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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

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NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Изменено пользователем Добрo
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1.4.1.6b ужасно глючит: постоянно виснет, когда кто-то что-то анексит, доступен патч 1.4.1.7b, вроде бы, фиксит этот и только этот баг

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GBGopher
Сильно сокращённый вольный перевод (субъективная оценка по значимости изменения):

- дипломатическое назначение протектората теперь учитывает соотношение базовых налогов

- ИИ повышен приоритет преобразования культуры в колониальных нациях

- субъекты могут быть союзниками против оверлорда, если одновременно борются за независимость,

автопризыв работает только для вонйы за независимость, при поражении ревассализируются все субъекты

- понижен приоритет для ИИ при выборе ривалами стран с большим числом врагов

- ИИ теперь стартуют партию с уже назначенными ривалами

- понижен с 5 лет до 2 лет минимальный срок пребывания в коалиции

- ИИ при низком ОЕ теперь будет брать провинции признанной культуры даже если не планировал их завоевание

- ИИ удаленных держав труднее вовлечь в альянс, если у них нет особого интереса к вам

- ИИ не будет пытаться во что бы то ни стало добраться до удалённого ТВД (Тибет в Италию не пойдёт ;))

- ИИ не будет пытаться колонизировать, если денег мало для поддержание строительства хотя бы одной колонии

- снижение тарифов теперь доступно

- в истории провинций добавлены русские корки, чтобы ОЕ на поздних стадиях игры не зашкаливал

- миссии вассализации даются на 25 лет вместо 10 и не продлеваются

- иконки DLC теперь будут отображаться наподобие как в Крестносцах-2

- поднять тарифы выше 100% теперь нельзя

- невозможен призыв к оружию страны, которую вы ещё не открыли

- смена религии принятием требования ребелов теперь даёт снижение стабильности на 3

- в условиях мирного договора теперь можно требовать отмену протектората (по аналогии с развассаливанием)

- подсказка по реформированию нативов теперь говорит и про требования к коркам на провинциях

- Богемии с 5% на 10% изменены бонусы по имперскому авторитету и боеспособности пехоты

- убит эксплоит буста базового налога миграцией

Просьба списочек дополнить, если что-то важное я упустил. Ну и сильно не ругать :)

Спасибо за перевод, изменения вроде бы хороши, с нетерпением жду 1.5

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Light Grey

1.5 вышел!

Highlights:

----------

- Annexing or integrating another country now makes you take over all their dependencies as well.

- Navies retreating now pick closest port with naval distance, not the shortest how birds fly.

- East India Traderoute triggered modifier is now available for americans and africans, and is no longer limited by <30% mercantilism.. effect is now +5% trade income.

- You can now collect trade in any node. Not that its a good idea to do it where you don't have fleet bases.

- Greatly improved AI for returning home when in exile

- Greatly improved naval invasion AI

- Replacing War Subsidies with Subsidies that can be used at any time, for longer durations of time

- Fixed the infamous 26-player lobby crash

- If a player in MP is at war, a war-icon will be shown at that players name in the outliner.

- Added DLC-icons to the frontend like the once in CK2.

- Vasselize missions now give a cb for 25 instead of 10 years and abort on the cb expiring

- Exported DAYS_PER_PHASE, DAYS_PER_SIEGE_PHASE and COMBAT_DICE_SIDE to defines

- Enabled modding in unit_type on ships

- Added a checkbox to decisions to set whether or not you want to be notified about the decision being available to take

- Can no longer get the same mission twice

PatchnotesНажмите здесь!
 

GAMEPLAY:

- Breaking a Royal Marriage will now also cancel Claim Throne if the nation breaking it off is the claimant.

- You can now force countries to cancel protectorates in a peacetreaty, just like breaking vassalage.

- The emperor can no longer exploit converting his own religion for IA farming.

- Steppe Nomads can no longer become Protectorates.

- Ships can no longer blockade ports while patrolling.

- Trade winds are no longer used in Random New World, and correctly restored after resign.

- Nations that are supporting independence will now automatically join their supported nation in an independence war unless they have a truce or is fighting in a war together with its overlord

- Junior partners in a union is no longer allowed to change government.

- You can now always core a province adjacent to your colonial subjects.

- Reformation (and Calvinism) now only happens in Europe.

- Giving a colony independence now gives them +100 opinion of you.

- Support Independence is now cancelled if the overlord is giving a colony away.

- Revolutionary Republic now becomes a revolutionary empire instead of despotic monarchy if tradition is too low.

- Cardinals will no longer spawn from territories not on the same continent as the Holy See.

- Colonial Governments now have a severe malus on Papal Influence.

- Ships will no longer spread their damage as much in naval combat, and will keep firing at ships with 0 morale to sink them if possible.

- Reworked prices to take colonial system better.

- Annexing or integrating another country now makes you take over all their dependencies as well.

- Tweaked some morale bonuses

- Can no longer ask a state to become a protectorate while either country is at war

- Wargoals are now only valid for warleaders, original attacker & defender, and overlords of original attacker & defender

- When migrating, the country now brings the province culture into the new province.

- When migrating, all constructions besides merchants gets moved as well.

- Raised diplovassalize base tax cap from 30 to 40

- Halved Better Relations Over Time effect from Prestige

- Halved AE reduction from distance

- Can no longer sell a province to a country that cannot make said province into a core due to distance

- Fleet Basing Rights now always costs at least 0.5 ducats and caps out at a maximum of 2 ducats at 20 ports

- Fleet Basing Rights no longer gives colonial & coring range

- Increased duration of CB on Form Personal Union missions from 10 to 100 years

- Detaching a siegestack now always sets "can-attach-unit" to false.

- Fixed a few issues which causes natives &pirates units to just stand still.

- Reforming natives now also update all units to new unittypes.

- Subsidies and Guarantees will now be canceled if either country involved becomes a subject.

- War Subsidies are now simply Subsidies, and can be given even if target country is not at war.

- Absolute maximum subsidies that can be given is now 50% of monthly income.

- Absolute minimum subsidies that can be given is now 0.1 ducats/month.

- Duration of Subsidies are now 5-100 years instead of 6-60 months. They can still be revoked at any time.

- Opinion boost from getting subsidies now depends on how much money has been given in total, relative to the recipient's income.

- Tweaked price algoritm for slaves.

- Cores are assigned before ownersip change when forming colonies, so buildings should no longer be destroyed.

- You no longer get Exploration CB on subjects states.

- Colonial Government & Native Council are no longer valid targets for revolutionry cb.

- You can now collect trade in any node. Not that its a good idea to do it where you don't have fleet bases.

- Gaining a core while having the overextension-view open no longer kills the whole list.

- Returning cores and releasing nations will no longer remove cores from releaser if the province is of their primary culture

- Influence actions now contains all actions relating to subjects and influence, instead of just some of them.

- Relative base tax now matters when trying to make countries into protectorates diplomatically.

- You'll now get a prestige hit if your infiltrate administration-action is discovered.

STABILITY AND BUGFIXES:

- Random New World not so random any more (when loading savegames)

- Navies retreating now pick closest port with naval distance, not the shortest how birds fly.

- On map interface for macro interface will no longer get stuck if a province gets sold while it's shown.

- Fixed crash when AI country changes tag and repays loans at the same time

- Fixed a bug where you couldn't send a colonist to a colony that you had recalled a colonist from.

- Fixed CTD in the console command "own".

- Fixed a bug which caused monarchs to get different stats than what was shown in tooltips from events, when a dynasty was defined for them in the event.

- Fixed another issue with supply range cache and undiscovered provinces

- Fixed a bug where you could annex a nation with an isolated capital by demanding all their provinces individually

- Fixed a CTD in call to arms

- Money out of thin air exploit plugged. You can no longer send subsidys to subject nations.

- You will no longer get empty units when annexing a vassal or integrating a union partner.

- Fixed CTD in CRebelFaction::WriteMembers.

- Fixed a bug where more than eight lucky nations could coexist if lucky settings were changed mid-play

- Fixed another case where two countries could end up migrating to the same province simultaneously, wiping out the first migrant

- Fixed a bug where a rebel hunting unit would have its movement canceled each day due to another, closer rebel hunting unit that couldn't reach the target

- Fixed a bug where separate peace in an independence war would end the entire war

- Fixed a bug that was causing Royal Marriages to never be broken on ruler death.

- Fixed CTD in peace code.

- Support Independence will now properly be removed when an independence war turns it into an alliance

- Fixed a CTD related to malloc-problems when loading a RNW-save after resigning.

- Two countries with the same overlord (even through overlord-chains) can no longer start a war against each other.

- The host will no longer get stuck in lobby if a client unready at the same time as the host starts the game.

- Fixed CTD in CCountry::CalculateColonials()

- Fixed CTD due to invalid war in CCountry::CalcScoreForDiplomacy.

- Host browsing through save game-folders will no longer crash the client.

- Pressing ESC in observe mode: If you're observing a country it will deselect it, otherwise the in-game menu will popup.

- Fixed a bug where Daimyos could no longer declare war.

- Fixed a bug where vassalizing a country and taking over their wars would result in all your allies dishonoring your alliance

- Fixed a bug in the peace code where returning cores could result in bizarre annexations.

- Fixed a few ways where tradepower downstream-propagation got interrupted by present power.

- Fixed a bug in the peace code where returning cores could result in bizarre annexations.

- Fixed bug where the ResourceDepleted-modifier didn't get removed when migrating into a province.

- It's no longer possible to increase tariffs to above 100%.

- Fixed possible CTD when calculating ranks.

- It's no longer possible to start the game in ironman + observe mode.

- Setting a player to control a nation that the player allready controlled will no longer risk start the AI (caused some ingame loading bugs where colonies where lost)

- Adding subjects will now update borderdistances

- Fixed CTD when forming JAP after annexing JAP. Loans for annexed countries are now correctly deleted.

MULTIPLAYER:

- Fixed the infamous 26-player lobby crash

- Fixed an oos related to monarch that died on different times.

- Chosing to play as a released vassal in MP will no longer force all the players to play that vassal.

- Selecting "Spectator" in the end of game screen now brings you into the real observe mode.

- If a player in MP is at war, a war-icon will be shown at that players name in the outliner.

- Added MP-option: Locked ledger. (yes/no)

- Added MP-option: Only host can save. (yes/no)

- Added MP-option: Editable savegame. (yes/no). If this option is disabled, the save will be saved in binary and it will also not be possible to start the savegame in singleplayer.

- Fixed an OOS that occured if a player selected a country that is a "lucky nation" somethere between the time when the host loads the savegame and the time when the client loads it.

- Fixed an OOS that occurred whenever an observer observed a country that released a vassal and started playing as it.

AI:

- Fixed a bug that was causing countries to sometimes never leave coalitions

- Fixed an issue in admiral AI where boats would not stay in place for blockades due to bad distance caching

- Fixed a bug that was causing the AI to refuse support independence request based on their own distance to overlord instead of their overlord's distance to supporter

- Increased AI aggressiveness

- Rewrite AI logic for returning home when in exile, should hopefully resolve all issues with exiles being stuck in foreign countries

- Fixed another bug with AI exiles stuck in foreign countries

- Fixed a bug in naval invasion AI that could cause AI to become stuck in invasion mode without ever boarding ships

- Should now be much better at transporting troops to allies' territory during war

- Fixed an issue where AI countries without armies would not build troops because they were waiting for money to build more expensive unit types

- Will now use larger stacks when carpeting sieging high level forts

- Will now lift sieges in order to attack enemy armies that are besieging higher priority targets

- Now considers terrain and leaders a bigger factor when determining combat odds

- Now much more reluctant to enter scorched provinces

- More prio on conquering pagan states with gold provinces

- Will no longer diplo-vassalize HRE vassals if it is trying to enact Renovatio

- Will now take out more loans if fighting in a war where their independence is threatened

- Will now consolidate badly damaged regiments if low on manpower or about to enter battle

- ed overlords of nations you are declaring war on will now correctly show as not willing to join the war on your side

- Will no longer ignore small nearby enemy stacks if they have nothing better to do

- Will no longer demand the return of unlawful territory from its allies and dependancies

- Will no longer send missionaries to non-core provinces

- Should now always try to cede a siege to warleader if it has no interest in the province

- Will now ignore attitude towards a nation's allies when checking whether to answer call to arms from a nation whose independence it is supporting

- Will now use more artillery in its armies

- Will now prioritize steering to capital in virtually all situations where it is an option

- Fixed bug where AI countries sometimes started new federations even thou they already were member of another federation.

- Less interested in vassalizing non-bordering states not of the same culture group (such as hungary & urbino)

- Will now check to see whether it has transports that can reach the target before launching a naval invasion

- Less prio on culture conversions unless significantly ahead of time in diplo tech

- Protectorates will now use the same logic as independent nations for buying provinces

- Protectorates will now fabricate claims

- Will now only take the Abolish Slavery act if they have full innovative ideagroup

- Will now accept buying provinces as long as the total OE after purchase would not be above 95%

- Subjects will now only accept buying non-core provinces if their OE is 0

- Will no longer accept buying a non-accepted culture province or wrong religion group province unless it is a core, claim, or they have owned it at any point during the game

- Subjects will now only buy provinces if they are a core, claim, or they have owned it at any point during the game

- Now has a 1% chance of taking option B in Event 9462 "Scheming Bureaucracy"

- Will now be more intelligent about what ships it disbands when naval spending is too high

- Fixed a bug where the AI would continuously begin and abort blockades due to other AIs attempting the same thing

- Fixed a bug where hostile fleets that were moving and in combat would be 'invisible' to the AI

- Will no longer attach to armies that are not anywhere near hostile territory

- Should now properly enforce peace to protect their colonies when they have a chance at winning

- Should now be smarter about where to explore first

- Will now focus more on establishing a colonial nation before colonizing elsewhere

- Less random about where it prioritizes colonization

- Will no longer accept an offensive call to arms if the caller has a previous offensive war they would not want to join

- More prio on converting cultures for colonial nations.

- Fixed a bug where AI units would remain in exile due to not detaching from the unit they were attached to.

- Subjects can now ally against their overlord, if several of them simultaneously want independence. A subject allied to another subject of the same overlord will automatically call them in if they declare an independence war, but cannot call them in for any other wars. If the war does not result in independece, all rebelling subjects will be revassalized.

- Balanced personality is now less predominant among rulers with all low stats, and a bit more common among rulers with all high stats.

- Small AI countries of the Emperor's culture group may now attempt to join the Empire.

- Fixed a bug where AI colonies would not account for tariffs in their expenses when budgetting.

- AI: Less prio on rivaling countries that already have a large number of enemies.

- Will now recruit generals during peacetime if it is under serious threat from rebels.

- More willing to declare an independence war if it has proper backing.

- Will now start the game with their rivals picked, to make for more consistent diplomacy.

- Now a bit less predictable about who they choose as rivals.

- Reduced minimum years nation will be in a coalition from 5 to 2.

- If OE is low, now willing to take neighbouring accepted culture provinces even if they had not planned on conquering them.

- More focus on annexing small, poorly defended priority targets.

- Less willing to ally countries with unlawful territory, if Emperor.

- Much less willing to join an offensive war if already fighting a war on the same side as the attacker.

- Less willing to join an offensive war if already at war.

- Much less likely to accept converting their provinces back to Catholicism in event 2036 'Religious Turmoil'.

- Now a bit harder to ally distant AI powers that have no particular interest in you.

- More prio on buying ideas when it has multiple unfinished idaegroups.

- Will no longer consider wasteland as hostile borders during war.

- Optimized & improved military access logic.

- Will no longer try to get military access to travel vast distances to a war front under most circumstances (ie, no more Tibetan land invasions of Italy).

- Fixed a bug where AI countries would continue to ask for military access through another country long after their reasons for wanting it ceased being relevant.

- Will no longer budget for colonies if the budgeted amount isn't enough to support at least one colony.

- Governments set to allow_migrate will now work properly for the AI even if they don't have native mechanics enabled.

- Fixed a bug where you could end up getting a positive relation hit from Aggressive Expansion due to stacking modifiers.

- Will now turn off force march when entering naval invasion mode.

- Newly released countries should now have an easier time finding allies.

- Will now make use of subsidies to fund poor allies and enemies of their rivals.

- Fixed a bug that was preventing AI Natives from forming federations.

- Fixed a problem in sell province logic where it was calculating Overextension incorrectly.

- Distrust now goes away faster if an AI has a good opinion of the country it distrusts

- Trust now goes away faster if the AI has a negative opinion of the country it trusts

- Trust with allies now goes up slightly slower

- Better at demanding provinces for its allies and vassals in a war.

- Less likely to rival a long-term ally with a very high trust score.

- Now less willing to ally multiple Great Powers at the same time, to prevent crazy late-game alliance webs.

- Now much more careful about sending large armies onto islands connected only by straits.

- Fixed a bug where AI armies could get stuck in allies' lands after a war due to faulty military access logic.

- Will now only buy provinces if OE is 0 or their total OE after buying the province would be equal or less to 50%.

- Slower to change attitudes towards a country unless their strategic priorities change majorly (for example on ruler death or from picking a conquest mission)

- Fixed a bug where AI nations would be unable to cancel a treaty of support independence even after they had ceased being willing to uphold it

- Reduced trust impact on HRE elections to fit the new trust calculations

- Fixed a bug that was preventing the AI Emperor from granting Electorates under certain circumstances

- Fixed a bug where AI armies would be locked up wandering back and forth between provinces trying to find a resting spot

- Regencies can no longer have the Militarist AI personality

- Militarist AI is now more willing to take on high core cost provinces

- Diplomatic, Administrator & Colonial AI are now less willing to take on high core cost provinces

- Added AI_CONVERT_CULTURES to defines, if set to 0 ai will not convert cultures

- States with slow tech groups will no longer consider themselves Colonial Powers for the purpose of giving fleet basing rights

- Tweaked army recruit AI to be a bit smarter about build order when rebuilding their army from scratch

- Fixed a bug in AI where it was miscalculating overall rebel threat from units in rebel-controlled provinces.

- Fixed a bug where AI units that were too large for a fleet's transport capacity would become stuck trying to board ships because of constant splitting off and merging of regiments.

- Fixed another bug that was blocking AI from diplo-annexing its vassals

INTERFACE:

- GUI are no longer locked when entering observe mode when game is over.

- Fixed broken "utterly trust"-tooltip

- The Tariffs Efficiency-value in economy screen are now shown with the correct amount of decimals.

- It's no longer possible to click on a CoA that belongs to a country you havn't discovered yet.

- A hotjoining player should no longer be able to press play/ready before the savegame is fully loaded.

- Now possible to exclude ships by unit_type

- Fixed and rearranged columns i subject screen

- The checkboxes for ironman/RNW/observer in gamesetup are now buttons and WYSIWYG.

- The lobby now writes "observer" as country name on the right side if observe mode is checked.

- The gui for ironman- & RNW-checkboxes is now updated properly.

- Fixed some issues where peace screen would display the wrong amount of prestige gained from certain peace deals

- Fixed reversed names in support independence popup

- Suggest Demands should now be better at being able to tell when a player wants a province or a vassal from the enemy

- Fixed a bug where 'Leader may negotiate for us' was sometimes defaulted to on for players

- Value for liberty_desire trigger is now presented as a percentage

- Fixed tooltips for Inter Caetera to correctly display effects

- Fixed tooltips for Native Trading Principles to display all benefits

- Fixed a display issue in core tooltips where it would simultaneously show a core as expiring and never expiring

- The tooltip on the terrain-GFX in province view now tells what other terrains that exists in that province.

- The federation tooltip in the diplo view now always shows the correct leader.

- The "change capital"-message now displays the correct capital name.

- Default sort for protect trade is now "trader present", as that is usually what you want to send to.

- The tooltip for annul treaties-option in peace offer view now shows what treaties that will annulled.

- The entries in the loans-list now tells the total amount of money to repay.

- The values in the tooltip for inflation change are now rounded correctly.

- Removed the active country from the federation-list in diplo screen.

- Added a checkbox to decisions to set whether or not you want to be notified about the decision being available to take

- The message notification for reaching max improve relations now has a button for recalling your diplomat

- Fixed some bad tooltips in call to arms diplo reasons

- Fixed Liberty Desire Trigger tooltip.

- Fixed a bug in peace view where the wrong diplo cost would be shown for certain peace options with valid wargoals

- Added stars that represent the leader stats on the onmap interface for units.

- Added leader stats to the tooltip for that unit.

- Rewrote display of manpower from provinces to make the impact from goodsproduced actually visible.

- Manufactories now display income primarily on the map, not tradevalue.

- Buildings affecting goodsproduced now show income & manpower impact as well in tooltips.

- Added inf/cav/art icons to unit tooltip.

- If there are more than one leader in i unit stack, the correct number of stars are now shown on the onmap interface.

- The chance for enforce peace is now working again.

- Frankfurt's Stadtradt is now properly a regency

- Removed triggers combining any_neighbor_province with is_empty which doesn't work

- Event colonial.13 "Fur Trade Dwindles" will no longer trigger on a province that has just received its trade_good

- Option A and C in event flavor_pol.3481 "The Struggle for Royal Power" now gives different MTTH to following events

- Fixed wrong order of dates in 2012 - Arsigantegok

- Exchanged direkt text with proper localisation keys in several playes in gui files

- Changed some text positions in provinceview.gui to better fit with longer localisation

- Fixed wrong localisation for option B in event flavor_tur.102

- Removed alliance between Naples and Venice during Aragon's union with Naples

- Event 5066 can no longer fire while the church_functions modifier is active

- Fixed bad positions in "new colony"-popup.

- The sort-buttons for native builds now works/looks better.

- Added leader icons on units in outliner.

- Added the name of the tradenode in some tooltips in trade mapmode.

- Added a setting to enable/disable the floating chat text.

- Fixed broken sortbuttons in subject view.

- The liberation view is no longer stuck when closing with ESC.

- Warscore from ticking wargoals is now displayed at the top of the warscore factor lists, instead of at the bottom.

- The "is not ready"-tooltip (and "no in synch) in gamesetup is now shown as "X, Y and Z is not ready".

- Added DLC-icons to the frontend like the once in CK2.

- Fixed bug where the "release colony"-button was supposed to be disabled.

- Shields for rebels no longer have the "havn't discovered"-tooltip.

- Added shortcut for natives/subject view.

- Fixed wierd text in tooltip for the message setting "popup and pause".

- Fixed some broken tooltips in trade interface.

- Fabricate Claim discover chance will no longer show "No modifiers" if a rival modifier is valid

- Fixed inconsistency between trade goods tooltip on map and in the province interface.

- Country names in end of game screen will no longer break rows.

- Fixed wrong amount of decimals in tooltips for inheritance and union break in subjects view.

- Clarified tooltip for reforming native government to show the core neighbour requirement.

- Unittypes now updates immediately in macrobuild.

- The "notify decision"-setting now works for all decisions.

- Fixed a bug where lesser in union couldn't declare war on overlord.

- Loading an ironman save will now show TI in game setup.

- Province and capital name changes will now save even if you switch provinces instead of closing province view

- The observe mode now selects the hosts country by default on startup.

SETUP and EVENTS:

- Traderange from tech no longer gives access to the entire globe.

- Added regent = yes to several non-character "rulers" in country history files

- Merchant Adventures is now 25% range again.

- Dutch Trading Spirit now gives +10% Trade Range as well.

- vassalize_france mission is now about establishing a union instead

- Events flavor_per.1 and flavor_per.2 now give the correct monarch points

- Portugal is no longer ruled by a twelve-year-old

- Event ideagroups.400 now works for protestant and reformed countries

- TRP and TUN are now historical friends

- FRA and BUR are now historical rivals

- "Tariffs on <tradegood>" events now only give 1% liberty desire

- Battles of Foreign Ground event during Liberalism now requires inflation and warexhaustion to trigger.

- Will no longer get 'Convert Culture' mission for accepted culture provinces

- Event 728 'Claims on our Rivals' will now only target rivals that have a valid province you can get a claim on.

- Removed duplicated Donatello advisor

- Added sculptor Leone Leoni as Italian advisor

- Nudged postitions for 979 (Aleut) and 978 (Kenai)

- Nudged positions for Midway

- Mission change_province_culture will no longer target provinces of same culture group

- establish_spanish_carribean, establish_spanish_main and establish_spanish_la_plata no longer triggers if region is owned by a subject

- Event 6025 no longer give defensive_modifier/offensive_modifier if you have the opposite one

- Event 6030 no longer gives offensive_modifier if you already have the defensive_modifier

- Event 714 no longer triggers if you have defensive_modifier or offensive_modifier

- Added second option to event colonial.1 and colonial.16 to add to existing colony

- Added an event to inform Austria getting a union CB from event flavor_hun.2

- Tweaked Construct Grand Fleet mission probability to be lower-.

- Fixed a bug where AI native states could build normal buildings due to missing script triggers

- When playing random new world: Trade routes leading to a trade node, located in random new world, not yet discovered is no longer visible on the map.

- Tweaked several missions to have better triggers

- Can no longer get the same mission twice

- Funj should no longer spawn with lots of natives in it.

- The General estates now requires inflation at at least 10, and 50 bankloans.

- Fixed a few issues that made Napoleonic era not working as intended for France.

- Bavarian Archbishops can only happen at an actual ruler change for Cologne now.

- East India Traderoute triggered modifier is now available for americans and africans, and is no longer limited by <30% mercantilism.. effect is now +5% trade income.

- Western Arms trade now reduc es techcost by 10% instead of 5%.

- Some effects that gave +1000 manpower (which is irelevant), now give a full years manpower in a few events.

- Merchant Shipping Act has been changed, and now gives +1 merchant as an effect, but is only available to countries with 5 ports, and requires full trade & naval ideas.

- Importation Act is now just a trade bonus, but requires full trade & administrative ideas and nothing else.

- Merchant Adventures now gives +33% trade range instead of +25%, allowing a trading netherlands to reach Western Europe.

- Polish revolt events are a little bit stronger now.

- Reaching max improve relations will no longer automatically recall your diplomat

- Mission rule_the_seas now give 5 prestige

- Mission construct_grand_fleet now give 10 navy tradition and 10 prestige

- netherlands_nation only cedes French provinces to France if France exists

- Event republics.3 can no longer fire for colonies

- Event catholic_flavor.1 will no longer fire outside of Europe

- Added colonial nation variants of event "Minorities flock to $PROVINCENAME$"

- Colonies or AI former colonies can no longer form most formable countries

- Added decision for the Pope to be able to move back his capital to Rome

- Natives will no longer get missions to build buildings they can't build yet.

- North American Natives now known about the Gulf of St.Lawrence, so they can trade there.

- RFR no longer keeps its previous ruler as consul

- Less stability gains in the revolutionary events for RFR

- Fixed bad scopes in slave tradegoods

- Haida and Miwok can now get resources when colonized.

- The OR trigger in The French Revolution now checks for 50 and not 5 loans

- Added republican tradition events for revolutionary republics

- Added more events for a revolutionary France

- flavor_fra.3132, flavor_fra.3133 & flavor_fra.3134 revised for new colonial mechanics

- Reduced MTTH on flavor_por.2 "Atlantic Slave Trade" from 1000 to 600

- Reduced MTTH on flavor_spa.1001 "Laws of Burgos" & flavor_spa.1002 "The New Laws" from 2000 to 1000

- Event flavor_spa.1004 now triggers if provinces in North & South America is either owned by country or a colonial vassal

- Removed event flavor_spa.3176

- less_colonial_corruption modifier now gives 25% tariffs instead of 50%

- Added missing russian cores to province history files to avoid too high OE in late game starts

- Vasselize missions now give a cb for 25 instead of 10 years and abort on the cb expiring

- Fixed a bug where nationalist rebels would not be valid due to no culture defection country

- Event flavor_jap.41 "Heirless" can now only trigger for JAP if they are a monarchy

- Event 5076 "Cities demand old rights" will no longer fire for natives

- The has_new_dynasty trigger now works correctly

- Giving into religious rebels changing your religion now gives a -3 stability hit (same as on convert)

- Bohemia now has +10% (from 5%) Imperial Authoriy and +10% (from 5%) Infantry Power.

- Hofgericht and Reichsregiment is now good for members as well.

- civil_war.6 now has correct localisation for the event option

- Fixed "Discoveries spread of Kola and Karelia" in log

- Event 5061 "Saint performs miracle" now gives 50 papal influence

- add_papal_influence effect now sets the actual scripted value

- Moved the po_estuary_modifier from 112 Venezia to 113 Ferrara

- Fixed type in "Miguel de Cervantes" event

- Event 1081 "Papal State" will no longer fire if the papacy is no longer active

- Event 1082 "The Papal State" will no longer fire if the papacy is no longer active

- Shortened title for event flavor_rus.EVTNAME3415

- Reworked the reforms events to be more relevant to eu4, and far more fun.

- Cardinals now have less of an impact on spread of protestantism and reform.

- flavor_fra.3790 no longer require Napoleon being ruler

- Changed MTTH for event flavor_fra.3790 from 300 to 100

- Spanish ownership over Friesland now uses same date as the rest of the Low Countries

- Changed revolutionary_rebels to pretender_rebels in Calais

- Changed Richard Plantagenet to Edward of York as leader of pretender rebels in Yorkshire

- Changed color of Bijapur

- Removed decision chinese_nation

- Moved centralization bonus from chiniese_nation to flavor_mng.17

- Event flavor_tur.102 now deducts money as intended

- Added total_base_tax trigger

- All vassalization missions require target country to have less than 25 total base tax

- Mission insult_rival is not allowed if the target already has the insulted opinion modifier

- change_controller effect should now work correctly

- controlled_by = REB should now work correctly

- Ulm now starts with a regent

- Riga now has a regent after 1561

- 426 - Mazandaran now discovered by eastern tech group

- Salzburg country color is now a bit darker

- Added GetTradeGoodsName text property to provincetext

- Fixed broken trigger in event 4034 "Social reform"

- Added chance of noble rebels in "The Revolutionary Republic" events

- Renamed 722 - Jurim to Jirem

- Renamed 660 - Xishuan Banna to Sibsongbanna

- Tunis and Tripoli are in a union from game start to 1510 (to represent Hafsid Empire)

- Fixed errors and updated/added names to Byzantine Empire and Trebizond

TEXTS AND LOCALIZATION:

- Updated all loading tips based on feedback from forum

- Fixed spelling in nationalist_rebels_demand_desc

- Capitalized UNIT_ENABLE_PATROL_NEW and UNIT_DISABLE_PATROL_NEW

- Changed a lot of adm/dip/mil-references in the localisation to icons.

- Fixed spelling in IDEA_GROUP_NEEDS

- Added better localisation for dynamic colony adjectives, i.e. "[Root.Culture.GetName] Louisiana" instead of just "Louisiana"

- Renamed 'Form Chinese Nation' to 'Reform the Chinese Administraiton'.

- Fixed several spelling errors in NEWCOLONIALCOUNTRY_5

- Fixed localisation problem for LIBERATE_COLONY

- Fixed missing end of desc_achievement_the_five_colonies

- Nouvelle Flandre spelled Nouvelle-Flandre

- Fixed bad grammar in EVTDESC870

- Added missing localisation for Pequot culture

- Fixed localisation for liberty_desire trigger

- Fixed bad localisation for Japanese Sankin-Kotai idea

- Fixed spelling in tradition_of_military_service

- Fixed spelling in desc_corrupt_bureaucracy

- Fixed spelling in LOADING_TIP_53

- Fixed spelling in all hindustan_nation descriptions

- Fixed spelling in ANNEX_WAREXHAUSTION

- Fixed spelling in NOCOLONIALCOLONISENONCITYADJACENT

- Fixed spelling of Stadtradt -> Stadtrat for AAC, ULM, FRN and RIG

- Removed incorrect info about war taxes from WARTAX_OTHER_3

- Removed incorrect into about war taxes from HINT_TAXES_TEXT

- Removed incorrect into about war taxes from HINT_WARTAXES_TEXT

- Fixed ambiguous protectorate classification in the tooltips for some diploactions.

- befriend_threat_rival and befriend_rival_rival now have better localisation

- Fixed the localisation for Saint Lawrence, Nelson and Hudson river estuaries

- Updated CONNECT_TO_SHIP_DESC to account for new mechanics

- Fixed grammar in MORALEDESCR

- Fixed grammar in CONVERT_RULER_NOT_POSSIBLE_DRO

- Fixed grammar in war_cabinet_desc

- Fixed grammar in massed_battery_desc

- Fixed grammar in ahom_diplomacy_desc

- Fixed grammar in office_of_the_peshwa_desc

- Fixed grammar in NOREDUCE_WAR_NO_WE

- Fixed grammar in mediterranean_christian_fleet_desc

- Fixed grammar in FABRICATECLAIMS_4

- Fixed grammar in STEER_LATER

- Fixed grammar in EVTDESC6609

- Fixed grammar in purple_phoenix.3.d

- Fixed missing localisation for event conquest_of_paradise.300 "Ban Fur Trade"

- Re-wrote north_american_desc to fit the new mechanics

- Added REVOLT_SIZE_BASETAX_MULTIPLIER to defines

- Added REVOLT_SIZE_MANPOWER_MULTIPLIER to defines

- Added REVOLT_SIZE_REVOLTRISK_MULTIPLIER to defines

- Removed wrong localisation for tag ZAN

- Fixed spelling in revolutionary_republic_desc

- Fixed grammar/spelling for Dai-Phat cavalry, Ambush Infantry, Redcoat Infantry and Tercio Infantry

- Fixed grammar/spelling for Black Riders, Yaya Infantry, Muslim Mass Infantry and Qizilbash Cavalry

- Fixed grammar/spelling for Sowars, Musket Charge Cavalry and Muslim Dragoon

- Fixed grammar/spelling for Defensive Asian Foot Soldier and Samurai Cavalry

- Added missing localisation for support_independence

ACHIEVMENTS:

- achievement_no_pirates_in_my_carribean now count vassals as well

- It's no longer possible to get achievements in observe mode.

- achievement_norwegian_wood is now valid if all provinces are owned by nation and/or subjects

MODDING:

- Return core can now be scripted to give AE for returning cores to vassals by tweaking PO_RETURN_CORES_BADBOY

- Added VASSAL_FABRICATE_CLAIMS to defines, if set to 1 vassals will use fabricate claims on foreign powers

- Added VASSAL_BUY_ANY_PROVINCE to defines, if set to 1 vassals will buy provinces regardless of strategic interest

- Exported DAYS_PER_PHASE to defines

- Exported DAYS_PER_SIEGE_PHASE to defines

- Exported COMBAT_DICE_SIDE to defines

- Exported VASSALIZE_BASE_TAX_CAP to defines.

- Exported protectorate tech cost difference threshold to lua defines

[Cкрыть]
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Русик лайт наверно не пашет? Спрашиваю, потому что 70 лет осталось всего до конца партии... Жаль будет месяца игры :blink:

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Slavkin
Русик лайт наверно не пашет? Спрашиваю, потому что 70 лет осталось всего до конца партии... Жаль будет месяца игры :blink:

Скорее всего просто не будет переведены новые строчки (если таковые есть). Перевод не изменяет ничего в файлах игры, проблем быть не должно.

--------------

дополнение: и вправду, вылеты при выборе страны.

Изменено пользователем Slavkin
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WhiteXTC
Русик лайт наверно не пашет? Спрашиваю, потому что 70 лет осталось всего до конца партии... Жаль будет месяца игры :blink:

Все нормально работает,только есть не переведенные строки

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Ну на всякий случай скажу что лицензия без модов отлично работает и даже позволяет продолжить старый сейв в айронмене без заметных багов,правда выбесило что опять слетели настройки всех сообщений и снова убил полчаса добиваясь того чтобы игра мне показывала только то что нужно и не показывала лишнего.Еще у меня почемуто кометы в сговоре с королями,пролетает комета через месяц дохнет правитель,уже три раза подряд,плохая это была идея играть за нигеров из Конго...

Изменено пользователем Hound
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vitovt13

Патч 1.5.0 + 14 DLCs:

- <noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>;

- <noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Изменено пользователем vitovt13
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Я наверное торможу, но патчи в шапке кумулятивные, или не очень?

Может стоит добавить пару слов об этом в шапку?

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alexis
Я наверное торможу, но патчи в шапке кумулятивные, или не очень?

Может стоит добавить пару слов об этом в шапку?

ну, любой патч вы можете ставить на любую версию. и даже продолжать играть в текущую партию, не начиная новой. Это если разница в патчах небольшая: типа 1.4 > 1.5 и подобное.

Вы это имеете в виду?

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KERZZZ
Я наверное торможу, но патчи в шапке кумулятивные, или не очень?

Может стоит добавить пару слов об этом в шапку?

Да они кумулятивны.

Пример: у вас версия 1.0 и вы хотите её пропатчить до версии 1.5 - вам нужно поставить лишь патч 1.5. Ставить все патчи подряд, то есть 1.1 1.2 1.3 и т.д не нужно.

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Alexander_SV

Ура!Патч вышел.С руссиком все пашет без глюков.Стимовскому руссику респект)

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Alexander_SV
Ура!Патч вышел.С руссиком все пашет без глюков.Стимовскому руссику респект)
Зря радовался.С руссиком начало вылетать.Хоть с лайт,хоть со стимовским.Без перевода все пашет. Изменено пользователем Alexander_SV
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Спасибо большое за новый патч, оперативно!

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SShredy
Зря радовался.С руссиком начало вылетать.Хоть с лайт,хоть со стимовским.Без перевода все пашет.

Обновите перевод.

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