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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

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NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Патч 1.2

 

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Перевод на русский изменений патча 1.2.0 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

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Патч 1.1

 

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения
crystalhill
Тоже неплохо, но пара лишних фиксов небыли бы лишними...

Скорее будет куча дополнительных багов. Опять придется забыть об игре на месяц, пока допилят дополнение. Жизнь умирает, переезжаем на СК2 временно. :D

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Fagoth_Fatalist
Скорее будет куча дополнительных багов. Опять придется забыть об игре на месяц, пока допилят дополнение. Жизнь умирает, переезжаем на СК2 временно. :D

Баги с патчами всегда завозят. Но критичные баги правят сразу же - 1-2 дня. И играть уже можно.

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crystalhill
Баги с патчами всегда завозят. Но критичные баги правят сразу же - 1-2 дня. И играть уже можно.

Мне просто жаль, что не успел закончить кампанию за Савойю. Теперь надо снова все начинать. Изменения слишком значительные, а играть на старых версиях мне не нравится.

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alexis

Появился ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]> грядущего патча 1.12! Он реально здоровый!

Список измененийНажмите здесь!
 ###################

# Expansion Features

###################

- Theocracies now have heirs that are chosen by event, with each choice having a different effect and unlocking certain events that can happen once that heir becomes monarch.

- Theocracies now have Devotion, which is similar to Legitimacy and Republican Tradition. Devotion goes up from high stability and pious acts and goes down from low stability and low religious unity. Devotion affects your Papal Influence, Church Power, Prestige and Tax Income.

- Constitutional Monarchy, Constitutional Republic and English Monarchy now have Parliaments. Countries with Parliaments have to grant a certain number of their provinces Seats in Parliament, which then allows those seats to vote on issues. The country with the parliament can choose between a few randomly picked issues, and then have a number of years to secure enough votes for the issue to go through. Votes are secured either through events or by bribing parliament seats with things which that particular province wants. After five years of an issue being debated, there is a random chance that the vote will go through at the end of each month, with the chance of winning the vote depending on how many seats are backing it. If the vote goes through, the country gets the benefits of that issue for 10 years, otherwise it suffers a penalty to prestige.

- Protestantism now has Church Power. Church Power accumulates over time and can be used to buy aspects, which are permanent modifiers added to that country's particular version of Protestantism. A country can only have 3 aspects, after which Church Power can be used to trade in an existing aspect for a new one.

- The diplomatic action Remove Electorate is now available to the Emperor, to remove an elector at the expense of worsened relations with other electors and 10 IA. This action is not available unless the HRE has an official religion.

- Implemented Government Ranks feature. Each Government type can now have up to 3 ranks, with higher ranks conferring better bonuses, and higher government ranks lowering cooldown on changing your National Focus. Players with the Common Sense expansion can dynamically change their government rank through the Government screen and various events and decisions while those without are locked to rank 1 or 2 depending on whether they are independent, unless they are playing a historical empire such as Byzantium and Ming.

- Buddhists now have Karma. Karma decreases from aggressive conquest and increases from honoring alliances and releasing nations. Rulers with too high Karma become detached from the world and suffer a penalty to diplomatic reputation, while rulers with too low Karma will lose the trust of their mind and get a penalty to discipline. Rulers with balanced Karma get a bonus to both discipline and diplomatic reputation.

- Can now return an owned province to another existing nation that has a core on it for an opinion boost, at the cost of 10 prestige. Doing so will remove your own cores and claims on the province. This cannot be done while at war.

- The Emperor can now grant Free City status to nations in the HRE that only own one province. Free Cities get a special republican government, a bonus to tax income and will always be able to call in the Emperor when they are attacked, even in internal HRE wars. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 7 Free Cities in total at any given time. A Free City that gains a second province or leaves the HRE will lose their Free City status. Free Cities cannot be Electors.

- Can now Pause Westernization. While it is paused, no monarch power will be spent towards westernization progress and no westernization events will fire, but the country will continue to experience unrest.

- Added Subject Interactions for all subject types. These are special actions and toggles you can enact on your subjects, such as forcing a colonial nation to declare war on another colony, placating a vassal to lower their liberty desire or forcing a lesser union partner to adopt your culture. Subject interactions are accessed through the country subjects screen.

- You can now increase the base tax, base production and base manpower of your provinces at the cost of admin, diplomatic and military power respectively. Cost of developing a province depends on the terrain, the climate, and how many times the province has previously been developed. Certain ideas and modifiers will also increase or decrease development cost. For those without the expansion, reduced development cost ideas will instead give other beneficial effects.

- If you have money to burn, you can now dismiss an advisor from the pool, allowing greater control of the advisors you can select.

- Numerous new events for Buddhists, Protestants, Theocracies, The Papal State, Subject Interactions and Parliaments.

- National Focus is now also available for players with the Common Sense expansion, even if they do not own Res Publica.

###################

# Free Features

###################

- Added 25 new achievements.

- Added Tengri and Zoroastrian religions.

- Split Buddhism into the Theravada, Mahayana and Vajrayana religions.

- Major update to missions, where many missions were reworked and some pointless and impossible ones were removed. Most missions should now give much more interesting rewards.

- Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month's siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy. You can mothball forts to reduce their maintenance, and your capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).

- Building system was completely reworked. The number of buildings in the game were reduced and their cost increased, but all buildings should now have a significant effect on their province. Monarch power cost for buildings was removed, but the number of buildings you can build in each province is now restricted by the province's building slots, based on its total development level and terrain.

- Provinces now measure their economic power in development instead of base tax. Development is a combination of base tax (tax income), base production (production income & trade value) and base manpower (manpower).

- Looting was reworked. Provinces now have a 'loot bar' that goes down while regiments hostile to the owner are present in the province. Each regiment loots a certain amount per month depending on their type (cavalry loots the most, artillery the least) and this money is added directly to the looting country's treasury. The province will suffer penalties that get worse the more depleted its loot bar is, and once fully depleted, cannot be looted any further. Provinces that have not been looted for the last 6 months will begin to recover their loot bar.

- Major update to the peace system:

* Annex option removed. To annex, you now have to select all of the target’s provinces.

* It is now possible to demand any province from the enemy War Leader. Demanding unoccupied provinces cost +10% and Capitals +20% War Score. Demanding provinces from others work as before.

* Revoking cores no longer cost Diplomatic power.

* You can now demand gold from a country you are annexing.

* Can now use Humiliate peace option even if you're also taking other things from your rival, but it costs more.

* Numerous bug fixes and updates to peace interface.

- Added Time of Troubles Disaster.

- Added English Civil War Disaster.

- Added French Wars of Religion Disaster.

- Added French Revolution Disaster.

- Added Castilian Civil War Disaster.

- Added 10 Spanish Flavor Events.

###################

# Gamebalance

###################

# Advisors

- Advisors are now more balanced in the strength of bonuses they provide.

# Buildings

- It is now more expensive to build buildings in rough terrain and harsh climates.

# Capital

- Moving your trade capital now costs 200 diplomatic power (to match cost in ADM for moving actual capital).

# Colonization

- Natives no longer boost basetax+mp when colony is finished, but instead provide a permanent reduction of development costs.

# Cores & Claims

- Creating cores and diplomatically annexing countries is now more expensive.

- Administrative Efficiency now also affects core creation and diploannexation costs, but only goes up to 50%.

- Reduced effect of having a claim on core creation costs from 25% to 10%.

# Culture

- Overseas provinces no longer count towards cultural acceptance.

# Diplomacy

- You now lose 10 prestige for selling a province, same as returning provinces and abandoning cores.

- Historical Friends at war may now lose their historical friendship when their armies do battle.

# Economy

- Autonomy now reduces the amount of gold a province produces.

- Fish no longer reduces unrest, but instead decreases culture conversion cost.

- Force Limit calculations were changed to be based on development and number and type of subjects. Force limit calculations should now be much less opaque in the interface.

- Gold provinces no longer get increased production from merchant republics and trade companies trading in the province.

- Gold production is now reduced by local autonomy.

- Independent nations now get a basic tax income of 1 ducat/month.

- Independent nations now start with higher base force limits.

- Removed tax income bonus from capitals.

- Base Price of Salt is now 3.

- Trade Power bonus for having transfering merchants is now capped at 100% (10 transfering merchants)

- Reduced inflation from treasure fleets by about 33%.

- Embargoing subjects of rivals no longer gives you a trade efficiency penalty.

- Gold Mines with base production over 10 now have a yearly chance of being depleted and lose half their production.

- Cost for Missionaries now grow over time, like advisors do.

# Exploration

- Reduced frequency of exploration events from naval exploration.

# Governments

- Steppe Hordes lost their relation penalty and instead got better loot ability.

- 'Inward Perfection' modifier for Ming is now gone.

- Effects of Ming factions on country are now much smaller.

# HRE

- Grant Electorate now gives a +50 opinion modifier.

- Removed Imperial Integrity bonus.

- The Emperor can now demand unlawful territory while at war, as long as they're not at war with the country they're demanding it from.

- Buffed HRE reforms for member states.

- Italy will now leave the Empire around 1500 if the entirety of the 'Northern Italy' region isn't brought into the HRE by then. Player nations have the option to choose to remain.

- Releasing HRE member states, HRE members converting, winning defensive wars and HRE members being annexed no longer affects Imperial Authority directly. Instead Imperial Authority is mostly a ticking value that grows when the Empire is peaceful and there are numerous member states, and shrinks when the Empire is religiously divided and under the control of non-HRE nations.

# Ideas & Policies

- 'Grand Navy' is now +50% naval forcelimits (up from +25%)

- France lost diplomatic relations as tradition and instead gained diplomatic reputation.

- Added new modifiers to numerous ideas and policies.

- Boosted Bavarian ideas.

- Boosted Naval Ideas significantly.

- Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.

- Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.

- Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery

- Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.

- Economic: Finisher was changed to -20% Development Cost.

- Quantity: Forced Labor System is now +25% Garrison Size instead of Development Cost.

- Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintainance.

- Ming now have -20% Fort Maintenance as a tradition instead of +10% Province Trade Power.

- Milano: lowered_power_of_barons is now -10% Development Cost.

- Tuscany now starts with -10% development cost as part of their traditions instead of +10% tax income.

- Swiss idea 'Oasis of Peace and Prosperity' now reduces development cost by 10% instead of war exhaustion reduction cost.

- Swiss idea 'Alpine Defensiveness' now reduces fort maintenance by -20% instead of increasing defensiveness.

- Swiss idea 'Swiss Tolerance' now increases tolerance to heretics by +2 instead of increasing religious unity.

- Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.

- Most ideas that used to give +25% heir chance now give +50% instead.

- Vindyan Traditions now has -20% fort maintenance instead of +1 diplomatic relations

- Ottoman Traditions now give +3 Tolerance. -33% core creation cost moved to the first Ottoman idea.

- Various ideas that gave more than 20% reduction to land/navy maintenance were brought down to more sane levels.

- Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.

- Standardized effects of hostile core-creation ideas, most are 25-50% now.

- Boosted Neapolitan and Aragonese ideas.

# Nation Designer

- Terrain now affects Nation Designer province points cost.

- Now saving custom gender and names to influence future monarch conception.

# Power Projection

- Reduced effect of Power Project on legitimacy and republican tradition.

# Religion

- You can now store 200 Papal Influence.

- Slightly buffed Inti reforms.

- Missionaries converting a province now gives it zeal.

- Province development now slows down the conversion speed of Centers of Reformation.

- Religious Zeal now blocks conversion completely.

- Centers of Reformation can no longer target provinces with Religious Zeal.

# Revolts

- Reduced a few impacts of unrest reduction to balance out for having great buildings for it.

- Liberalism Disaster now only appears if you have no Parliament.

- Revolutionary Rebels now wants to enact Constitutional Republics.

- Merged nationalist and patriot rebels into Separatist rebels that will fight to belong to their target tag.

- Rebels that enforce their demands or have them accepted will now apply the 'Recent Uprising' modifier to all provinces that support them.

- Separatists will now spawn even for accepted cultures if your country is a Celestial Empire without the Mandate of Heaven.

# Rulers

- Randomly generated rulers of Theocracies now start out as old as republican rulers on average.

# Subjects

- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.

- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.

- Subjects will no longer allow themselves to be annexed if their liberty desire is high. Existing annexations will be paused until liberty desire drops.

- Subjects no longer get higher liberty desire while being annexed.

- Primitives can no longer create or become Marches.

- Having a Royal Marriage with a subject now lowers their Liberty Desire slightly.

- March now reduces Liberty Desire by 15% (down from 25%).

- Marches will no longer lose their March bonuses due to growing too large.

- Temporary liberty desire now decays more slowly.

- Released vassals will now keep their faith. The release vassal screen will show which religion they end up with.

# Technology

- The first idea group now unlocks at Administrative Technology 5, and levels when buildings and other various effects unlock were tweaked.

- High levels of Administrative Technology now give Development Efficiency, which reduces the cost of developing provinces.

- Force March is now unlocked at Administrative Tech 15 (up from 9)

- Constitutional Republics now appear at Administrative Tech 22 just like Constitutional monarchies.

# Units

- Increased base mercenary pool size from 12 to 20.

- Doubled the time it takes to build ships, but buildings will greatly reduce it.

# War

- Allies in an independence war are no longer blocked from declaring war.

- Farmlands and Drylands now count for giving Nomads their home shock bonus.

- You can no longer abort movement to the next province once an army has moved more than halfway.

- You now have military access to any country that is granting military access to your war allies.

- Assaulting now requires a breach.

- Assaults on forts can now only employ five times the amount of infantry that the fortress can hold at the same time.

- Artillery-modifier in siege now impacts chances of breach, making it more likely, but each breach gives +1 up until its been +3 in total.

- Forts now block advance into territory they protect. You can only enter territory adjacent to what you already control.

- Occupation impact on WE is no longer scaled to amount of provinces lost, but to amount of development lost.

- Provinces without fortifications now give much less warscore when occupied.

- You must now have 3x the garrison size to siege.

- Non-Military Constructions are now stalled at province occupation, instead of destroyed.

- You now get 50% more Aggressive Expansion for taking provinces from countries that are not co-belligerent in the war.

- When besieging a fort, a natural roll of 1 will now result in a disease outbreak that reduces the attacking army by 5% of its max strength.

- Declaring a country who is in a coalition against you co-belligerent will now call the entire coalition.

- Attacking a member state in a coalition against you when the Emperor is in the same coalition will now have the Emperor join as a coalition member (but still able to call allies).

- It is no longer possible to declare war while bankrupt.

- War leader can no longer be vassalized by enemies in a war unless they're the other side's war leader.

###################

# AI

###################

# Diplomacy

- More reluctant to accept vassalization if they are a member of the HRE.

- More reluctant to accept vassalization if they have a higher government rank.

- More willing to accept vassalization by higher ranked states, and less willing to accept vassalization by lower ranking ones.

- Now much more aggressive against revolution target if they are adversely affected by its existance.

- No longer willing to join wars that have been going on more than 30 months.

- Will now always refuse to ally a country that recently dishonored an alliance with it.

- The Pope will no longer accept diplomatic vassalization.

- Added proper AI acceptance logic for asking to be a March.

- AI will now designate and revoke Marches.

- Will now be willing to give military access to a country if it gave that country's enemies access in the same war (fixes the "using access to trap AI" exploit)

# Economy

- Fixed a bug where the AI would not build ships unless its capital was connected to the sea.

# Governments

- More reluctant to burn Legitimacy on fighting off foreign heirs that aren't significantly worse than their own alternative in Elective Monarchies

# Ideas

- AI Hordes are now more likely to pick Administrative, Innovative or Economic ideas when picking randomly.

# War

- Should now be more wary about having their armies lured into traps.

- Should now be more reluctant to lift sieges with significant progress.

- Now more likely to end a war when affected by Call to Peace.

- Subjects will now raise maintenance before going off to fight their overlord's rebels.

- Fixed an issue that was preventing AI from bringing home exiled splinter armies.

- AI will no longer use force march on armies that are not located in a war zone.

- Fixed an issue where AI splinter armies would suicide into much larger enemy stacks.

###################

# Interface

###################

# alerts

- Replaced troops in foreign territory alert with an alert for exiled units.

- Added an alert for when you can pass a religious reform.

# Country

- Added buttons for mothball/activate all forts along with status label showing number activated of total to country military view.

# Hints

- Corrected and added a bunch of missing hints.

# Ledger

- Added a column for total development in the first page of the ledger.

# Macrobuilder

- Added macrobuilder interface for development.

- Updated macrobuilder interface for new building system.

# Map

- Fortlevel mapmode now colors forts, with green for friendly, red for enemy and blue for neutral.

- You can now see your subjects unrest in unrest-mapmode.

- Added province adjectives.

# Popery

- Papal elections are now more authentic.

# Provinces

- Income in province view is now displayed on a monthly rather than yearly basis.

- Renamed Nationalism to Separatism to better fit new separatist rebels.

# Sounds

- Added sounds for raising and lowering autonomy, developing provinces, the election of a new Pope, the election of a new Emperor and for increasing your Government Rank.

- Added sounds for converter religions.

# Tooltips

- Separate icon/tooltip for marches in subjects view added.

- Disasters heading tooltip added.

- Fort mapmode now have better tooltips.

- Aggressive Expansion tooltip now displays what countries might join a coalition and what alliances will be lost instead of impact on all countries.

###################

# Usermodding

###################

# Buildings

- Implemented the "make_obsolete" code for buildings, which makes buildings replace older ones.

# Console & Commandline

- Added a "version" console command that prints the current game version and checksum.

- Removed "show_error" commandline argument as it's covered by "debug".

- Console stats command now dumps development level as well.

- Console command 'nudge' was retired.

- Launching game with command line option -nudge will now enable nudger access from main menu.

# Defines

- Made female/male chance for custom nations moddable through the defines DEFAULT_MALE_CHANCE, ALL_FEMALE_MALE_CHANCE, ALL_MALE_MALE_CHANCE.

- Added the defines REMOVE_ELECTORATE_INFLUENCE_COST and MIN_NUM_ELECTORS_FOR_REMOVE_ELECTORATE.

- Added the subject interaction defines: PLACATE_RULERS_PRESTIGE, PLACATE_RULERS_LIBERTY, RELATIVE_ON_THRONE_LIBERTY, ENFORCE_RELIGION_LIBERTY, ENFORCE_RELIGION_LIBERTY_THRESHOLD, ENFORCE_CULTURE_LIBERTY, ENFORCE_CULTURE_LIBERTY_THRESHOLD, SIPHON_INCOME_FRACTION, SIPHON_INCOME_LIBERTY, DIVERT_TRADE_FRACTION, SEIZE_TERRITORY_LIBERTY_MULTIPLIER, SEIZE_TERRITORY_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_LIBERTY, REPLACE_GOVERNOR_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_DELAY, SEND_SUBSIDIES_MANPOWER_FRACTION, SUPPORT_LOYALISTS_EXPENSE_MULTIPLIER, SEND_OFFICERS_MAINTENANCE_MULTIPLIER, EMBARGO_RIVALS_LIBERTY, SUPPORT_LOYALISTS_LIBERTY, SEND_OFFICERS_LIBERTY, DIVERT_TRADE_LIBERTY, PROMOTE_INVESTMENTS_TRADEPOWER, PROMOTE_INVESTMENTS_INFLATION, SCUTAGE_TAX_FRACTION.

- Defines NO_SLOTS_R, NO_SLOTS_G, NO_SLOTS_B added to specify macro build color in provinces with no more available building slots.

- Added defines CARAVAN_POWER_MAX and CARAVAN_POWER_MIN

- Added CARAVAN_FACTOR to defines.

- Added defines ASPECT_ADD_COST, ASPECT_REMOVE_COST and MAX_UNLOCKED_ASPECTS.

- Added define CHURCH_POWER_RATE_SCALE to control rate at which church power is gained.

# Effects

- Added effects add_church_power = {val}, add_church_aspect = {aspect_tag} and remove_church_aspect = {aspect_tag}. The last can also have = random.

- Added set_karma and add_karma effects.

- Added 'add_scaled_local_adm_power, add_scaled_local_dip_power, add_scaled_local_mil_power' effects to province scope, affecting the owners power scaled by base tax,prod, mp levels in that province.

- Added kill_units effect

- Setting a regency from define_ruler effect now works again

- Added set_local_autonomy effect

- Added add_culture_construction effect

- Added send_missionary effect

- Added excommunicate effect

- Added add_historical_friend effect

- Added remove_historical_friend effect

- Added add_historical_rival effct

- Added remove_historical_rival effect

- Added exile_ruler_as effect

- Added exile_heir_as effect

- Added set_ruler effect

- Added set_heir effect

- set_in_empire effect can now handle country scope, and removes/adds all provinces in a country to the HRE.

- Added define_leader_to_ruler effect.

- Added create_march effect.

- Added support for dynamic names to exile effects.

- When using dynasty=tag in define_ruler or define_heir, heir's dynasty will now be used if there is no valid ruler

- When using dynasty=tag in define_ruler or define_heir, previous ruler's dynasty will now be used if there is no valid ruler or heir

- Added effect set_seat_in_parliament = yes/no (province

- Added effect back_current_issue = yes/no (country)

- Added 'add_devotion = x' effect.

# History

- manpower and production effects & history commands in a province are now consistently named compared to tax. (add_base_x)

- Added history commands for creating seats of parliament.

# Modifiers

- Added a fort_maintenance_modifier modifier.

- Added a 'allowed_num_of_buildings' modifier.

- added a local_development_cost modifier for province scope.

- Added modifier female_advisor_chance that governs chance of getting female advisors

- Implemented local_build_cost modifier.

- Added new modifiers global_trade_goods_size_modifier and trade_goods_size_modifier and refactored many cases of trade_goods_size/global_trade_goods_size to use them instead.

- Added church_power_modifier, loot_amount and garrison_size modifiers.

# Nudger

- Nudger positions are now saved to <UserData>/map/positions.txt and any files in <UserData>/map will be loaded first instead of ones packaged with the game.

# On Action

- Removed hard-coded opinion limit for annex and integrate diplo actions, now controlled by script.

- Added a four-year event pulse for special government types.

- Added on_bankruptcy on action.

# Triggers

- Added scripted_functions folder

- Added scripted_triggers folder

- Added the trigger num_of_rebel_armies to complement num_of_rebel_controlled_provinces.

- Added 'base_production', 'base_manpower' & 'development' triggers.

- Added 'devotion = x' trigger.

- Added is_previous_papal_controller trigger similar to is_papal_controller.

- CanJoinHreLeague and CanLeaveHreLeague are now partly scriptable

- Added a 'num_of_times_improved' trigger.

- Added trigger has_seat_in_parliament = yes/no (province))

- Added trigger has_active_debate = yes/no. (country)

- Added trigger current_debate = <issuetag> (country)

- Added trigger current_size_of_parliament = num (country)

- Added employed_advisor trigger with type, home_culture and home_religion as qualifying parameters (any combination is permitted).

- Added trigger government_rank = x

- Added effect set_government_rank = x

- Added church_power = {val} and has_church_aspect = {aspect_tag} triggers.

- Added the following subject interaction triggers (require subject's country scope except promote_investments): has_embargo_rivals = yes/no, has_subsidize_armies = yes/no, has_send_officers = yes/no, has_support_loyalists = yes/no, has_scutage = yes/no, has_divert_trade = yes/no, has_promote_investments = "trade_company_tag"

- Added 'has_parliament = yes/no' trigger.

- Added num_of_units_in_province trigger

- Added has_ruler_leader_from trigger

- Added has_heir_leader_from trigger

- added has_influencing_fort = yes/no trigger for province scope.

- added fort_level = x trigger for province scope.

- Implemented trigger karma = x to check current Karma.

- Added total_development trigger for checking country's total development level.

- Added province-trigger is_backing_current_issue=yes/no

- Implemented is_in_deficit = yes/no, is_federation_leader = yes/no, federation_size = x, num_of_aspects = x, num_of_war_reparations = x and subsidied_percent_amount = x triggers

- Added trigger num_free_building_slots

- Added trigger is_overseas_subject

###################

# Script

###################

# Achievements

- Achievements should now be more accurate in describing their actual requirements.

- 'The Princess is in this Castle' achievement now requires you to get a female heir while having a Castle in your capital.

- Prester John achievement now requires you to be Coptic.

- Hessian Mercenaries achievement now requires you to have no loans.

- The Re-Reconquista achievement now requires you to form Andalusia.

- Most achievements that require you to own provinces will now also require you to core them.

# Buildings

- Increased cost of native buildings.

# Casus Belli

- Colonial Nations now have the 'Colonial Conquest' CB on neighbouring primitives.

- 'Tribal Conquest' CB now allows all provinces to be taken.

- Added Chinese Reunification Casus Belli.

# Decisions

- Forming the Maya nation now requires your religion to be reformed

- Hindustan formation decision now broken up into Bharat for Dharmic tags and Hindustan for Muslim tags.

- Various nation formation decisions now change your government rank.

- All country formation decisions that change rank to Kingdom will now mean leaving the HRE unless you are an Elector.

- No longer possible to form Qing if you're having a tribal succession crisis.

- Added decision to become Western for countries in the Eastern or Ottoman tech groups if they own Prague, Wien or Danzig without any separatism.

- Added decision for Elector-Bishops to move up in rank.

- It is now considerably harder to form Germany.

- Added some additional requirements for forming Italy.

- Creating Italy or Germany out of the Empire will now make the Emperor cranky as well as cut sharply into his authority.

- Decision to form Prussia now gives claims rather than cores.

- Forming Arabia now requires 10 ADM tech and additional provinces.

- Added decision for Protestant or Reformed Theocracies to secularize.

- Removed the 'Demand Viceroy Elections' decision as colonies already decide over their own elections.

- Added decisions to increase missionary strength for Totemism, Nahuatl, Maya, Shamanist, Animist, Zoroastrian and Tengri religions.

- Countries of the Central Indic group can now form Hindustan & Bharat.

# Events

- Added an event that can specifically grant a female Heir when you have no heir.

- Added Muslim coup event for some Indian tags.

- Various Random events now have ai weights for their choices.

- flavor_per.1 related to the recovery of Persia under Safavid rule will now boost the tax and manpower base of a number of Persian provinces.

- Tweaked a few events which hurt base manpower and prestige too much.

- Janissaries now trigger the first time you have 50 army tradition.

- Moved some events from tri-yearly to pulse to bi-yearly and four-yearly, tri-yearly is now purely for generic government-related events.

- 'The Highlanders Arrive' event no longer gives far more troops than Scotland could possibly support.

- Austria and Hungary will now lose their historical friendship if Hungary raises Mattias Corvinus to the throne.

# Governments

- Added Monastic Order Government, used by Teutonic Order, Knights and Livonian Order.

- Reforming Iqta no longer requires you to be Western (but AI won't do it unless Western).

- The Archduchy, Imperial Government, American Republic and Federal Republic government types have been removed due to the new government ranks system handling them dynamically.

# Modifiers

- Added static provincial modifiers applied if a city is port, or overseas_port.

- Added static country modifiers applied for each march, vassal, union or protectorate you have as subject if you got CS.

- A Muslim power that owns Mecca and Medina will now get the Custodian of the Holy Mosques triggered modifier.

- Removed Scottish 'Highland Charge' modifier.

- Jewish religion countries will now also get the bonus for holding Jerusalem.

# New Ideas & Policies

- Added Mayan Ideas

- Added Kiche Ideas

- Added Somali Ideas

- Added Sadiya Ideas

- Added Manipur Ideas

- Added Pegu Ideas

- Added Kutai Ideas

- Added Sulawesi Ideas

- Added National Ideas for Pagarruyung.

- Added National Ideas for Miao.

- Added National Ideas for Catalonia.

- Added Laotian Ideas.

- Added National Ideas for Champa.

- Added Arakanese Ideas

- Added Northumbrian Ideas

- Added Münster Ideas

- Added Thüringian Ideas.

- Added Semien Ideas.

# Setup

- Hundred Years War is no longer raging in 1444 as the countries had a 5 year truce at the time.

- Albania and the Ottomans no longer start at war, to give Albania a chance to survive as they did historically for 20 years.

- Burgundy is no longer a coherent state, but instead has several different subjects.

- France is now more integrated at the start and no longer has a huge number of vassals.

- Removed a large number of pre-scripted buildings from history files.

- England now starts with English Monarchy, a new government form unique for them.

- Added in some historical forts.

- Added Meath tag.

- Added formable Andalusia tag.

- Rey province renamed to Teheran as Rey was in ruins by 1444.

- Sarvestan province renamed to Shiraz to better match the relative importance of the two cities.

- Rebalanced development levels. England, Germany, Iberia, South-East Asia, South America and North America lost development, while Eastern Europe, Italy and India had theirs boosted.

- Added new provinces to Germany, Poland, Ukraine, the Low Countries, Italy, Spain and Bohemia.

- Added the island of Sao Tome in Africa.

- Added Ravensburg Tag.

- Added Montferat Tag.

- Added Lucca Tag.

- Added a new province for the Island of Djerba.

- Added Memmingen tag.

- Added Bremen tag.

- Added Nassau tag.

- Various provinces had their terrain changed to better match the map.

- Ohio is now an inland tradenode.

- Hejaz now starts guaranteed by Mamluks.

- Kexholm, Neva and Ingermanland now start as Karelian culture

- Renamed Novgorod-Siverskyi province to Severia

- Khazak culture is now called Kazakh.

- Austria and Hungary are now historical friends.

- Ardalan now starts as a vassal of the Timurids.

- Added Omani Culture.

- Added Yemeni Culture.

- Kurils are now uncolonized.

- Sinop now Turkish and Sunni.

- Tabarestan now gets Persian ideas.

- All non-tribal Muslim tags in the Muslim tech group are now Iqta, Muslim Feudal Monarchies in other tech groups are Iqta, All Ottoman tech tags are despotic monarchies.

- Saxony now starts unified before 1445.9.10.

- Silesia now starts out owning all Silesian provinces.

- Teutonic Order now starts with Königsberg as its capital.

- Removed Seazones to make claim fabrication easier in some areas.

- The Knights are now no longer Maltese.

- Added more provinces in Pomerania.

- Added more provinces in South Eastern Europe.

- Added province for the island of Ormuz.

- Added Ormuz tag.

- Added Sameland revolter tag.

- Added Livonia revolter tag.

- Added Estonia revolter tag.

- Added Karelia revolter tag.

- Removed Old Prussian Culture.

- Added Pontic Greek Culture.

- Breton moved to French Culture Group

- Sevilla now leads to Genoa instead of reverse.

- Champagne now leads to Genoa instead of reverse.

- Bordeaux is no longer an end node, but instead leads to Champagne.

- Genoa is now an end-node.

- Lombard culture split into Piedmontese, Ligurian, Venetian, Romagnan, Sardinian and Tuscan culture.

- Sicilian culture split into Sicilian and Neapolitan.

- Renamed Hannoverian culture to Westphalian.

- Added Swiss, Swabian and Franconian cultures.

- Removed Rheinlander Culture.

- Added historical female advisors that used to be commented out.

- U-Tsang is now a Tribal Monarchy.

- Culture names should now be in English when possible.

- Renamed Cosmopolitaine culture to Francien.

- Added Turkish, German and Andalusian Dynamic Province names for new map setup.

- Khuzestan is now Mashriqi culture.

- Croatia's map color is now less hideously green.

- Ming is now a cultural union for the Chinese Culture group.

- Starting Mughal revolter cores in Afghanistan removed.

- Removed Castilian cores on Granada.

- Provence CoT moved to Lyon (The Estuary remains in Provence)

- Firenze is now an Important Center of Trade.

- Added Euboea province (with strait connections to Athens and Naxos).

###################

# Performance

###################

- Sped up loading of the game. Checksum now calculates on a separate thread and you won't be able to start playing until it's done.

- Misc optimizations, game should run a bit faster than 1.11.

###################

# Bugfixes

###################

- Ships patrolling trade nodes that end up outside trade or supply range will now abort their mission.

- Rebels will no longer randomly teleport to Hälsingland after being defeated in combat.

- Fixed a bug where nation select would display the wrong value for tax & manpower when loading saves if random province values was enabled.

- Truce lengths with released states when passing Maya and Nahuatl reforms are now correctly set to 5 years.

- Non-Enforcement Ordinances will now only happen to states larger than 1 province.

- Primitives no longer receive islands in random nations mode.

- All modifiers specified on a Terrain now works when applied to a province.

- Fix to another case of TI only being seen after selecting custom country in lobby.

- Fixed: Many text elements assume advisors are male.

- Correct tech levels for newly created custom country in save game are now shown while in lobby.

- Fixed: Player status (e.g. "is not ready") added several times to Play button tooltip.

- MP: Options on client are now correct after transferring/loading save game.

- Fix for colonial claims remaining after a country is annexed/integrated/inherited.

- Fixed: Custom Nations not deleted when clicking Historical Start after loading save (player needs to confirm delete).

- "Historical" countries in random/empty setup games no longer have historical leaders or advisors.

- Leaders added by event without specific historical names will now have random names rather than zero length names.

- Minor exploit fix: It is no longer possible to raise opinion quicker than normal by resending Improve Relations.

- being able to load bookmark with save loaded (after canceling custom nation).

- Chinese events now really don't require you to own Ternate anymore.

- Pol event 15 "The Radziwill Bible & the Reformation in Poland" will now work correctly.

- Flag for Caramurus marriage now correctly set by Tupi Event 13: "Caramuru's life among the Tupi"

- Natives can no longer rise up in uncolonized provinces taken by custom nation.

- Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).

- Fixed: Wrong custom colors for units after loading save game.

- Cuenca is now a core of Quito.

- Fixed: Male heirs sometimes getting female names.

- Colonial nations of custom nations ruled by a succession of regency councils.

- CTD when creating client states from Custom or Dynamic Nations.

- Fixed: Assigning merchant to main trading port no longer removes caravan trade power.

- Detach Siege can no longer remove your general.

- Incan civil war should now not end if there are still pretender rebels in the Inca Empire.

- Disabled country shield for "observe" console command since entering some country view tabs would result in CTD.

- Fixed CTD when exiting nudge mode.

- add_disaster_modifier now works as intended.

- Fixed: Custom Nation ships have rebel flags (background is now correct, emblem still not shown).

- Fixed: Mughal mission annex_berar targets Brabant.

- Warning about QftNW being missing added to province tooltip to explain why you can't yet explore the oceans.

- Added tooltip for Custom Nation button when disabled.

- Trade steering bonus to home node is now shown properly.

- Fixed: Graphics - Certain colour combinations in religious mapmode turn psychedelic

- FIxed: Event 5071 Nobles demand increased pensions does not check for tax_income_loss

- Fixed: Unrest mapmode tooltip still refers to "revolt risk" which no longer exists

- Fixed: cultural_event.3 should only target Europe

- Fixed - At least one advisor event refers to advisor as "he", even when said advisor is female.

- Aztec Flavor Event 16 - Disloyal Altepetls will now no longer trigger if you have reformed your religion (for those that have El Dorado) or if you are no longer in the Mesoamerican tech group.

- Moved provinces owned by Maya states into Mexico tradenode

- Fixed some 1492 bookmark oddities for Poland and Muscovy

- Fixed some strange color choices for nations' unit sprites

- Battle Animation for the Azores is now on the same island as the standing unit position.

- Metz is no longer blessed with an abundance of moose.

- A few isolated non-winter provinces now get the same winters as their surroundings.

- What should hopefully be the last treasure fleet bug fixed. Also fixes merchants "has downstream office" mechanics.

- Fixed grammar mistake in Faster Colonists (Expansion Idea 3).

- Displayed discipline value in combat will now match tooltip (and thus be correct).

- Changed so that intro theme always plays to the end.

- All European provinces now have natives defined.

- Girin is now an inland centre of trade.

- flavor_spa.1005 - Discovery of the New World, can now only happen in starts before 1492.10.12

- Exploit fix: Can't cancel alliance while Call to Arms dialog is open.

- flavor_por.11 'Vasco de Gama' now only triggers when Portugal has range to Goa.

- Fixed CTD occurring on integration involving countries having units with zero sub units.

- Incan Civil war and a few other Incan flavor events now won't trigger unless you are a monarchy.

- Bay of Alexandria terrain no longer overridden to be counted as a marsh (as it is in fact an inland sea).

- You can no longer order move through and cancel to avoid arrival attrition.

- Hausa now has the correct culture.

- Fixed decision to adopt aristocratic administration spelling error

- War Taxes tooltips are now correct.

- Stopped exploit: Selling ships while at war (that used to enable you to circumvent blockades, etc.)

- Having a truce with the shogunate will no longer give a stab hit to a daimyo for declaring war on another daimyo.

- You can't send colonists while in bankruptcy anymore (less frustrating than having colonies disappear after completion).

- Fixed bug where date could be changed for ironman save game.

- You no longer receive a reinforcement speed bonus in a province owned by your war opponent.

- Fixed bug that made it impossible for Jewish religious rebels to force convert a country under any circumstances.

- Ottoman Tech Group is now called Anatolian.

- Combat icon is displayed while in "limited FoW" (such as when fighting rebels after peacing the province owner) to better indicate your army is fighting.

- Custom nations will now use historical idea groups of rebels when created at a later date (rather than none at all).

- Cristopher Columbus will no longer appear in start dates where he already exists.

- Forming Qing no longer requires you to be a non-tribal.

- ND: Dynasty names for random selection will now properly include all possible names specified for culture and culture group in 00_cultures.txt.

- Improve relations with a March is now capped at +200 similar to a regular vassal.

- Lot of substitutions with higher precision point in AI strength calculations to prevent numeric overflow (hopefully fixing suicidal war declarations).

- Some country colours adjusted to avoid likeness to close by countries (French Minors, Turkish Minors).

- An event will now remove the Janissary modifier if the tag is no longer TUR.

- Wokou event (flavor_jap.4) will no longer give opinion modifiers to non-existant tags.

- Ships with manpower still always have 100% strength.

- Tooltip in navy view now shows manpower.

- Colonial Nations and Client States now start with maxed out Republican Tradition/Legitimacy.

- The option for pagan countries to change religion when encountering the Temple Complex at Cholula or the Oracle of Pachacamac will no longer be available to colonial pagan countries.

- The End of the Hundred Years War event will no longer trigger if England has a personal union with France.

- Fixed: Event text for Heir falls ill (9456) is inappropriate in case of regency

- Tooltip for trade steering home node power bonus now gives the correct information.

- Fixed some Women in History events with very weak modifiers (0.05 prestige etc)

- Modifiers from disasters should no longer be able to linger after the disaster ends.

- Fixed a bug where countries would decline joining wars because of another war they could not actually be called into.

- Effect leave_league now works properly.

- You now get the Cleansing of Heresy CB inside the HRE if Art of War is not enabled.

- Correct inflation for privateers are now displayed when intercepting treasure fleets.

- Siege ability is now displayed correctly in siege-timer tooltips.

- Warscore when peacing out a nation that is not a warleader now includes occupation of that countries subjects.

- Nanaks Journeys can now no longer try to convert an already Sikh province to Sikh.

- Fixed odd island near Sulawesi belonging to the wrong province.

- Fixed a bug where accepting rebel demands could crash the game under rare circumstances.

- Drunk explorer event (exploration_events.12) can no longer trigger if you already have the modifier.

- Appended script flags (@root) should no longer cause crash/freeze

- Navigating the ledger with the arrow keys no longer pans the map

- Fixed: Dacke Feud disaster had issues with scope and targets

- Can no longer set a country as a rival unless both countries have discovered each other.

- Rivals mapmode is now correctly named and described as such.

- Fixed a CTD caused by quickly and repeatedly clicking harsh treatment in MP.

- Navies that are mothballed, in combat or retreating can no longer be picked for auto transport missions.

- Ndongo no longer governed by 7/7/7 ruler in 1681.

- Fixed improved rendering and removed artifacts on coastlines in Simple Terrain Map Mode.

- Fixed issue where arrow progress did not correspond to movement Progress

- Entering a province with TI now uncovers FoW immediately

- When combatting rebels in a province with FoW due to army being exiled, both armies' 3d models are now shown

- graphical issue where 3D movement arrows would have a sharp cutoff at the front of the arrow

- Not having reformed your religion no longer blocks Westernization if you're not a primitive tech group.

- Nations converting to and from Inti, Maya and Nahuatl would not have their reform groups correctly set.

- Trade view tooltip no longer incorrectly states that privateer fleets give trade power to their parent country.

- Inactive rebel factions will no longer enforce their demands when a country breaks.

- Can now reassign leaders in hostile territory that you control.

- Random Setup will now also generate countries for 'orphaned' cultures, so that separatists always have someone to want to defect to.

- Annexed countries will no longer continue to westernize.

- Annexed countries will now have their active policies removed.

- A lesser union partner will after breakage on monarch death have their own dynasty and heir as opposed to the ex-partner's.

- Added check against sending multiple missionaries to the same province.

- Vassal annexation will no longer be shown as PU integration in province view.

- Migration to an inland province will no longer attempt to move ships to it (which caused CTD).

- kill_leader works with leader name as an argument.

- Estimated time of when you can buy a new technology or ideas is now just month, year, instead of showing a constanting moving day.

- Friendly rebels no longer reduce a country's war enthusiasm.

- Can now reform government/reform religion if you have a Western neighbour who is not ahead of you in technology.

- Provinces can no longer get duplicate Religious Zeal.

- Nations will no longer get the Coalition War bonus to war enthusiasm in other, non-coalition wars they are participating in.

- Tolerance to Heretics no longer affects Centers of Reformation that are converting provinces to their owner's religion.

- Can no longer avoid the exploration with 3 ships rule by detaching sub-units.

- Colony time calculation will using closest port. Should reduce number of split-by-Mexico coast vs coast oddities.

- Modded unit size taken into account for ranks/flanking/maneuver

- kill_leader can no longer kill an heir leader

- Rebel uprising messages should now appear in all situations where you or your subjects have a revolt.

- "Enforce fleet basing rights" peace option is no longer available against landlocked/primitive nations.

- Units that are loaded on ships can no longer use the autotransport system when disembarking.

- Tooltip for months_of_ruling no longer shows country name instead of ruler name.

- Major cleaning of history databases to remove meaningless entries.

- If subject type changes (e.g. on Designate March), subject interaction window now updates.

- Event colonial.15 - Roman Fever, will now be able to trigger.

- Genoese Flavor Event 3 will now only apply modifiers to provinces owned by Genoa.

- "Kaffa and Azow" region retired for a new wider Crimea Region. Genoese events formerly using the old region will now instead target all provinces owned by Genoa in Crimea. Events will now clear the modifiers if Genoa loses their Italian possessions and relocates to Crimea or if the Ottomans lose Constantinople again.

- Scrolling with the scroll wheel in the cardinal list in papacy view now works.

- aow_events.25 no longer gives a core when controller already has a core.

- Caravan Power tooltip now displays correct total % for Caravan Power modifiers.

- When a country becomes a subject, any coalition against them will now be cleared on the next day.

- Random Nations no longer start with low Legitimacy/Republican Tradition

- Migrating from a province where claims are being fabricated will cancel the fabrication the next daily tick.

- Heirs of a different dynasty will now get the correct amount of Legitimacy if they have a decent claim.

- Enemies tooltip now displays correctly for countries that nobody has set as a rival.

- Decrease Tariffs interaction now correctly shows effect on Liberty Desire.

- Clicking shield icons on chat window when entering game will no longer open diplomacy window.

- Random event 836 and 837 can now no longer fire for countries that cannot build ships.

- Rebel leaders turned monarchs now get complete surnames.

- Monarchs created from rebels now get correct attached leader.

- Native_size trigger tooltip now correctly shows value in hundreds.

- No longer impossible for Civil War event 3 - Unscrupulous in-laws to fire.

- Ottomans will no longer start with cores on Wallachian provinces in starts after 1453.

- Changed all instances of is_core = yes to is_core = owner in events, decisions and missions.

- You can no longer start multiplayer if you pressed Singleplayer button or hosted/joined another multiplayer game at any point during a session. (This would always OOS due to altered gamestate.)

- Lesser union partners now show up in subject military focus view.

- Can now move directly from a ship to an inland province (disembarking in the process).

- Taking land from a rival for a vassal now gives Power Projection bonus to the negotiator instead of the vassal.

- Nation Designer: Heir now gets a proper name instead of "No Heir" when switching from (default) female to male

- Nation Designer: Expanded Government group items now correctly shows "-" when group is expanded.

- Dynamic nation flags now have correct colors in tooltips.

- Added tooltip when Custom nation button disabled after loading Ironman save game.

- Automated Rebel Hunting will no longer ignore your own provinces controlled by foreign rebels.

- Rebel factions will no longer gain instant revolt progress when their parent country forms a different country.

- Pressing the backspace key while typing into an input box in the frontend ( like the filenaming box when starting an ironman game ) will no longer center on the selected country

- Nation Designer: Wrong nation name, etc. after creating multiple custom nations and selecting a previously created.

- Unite Japan decision in random dynamic nation now creates "Japan" instead of custom named country.

- When a dictatorship reverts to being a republic, you will no longer get two rulers on the same day.

- March status now shown in diplomatic map mode province tooltip.

- Fixed numerous typos and grammar errors.

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 ###################

# Expansion Features

###################

- Theocracies now have heirs that are chosen by event, with each choice having a different effect and unlocking certain events that can happen once that heir becomes monarch.

- Theocracies now have Devotion, which is similar to Legitimacy and Republican Tradition. Devotion goes up from high stability and pious acts and goes down from low stability and low religious unity. Devotion affects your Papal Influence, Church Power, Prestige and Tax Income.

- Constitutional Monarchy, Constitutional Republic and English Monarchy now have Parliaments. Countries with Parliaments have to grant a certain number of their provinces Seats in Parliament, which then allows those seats to vote on issues. The country with the parliament can choose between a few randomly picked issues, and then have a number of years to secure enough votes for the issue to go through. Votes are secured either through events or by bribing parliament seats with things which that particular province wants. After five years of an issue being debated, there is a random chance that the vote will go through at the end of each month, with the chance of winning the vote depending on how many seats are backing it. If the vote goes through, the country gets the benefits of that issue for 10 years, otherwise it suffers a penalty to prestige.

- Protestantism now has Church Power. Church Power accumulates over time and can be used to buy aspects, which are permanent modifiers added to that country's particular version of Protestantism. A country can only have 3 aspects, after which Church Power can be used to trade in an existing aspect for a new one.

- The diplomatic action Remove Electorate is now available to the Emperor, to remove an elector at the expense of worsened relations with other electors and 10 IA. This action is not available unless the HRE has an official religion.

- Implemented Government Ranks feature. Each Government type can now have up to 3 ranks, with higher ranks conferring better bonuses, and higher government ranks lowering cooldown on changing your National Focus. Players with the Common Sense expansion can dynamically change their government rank through the Government screen and various events and decisions while those without are locked to rank 1 or 2 depending on whether they are independent, unless they are playing a historical empire such as Byzantium and Ming.

- Buddhists now have Karma. Karma decreases from aggressive conquest and increases from honoring alliances and releasing nations. Rulers with too high Karma become detached from the world and suffer a penalty to diplomatic reputation, while rulers with too low Karma will lose the trust of their mind and get a penalty to discipline. Rulers with balanced Karma get a bonus to both discipline and diplomatic reputation.

- Can now return an owned province to another existing nation that has a core on it for an opinion boost, at the cost of 10 prestige. Doing so will remove your own cores and claims on the province. This cannot be done while at war.

- The Emperor can now grant Free City status to nations in the HRE that only own one province. Free Cities get a special republican government, a bonus to tax income and will always be able to call in the Emperor when they are attacked, even in internal HRE wars. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 7 Free Cities in total at any given time. A Free City that gains a second province or leaves the HRE will lose their Free City status. Free Cities cannot be Electors.

- Can now Pause Westernization. While it is paused, no monarch power will be spent towards westernization progress and no westernization events will fire, but the country will continue to experience unrest.

- Added Subject Interactions for all subject types. These are special actions and toggles you can enact on your subjects, such as forcing a colonial nation to declare war on another colony, placating a vassal to lower their liberty desire or forcing a lesser union partner to adopt your culture. Subject interactions are accessed through the country subjects screen.

- You can now increase the base tax, base production and base manpower of your provinces at the cost of admin, diplomatic and military power respectively. Cost of developing a province depends on the terrain, the climate, and how many times the province has previously been developed. Certain ideas and modifiers will also increase or decrease development cost. For those without the expansion, reduced development cost ideas will instead give other beneficial effects.

- If you have money to burn, you can now dismiss an advisor from the pool, allowing greater control of the advisors you can select.

- Numerous new events for Buddhists, Protestants, Theocracies, The Papal State, Subject Interactions and Parliaments.

- National Focus is now also available for players with the Common Sense expansion, even if they do not own Res Publica.

###################

# Free Features

###################

- Added 25 new achievements.

- Added Tengri and Zoroastrian religions.

- Split Buddhism into the Theravada, Mahayana and Vajrayana religions.

- Major update to missions, where many missions were reworked and some pointless and impossible ones were removed. Most missions should now give much more interesting rewards.

- Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month's siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy. You can mothball forts to reduce their maintenance, and your capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).

- Building system was completely reworked. The number of buildings in the game were reduced and their cost increased, but all buildings should now have a significant effect on their province. Monarch power cost for buildings was removed, but the number of buildings you can build in each province is now restricted by the province's building slots, based on its total development level and terrain.

- Provinces now measure their economic power in development instead of base tax. Development is a combination of base tax (tax income), base production (production income & trade value) and base manpower (manpower).

- Looting was reworked. Provinces now have a 'loot bar' that goes down while regiments hostile to the owner are present in the province. Each regiment loots a certain amount per month depending on their type (cavalry loots the most, artillery the least) and this money is added directly to the looting country's treasury. The province will suffer penalties that get worse the more depleted its loot bar is, and once fully depleted, cannot be looted any further. Provinces that have not been looted for the last 6 months will begin to recover their loot bar.

- Major update to the peace system:

* Annex option removed. To annex, you now have to select all of the target’s provinces.

* It is now possible to demand any province from the enemy War Leader. Demanding unoccupied provinces cost +10% and Capitals +20% War Score. Demanding provinces from others work as before.

* Revoking cores no longer cost Diplomatic power.

* You can now demand gold from a country you are annexing.

* Can now use Humiliate peace option even if you're also taking other things from your rival, but it costs more.

* Numerous bug fixes and updates to peace interface.

- Added Time of Troubles Disaster.

- Added English Civil War Disaster.

- Added French Wars of Religion Disaster.

- Added French Revolution Disaster.

- Added Castilian Civil War Disaster.

- Added 10 Spanish Flavor Events.

###################

# Gamebalance

###################

# Advisors

- Advisors are now more balanced in the strength of bonuses they provide.

# Capital

- Moving your trade capital now costs 200 diplomatic power (to match cost in ADM for moving actual capital).

# Colonization

- Natives no longer boost basetax+mp when colony is finished, but instead provide a permanent reduction of development costs.

# Cores & Claims

- Creating cores and diplomatically annexing countries is now more expensive.

- Administrative Efficiency now also affects core creation and diploannexation costs, but only goes up to 50%.

- Reduced effect of having a claim on core creation costs from 25% to 10%.

# Culture

- Overseas provinces no longer count towards cultural acceptance.

# Diplomacy

- You now lose 10 prestige for selling a province, same as returning provinces and abandoning cores.

- Historical Friends at war may now lose their historical friendship when their armies do battle.

# Economya

- Fish no longer reduces unrest, but instead decreases culture conversion cost.

- Force Limit calculations were changed to be based on development and number and type of subjects. Force limit calculations should now be much less opaque in the interface.

- Gold provinces no longer get increased production from merchant republics and trade companies trading in the province.

- Gold production is now reduced by local autonomy.

- Independent nations now get a basic tax income of 1 ducat/month.

- Independent nations now start with higher base force limits.

- Removed tax income bonus from capitals.

- Base Price of Salt is now 3.

- Trade Power bonus for having transfering merchants is now capped at 100% (10 transfering merchants)

- Reduced inflation from treasure fleets by about 33%.

- Embargoing subjects of rivals no longer gives you a trade efficiency penalty.

- Gold Mines with base production over 10 now have a yearly chance of being depleted and lose half their production.

- Cost for Missionaries now grow over time, like advisors do.

# Exploration

- Reduced frequency of exploration events from naval exploration.

# Governments

- Steppe Hordes lost their relation penalty and instead got better loot ability.

- 'Inward Perfection' modifier for Ming is now gone.

- Effects of Ming factions on country are now much smaller.

# HRE

- Grant Electorate now gives a +50 opinion modifier.

- Removed Imperial Integrity bonus.

- The Emperor can now demand unlawful territory while at war, as long as they're not at war with the country they're demanding it from.

- Buffed HRE reforms for member states.

- Italy will now leave the Empire around 1500 if the entirety of the 'Northern Italy' region isn't brought into the HRE by then. Player nations have the option to choose to remain.

- Releasing HRE member states, HRE members converting, winning defensive wars and HRE members being annexed no longer affects Imperial Authority directly. Instead Imperial Authority is mostly a ticking value that grows when the Empire is peaceful and there are numerous member states, and shrinks when the Empire is religiously divided and under the control of non-HRE nations.

# Ideas & Policies

- 'Grand Navy' is now +50% naval forcelimits (up from +25%)

- France lost diplomatic relations as tradition and instead gained diplomatic reputation.

- Added new modifiers to numerous ideas and policies.

- Boosted Bavarian ideas.

- Boosted Naval Ideas significantly.

- Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.

- Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.

- Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery

- Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.

- Economic: Finisher was changed to -20% Development Cost.

- Quantity: Forced Labor System is now +25% Garrison Size instead of Development Cost.

- Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintainance.

- Ming now have -20% Fort Maintenance as a tradition instead of +10% Province Trade Power.

- Milano: lowered_power_of_barons is now -10% Development Cost.

- Tuscany now starts with -10% development cost as part of their traditions instead of +10% tax income.

- Swiss idea 'Oasis of Peace and Prosperity' now reduces development cost by 10% instead of war exhaustion reduction cost.

- Swiss idea 'Alpine Defensiveness' now reduces fort maintenance by -20% instead of increasing defensiveness.

- Swiss idea 'Swiss Tolerance' now increases tolerance to heretics by +2 instead of increasing religious unity.

- Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.

- Most ideas that used to give +25% heir chance now give +50% instead.

- Vindyan Traditions now has -20% fort maintenance instead of +1 diplomatic relations

- Ottoman Traditions now give +3 Tolerance. -33% core creation cost moved to the first Ottoman idea.

- Various ideas that gave more than 20% reduction to land/navy maintenance were brought down to more sane levels.

- Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.

- Standardized effects of hostile core-creation ideas, most are 25-50% now.

- Boosted Neapolitan and Aragonese ideas.

# Nation Designer

- Terrain now affects Nation Designer province points cost.

- Now saving custom gender and names to influence future monarch conception.

# Power Projection

- Reduced effect of Power Project on legitimacy and republican tradition.

# Religion

- You can now store 200 Papal Influence.

- Slightly buffed Inti reforms.

- Missionaries converting a province now gives it zeal.

- Province development now slows down the conversion speed of Centers of Reformation.

- Religious Zeal now blocks conversion completely.

- Centers of Reformation can no longer target provinces with Religious Zeal.

# Revolts

- Reduced a few impacts of unrest reduction to balance out for having great buildings for it.

- Liberalism Disaster now only appears if you have no Parliament.

- Revolutionary Rebels now wants to enact Constitutional Republics.

- Merged nationalist and patriot rebels into Separatist rebels that will fight to belong to their target tag.

- Rebels that enforce their demands or have them accepted will now apply the 'Recent Uprising' modifier to all provinces that support them.

- Separatists will now spawn even for accepted cultures if your country is a Celestial Empire without the Mandate of Heaven.

# Rulers

- Randomly generated rulers of Theocracies now start out as old as republican rulers on average.

# Subjects

- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.

- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.

- Subjects will no longer allow themselves to be annexed if their liberty desire is high. Existing annexations will be paused until liberty desire drops.

- Subjects no longer get higher liberty desire while being annexed.

- Primitives can no longer create or become Marches.

- Having a Royal Marriage with a subject now lowers their Liberty Desire slightly.

- March now reduces Liberty Desire by 15% (down from 25%).

- Marches will no longer lose their March bonuses due to growing too large.

- Temporary liberty desire now decays more slowly.

- Released vassals will now keep their faith. The release vassal screen will show which religion they end up with.

# Technology

- The first idea group now unlocks at Administrative Technology 5, and levels when buildings and other various effects unlock were tweaked.

- High levels of Administrative Technology now give Development Efficiency, which reduces the cost of developing provinces.

- Force March is now unlocked at Administrative Tech 15 (up from 9)

- Constitutional Republics now appear at Administrative Tech 22 just like Constitutional monarchies.

# Units

- Increased base mercenary pool size from 12 to 20.

- Doubled the time it takes to build ships, but buildings will greatly reduce it.

# War

- Allies in an independence war are no longer blocked from declaring war.

- Farmlands and Drylands now count for giving Nomads their home shock bonus.

- You can no longer abort movement to the next province once an army has moved more than halfway.

- You now have military access to any country that is granting military access to your war allies.

- Assaulting now requires a breach.

- Assaults on forts can now only employ five times the amount of infantry that the fortress can hold at the same time.

- Artillery-modifier in siege now impacts chances of breach, making it more likely, but each breach gives +1 up until its been +3 in total.

- Forts now block advance into territory they protect. You can only enter territory adjacent to what you already control.

- Occupation impact on WE is no longer scaled to amount of provinces lost, but to amount of development lost.

- Provinces without fortifications now give much less warscore when occupied.

- You must now have 3x the garrison size to siege.

- Non-Military Constructions are now stalled at province occupation, instead of destroyed.

- You now get 50% more Aggressive Expansion for taking provinces from countries that are not co-belligerent in the war.

- When besieging a fort, a natural roll of 1 will now result in a disease outbreak that reduces the attacking army by 5% of its max strength.

- Declaring a country who is in a coalition against you co-belligerent will now call the entire coalition.

- Attacking a member state in a coalition against you when the Emperor is in the same coalition will now have the Emperor join as a coalition member (but still able to call allies).

- It is no longer possible to declare war while bankrupt.

- War leader can no longer be vassalized by enemies in a war unless they're the other side's war leader.

###################

# AI

###################

# Diplomacy

- More reluctant to accept vassalization if they are a member of the HRE.

- More reluctant to accept vassalization if they have a higher government rank.

- More willing to accept vassalization by higher ranked states, and less willing to accept vassalization by lower ranking ones.

- Now much more aggressive against revolution target if they are adversely affected by its existance.

- No longer willing to join wars that have been going on more than 30 months.

- Will now always refuse to ally a country that recently dishonored an alliance with it.

- The Pope will no longer accept diplomatic vassalization.

- Added proper AI acceptance logic for asking to be a March.

- AI will now designate and revoke Marches.

- Will now be willing to give military access to a country if it gave that country's enemies access in the same war (fixes the "using access to trap AI" exploit)

# Economy

- Fixed a bug where the AI would not build ships unless its capital was connected to the sea.

# Governments

- More reluctant to burn Legitimacy on fighting off foreign heirs that aren't significantly worse than their own alternative in Elective Monarchies

# Ideas

- AI Hordes are now more likely to pick Administrative, Innovative or Economic ideas when picking randomly.

# War

- Should now be more wary about having their armies lured into traps.

- Should now be more reluctant to lift sieges with significant progress.

- Now more likely to end a war when affected by Call to Peace.

- Subjects will now raise maintenance before going off to fight their overlord's rebels.

- Fixed an issue that was preventing AI from bringing home exiled splinter armies.

- AI will no longer use force march on armies that are not located in a war zone.

- Fixed an issue where AI splinter armies would suicide into much larger enemy stacks.

###################

# Interface

###################

# alerts

- Replaced troops in foreign territory alert with an alert for exiled units.

- Added an alert for when you can pass a religious reform.

# Country

- Added buttons for mothball/activate all forts along with status label showing number activated of total to country military view.

# Hints

- Corrected and added a bunch of missing hints.

# Ledger

- Added a column for total development in the first page of the ledger.

# Macrobuilder

- Added macrobuilder interface for development.

- Updated macrobuilder interface for new building system.

# Map

- Fortlevel mapmode now colors forts, with green for friendly, red for enemy and blue for neutral.

- You can now see your subjects unrest in unrest-mapmode.

- Added province adjectives.

# Popery

- Papal elections are now more authentic.

# Provinces

- Income in province view is now displayed on a monthly rather than yearly basis.

- Renamed Nationalism to Separatism to better fit new separatist rebels.

# Sounds

- Added sounds for raising and lowering autonomy, developing provinces, the election of a new Pope, the election of a new Emperor and for increasing your Government Rank.

- Added sounds for converter religions.

# Tooltips

- Separate icon/tooltip for marches in subjects view added.

- Disasters heading tooltip added.

- Fort mapmode now have better tooltips.

- Aggressive Expansion tooltip now displays what countries might join a coalition and what alliances will be lost instead of impact on all countries.

###################

# Usermodding

###################

# Buildings

- Implemented the "make_obsolete" code for buildings, which makes buildings replace older ones.

# Console & Commandline

- Added a "version" console command that prints the current game version and checksum.

- Removed "show_error" commandline argument as it's covered by "debug".

- Console stats command now dumps development level as well.

- Console command 'nudge' was retired.

- Launching game with command line option -nudge will now enable nudger access from main menu.

# Defines

- Made female/male chance for custom nations moddable through the defines DEFAULT_MALE_CHANCE, ALL_FEMALE_MALE_CHANCE, ALL_MALE_MALE_CHANCE.

- Added the defines REMOVE_ELECTORATE_INFLUENCE_COST and MIN_NUM_ELECTORS_FOR_REMOVE_ELECTORATE.

- Added the subject interaction defines: PLACATE_RULERS_PRESTIGE, PLACATE_RULERS_LIBERTY, RELATIVE_ON_THRONE_LIBERTY, ENFORCE_RELIGION_LIBERTY, ENFORCE_RELIGION_LIBERTY_THRESHOLD, ENFORCE_CULTURE_LIBERTY, ENFORCE_CULTURE_LIBERTY_THRESHOLD, SIPHON_INCOME_FRACTION, SIPHON_INCOME_LIBERTY, DIVERT_TRADE_FRACTION, SEIZE_TERRITORY_LIBERTY_MULTIPLIER, SEIZE_TERRITORY_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_LIBERTY, REPLACE_GOVERNOR_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_DELAY, SEND_SUBSIDIES_MANPOWER_FRACTION, SUPPORT_LOYALISTS_EXPENSE_MULTIPLIER, SEND_OFFICERS_MAINTENANCE_MULTIPLIER, EMBARGO_RIVALS_LIBERTY, SUPPORT_LOYALISTS_LIBERTY, SEND_OFFICERS_LIBERTY, DIVERT_TRADE_LIBERTY, PROMOTE_INVESTMENTS_TRADEPOWER, PROMOTE_INVESTMENTS_INFLATION, SCUTAGE_TAX_FRACTION.

- Defines NO_SLOTS_R, NO_SLOTS_G, NO_SLOTS_B added to specify macro build color in provinces with no more available building slots.

- Added defines CARAVAN_POWER_MAX and CARAVAN_POWER_MIN

- Added CARAVAN_FACTOR to defines.

- Added defines ASPECT_ADD_COST, ASPECT_REMOVE_COST and MAX_UNLOCKED_ASPECTS.

- Added define CHURCH_POWER_RATE_SCALE to control rate at which church power is gained.

# Effects

- Added effects add_church_power = {val}, add_church_aspect = {aspect_tag} and remove_church_aspect = {aspect_tag}. The last can also have = random.

- Added set_karma and add_karma effects.

- Added 'add_scaled_local_adm_power, add_scaled_local_dip_power, add_scaled_local_mil_power' effects to province scope, affecting the owners power scaled by base tax,prod, mp levels in that province.

- Added kill_units effect

- Setting a regency from define_ruler effect now works again

- Added set_local_autonomy effect

- Added add_culture_construction effect

- Added send_missionary effect

- Added excommunicate effect

- Added add_historical_friend effect

- Added remove_historical_friend effect

- Added add_historical_rival effct

- Added remove_historical_rival effect

- Added exile_ruler_as effect

- Added exile_heir_as effect

- Added set_ruler effect

- Added set_heir effect

- set_in_empire effect can now handle country scope, and removes/adds all provinces in a country to the HRE.

- Added define_leader_to_ruler effect.

- Added create_march effect.

- Added support for dynamic names to exile effects.

- When using dynasty=tag in define_ruler or define_heir, heir's dynasty will now be used if there is no valid ruler

- When using dynasty=tag in define_ruler or define_heir, previous ruler's dynasty will now be used if there is no valid ruler or heir

- Added effect set_seat_in_parliament = yes/no (province

- Added effect back_current_issue = yes/no (country)

- Added 'add_devotion = x' effect.

# History

- manpower and production effects & history commands in a province are now consistently named compared to tax. (add_base_x)

- Added history commands for creating seats of parliament.

# Modifiers

- Added a fort_maintenance_modifier modifier.

- Added a 'allowed_num_of_buildings' modifier.

- added a local_development_cost modifier for province scope.

- Added modifier female_advisor_chance that governs chance of getting female advisors

- Implemented local_build_cost modifier.

- Added new modifiers global_trade_goods_size_modifier and trade_goods_size_modifier and refactored many cases of trade_goods_size/global_trade_goods_size to use them instead.

- Added church_power_modifier, loot_amount and garrison_size modifiers.

# Nudger

- Nudger positions are now saved to <UserData>/map/positions.txt and any files in <UserData>/map will be loaded first instead of ones packaged with the game.

# On Action

- Removed hard-coded opinion limit for annex and integrate diplo actions, now controlled by script.

- Added a four-year event pulse for special government types.

- Added on_bankruptcy on action.

# Triggers

- Added scripted_functions folder

- Added scripted_triggers folder

- Added the trigger num_of_rebel_armies to complement num_of_rebel_controlled_provinces.

- Added 'base_production', 'base_manpower' & 'development' triggers.

- Added 'devotion = x' trigger.

- Added is_previous_papal_controller trigger similar to is_papal_controller.

- CanJoinHreLeague and CanLeaveHreLeague are now partly scriptable

- Added a 'num_of_times_improved' trigger.

- Added trigger has_seat_in_parliament = yes/no (province))

- Added trigger has_active_debate = yes/no. (country)

- Added trigger current_debate = <issuetag> (country)

- Added trigger current_size_of_parliament = num (country)

- Added employed_advisor trigger with type, home_culture and home_religion as qualifying parameters (any combination is permitted).

- Added trigger government_rank = x

- Added effect set_government_rank = x

- Added church_power = {val} and has_church_aspect = {aspect_tag} triggers.

- Added the following subject interaction triggers (require subject's country scope except promote_investments): has_embargo_rivals = yes/no, has_subsidize_armies = yes/no, has_send_officers = yes/no, has_support_loyalists = yes/no, has_scutage = yes/no, has_divert_trade = yes/no, has_promote_investments = "trade_company_tag"

- Added 'has_parliament = yes/no' trigger.

- Added num_of_units_in_province trigger

- Added has_ruler_leader_from trigger

- Added has_heir_leader_from trigger

- added has_influencing_fort = yes/no trigger for province scope.

- added fort_level = x trigger for province scope.

- Implemented trigger karma = x to check current Karma.

- Added total_development trigger for checking country's total development level.

- Added province-trigger is_backing_current_issue=yes/no

- Implemented is_in_deficit = yes/no, is_federation_leader = yes/no, federation_size = x, num_of_aspects = x, num_of_war_reparations = x and subsidied_percent_amount = x triggers

- Added trigger num_free_building_slots

- Added trigger is_overseas_subject

###################

# Script

###################

# Achievements

- Achievements should now be more accurate in describing their actual requirements.

- 'The Princess is in this Castle' achievement now requires you to get a female heir while having a Castle in your capital.

- Prester John achievement now requires you to be Coptic.

- Hessian Mercenaries achievement now requires you to have no loans.

- The Re-Reconquista achievement now requires you to form Andalusia.

- Most achievements that require you to own provinces will now also require you to core them.

# Buildings

- Increased cost of native buildings.

# Casus Belli

- Colonial Nations now have the 'Colonial Conquest' CB on neighbouring primitives.

- 'Tribal Conquest' CB now allows all provinces to be taken.

- Added Chinese Reunification Casus Belli.

# Decisions

- Forming the Maya nation now requires your religion to be reformed

- Hindustan formation decision now broken up into Bharat for Dharmic tags and Hindustan for Muslim tags.

- Various nation formation decisions now change your government rank.

- All country formation decisions that change rank to Kingdom will now mean leaving the HRE unless you are an Elector.

- No longer possible to form Qing if you're having a tribal succession crisis.

- Added decision to become Western for countries in the Eastern or Ottoman tech groups if they own Prague, Wien or Danzig without any separatism.

- Added decision for Elector-Bishops to move up in rank.

- It is now considerably harder to form Germany.

- Added some additional requirements for forming Italy.

- Creating Italy or Germany out of the Empire will now make the Emperor cranky as well as cut sharply into his authority.

- Decision to form Prussia now gives claims rather than cores.

- Forming Arabia now requires 10 ADM tech and additional provinces.

- Added decision for Protestant or Reformed Theocracies to secularize.

- Removed the 'Demand Viceroy Elections' decision as colonies already decide over their own elections.

- Added decisions to increase missionary strength for Totemism, Nahuatl, Maya, Shamanist, Animist, Zoroastrian and Tengri religions.

- Countries of the Central Indic group can now form Hindustan & Bharat.

# Events

- Added an event that can specifically grant a female Heir when you have no heir.

- Added Muslim coup event for some Indian tags.

- Various Random events now have ai weights for their choices.

- flavor_per.1 related to the recovery of Persia under Safavid rule will now boost the tax and manpower base of a number of Persian provinces.

- Tweaked a few events which hurt base manpower and prestige too much.

- Janissaries now trigger the first time you have 50 army tradition.

- Moved some events from tri-yearly to pulse to bi-yearly and four-yearly, tri-yearly is now purely for generic government-related events.

- 'The Highlanders Arrive' event no longer gives far more troops than Scotland could possibly support.

- Austria and Hungary will now lose their historical friendship if Hungary raises Mattias Corvinus to the throne.

# Governments

- Added Monastic Order Government, used by Teutonic Order, Knights and Livonian Order.

- Reforming Iqta no longer requires you to be Western (but AI won't do it unless Western).

- The Archduchy, Imperial Government, American Republic and Federal Republic government types have been removed due to the new government ranks system handling them dynamically.

# Modifiers

- Added static provincial modifiers applied if a city is port, or overseas_port.

- Added static country modifiers applied for each march, vassal, union or protectorate you have as subject if you got CS.

- A Muslim power that owns Mecca and Medina will now get the Custodian of the Holy Mosques triggered modifier.

- Removed Scottish 'Highland Charge' modifier.

- Jewish religion countries will now also get the bonus for holding Jerusalem.

# New Ideas & Policies

- Added Mayan Ideas

- Added Kiche Ideas

- Added Somali Ideas

- Added Sadiya Ideas

- Added Manipur Ideas

- Added Pegu Ideas

- Added Kutai Ideas

- Added Sulawesi Ideas

- Added National Ideas for Pagarruyung.

- Added National Ideas for Miao.

- Added National Ideas for Catalonia.

- Added Laotian Ideas.

- Added National Ideas for Champa.

- Added Arakanese Ideas

- Added Northumbrian Ideas

- Added Münster Ideas

- Added Thüringian Ideas.

- Added Semien Ideas.

# Setup

- Hundred Years War is no longer raging in 1444 as the countries had a 5 year truce at the time.

- Albania and the Ottomans no longer start at war, to give Albania a chance to survive as they did historically for 20 years.

- Burgundy is no longer a coherent state, but instead has several different subjects.

- France is now more integrated at the start and no longer has a huge number of vassals.

- Removed a large number of pre-scripted buildings from history files.

- England now starts with English Monarchy, a new government form unique for them.

- Added in some historical forts.

- Added Meath tag.

- Added formable Andalusia tag.

- Rey province renamed to Teheran as Rey was in ruins by 1444.

- Sarvestan province renamed to Shiraz to better match the relative importance of the two cities.

- Rebalanced development levels. England, Germany, Iberia, South-East Asia, South America and North America lost development, while Eastern Europe, Italy and India had theirs boosted.

- Added new provinces to Germany, Poland, Ukraine, the Low Countries, Italy, Spain and Bohemia.

- Added the island of Sao Tome in Africa.

- Added Ravensburg Tag.

- Added Montferat Tag.

- Added Lucca Tag.

- Added a new province for the Island of Djerba.

- Added Memmingen tag.

- Added Bremen tag.

- Added Nassau tag.

- Various provinces had their terrain changed to better match the map.

- Ohio is now an inland tradenode.

- Hejaz now starts guaranteed by Mamluks.

- Kexholm, Neva and Ingermanland now start as Karelian culture

- Renamed Novgorod-Siverskyi province to Severia

- Khazak culture is now called Kazakh.

- Austria and Hungary are now historical friends.

- Ardalan now starts as a vassal of the Timurids.

- Added Omani Culture.

- Added Yemeni Culture.

- Kurils are now uncolonized.

- Sinop now Turkish and Sunni.

- Tabarestan now gets Persian ideas.

- All non-tribal Muslim tags in the Muslim tech group are now Iqta, Muslim Feudal Monarchies in other tech groups are Iqta, All Ottoman tech tags are despotic monarchies.

- Saxony now starts unified before 1445.9.10.

- Silesia now starts out owning all Silesian provinces.

- Teutonic Order now starts with Königsberg as its capital.

- Removed Seazones to make claim fabrication easier in some areas.

- The Knights are now no longer Maltese.

- Added more provinces in Pomerania.

- Added more provinces in South Eastern Europe.

- Added province for the island of Ormuz.

- Added Ormuz tag.

- Added Sameland revolter tag.

- Added Livonia revolter tag.

- Added Estonia revolter tag.

- Added Karelia revolter tag.

- Removed Old Prussian Culture.

- Added Pontic Greek Culture.

- Breton moved to French Culture Group

- Sevilla now leads to Genoa instead of reverse.

- Champagne now leads to Genoa instead of reverse.

- Bordeaux is no longer an end node, but instead leads to Champagne.

- Genoa is now an end-node.

- Lombard culture split into Piedmontese, Ligurian, Venetian, Romagnan, Sardinian and Tuscan culture.

- Sicilian culture split into Sicilian and Neapolitan.

- Renamed Hannoverian culture to Westphalian.

- Added Swiss, Swabian and Franconian cultures.

- Removed Rheinlander Culture.

- Added historical female advisors that used to be commented out.

- U-Tsang is now a Tribal Monarchy.

- Culture names should now be in English when possible.

- Renamed Cosmopolitaine culture to Francien.

- Added Turkish, German and Andalusian Dynamic Province names for new map setup.

- Khuzestan is now Mashriqi culture.

- Croatia's map color is now less hideously green.

- Ming is now a cultural union for the Chinese Culture group.

- Starting Mughal revolter cores in Afghanistan removed.

- Removed Castilian cores on Granada.

- Provence CoT moved to Lyon (The Estuary remains in Provence)

- Firenze is now an Important Center of Trade.

- Added Euboea province (with strait connections to Athens and Naxos).

###################

# Performance

###################

- Sped up loading of the game. Checksum now calculates on a separate thread and you won't be able to start playing until it's done.

- Misc optimizations, game should run a bit faster than 1.11.

###################

# Bugfixes

###################

- Ships patrolling trade nodes that end up outside trade or supply range will now abort their mission.

- Rebels will no longer randomly teleport to Hälsingland after being defeated in combat.

- Fixed a bug where nation select would display the wrong value for tax & manpower when loading saves if random province values was enabled.

- Truce lengths with released states when passing Maya and Nahuatl reforms are now correctly set to 5 years.

- Non-Enforcement Ordinances will now only happen to states larger than 1 province.

- Primitives no longer receive islands in random nations mode.

- All modifiers specified on a Terrain now works when applied to a province.

- Fix to another case of TI only being seen after selecting custom country in lobby.

- Fixed: Many text elements assume advisors are male.

- Correct tech levels for newly created custom country in save game are now shown while in lobby.

- Fixed: Player status (e.g. "is not ready") added several times to Play button tooltip.

- MP: Options on client are now correct after transferring/loading save game.

- Fix for colonial claims remaining after a country is annexed/integrated/inherited.

- Fixed: Custom Nations not deleted when clicking Historical Start after loading save (player needs to confirm delete).

- "Historical" countries in random/empty setup games no longer have historical leaders or advisors.

- Leaders added by event without specific historical names will now have random names rather than zero length names.

- Minor exploit fix: It is no longer possible to raise opinion quicker than normal by resending Improve Relations.

- being able to load bookmark with save loaded (after canceling custom nation).

- Chinese events now really don't require you to own Ternate anymore.

- Pol event 15 "The Radziwill Bible & the Reformation in Poland" will now work correctly.

- Flag for Caramurus marriage now correctly set by Tupi Event 13: "Caramuru's life among the Tupi"

- Natives can no longer rise up in uncolonized provinces taken by custom nation.

- Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).

- Fixed: Wrong custom colors for units after loading save game.

- Cuenca is now a core of Quito.

- Fixed: Male heirs sometimes getting female names.

- Colonial nations of custom nations ruled by a succession of regency councils.

- CTD when creating client states from Custom or Dynamic Nations.

- Fixed: Assigning merchant to main trading port no longer removes caravan trade power.

- Detach Siege can no longer remove your general.

- Incan civil war should now not end if there are still pretender rebels in the Inca Empire.

- Disabled country shield for "observe" console command since entering some country view tabs would result in CTD.

- Fixed CTD when exiting nudge mode.

- add_disaster_modifier now works as intended.

- Fixed: Custom Nation ships have rebel flags (background is now correct, emblem still not shown).

- Fixed: Mughal mission annex_berar targets Brabant.

- Warning about QftNW being missing added to province tooltip to explain why you can't yet explore the oceans.

- Added tooltip for Custom Nation button when disabled.

- Trade steering bonus to home node is now shown properly.

- Fixed: Graphics - Certain colour combinations in religious mapmode turn psychedelic

- FIxed: Event 5071 Nobles demand increased pensions does not check for tax_income_loss

- Fixed: Unrest mapmode tooltip still refers to "revolt risk" which no longer exists

- Fixed: cultural_event.3 should only target Europe

- Fixed - At least one advisor event refers to advisor as "he", even when said advisor is female.

- Aztec Flavor Event 16 - Disloyal Altepetls will now no longer trigger if you have reformed your religion (for those that have El Dorado) or if you are no longer in the Mesoamerican tech group.

- Moved provinces owned by Maya states into Mexico tradenode

- Fixed some 1492 bookmark oddities for Poland and Muscovy

- Fixed some strange color choices for nations' unit sprites

- Battle Animation for the Azores is now on the same island as the standing unit position.

- Metz is no longer blessed with an abundance of moose.

- A few isolated non-winter provinces now get the same winters as their surroundings.

- What should hopefully be the last treasure fleet bug fixed. Also fixes merchants "has downstream office" mechanics.

- Fixed grammar mistake in Faster Colonists (Expansion Idea 3).

- Displayed discipline value in combat will now match tooltip (and thus be correct).

- Changed so that intro theme always plays to the end.

- All European provinces now have natives defined.

- Girin is now an inland centre of trade.

- flavor_spa.1005 - Discovery of the New World, can now only happen in starts before 1492.10.12

- Exploit fix: Can't cancel alliance while Call to Arms dialog is open.

- flavor_por.11 'Vasco de Gama' now only triggers when Portugal has range to Goa.

- Fixed CTD occurring on integration involving countries having units with zero sub units.

- Incan Civil war and a few other Incan flavor events now won't trigger unless you are a monarchy.

- Bay of Alexandria terrain no longer overridden to be counted as a marsh (as it is in fact an inland sea).

- You can no longer order move through and cancel to avoid arrival attrition.

- Hausa now has the correct culture.

- Fixed decision to adopt aristocratic administration spelling error

- War Taxes tooltips are now correct.

- Stopped exploit: Selling ships while at war (that used to enable you to circumvent blockades, etc.)

- Having a truce with the shogunate will no longer give a stab hit to a daimyo for declaring war on another daimyo.

- You can't send colonists while in bankruptcy anymore (less frustrating than having colonies disappear after completion).

- Fixed bug where date could be changed for ironman save game.

- You no longer receive a reinforcement speed bonus in a province owned by your war opponent.

- Fixed bug that made it impossible for Jewish religious rebels to force convert a country under any circumstances.

- Ottoman Tech Group is now called Anatolian.

- Combat icon is displayed while in "limited FoW" (such as when fighting rebels after peacing the province owner) to better indicate your army is fighting.

- Custom nations will now use historical idea groups of rebels when created at a later date (rather than none at all).

- Cristopher Columbus will no longer appear in start dates where he already exists.

- Forming Qing no longer requires you to be a non-tribal.

- ND: Dynasty names for random selection will now properly include all possible names specified for culture and culture group in 00_cultures.txt.

- Improve relations with a March is now capped at +200 similar to a regular vassal.

- Lot of substitutions with higher precision point in AI strength calculations to prevent numeric overflow (hopefully fixing suicidal war declarations).

- Some country colours adjusted to avoid likeness to close by countries (French Minors, Turkish Minors).

- An event will now remove the Janissary modifier if the tag is no longer TUR.

- Wokou event (flavor_jap.4) will no longer give opinion modifiers to non-existant tags.

- Ships with manpower still always have 100% strength.

- Tooltip in navy view now shows manpower.

- Colonial Nations and Client States now start with maxed out Republican Tradition/Legitimacy.

- The option for pagan countries to change religion when encountering the Temple Complex at Cholula or the Oracle of Pachacamac will no longer be available to colonial pagan countries.

- The End of the Hundred Years War event will no longer trigger if England has a personal union with France.

- Fixed: Event text for Heir falls ill (9456) is inappropriate in case of regency

- Tooltip for trade steering home node power bonus now gives the correct information.

- Fixed some Women in History events with very weak modifiers (0.05 prestige etc)

- Modifiers from disasters should no longer be able to linger after the disaster ends.

- Fixed a bug where countries would decline joining wars because of another war they could not actually be called into.

- Effect leave_league now works properly.

- You now get the Cleansing of Heresy CB inside the HRE if Art of War is not enabled.

- Correct inflation for privateers are now displayed when intercepting treasure fleets.

- Siege ability is now displayed correctly in siege-timer tooltips.

- Warscore when peacing out a nation that is not a warleader now includes occupation of that countries subjects.

- Nanaks Journeys can now no longer try to convert an already Sikh province to Sikh.

- Fixed odd island near Sulawesi belonging to the wrong province.

- Fixed a bug where accepting rebel demands could crash the game under rare circumstances.

- Drunk explorer event (exploration_events.12) can no longer trigger if you already have the modifier.

- Appended script flags (@root) should no longer cause crash/freeze

- Navigating the ledger with the arrow keys no longer pans the map

- Fixed: Dacke Feud disaster had issues with scope and targets

- Can no longer set a country as a rival unless both countries have discovered each other.

- Rivals mapmode is now correctly named and described as such.

- Fixed a CTD caused by quickly and repeatedly clicking harsh treatment in MP.

- Navies that are mothballed, in combat or retreating can no longer be picked for auto transport missions.

- Ndongo no longer governed by 7/7/7 ruler in 1681.

- Fixed improved rendering and removed artifacts on coastlines in Simple Terrain Map Mode.

- Fixed issue where arrow progress did not correspond to movement Progress

- Entering a province with TI now uncovers FoW immediately

- When combatting rebels in a province with FoW due to army being exiled, both armies' 3d models are now shown

- graphical issue where 3D movement arrows would have a sharp cutoff at the front of the arrow

- Not having reformed your religion no longer blocks Westernization if you're not a primitive tech group.

- Nations converting to and from Inti, Maya and Nahuatl would not have their reform groups correctly set.

- Trade view tooltip no longer incorrectly states that privateer fleets give trade power to their parent country.

- Inactive rebel factions will no longer enforce their demands when a country breaks.

- Can now reassign leaders in hostile territory that you control.

- Random Setup will now also generate countries for 'orphaned' cultures, so that separatists always have someone to want to defect to.

- Annexed countries will no longer continue to westernize.

- Annexed countries will now have their active policies removed.

- A lesser union partner will after breakage on monarch death have their own dynasty and heir as opposed to the ex-partner's.

- Added check against sending multiple missionaries to the same province.

- Vassal annexation will no longer be shown as PU integration in province view.

- Migration to an inland province will no longer attempt to move ships to it (which caused CTD).

- kill_leader works with leader name as an argument.

- Estimated time of when you can buy a new technology or ideas is now just month, year, instead of showing a constanting moving day.

- Friendly rebels no longer reduce a country's war enthusiasm.

- Can now reform government/reform religion if you have a Western neighbour who is not ahead of you in technology.

- Provinces can no longer get duplicate Religious Zeal.

- Nations will no longer get the Coalition War bonus to war enthusiasm in other, non-coalition wars they are participating in.

- Tolerance to Heretics no longer affects Centers of Reformation that are converting provinces to their owner's religion.

- Can no longer avoid the exploration with 3 ships rule by detaching sub-units.

- Colony time calculation will using closest port. Should reduce number of split-by-Mexico coast vs coast oddities.

- Modded unit size taken into account for ranks/flanking/maneuver

- kill_leader can no longer kill an heir leader

- Rebel uprising messages should now appear in all situations where you or your subjects have a revolt.

- "Enforce fleet basing rights" peace option is no longer available against landlocked/primitive nations.

- Units that are loaded on ships can no longer use the autotransport system when disembarking.

- Tooltip for months_of_ruling no longer shows country name instead of ruler name.

- Major cleaning of history databases to remove meaningless entries.

- If subject type changes (e.g. on Designate March), subject interaction window now updates.

- Event colonial.15 - Roman Fever, will now be able to trigger.

- Genoese Flavor Event 3 will now only apply modifiers to provinces owned by Genoa.

- "Kaffa and Azow" region retired for a new wider Crimea Region. Genoese events formerly using the old region will now instead target all provinces owned by Genoa in Crimea. Events will now clear the modifiers if Genoa loses their Italian possessions and relocates to Crimea or if the Ottomans lose Constantinople again.

- Scrolling with the scroll wheel in the cardinal list in papacy view now works.

- aow_events.25 no longer gives a core when controller already has a core.

- Caravan Power tooltip now displays correct total % for Caravan Power modifiers.

- When a country becomes a subject, any coalition against them will now be cleared on the next day.

- Random Nations no longer start with low Legitimacy/Republican Tradition

- Migrating from a province where claims are being fabricated will cancel the fabrication the next daily tick.

- Heirs of a different dynasty will now get the correct amount of Legitimacy if they have a decent claim.

- Enemies tooltip now displays correctly for countries that nobody has set as a rival.

- Decrease Tariffs interaction now correctly shows effect on Liberty Desire.

- Clicking shield icons on chat window when entering game will no longer open diplomacy window.

- Random event 836 and 837 can now no longer fire for countries that cannot build ships.

- Rebel leaders turned monarchs now get complete surnames.

- Monarchs created from rebels now get correct attached leader.

- Native_size trigger tooltip now correctly shows value in hundreds.

- No longer impossible for Civil War event 3 - Unscrupulous in-laws to fire.

- Ottomans will no longer start with cores on Wallachian provinces in starts after 1453.

- Changed all instances of is_core = yes to is_core = owner in events, decisions and missions.

- You can no longer start multiplayer if you pressed Singleplayer button or hosted/joined another multiplayer game at any point during a session. (This would always OOS due to altered gamestate.)

- Lesser union partners now show up in subject military focus view.

- Can now move directly from a ship to an inland province (disembarking in the process).

- Taking land from a rival for a vassal now gives Power Projection bonus to the negotiator instead of the vassal.

- Nation Designer: Heir now gets a proper name instead of "No Heir" when switching from (default) female to male

- Nation Designer: Expanded Government group items now correctly shows "-" when group is expanded.

- Dynamic nation flags now have correct colors in tooltips.

- Added tooltip when Custom nation button disabled after loading Ironman save game.

- Automated Rebel Hunting will no longer ignore your own provinces controlled by foreign rebels.

- Rebel factions will no longer gain instant revolt progress when their parent country forms a different country.

- Pressing the backspace key while typing into an input box in the frontend ( like the filenaming box when starting an ironman game ) will no longer center on the selected country

- Nation Designer: Wrong nation name, etc. after creating multiple custom nations and selecting a previously created.

- Unite Japan decision in random dynamic nation now creates "Japan" instead of custom named country.

- When a dictatorship reverts to being a republic, you will no longer get two rulers on the same day.

- March status now shown in diplomatic map mode province tooltip.

- Fixed numerous typos and grammar errors.

[Cкрыть]

Furthermore, Tunis must be destroyed.

Не знаю, есть ли изменения в чейнжлоге по сравнению со вчерашним, на всякий случай снова выложу.

Изменено пользователем fffggg
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ммм. а описание изменений на великом когда ждать? а то столько букв и все непонятны)

Изменено пользователем vimbaktr
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ммм. а описание изменений на великом когда ждать? а то столько букв и все непонятны)
дневники смотри пока, там много наглядностей.

А мне видимо 1.12.1 пора ждать ибо 0-ка не запускается)

Изменено пользователем Feas
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vitovt13
А патч когда выйдет?

Он уже вышел. Немного терпения..

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AndrG

А активатор DLC не сломался случайно на новом патче? Не могу активировать все dlc на обновленном со стима патче (лицензия, но не все dlc куплены).

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vitovt13
А активатор DLC не сломался случайно на новом патче? Не могу активировать все dlc на обновленном со стима патче (лицензия, но не все dlc куплены).

Старый dlc_signature удалите, да.

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alexis
А патч когда выйдет?

патч собственно вышел же уже... одновременно с dlc Common Sense.

Правда, не уверен, что он будет отдельно выложен в этой теме. На данный момент вы можете скачать полную сборку игры версии 1.12 из Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (уже будет и с патчем и последним расширением Common Sense).

Также в шапке той же темы указываются ссылки, где можно купить это расширение.

update: В смысле, что "вот-вот" появится сама сборка.

Изменено пользователем alexis
поправлено
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патч собственно вышел же уже... одновременно с dlc Common Sense.

Правда, не уверен, что он будет отдельно выложен в этой теме. На данный момент вы можете скачать полную сборку игры версии 1.12 из Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (уже будет и с патчем и последним расширением Common Sense).

Также в шапке той же темы указываются ссылки, где можно купить это расширение.

Могли бы сказать куда именно нажимать чтобы скачать с версией 1.12, Если вы про ту ссылку, то это всего-лишь длц

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патч собственно вышел же уже... одновременно с dlc Common Sense.

Правда, не уверен, что он будет отдельно выложен в этой теме. На данный момент вы можете скачать полную сборку игры версии 1.12 из Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (уже будет и с патчем и последним расширением Common Sense).

Также в шапке той же темы указываются ссылки, где можно купить это расширение.

update: В смысле, что "вот-вот" появится сама сборка.

Там DLC есть, а патча нет

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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Выложили! =) скоро в шапке появиться

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RezMar

Sorry for English.

This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Живите долго Россия

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Sergik1777

Thanks,RezMar!Патч прекрасно встал на версию 1.11.4 от Добро.И не надо заново игру переустанавливать...

Изменено пользователем Sergik1777
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Thanks,RezMar!Патч прекрасно встал на версию 1.11.4 от Добро.И не надо заново игру переустанавливать...

Хм... Только что начисто поставил 1.11.4 без модов - стартует. Ставлю этот патч - крашится уже в лаунчере. Никакие удаления из папки Документы не спасают.

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RezMar

UPDATE ONLY Europa.Universalis.IV.Update.v1.22.0.to.v1.22.2-RezMar - (Checksum 7645) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game updated to v1.22.0 or newer. Updat

RezMar

Here it is the update.   UPDATE ONLY Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game u

Дoбро

Загрузить 1.28.2 Hotfix Patch Europa Universalis IV Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Требование к игре: версия 1.28.1.   З.Ы. Принимаю в дар:

RezMar

Here it is finally... some old DLCs was updated too. UPDATES ONLY Europa.Universalis.IV.Update.v1.22.2.to.v1.23.0-RezMar - (Checksum 1b5e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need

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A lot of DLCs was updated...   UPDATES ONLY Europa.Universalis.IV.Update.v1.23.0.to.v1.24.0-RezMar - (Checksum c6bc) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game

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RezMar

Here it is the update...   UPDATE ONLY Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game

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UPDATE ONLY Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game updated to v1.20.0 checksum (072a).

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