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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

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NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Патч 1.2

 

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Перевод на русский изменений патча 1.2.0 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

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Патч 1.1

 

Ссылка на скачивание v.1.1.1:

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения
Torlik
Sorry for English.

It will be released when all new DLCs goes online.

And ofc when great and kind member @Добро provides too.

Жыве Россия

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RezMar

Sorry...

Actually I will not make patch only.

Because patch will be ~500 MB. This include all new and updated files and new DLCs and updated DLCs, and new Soundtracks.

So better download full game.

Sorry again...

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So better download full game.

maybe tomorrow ?

Изменено пользователем Light Grey
Англоязычная брань - это тоже брань, да-да.
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Light Grey
maybe tomorrow ?


 i 

Я понимаю, что хочется поиграть, но не настолько же. Брань потёр.
 
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Torlik
Sorry...

Actually I will not make patch only.

Because patch will be ~500 MB. This include all new and updated files and new DLCs and updated DLCs, and new Soundtracks.

So better download full game.

Sorry again...

It's ok, take it easy (we all speak english a little, it need not apologize every time, wish you well : )

maybe tomorrow ?

Он же написал, что делать не будет вообще, потому что не целесообразно.

Изменено пользователем Torlik
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RezMar

Actually I eventually did it. Find a free time to do it.

Update is big!!!

UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

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NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Change log:Нажмите здесь!
 1.14.0 - Checksum fb1c

###################

# Expansion Features

###################

- Diplmatic Feedback: There is now a new interface in the diplomacy view called 'Diplomatic Feedback'. Here you can set your attitude towards other nations, see what provinces they are interested in conquering and see their Trust towards you and the amount of Favors they owe. Favors are gained by being allies and helping each other in war, and can be used to raise Trust or to call them into your wars. You can also set provinces as being of interest to your nation, so that AI allies know to give them to you in peace deals.

- Estates: Nearly all countries now have Estates, representing powerful groupings in the country such as the Nobility or the Priesthood. Estates have a loyalty and influence level, and can control territory, granting various benefits at the cost of local autonomy. A powerful estate will have significant effects on the country that are good or bad depending on whether they are loyal or not. Estates that grow extremely powerful will attempt to seize power in the country or break away to form their own nation.

- Native Policies: You can now choose a policy for you handle the native population in colonies between Coexistance, Trading or Repression, with each giving a different benefit.

- Threaten War: Adds a diplomatic option to let you demand a province that you have a claim or core on. If the demand is accepted, the province is yours, otherwise war ensues.

- Force Migration: Added a new casus belli that lets you force a migratory neighbor to move to another province.

- Concede Colonial Area: Added a new peace option available when you have a Colonial Nation to take all provinces owned by the enemy in that region.

- Advanced Change Culture: Allows you to restore cultures or change to neighboring ones at reduced costs, rather than only the primary culture.

- Declare Colonial War: When declaring war, you can now choose to make the war a Colonial War against overseas opponents. This disables calling in your allies, but allows you to call in your protectorates. The enemy can still call their allies as normal.

- Name Your Heir: You can now name your heirs, and a button is available to re-roll another random name.

- Horde Unity: Horde Unity is a new mechanic that for hordes replaces legitimacy. It decreases at a steady rate and must be maintained via looting and razing provinces.

- Raze: Hordes can now Raze non-core provinces that they own. Razing a province lowers its development permanently and gives the Horde monarch power relative to the amount of development razed.

- Tengri: Tengri nations can now pick a Syncretic Faith from among the religions in their provinces and neighbours. Provinces of the Syncretic Faith are treated exactly as though they were Tengri, using Tolerance of the True Faith, and countries of that religion will view the Tengri nation as though they were their own faith. The national bonuses for being Tengri differs based on which Syncretic Faith is picked, with a different set for each religion.

- Grant Province: Added a new subject interaction that lets you grant a province to a subject.

- Grant Core/Claim: Added a new subject interaction that lets you grant one of your cores or claims to a subject.

- Build Directly to Army/Navy: Clicking the "+" buttons in the Army Panel will build a unit, move it to and merge it with the selected unit.

- Build in Subjects: It is now possible to recruit armies and build ships in your subjects' lands, as long as their Liberty Desire is below 50%.

- Distribute Spoils: When signing peace, gold and prestige is now distributed between allies according to war participation, instead of all of it going to war leader.

- Victory Cards: Countries at 300 development or more will now get Victory Cards every 100 years from 1450 and forward, that will grant 1000, 2000,3000 & finally 4000 points if they are held. A victory card requires you to own, control & core an entire area, and will be randomly picked from nearby areas of possible rivals.

- Study Technology: New spy action that allows you to send a spy to a more technologically advanced country to study their technology, granting +1 monarch power per month in each category where they are ahead by at least 2 techs.

- Agitate for Liberty added: New spy action that allows you to send a spy to raise the Liberty Desire of another nation's subject.

- Added events for Tengri Syncretic Faiths.

- Added events for the different Estates.

- Transfer Occupation is now available to players with The Cossacks, even if they do not have Art of War.

- Disabled Sell Province to subjects when Cossacks DLC is enabled since Grant Province is a more fleshed out alternative.

###################

# Updated Expansion Features

###################

- Naval exploration missions from El Dorado are initiated when you click on Terra Incognita (if corresponding exploration mission is possible).

- Massive rework to Random New World from Conquest of Paradise, now uses a tile-based system with custom scenarios to create far more interesting and believable RNWs. There is an option to enable or disable 'fantasy' content for RNW such as being able to encounter highly advanced native american empires.

###################

# Free Features

###################

- Exclaves will now use regional naming (such as 'Swedish West Africa' instead of just 'Sweden')

- Nation forming decisions now use permanent claims that do not expire unless revoked through war.

- Implemented a concept called Revanchism, which gives countries that lose a war a boost to income and manpower recovery after the war.

- Reworked mercenaries: Instead of a pool that randomly refills, each country now has a mercenary support limit of 20 + 33% of force limits, and can recruit up to this number of mercenaries of any mix of types they want. Mercenaries can now also be included in Army Planner templates, and will automatically upgrad when you change your unit type.

- Replaced the events that assign trade goods to provinces with a system of scripted weights, and made it possible to see what trade goods a province can get by hovering over the 'unknown' tradegood in province view or hovering over the province in tradegoods mapmode.

- No longer possible to pass through a canal if you're at war with or embargoed by controller.

- New map modes selection interface: 10 rather than 6 slots, and four separate group lists: Political, Dipomatic, Geographical and Economical for easier searching.

- A map icon will now appear in a province if combat is predicted between one of your or an ally's armies and an enemy army.

- Macro Builder got a face lift, with more information and sortable columns.

- Country View (the interface you get when clicking your country shield) got a face lift, with more and better spaced information.

- Army & Navy maintenance will now automatically be raised, and forts will be activated, when you enter into a war. This feature can be turned off in the military view.

- Ironman games can now be played with mods and various Gameplay Options. Achievements, however, will only be gained if certain criteria are fulfilled.

- When starting a new single player game, a dialog for selecting Ironman or Normal game is now shown. The dialog shows if/why Achievements cannot be gained.

- Achievements can now be viewed in-game by clicking the Achievements button next to the Pause button.

- Added "Continue Game" button that starts the game from the last locally saved single player game.

- Added "Prevent Nation Ruining" multiplayer Option which blocks certain destructive actions by players that have lost a war as long as the truces after that war are in effect.

- Added 25 new achievements, 5 of which work specifically with Custom Nations.

- The remaining armies of a country annexed as a result of a peace treaty now become nationalist rebels.

- Cultural unions are no longer tied to tags, but rather can be gained for its primary culture group by any country with Empire rank (in Common Sense) or at least 1000 development (without Common Sense).

###################

# Gamebalance

###################

# Advisors

- Countries with incomes less than 20 ducats will no longer get level 2 advisors (except by event) and countries with incomes less than 50 ducats will no longer get level 3 advisors (except by event).

# Autonomy & Cores

- Development levels over 30 no longer contribute to higher coring and culture conversion costs.

- Refactored local autonomy to apply multiplicatively to manpower, tax and production rather than additively. This makes effects of LA more severe.

- Reduced impact of local autonomy on recruit and ship building times.

# Buildings

- University now allows you to build an extra building in the province, so that there is no need to tear it down after developing the province.

- Increased base number of buildings per province from 1 to 2.

- Removed build cost increase from tropical, arctic and arid (still has development cost penalties).

- Arctic provinces now have 1 less building slot.

- Farmlands now only has +1 building (down from +2) but is 5% cheaper to develop.

# Capital

- There is now a -5% per 100 country development bonus to development cost in the capital province.

- There is now an increased cost for moving your capital to a province with a lower development than your current capital, higher the more total development you have.

# Culture

- You now get a relation hit with every country that has the primary culture of the culture you are culture converting.

- Changing a province's culture is no longer blocked by primary tag of that culture existing (exported to defines, default 0).

# Diplomacy

- Removed opinion penalty for Competing Great Power as it has little effect and is frequently nonsensical in the early game.

- Increased opinion impacts of rivalry.

- Monarchies that are allied to revolutionary target now still get the penalty for a Revolution.

- Breaking an alliance now gives a truce for 5 years between the nations breaking it.

- Removed the 'Has Casus Belli' opinion modifier and increased opinion effects of having cores and claims, as the former did not mesh well with Imperialism CB in late game.

- There is now a +50 opinion bonus with a neighboring country if you both border a more advanced neighbor (advanced as in it fulfilling tech group requirement to protectorate you).

- Signing an alliance now removes the rejected alliance modifier between the countries.

- No longer possible to select peace treaties for allies that do not want them (ie, can no longer feed unwanted provinces to AI allies).

- Improve Relations is now bidirectional. Your opinion of the target country will also be improved at half the speed, up to a maximum of +50.

# Disasters

- The Castilian Civil War disaster is now a disaster exclusive to Castille (unifying Spain in time will allow you to avoid it).

- The Janissary Decadence disaster will now only trigger 100 years after the Janissary modifier is acquired by the Ottomans.

# Economy

- Protectorates, Colonial nations and Personal Union juniors no longer have a penalty to their development cost, only vassals and marches.

- Provinces now take longer to start recovering from being looted.

- Provinces that have hostile units still standing in them will no longer recover from being looted, even if they have run out of loot.

# Espionage

- Fabricate claims will be four times slower for the remaining duration if discovered.

- Local Spy Defense is no longer a factor, instead all spy factors are global.

# Exploration

- Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities.

- Reduced frequency land exploration events not relating to the Seven Cities of Gold.

# Governments

- Hordes now get 50% less aggressive expansion.

- Iqta now gives +5% global tax modifier instead of +100% heir chance.

- Tweaked the bonuses of tribal governments to be more balanced towards each other.

- Free reinforcement for Nomads is now tied to the Steppe Horde government form instead of ideas.

- Noble Republic is now a very unattractive form of government that requires a very high percentage of land grant to nobility and can only be changed out of with a decision.

- Hordes no longer take a prestige loss for selling provinces, returning provinces and releasing vassals peacefully.

# HRE

- Increased maximum number of Free Cities in the HRE to 8.

# Ideas & Policies

- Hormuz 4th idea now also gives +1 diplomatic reputation.

- Most national ideas that were -15% or more build cost are now -10% build cost.

- Colonial Ideas now start with -10% development cost instead of -0.1 inflation.

- No longer possible to pick Naval or Maritime ideas for Primitives.

- Replaced Quantity: National Arsenal with "Mercenary Contracts", giving +50% possible mercenaries.

- Buffed mighty Gotland's ideas.

- Reduced the power of Colonial Ideas' 'Religious Outposts' from +3% missionary strength to +2% missionary strength.

- Policy for Quantity + Expansion now increases land forcelimits instead of giving an extra colonist.

# Mercenaries

- Mercenaries can now be hired overseas.

- War taxes now increases possible mercenaries by 10%.

# Nation Designer

- Nation Designer now allows Native Councils in South America.

- Random Setup: Less tendency to create superstates.

- Doubled the Distance at which you can pick provinces that are not connected to your capital in Nation Designer.

- Ruler skill now costs less points in governments with term durations.

- Changed maximum number of Custom Nations, Client States and Colonial Nations to 75 each.

# Power Projection

- Eclipsed rival is now +10 power projection (up from +5).

- Power Projection now gives a Prestige Bonus of up to +0.5.

- Reduced the power projection loss for having provinces taken from you by a rival.

# Religion

- Greatly reduced doom reduction from occupying provinces.

- Reduced the penalties from too high or too low Karma.

- Penalty for high Karma is now discipline, and low Karma diplomatic reputation.

- Shinto no longer gives negative tolerance to heathens.

- Karma is now gained relative to the province development sum rather than province count. KARMA_PER_RELEASED_PROVINCE and KARMA_PER_TAKEN_PROVINCE were decreased from 10 to 1 in accordance.

- Centers of Reformation can now only appear in temperate provinces with 10 or more development.

# Revolts

- Most rebels can now relocate.

- 'Recent Uprising' modifier is now -100 revolt risk instead of -20, so it should always prevent revolts.

- Giving in to zealot rebels of your own religion will no longer increase missionary strength. Instead it will add a 10% tech malus for 10 years.

- Zealot rebels of your own religion will no longer convert provinces they take. Instead the religious violence modifier will be added to such provinces.

# Subjects

- Removed Horde restriction on Marches.

- Increased liberty desire from relative power of subjects.

- Having the same dynasty as a vassal or march will now reduce their liberty desire.

- Increased the base income and forcelimits of subjects slightly.

- There is now a -100 opinion modifier for having force vassalized or enforced a union upon a subject.

- Subject Interaction "Start Colonial War" now renamed to "Start War in Colony" to avoid confusion with new Colonial War concept.

- Can now do the Enforce Religion subject interaction on colonies as well.

# Technology

- Hordes reforming their government now always get the Chinese technology group unless they have a Muslim faith.

- Nomad Group unit type now have units at various tech levels throughout the game.

- Spread out the military tactics a bit further.

- Halved Trade Efficiency and Production Efficiency gained from technologies.

# Units & Forts

- It is no longer possible to block a strait for an army whose war allies control both sides of that strait.

- Forts that have been captured by the enemy will now have a ZOC and block movement for enemies of controller.

- Forts now have ZOC over any country's provinces (but only flip your own) meaning they can block enemy movement through friendly & neutral land. Movement through a country's own provinces cannot be blocked if a fort from that country is protecting those provinces.

- Provinces can now be in the ZOCs of multiple forts.

- Moving through ZOCs should now result in fewer unnecessarily long paths..

# War

- Only the Coalition and 'Crush the Revolution' CBs can now be used to start coalition wars.

- It is once again possible to transfer occupation to any war ally.

- Forcing countries to revoke cores and claims on a 3rd party will give that 3rd party a little relation boost with you.

- Peace demands now cause stability hit when declined if the negotiating country has at least 50% War Score and the AI would have accepted the demand.

- Armies that win battles will now gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. Amount of morale regained depends on the strength of the enemy army defeated relative to their own strength.

- You can now only call allies to war if you know they'll accept, and after they have been called they will automatically accept without calculating acceptance again.

- Prestige gain from peace concessions involving provinces are now reduced by Administrative Efficiency (as you can take much more).

- You can now sign a peace that would result in going down to -999 DIP, this to prevent situations where you're unable to make a suitable peace (which has higher priority than other DIP expenses).

###################

# AI

###################

# Diplomacy

- Fixed a bug where the AI would accept being given parts of a peace offer it didn't want if you also gave it everything it wanted.

- Fixed a bug where the AI would not want its cores back in peace deals under certain circumstances.

- AI attitudes are now hardcoded, to both improve performance and make the AI more consistent and logical in its attitude selection.

- AI is now be more likely to diplomatically annex a vassal (previous condition on dip rep was too harsh).

- AI is now more likely to befriend and less likely to antagonize countries that it has the Share Advanced Neighbor opinion bonus towards.

- Subjects will now agree to buy wrong culture/religion provinces if VASSAL_BUY_ANY_PROVINCE is set to 1 (default on).

# Economy

- Should now recall merchants that are forwarding trade in places where they no longer have an interest in doing so.

- More budget towards colonizing in custom setup.

# Exploration

- AI will use only MIN_SHIPS_TO_EXPLORE ships for new exploration.

# Ideas

- Will now pick idea groups dynamically instead of always using historical groups. Historical groups are weighted more highly when picking.

# Religion

- Will now cancel missionaries that have no hope of completing their assignment due to low missionary strength.

# Technology

- AI protectorates will no longer Westernize

# War

- Will now cancel prepared wars if it starts westernizing.

- Will no longer suicide ships against navies that it thinks are leaving a province before they actually are.

- Fixed bug in AI's evaluation of supply limit which could differ from real supply limit, resulting in pointless attrition.

- AI will blockade more aggressively when it has overwhelming naval superiority.

- Made AI somewhat less likely to choose provinces next to siege armies (to support them) when no enemy is close, in an effort to reduce attrition.

- Now willing to lift sieges of unfortified provinces that aren't the wargoal to help nearby friends in battle.

- AI main armies evaluate provinces further away when deciding where to go, decreasing the likelihood of AI ignoring far away theaters.

- AI splinter armies should be more likely to find their way towards their main army rather than refusing to move.

- Will no longer send their armies to help out in sieges led by countries that are in a different war.

###################

# Interface

###################

# alerts

- The 'Rebel Uprising' alert will now only appear when rebels are two 'ticks' away from revolting (usually at 80% progress).

# Country

- Expanded diplomacy categories are now saved in save game.

- Score is now shown with tooltip at every nation in diplomacy view.

# Ironman

- Saves are now quarterly instead of monthly in Ironman.

# Launcher / Frontend

- Added Options for showing colored wastelands, regional naming and floating montly tax income text.

- Exit to Menu button in-game and Back button in lobby now restart the game rather than attempting to reset the gamestate, this results in speed and stability improvements in practice.

- Added "enable Custom Nation" checkbox for host in multiplayer to avoid players creating Custom Nations before Random New World/Save Games are loaded.

- Games saved with major DLCs enabled can no longer be loaded if any of those DLCs is currently disabled.

# Ledger

- Removed obsolete "Can send office" column from ledger trade page.

- Ledger now shows Development instead of Base tax for possible colonies.

- Added column in ledger to indicate player or AI at the score page.

# Map

- Colored wastelands is now on by default, and based on owning more than half of neighbouring provinces.

- Colored wastelands now also writes out country name over the wasteland as though it was part of the country.

- Added area mapmode.

- Added buildings that visualize a province's base tax, production and manpower levels.

- Added estates mapmode.

- Added map mode for victory cards.

- Improved the Trade Goods mapmode: possible trade goods are now shown as stipes on the map

# Messages

- You now get a message when a loan is automatically renewed

# Nation Designer

- It is now possible to use historical country names in random/default setup (ie 'Corsica' instead of 'New Corsica').

- Added support for Saving/Loading Custom Nations.

# Outliner

- Can now cancel all construction types in outliner by right clicking entries.

- Can now hold Shift when left clicking on armies and navies in outliner to add to rather than replace selection.

# Tooltips

- Tooltip for when you can't demand a province due to not being a core should now be clearer as to why.

- Designate March button in diplomatic interface now actually describes what a March is.

- Added more tooltips for disabled buttons in the frontend.

- Added tooltip for religion in colonization view.

- Added tooltips for religions in the province view and religion tab.

- Added maintenance cost to fort cost tooltip.

###################

# Usermodding

###################

# Console & Commandline

- Added reload_treemap console command

- Added a new console command: native_uprising

- Added console commands 'trust' and 'favors'

- Added console command 'own_core' (same as 'own' but also adds a core)

- Added console command add_loyalty [estate name] [amount]

- Added cheat "add_permanent_claim"

- Added 'rgb' console command that prints the desired number of random RGB values to game.log in format used for example in region_colors

# Defines

- Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERED to specify how slow fabricate claims will be compared to normal time if discovered.

- Added the define AGITATE_FOR_LIBERTY_DESIRE to specify the liberty desire gained due to Agitate for Liberty.

- Added the define MAX_LD_FOR_CONSTRUCT_IN_SUBJECT to specify maximum Liberty Desire at which construct in subject is allowed.

- Added the define CONSTRUCT_IN_SUBJECT_TIME_MULTIPLIER to specify how slow construct in subject is compared to normal construction.

- Added AI defines DIPLOMATIC_ACTION_STUDY_TECHNOLOGY_SCORE_FACTOR, DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_ANTAGONIZE_FACTOR, DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_RIVAL_FACTOR.

- Added the AI define MIN_RAZE_WAIT_IN_DAYS which limits how often a horde AI may raze a province.

- Added the define STUDY_TECHNLOGY_CATEGORY_CAP to enable changing maximum of points gained in a power category from study technology.

- Added the defines PEACE_COST_CONCEDE_PROVINCE, PO_CONCEDE_COLONIAL_PRESTIGE and PO_CONCEDE_COLONIAL_AE to control WS, prestige and AE gain respectively for Concede Colonial Area.

- Added defines HORDE_UNITY_PER_LOOT and HORDE_UNITY_PER_RAZE to specify horde unity gained for looting and razing respectively.

- Added the define AGITATE_FOR_LIBERTY_RATE to control how fast Libery Desire caused by Agitate for Liberty takes effect.

- Added the define GRANT_PROVINCE_LIBERTY_MULTIPLIER to control Liberty desire reduction from Grant Province.

- Added the AI define PEACE_TERMS_GIVE_UP_CLAIM_PERMANENT which takes the place of PEACE_TERMS_GIVE_UP_CLAIM if a permanent claim will be given up as a part of the peace deal.

- Added defines THREATEN_WAR_PRESTIGE, THREATEN_WAR_TRUCE_YEARS.

- Added the defines CULTURAL_UNION_MIN_DEV and CULTURAL_UNION_MIN_RANK to decide when cultural union effect is applied.

- Added the defines PS_MOVE_CAPITAL_EXTRA and PS_IMPROVE_PROVINCE_CAPITAL_DISCOUNT to control move capital extra ADM cost per 100 country dev and development discount for capital per 100 country dev respectively.

- It is now possible to create client states overseas if the define OVERSEAS_CLIENT_STATES is set to 1.

- Added the defines MERCENARY_SUPPORT_LIMIT_BASE and MERCENARY_SUPPORT_LIMIT_FRACTION.

- Added defines DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_DEVELOPMENT_FACTOR and DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_LD_FACTOR.

- Added defines CULTURE_COST_DIFF_ORIGINAL and CULTURE_COST_DIFF_ADJACENT to control culture conversion cost percentage differences for original and adjacent cultures.

- Added DEBT_LIMIT_DIP (-999), and DEBT_LIMIT_ADM and DEBT_LIMIT_MIL (-100) to define how far into debt you can go on each type of monarch powers.

# Effects

- Added change_heir_adm effect

- Added change_heir_dip effect

- Added change_heir_mil effect

- Added heir_adm trigger

- Added heir_dip trigger

- Added heir_mil trigger

- Added the modifier horde_unity to specify annual rate of horde unity change.

- There is now an effect add_permanent_claim similar to add_claim, with the difference that the claim added will not expire.

- Can now access area/region scope using area={} or region={} from a province scope.

- Can now access area/region scope using area={} or region={} from a province scope.

- Added add_horde_unity effect.

- Added effect 'change_to_secondary_religion'

- Added add_estate_loyalty effect

- Added effect add_estate_influence_modifier

- Added effect create_independent_estate

- Added effect add_estate_loyalty_modifier

- Added effect create_independent_estate_from_religion

# Localisation

- Can now insert for example $ESTATE_NOBLES$ into localisation and get local name of estate. Works with any estate scripted into the estates file.

# Map

- Major rework to regions system: There are now areas, regions and subcontinents instead of just regions, and each province can only belong to one area, one region and one subcontinent.

- Province Groups can now de defined in provincegroup.txt and can be accessed in script in the same way as regions and areas. These are not used for anything except targeting groups of provinces in the script language, and a province can belong to any number of province groups.

# Modifiers

- Added new special modifier local_autonomy_multiplicative which applies to manpower, tax and production multiplicatively (it's not possible to use it for other elements).

# Triggers

- Added the trigger horde_unity (usage comparable to legitimacy trigger).

- Added trigger 'horde_unity_or_legitimacy'

- Added estate_influence and estate_loyalty triggers

- Added triggers has_estate_loyalty_modifier and has_estate_influence_modifier.

- Added triggers has_estate and estate_territory

###################

# Script

###################

# Achievements

- Achievements relating to the Americas will no longer be possible if playing with a random new world.

- Some of the simpler achievements are now available for Custom Nations.

# Decisions

- Forming Courland no longer requires being independent.

- Removed Church Taxes, Suffragan Bishops and superintendents, as they were rather pointless decisions that tended to balance each other out.

- An emperor that fullfils the criteria to make the North Italian states stay in the empire will now be able to enact a decision that deactivates the event that makes them leave. This will also let the emperor see how close he's gotten to fulfilling those criteria.

- Forming Maya now makes you an empire.

- Forming Arabia now makes you an empire.

- Forming Ruthenia now makes you an empire.

- Forming Scandinavia and Germany now requires ADM tech 20.

- Bukhara no longer releases Sibir when forming.

- Forming Mughals no longer require to be reformed, but instead it requires 500 development and then reforms you.

- Reforming government for a steppe horde now gives you the Iqta government type if muslim or having a muslim secondary religion.

- The decision to change government into a Noble Republic now changes your government into an Oligarchic Republic instead, and does not require staying below 20 cities.

- Nomads are now blocked from forming most nations unless they reform (exception mostly being decisions that reform them, such as Qing or Mughals).

- Integrating Aragon via decision no longer possible if they have grown by over 10 provinces since 1444.

- Integrating Scotland via decision no longer possible if they have grown by over 5 provinces since 1444.

- Integrating England via decision no longer possible if they have grown by over 5 provinces since 1444.

- Integrating Lithuania via decision no longer possible if they have grown by over 10 provinces since 1444.

- Integrating Poland via decision no longer possible if they have grown by over 10 provinces since 1444.

- Integrating Savoy via decision no longer possible if they have grown by over 10 provinces since 1444.

- Integrating Sardinia via decision no longer possible if they have grown by over 10 provinces outside their starting cores.

# Events

- Removed trade_company_events.4 that would give a free fort in a TC province (worked very poorly with new fort system).

- The Iberian Wedding can no longer fire if Castile has less than 10 provinces.

- Newly independent colonial nations will now be given the choice of the most modern monarchy or republic they know of.

- Polish-Lithuanian union will now be restored by an event rather than a decision. Accepting it gives Elective Monarchy while rejecting it will enthrone a Polish noble, retaining Feudal Monarchy.

- Having a cardinal minister is no longer an event option that is always bad to pick.

- 'Smugglers Dominating' event choice 'Stop them!' no longer causes stability hit, but costs more gold.

- The 'Merchant's Son' event option when choosing an heir for a Theocracy is now only -5 devotion instead of -10.

- Event added to ensure nomad technology countries remain Steppe Hordes.

- Scandinavian Constitution now gives lots of power to denmark, and then creates a rivalry between Sweden and Denmark.

- Removed the 'Financial Ruin' event, as it was a nonsensical newbie trap.

- Added event to clear historical rivalry between Teutonic Order and Poland if the former is a vassal of the later.

# Modifiers

- Kutai Traditions is now a Provincial Trade Power Modifier instead of Domestic Trade Power.

- Added Conquest of Lhasa triggered modifier for Vajrayana countries.

- Added Conquest of Varanasi triggered modifier for Hindu countries.

- Added Conquest of Kotte triggered modifier for Theravada countries.

- Added Conquest of Bodh Gaya triggered modifier for all Buddhist countries.

- Added Conquest of Louyang triggered modifier for Mahayana countries.

- Added Conquest of Cholula triggered modifier for reformed Nahuatl countries.

- Added Conquest of Pachacamac triggered modifier for reformed Inti countries.

- Added Conquest of Chichen Itza triggered modifier for reformed Mayan countries.

- Added Conquest of Amritsar triggered modifier for Sikh countries.

- The Triggered Modifier for conquering Rome will now only trigger for Muslims and Christians.

# Missions

- Mission rewards that previously reduced land and naval costs now reduce maintenance instead.

- The mission to restore the Pentarchy will now not be available until you own 3 out of the 5 required cities.

- Mission to secure spice will now require you to have discovered and have range to the great spice regions.

- The mission to Achieve Religious Unity will no longer trigger if you have more than 15 provinces to convert or if you own provinces that are especially hard to convert.

- Added checks to missions to form alliance, improve relations and royal marriage to make them avoid targetting countries you have cores on or that hate you.

- The mission for the Emperor to befriend an elector now gives a modifier to Imperial Authority.

- The mission for the emperor to improve relations with an elector now gives a imperial authority modifier and will not retrigger as often.

# New Ideas & Policies

- Added Tirhuti Ideas.

# Setup

- Granada is now an Emirate in 1444.

- Australian terrain will now be a bit more diversified.

- All Christian Marches will now use the same titles.

- Updated the Polish and Commonwealth leader name lists.

- Buryatia will now start with knowledge of the provinces surrounding it.

- South Georgia is now properly arctic climate.

- Serbia and Bosnia now start as historical friends.

- Ragusa now starts guaranteed by the Ottomans.

- All crusader states now start with Western tech, instead of just The Knights.

- Swapped the map colors of Bavaria, Bar and Ravensburg.

- Denmark is now slightly richer at start.

- Skåne, Halland & Blekinge are no longer swedish cores from the start.

- Sweden and Denmark no longer starts our as historical rivals.

- Split the Hansa up into the Free Cities of Bremen and Hamburg and the Merchant Republic of Lübeck.

- Verden and Hamburg now use new map colors.

- Jämtland is no longer a swedish core.

- Uzbeks now start with cores on all of their provinces in 1444.

- The von Baden dynasty is now known as von Zähringen.

- Removed the seazone Lands End.

- Store Bält is now gone. Öresund is now the old seazone around danish islands, and only way to reach Sjaelland.

###################

# Bugfixes

###################

- Subjects can no longer return provinces.

- Fixed a CTD caused by entering the console command 'navy_tradition' without arguments.

- Small nations will no longer start with Heavy Ships.

- Forts will no longer block moving back out onto boats after landing in a ZoC.

- Fixed major bug in random event scope that caused actual random effects to differ from tooltip.

- Fixed a number of provinces being the wrong terrain in the middle east.

- Andalusian nation formation now has the same checks for custom setups that other formations do.

- Mission for Russia to conquer Eastern Poland will now give similar rewards as other missions to conquer Poland for Austria and Prussia.

- Displayed warscore in battle results now includes "bonus war score" derived from war goal (it was left out earlier).

- Moved fort maintenance impact from inflation to inflation modifier (thus also making it visible in interface).

- Added experimental anti-OOS measure at game start to prevent mismatches in AI and human controllers.

- Restored per unit-type tooltip displaying number of troops in each rank to former glory.

- Subject interaction event "Help arrives" will now deduct exactly 100 gold from overlord and add exactly 100 gold to the subject.

- Strait between Mokha and Tajura now less misleading.

- Host can now set AI settings (useful since host may change in-between sessions).

- Monarchs from women in history will now have fixed stats (not randomly generated ones).

- Estimated loot next month is now included in Spoils of War calculation on country economy tab.

- Decision to unite Japan will now have more readable tooltips.

- AI Papal States will now be more likely to go for eventoptions that give nice things rather than lower reform desire.

- Secularizing a Theocracy will now remove your heir.

- Religious rebels can no longer change the religion of a province with a centre of reformation.

- Restored Catholic (reformation driving) events to their old frequency (pulse).

- Removed faulty fourth option to Florentine elections.

- Now possible to append data to government_names

- Fixed not being able to append data to existing culture

- Added a sanity check to all achievements that blocks them if difficulty has somehow been modified in the ironman save.

- Fixed a bug where exiled troops were able to join ongoing sieges.

- No longer possible to seize colonies outside of coring range.

- Trade fleets that are automatically merging can now do so even when movement locked, so to fix two fleets never merging because of timing issues.

- Separatist rebels will now value having a core on a province higher than having their historical capital in that province (ie, no more Saruhan rebels in 1750).

- The Mission to become Emperor will now require 100 total development to be available.

- MP "lock ledger" setting no longer affects SP games.

- Returning cores in a peace deal now correctly improves receiving nation's opinion of player.

- Peace: The country forcing a core to be returned now loses any claim on that province.

- [Fixed issue with being able to take unoccupied non-core provinces in coalition wars.

- Fixed crash when loading MP save with forbidden characters in player names (" in steam profile names is now replaced with *).

- AI will no longer change government to theocracy even if the decision is available.

- French Mission to annex Genoa now requires that Genoa owns land in Italy.

- Corrected bad scope in mission to force convert neighbor country.

- Republic Event 1, "Guild Restrictions on X", can no longer trigger in provinces without a known trade good.

- Subject Interaction Event 31, The Question of Rights, now requires the province changing hands to be controlled by its owner for the event to trigger.

- aow_events.43, Cardinal Across the Border, now requires the province receiving the Cardinal to be Catholic.

- Women in History Event 73, Barbara of Cilli, will now trigger for Bohemia rather than the Holy Roman Empire tag and won't trigger after the death of Barbara herself. Text and effect now also reflect the role she had after the death of her husband in 1437 as this is more relevant to the game period.

- The Bengal Land Reclamation modifier will now also apply to the Bengal Delta province.

- East Asia Colonization Missions will no longer trigger for subject countries.

- Tarabai and Mirabai are now female advisors.

- aow_events.15, The Families left behind, can no longer trigger if you already have the modifiers it can grant.

- flavor_per.16, Restructuring of Isfahan, will now properly set the capital to the Isfahan province.

- A number of events concerning papal influence will no longer trigger for the Papal States.

- Aow Event 13, Mercenary Band Raid, can no longer trigger if the modifier it provides is already present.

- Fixed issue that could lead to a kingdom level country outside the HRE degrading to a duchy when forming the Netherlands.

- Fate of the Kingdom of Granada should now correctly choose which provinces to turn Castilian.

- French Permanent Taxation System Event will now not trigger unless France owns Paris.

- Random Event 5072 Granting Export Licenses will now have an effect on devotion for Theocracies.

- It is now possible to set allied objectives on provinces that are controlled by rebels.

- War reparations now apply to all income except loans and gifts. This fixes an exploit that made it possible to get more money back if you gift money to a country that gives you war reparations.

- The effect of Religious Unity on Church Power income is now only applied once instead of twice

- Tooltips for events where you gain/lose karma now show the karma value in green or red text without +/- signs.

- PUs from history database will no longer carry into newly created nations (hopefully fixed for real, this time).

- If you're transferring trade power you can no longer demand Transfer Trade Power in a peace; this fixes a bug where existing transfer would be overwritten.

- Changing tags should no longer set all countries' attitudes towards you to Neutral.

- You can now see the coring progress for all your subjects, instead of just for vassals and marches.

- Fixed tooltip hover area for ship types in the navy panel.

- You can now offer support for independence again.

- Fixed bad scope in decision to form Jerusalem.

- Fixed mismatch between province name and dynamic province name for Tkaronto.

- Clicking the alert for "Explorer Ready" now selects the navy in question instead of the province.

- Focus is now correctly removed when clicking outside focused gui element.

- Dominant culture is now determined by amount of development instead of number of provinces.

- Upgrading a fort in the province panel now builds a new fort with the highest available level instead of the next level.

- Revoking a guarantee no longer overwrites a previous (longer) truce.

- Fixed exploit that made it possible to cancel fleet movement by starting and stopping a Protect Trade or Privateer mission.

- Random Event 713 Decadence can no longer trigger if you've had a recent (ie within 10 years) war.

- You can no longer steal a country's ships by transferring them into your own fleet after a sale.

- If you take over an unoccupied province, any unit construction in that province will now be cancelled.

- Fixed loading screen tip that claimed that elections are held every 3-8 years (should be 4-8 years).

- The date when a province was last looted is now shown in the loot tooltip.

- Ctrl Left-Click on OS X now acts as a right click, as is default on OSX.

- Steppe Horde 'too long at peace' events can no longer fire before 1450.

- HRE election ties between two non-Emperor candidates are now determined by prestige instead of tag order in the database.

- No longer possible to use temporary CBs (such as dishonored call) on behalf of vassals.

- When an older heir dies the new heir will no longer almost always be the same age.

- You can no longer cancel exploration missions by using auto transport.

- You can no longer bypass the movement lock of a navy by using auto transport.

- You can no longer cancel exploration missions by starting to patrol.

- Fixed bug that caused natives to continue sieging a province over and over, if the province became a city while there was a native uprising in that province.

- Fixed trade company button being hidden behind the return province button in province interface.

- Fixed exploit that made it possible to cancel fleet movement by starting and stopping a Pirate Hunt mission.

- [spoils of war (including sold ships and provinces) and subsidies are now excluded from war reparations.

- More relevant information (e.g. progress) is show in outliner for ongoing espionage actions.

- Invite to Federation acceptance no longer takes navy strength into account.

- Fixed a bug where you could import leaders from one save to another, potentially resulted in absurdly powerful played created generals ending up in ironman saves.

- Countries with their capital in a colonial region will no longer spawn colonial nations under any circumstances (no Incan colonial nations in North America, etc)

- Templates will now be remembered when saving in multiplayer as long as several players don't play the same country.

- Fixed issue where provinces in peace deal in some circumstances would revert to deselected on daily update.

- Peace View: Tooltips for already selected peace options no longer show "Can not select...".

- Trebizond leader list is no longer made up of the Trabzonspor footballteam.

- Lowered MTTH of the "Rise of the Fulo" Event.

- Dynastic event 5, Offer Personal Union, now requires the countries to be Christian.

- Inti Event 2, A suitable match for our heir, now requires your heir to be male.

- Thirty Years War event 7, Education for a King, now only lets you increase stats that are not already at 6.

- You can no longer use CBs on behalf of protectorates.

- Mamluk flavor event 15 now requires you to own Suez rather than Cairo and will now create ships there rather than trying to do so in inland Cairo

- Military access will now be cancelled if one of the countries becomes the other country's vassal.

- flavor_hun.2, Mattias Corvinus or an Habsburg king, will now not fire if the Habsburg country is in a regency.

- You are no longer restricted in what you can take from your coalition target in wars that aren't using the coalition CB (as you do not get to call in the coalition without it).

- Power projection is now properly rounded, so that you do not immediately lose -1 from for example insults when month ticks.

- Impact of garrison size modifiers on regiments needed for siege is now properly calculated.

- Fixed issue with SEND_PATROL_TO appearing as part of another message in the German localisation.

- Claims now expire during truces (earlier they would expire immediately after the truce and re-fabrication would be hindered in the mean time).

- Sieging down obsolete forts now gives some army tradition.

- The bigger party of a Personal Union now has military access to the lesser party's owned colonies' provinces.

- Japanese Daimyos will now get power projection if they take land from their rivals.

- Added tooltips for military leaders recruitment in the army window

- Fixed a number of broken rivers in Guyana, China and Madagascar.

- A country can no longer receive support for independence while it has a truce with its overlord.

- Nations that have the same top overlord or that have a close relationship (such as a personal union) will now have automatic military & fleet access to each other.

- Disallowed sending two alliance offers on the same day.

- Military & fleet access between two nations will no longer persist if they become subject and overlord.

- You can no longer westernize if a western nation owns one of your cores (but you still can if you own a core in a western nation).

- Cloud Savegame names no longer preceded by "save games"

- Reinforcing the last ~100 troops of an army is no longer free

- Fixed bug that caused reinforcement costs to be zero if you have no manpower after reinforcement is done.

- The Heresy! event will no longer trigger for the Papal states.

- Missions to reclaim Mecca and Jerusalem will not be available unless you have range to reach them.

- Fixed bug that caused the Casus Belli icon to appear in the diplomatic actions list even when there was no CB available.

- Subject Interaction Event 29, Legitimacy Questioned, can now only trigger between monarchies.

- Spanish and Portuguese mission to conquer land in North Africa can no longer target vassal provinces.

- Moscovy's mission to conquer Kazan will now not trigger unless they have already conquered Novgorod.

- Purple Phoenix Mission to conquer Alexandria will no longer require that the Darnah province in Cyrenaica for success.

- The Austrian Mission "Decline of Hungary" now requires Hungary to have lost control over the Transylvania, Slovakia or Alföld areas before it can be taken.

- No longer possible to complete the Byzantine mission to convert Asia Minor by releasing a vassal in the area instead of converting it.

- Effects of Administrative Efficiency and Overseas on core creation cost is now multiplicative rather than additive.

- The Emperor can now demand unlawful territory from countries that are at war, as long as they are not at war with the Emperor.

- Unlawful Territory alert now only displays provinces that can actually be demanded by the Emperor.

- Country names on the map don't disappear anymore when selecting Random New World

- No longer possible to assign parliament seats to overseas provinces by granting rights to minorities.

- Conquest of Paradise events 303 - 305 no longer have impossible triggers.

- No longer possible to elevate your bishopric if you are a subject.

- Power Projection is no longer hidden when you have no valid rivals but is not a subject.

- Vijayanagar flavor event 15 will no longer cause 2 forts to be present at once in a province.

- Elevating protestant bishoprics no longer requires papal influence.

- Corrected bad spelling for Achievements.

- Enter is no longer a shortcut in the declare war screen.

- First event in the Internal conflict series should no longer fail to spawn noble rebels.

- Fixed CTD in outliner occurring if rebel faction couldn't be found.

- Fixed some typos in republic related texts.

- The game now knows that the Oirat general Esen Taishi and the ruler Esen Choros are the same person.

- Steppe Horde event 14 now actually check that you are at peace.

- Ottoman Mission to Conquer Southern Greece now won't ever target Ottoman vassals in Southern Greece.

- The War of the Roses will no longer be able to end if there are still pretender rebels in England.

- The Guru Arjan event will no longer create a temple in the Lahore province. Instead one will be created in the Doaba province as it contains the location of Amritsar since the map of India was redrawn in version 1.8.

- Renamed Main Trade Port to Main Trade City (as it is far from always a port).

- All Ottoman Missions should now properly check if owner of a target province is a subject.

- Countries will no longer get upset for not being given occupied claims in a coalition war.

- Some Cross and Crescent event series will now check that you still remain muslim in order to continue.

- Rebels should no longer 'bunch up', avoiding provinces with other rebel stacks when possible.

- Incomplete colonies are no longer released when you pass a religious reform.

- You can no longer detach damaged ships from a fleet while it is carrying troops (this prevents a bug where armies disappear if they don't fit on the new, smaller fleet).

- It is no longer possible to assign occupied provinces to Client States.

- Templates will no longer cause CTD if starting a template right after artillery has been enabled..

- Can no longer select a country in the lobby while receiving a savegame or RNW data.

- Hidden events are no longer fired multiple times in multiplayer

- Fixed selected provinces not being taken in peace deal if forcing a Personal Union at the same time.

- Fixed weird ruler names when playing with Dynamic nations setup.

- Diplomatic Power points are now properly deducted when fully annexing a country.

- If you migrate as a native tribe, the province you migrate to will now be assigned a trade good.

- When you migrate as a native tribe, you will now keep your religion instead of adopting the religion in the province you migrated to.

- Fixed a bug where opinion gain from subsidies was incorrectly including the subsidies in target's income when determining scale of opinion gain.

- A fleet next to land controlled by a war ally will no longer take any attrition.

- Fixed wrong unit colors for regular and colonial nations.

- If you create a vassal with a "special" government type, it will now keep that government type instead of inheriting your government type.

- Theocracies can no longer get heirs from countries of a different religion.

- Fixed a bug where forts would sometimes not flip back occupied provinces for no logical reason.

- Unfinished colonies no longer provide forcelimits.

- Hordes no longer always get 85%+ autonomy in all provinces on integrating vassals.

- Eric of Pomerania is now named Eric Gryf so that he will be of the right dynasty in the unlikely event of him taking the throne.

- Getting a truce from revoking a guarantee or alliance will no longer override another, longer lasting truce.

- Fixed split/merge navies attrition exploit.

- Peace View: Corrected information regarding Diplomatic Power costs when e.g. giving vassals to allies.

- Peace: Fixed problem with Returning Cores costing diplomatic power when using coalition CB.

- Corrected CB_ALLOWED_REVOKE tooltip string.

- Religious rebels now kill missionaries of other religions in provinces controlled by them.

- Sejm modifiers are now removed on the end of the Struggle for Royal Power.

- Fixed crash if clicking OK in "Load unsafe save" confirm dialog after clicking bookmark tab.

- Timber Shortage now reduced to 10% increase of ship costs to be in line with other similar events.

- Fixed various minor typos.

[Cкрыть]

Have fun. И живела Русија.

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RezMar

Here it is just Cracks.

3DM and Steamworks.Fix-RVTFiX

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In update I didn't include SteamFix because @Voksi didn't have time to make it.

Now in Cracks only it have both SteamFix and 3DM.

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EvilFrog

Может кто хотфикс дать? Или это сложная процедура?

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RezMar

UPDATE ONLY

Europa Universalis IV - Update v1.14.1 [RezMar] - Checksum (e78b)

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NOTE!

  • You need to have game updated to v1.14.0 (fb1c).
  • Update removes 0 files, put 0 new files and update 26 files
  • Uploaded Update is 21.45 MB

1. Start "EU IV - Update v1.14.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs

5. And that's all!!! Now play the game.

Change log:Нажмите здесь!
 1.14.1 - Checksum e78b

- Nerfed Putting out System Event for Burghers

- Fixed a Burgher event that could trigger without Burgher owned provinces despite requiring that to work.

- Province Conversion Mission should not target Dhimmi provinces.

- Pope can no longer use interaction to send envoy to the pope.

- Fixed RNW country names not saved properly.

- Reduced loyalty impact for revoking provinces from estates and estates not having enough provinces assigned.

- Fixed bad province color in tile that would mess up regions, areas and trade nodes in worlds using that tile.

- Fixed Bug in Tile Mef 2 that would mess up pathfinding and regions/tradenodes/areas in all worlds using that tile.

- Tengri_local_plight modifier will no longer apply a country level tax reduction in each province it exists totaly removing all tax income for a Tengri Country.

- Fixed a very nasty CTD that resulted in saves being deleted.

- Monarch Generals can no longer accidentally turn into regular Generals when loading a save game.

- Fixed achievements being disabled when loading Ironman games saved with previous version of the game.

- There is now a Backup.eu4 copy of prior save for local saves and CloudBackup.eu4 copy of prior save for cloud saves (meaning that if game CTDs during save, you can recover save).

- Fixed supported_version disappearing from Mod when uploading.

- Forming a new nation no longer breaks achievements.

- Fixed exploit: you can no longer call allies into wars without spending favors or promising territory.

- Fixed CTD: game does not crash anymore when you hover over the Siege Won Effects text for some rebels.

- Memory optimization to remedy GUI elements "disappearing" after playing for a few hours.

- Revoke Elector peace treaty, Form Personal Union peace treaty and Concede Colonial Region peace treaty now gives aggressive expansion again.

- Fixed not being able to move capital and add seats to parliament due the estates even though The Cossacks DLC is not enabled.

- Added province null check in GetFullDescription for province modifiers.

- Tweaked Zones of Control to work more like they did before, with no free wandering around fort, but with additional logic to still try and cut down on weird paths.

- Forts can no longer control territory in countries whose owner is at war with the fort province's owner. Note that this only applies to ownership, so for example if Poland is at war with Lithuania, forts in Poland cannot project a ZoC over Lithuanian-owned land, but if Poland takes control of a Lithuanian fort it can then project a ZoC in Lithuanian land despite being controlled by Poland. This should fix the issues with units starting 'stuck' because they were in a ZoC when war was declared.

- Fixed useless go to siege view icon appearing in unit interface.

- Fixed selecting army in a siege sometimes selecting the siege instead.

- Fixed an issues where forts from the Cossacks Content Pack would not appear..

- Fixed issue with some heirs refusing to grow up due to wrongly set birth date.

- Reduced size of rebels somewhat in countries that don't have large forcelimits (huge empires still get the same amount as before).

[Cкрыть]

Cracks are updated because they changed APPID (updated) for one DLC. => Europa Universalis IV: Evangelical Majors Unit Pack (dlc053).

It is now 414301. But they change only .dlc file, not the .zip.

Изменено пользователем RezMar
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mister00
А хотфикс 1.14.1 возможно выложить?

Это и есть 1.14.1, просто очепятка.

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EvilFrog
Это и есть 1.14.1, просто очепятка.

А надо было всего лишь сполер открыть :lol:

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Sokol2603

Товарищи знающие буржуйский язык! От имени всех не разумеющих просьба выложить перевод фикса.

Думаю многие будут благодарны.

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Товарищи знающие буржуйский язык! От имени всех не разумеющих просьба выложить перевод фикса.

Думаю многие будут благодарны.

Пофикшена куча багов, ничего интересного.

Разве что вернули АЕ за навязывание унии, отнятие курфюршества и за захват колониального региона

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alAnfal
Товарищи знающие буржуйский язык! От имени всех не разумеющих просьба выложить перевод фикса.

Думаю многие будут благодарны.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Sorry for the mess...

copy-paste :blush:

Rezmar? hello, can you put this update in yandex disk or mail ru cloud? I would be thankful for this

Та же просьба и к форумчан, кто скачал с фалообменника хотфикс.

Не можете поместить на яндекс диск или в облако мэйл ру?

Изменено пользователем Venc
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alexis

У меня на ifolder'e есть, если что, надо?

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EvilFrog
Rezmar? hello, can you put this update in yandex disk or mail ru cloud? I would be thankful for this

Та же просьба и к форумчан, кто скачал с фалообменника хотфикс.

Не можете поместить на яндекс диск или в облако мэйл ру?

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

Если RezMar выкладывает на тот файлообменик для профита то скажите. Я потру ссылку.

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alexis

Отписал в адрес RezMar личное сообщение, пусть сообщит нам, как он относится к нашей помощи по дублированию ссылок на иные хостинги. И если он возражает, то попросил его, чтоб сразу сам вставлял альтернативную ссылку на другое место кроме zippyshare.

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