible for a skilled ruler to throw off the Rouran yoke and to form a powerful, Han kingdom in the West.

Loulan:

v0PLmgH.png

When the Rouran came in nearly all of the Juqu dynasty, the ruling house of Northern Liang, was extinguished, save for Ganshou. Son of the Northern Liang King Wuhui, Ganshou was lost to history, and was saved execution by the Rouran lords. Now, chained beneath the Han lord and the Rouran, it would take a miracle to bring the Xiongnu back to glory, and restore the Kingdom of Northern Liang as a lasting power in the Tarim Basin.

Kucha:

One of the most powerful and obscure of the Tarim Kingdoms, Kucha ruled the Northern Basin while Shanshan owned the south. These two former great powers now find themselves the

only Tarim Lords free from foreign dominion, but how long that may last is up to debate. A strong Kucha can profit off of the fall of the other states, strike at the right times,

and form a lasting influence under Hīnayāna Buddhist rule.

Karasahr:

T187oEb.png

At the edge of the Tocharian world, Karasahr has faced a great deal of cultural influence from the Horse-Lords, which played a part in causing its rebellious relationship

with China. Karasahr would truly achieve prominence after, in defiance to both the Xiongnu and Han, the small Kingdom seized control of the contested city of

Hami. Now, it is up to you to continue this tradition of strength, for your people have always refuted that the future either lay with Horse-Lord or Emperor. Perhaps

Karasahr.

Turfan/Jimasa:

The Gushi people were originally united in one, powerful Kingdom, destroyed by the Han hundreds of years ago. Now, the closely related cities have begun to drift apart, with Turfan trying desperately to join the rich and urban society of the Tarim Basin, and Jimasa more and more following the Horse-Lords. This though would prove the death of Turfan, which would be conquered by Tiele adventurers. Jimasa would last longer, but eventually both nations, and their people would be consumed by the Rouran and Gokturk Khaganates.

Tuyuhun:

sZS9kFN.png

The Tuyuhun, only poking its head in the map, is a powerful Empire North of Eastern Tibet. The Tuyuhun lords maintained the old title of Chanyu, even though the Eastern world is to strong for them to expand into, the West, rich and fertile could form the center of a new, Western Tuyuhun. The Tuyuhun lords also could assimilate into the local customs, taking the Tangut culture and forcing the Western world to kneel beneath the Heavenly Crane.

Rouran Khaganate:

4lN2TpO.png

The Mighty Rouran, great Khaganate in the East, has sought to take China's place in the Western world. Forming hegemony over the Tarim states, the great Khagan seeks to profit from the riches of the Silk Road, and turn that wealth to further war both against China and the West. Historically though, time is running out, as your relative Nagai is plotting a coup against your reign, and the following instability will lead the Tiele and Gokturks to feast upon the Rouran state.

Tiele:

gngnJ62.png

The Tiele, a powerful Turkic tribe north of the Rouran is finally in the ascendency. That is, until the Gokturks arrive. Stifled under there rule, you will historically rebel, align yourself with China, and create the powerful Xueyantuo Khaganate. Not only that, but your current leader, Mi'etu will go down in history for killing the Rouran Khagan in single combat. An impressive accomplishment.

[Cкрыть]

Falkenhayn

Мод перспективный и интересный.

Но пока что много багов, недоработок (типа норманна-католика во главе арабов), но это всё поправимо.

Хотя полноценно реализовать ту эпоху не получится по многим причинам (от римской системы управления до механики переселения народов), очень буду ждать более-менее законченной версии.

Удивил ранний старт - война между Ругиландом (который почему-то называется Италией и им правит Одоакр) и ЗРИ, при этом на ЗРИ лезет огромная ругская орда.


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IhateTrains

Hi, I'm a WtWSMS and Early Bookmarks Submod developer. It's really nice to see interest in my submod Next version is coming after WtWSMS update.

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vitovt13

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Checksum: NFSW Compatibility: CK2 Vanilla 2.7.2 This release is save-game compatible with the previous version (back-up saves just in case)

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Вдруг кто-захочет завершить перевод (а также исправить ошибки и подгонять под новые версии). Когда то давно, я начал переводить этот мод, но забросил. Надеюсь, кому-нибудь, да пригодится.  P.S. .

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