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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

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NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Тот же архив, но с Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Ссылка на скачивание v.1.3.0

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Патч 1.2

 

Ссылка на скачивание v.1.2.2:

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Ссылки на скачивание более ранних версий патча 1.2:

Ссылка на скачивание v.1.2.1 c мини-фиксом

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Ссылка на скачивание v.1.2.1 без мини-фикса

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Перевод на русский изменений патча 1.2.0 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

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Патч 1.1

 

Ссылка на скачивание v.1.1.1:

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения
15 минут назад, Buddha сказал:

извините за мой плохой русский. Может ли кто-нибудь еще использовать Zippyshare веб-сайт? Он разбит для меня. Любой клик на сайте идет к объявлению или жульничества.

@Buddha

да,я могу
используй adblock или его аналог,чтобы не переводило на рекламные сайты

если тебе нужен патч с 1.18.1-1.18.4,то вот ссылка на гугл диск
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yes I can

Use adblock or equivalent to not being translated into ad sites

if you need a patch 1.18.1-1.18.4, here's a link to Google drive

 

Thank you,@RezMar,for you patches,

I'm sorry for what I threw another link to your patch

Изменено пользователем vijenok
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Спасибо! Вы очень полезны. Я использую AdBlock нормально, но это не очевидно, достаточно для меня о том, как использовать его с Zippyshare.

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goingaway

привет в чем разница между 17.1 и 18.1 - 18.3 ? 

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3 минуты назад, goingaway сказал:

привет в чем разница между 17.1 и 18.1 - 18.3 ? 

Новая версия игры, соответственно - множество изменений. Каких именно - читайте в посте с ссылкой на загрузку.

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goingaway
34 минуты назад, Arsyri сказал:

Новая версия игры, соответственно - множество изменений. Каких именно - читайте в посте с ссылкой на загрузку.

спасибо, а 18.1 три ссыли part 1, 2, 3 их все качать или как?

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2 часа назад, goingaway сказал:

спасибо, а 18.1 три ссыли part 1, 2, 3 их все качать или как?

Да, все, потом распаковать в одну папку и устанавливать. Несколько частей потому, что zippyshare максимум вмещает в один файл 500мб.

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Jeka21014

Люди скиньте плиз europa universalis 4 версия 1.14 плз 

у меня новые версии не идут((999

Изменено пользователем Jeka21014
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JLRomik
i

@Jeka21014 Не создавайте, пожалуйста, темы ради одного вопроса.

Изменено пользователем JLRomik
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54 минуты назад, Jeka21014 сказал:

Люди скиньте плиз europa universalis 4 версия 1.14 плз 

у меня новые версии не идут((999

Если у вас лицензия, то сменить версию EU4 можно в свойствах игры, выбираешь там 14 версию.

Если у вас не лицензия, то в разделе "Купить или скачать игру" вы можете зайти в старые ознакомительные версии и скачать нужную.

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Jeka21014
18 часов назад, Atery сказал:

Если у вас лицензия, то сменить версию EU4 можно в свойствах игры, выбираешь там 14 версию.

Если у вас не лицензия, то в разделе "Купить или скачать игру" вы можете зайти в старые ознакомительные версии и скачать нужную.

Спасибо

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В 22.10.2016 at 10:54, JLRomik сказал:

Есть такая возможность. Способы в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Огромное спасибо, ознакомился! :)

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anonimnij123

А когда выйдет новый патч 1.19 кто знает,а так же будет ли он совместим с сейвами прошлой версии.

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mister00
46 минут назад, anonimnij123 сказал:

А когда выйдет новый патч 1.19 кто знает,а так же будет ли он совместим с сейвами прошлой версии.

Парадоксы свалили на Мальту, поэтому реалистичным выглядит срок в полторы-две недели. Вчера кстати бету обновили. Так как долго обновлений не будет, возможно добрые люди скинут патчики или сборочку текущей беты... 

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ДимСан

Владельцам полупиратской версии игры можно на бетапатч переходить? Нужно ли будет активировать дополнения заново и возможно ли это? или может санкции какие появятся?)

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12 часа назад, RezMar сказал:

UPDATE ONLY

Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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NOTE!

  • You need to have game updated to v1.18.4 checksum (f968).
  • Update removes 6 files, put 183 new files and update 697 files.
  • Uploaded Update is 20.47 MB
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1.19.1 - Checksum fa37

 

##############################################################
########################## 1.19 ###############################
##############################################################

###################
# Expansion Features
###################
- [Rights of Man only] Can now pick Consort in nation designer.
- [Art of War] Its now possible to transfer occupation away from your subjects as well.
- [Mare Nostrum] Having high Spy Network (SN) in a country can now make them tell you when preparing war. Probability scales between 0% at 50 SN and 100% at 100 SN.
- [Rights Of Man]- Tradegoods now also grant a bonus to the controller of the province.

###################
# Free Features
###################
- Added new unit graphics for the outdated infantry models for: Denmark, Sweden, Norway, Prussia, Portugal, Castile, Austria, Holland, Great Britain, England, Scotland, Thomond, Clanricarde, Venice, Savoy, Leinster, France, Genoa, Milan, Ferrara, Mantua, Tuscany, Modena, Urbino, Siena, Naples and Papal State.
- 1.18 savegames should now load and not break all that badly.
- Added a new option for "limited ledger" which hides treasury, income, ships, armies, manpower & sailors in ledger during multiplayer.
- Added a new option for "no limits on ideagroups" to let those who want all military ideagroups to play like that.
- Added "End Rivalry" peace option forcing the enemy to remove one of their Rivals. The removed Rival cannot be added again until 15 years after removed.
- There is now a "Terrain in Uncolonized" Video Option that shows the Terrain Mapmode in uncolonized provinces in Political Mapmode.
- Can now choose to have no Heir in nation designer.


###################
# Gamebalance
###################
- Removed the casus Belli "Primitives" & "Overseas".
- Exploration Finisher now allows you to fabricate claim on another continent that is in your capital in a colonial region. (Colonial Subjects can do it everywhere in a colonial region.)
- Expansion Finisher now allows you to fabricate claims inside any trade company region that is on another continent than your capital. (Without Wealth of Nations, its any overseas port not in a colonial region, and not in europe.)
- Lack of enough Maintained Forts now impact score, where having more than enough can increase the rating.
- Colonist chance now decreases by colony level to give more tactical choide.
- Dishonoring an alliancecall is now also -1 diplomatic reputation for 5 years.
- Doubled some effects of "traded bonuses from trade goods", and changed some of them
- Break Alliance action now costs 5 trust.
- Liberty desire from development on vassals & marches is no longer just fixed values, but instead +0.25 per development.
- Courthouse & Town Halls no longer affect unrest but instead reduce state maintainance by 25% and 50% respectively.
- Fleets on trade missions in the same node should now be faster to merge.
- Score rating now gives a +5 to Great Powers.
- Annexations and Integrations will stall at 100% if any province is occupied by an enemy at war.
- Global Trade Institution can now always grow in provinces with high trade power.
- Institutions no longer biased to spawn in low-index provinces.
- Terrain no longer reduces combat width.
- Gave "Immortal" static Nation Designer cost, meaning it will not be cheaper for consorts or old rulers.
- Forts occupied by third parties now actually don't block taking provinces in peace deal.
- You now always have military access in non-neutral areas.
- Provinces are now flipped back to owner's control in friendly areas.
- Corruption now also lowers unrest, with up to -20 at 100 corruption.

###################
#AI
###################
- The AI will no longer be more enthusiastic about renting out Condottieri on Harder difficulties. This can be re-enabled in defines.
- AI with "Passive" Subject focus will now only leave homeland if escaping from a great threat to safer territory.
- When AI has to get rid of provinces, it will prioritize selling them to Subjects/Overlord when it makes sense.
- AI now has a Fog of War simulation (shared among all enemies of a country), so they shouldn't chase hiding armies/fleets that haven't shown themselves as much.
- When wanting to get rid of land, AI will now release vassal rather than returning cores.
- AI Ottomans will no longer try to core Constantinople if they can get it for free through decision.
- Fixed issues with AI protecting straits.
- "Keep Alliances" AI setting is replaced with "Keep Allies and Rivals".
- Added several options in AI settings.
- AI Naive Enthusiast rulers will now care about AE, not just as much as usual.
- AI no longer cheats with fort maintenance.
- Made global maximum/minimum AI cavalry ratio moddable.
- AI now considers trust with actor when accepting Break Alliance.
- Fixed bug with AI promoting cultures.
- Merchant Republics that can form trade leagues or boosts trade income now are far more reluctant to give away trade power.
- Trading cities will now not want to buy provinces.
- Trading cities will now not rival their leader.
- Trading cities in Trade Leagues will now refuse to be diplomatically vassalized.
- Improvements to AI war declaration logic.
- AI should now be better at organizing coordinated attacks.
- AI will now remember not to core provinces or integrate nations that decisions told them not to when saving/loading.
- AI should now be more inclined to actually declare wars in which they can get personal unions.
- Tweaked building AI, mainly integrating building part of "Arumba's SMRTR AI" mod into the game.
- Added AI wanting to have nicer borders.
- AI no longer uses Enforce Culture on their subjects.
###################
# Interface
###################
- Added checkbox to show subjects yes/no in the development macrobuilder.
- Improved error handling/message if autosave backing fails.
- Added a text to confirm dialog when embracing institutions to show much power is lost if above new cap.
- Clarified add to HRE button tooltip to make it more readable.
- You can now see religious unity impacts in the list of provinces to convert.
- Colonial Maintenance tooltip no longer claims cost grows exponentially.
- Added institution appearance trigger conditions to starting year tooltip in Institution View.
- Shipnames when having huge fleets will skip roman numerals past LXXIV and use arabic.
- Trigger conditions are now displayed using text icons instead of green (*) and red (X).
- Maintenance cost is now shown in the tooltip for templates in the macrobuilder.
- Missionary Strength is now displayed in the religious view.
- Army/Navy Ledger Page is now default sorted to largest armies.
- Disputed Succession Alert now lists lowest prestige first, as thats most important.
- Improved overextension summary tooltip.
- You can now see icons for Hostile Attition in a province.
- Economy view now shows Development per type in tooltip.
- Transport ship tooltips when building will now mention that they can transport a regiment.
- Added tooltip to adjacent provinces when having unit selected, showing time to move the unit there.
- Development mapmode now uses a wider range of colours to make it more detailed, scaled to the highest development in the world..
- Improved colorisation of tooltips in build-values panel of province.
- Local Build Time is now displayed with tooltips in the build-values panel of province.
- The tooltips for the shields under "Transferring trade power to us" in Trade tab now show more information.
- Separated plenty of liberty desire modifiers from the generic "events and development" modifier.
- Can now a fabricate claim on a province from province view.
- There is now an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.
- There is a new icon on fleets showing that they are not performing mission because of danger.
- Fixed that outliner showed hiding icon instead of repairing icon.
- Fixed indentation error in personality tooltip in diplomacy view.
- In stability tab, rebel size tooltip now says Military Technology instead of very unclear "Advances".
- Removed strange "Chance:0%" in tooltip for diplomatic actions when there are no reasons for or against accepting.
- AI explanations for personalities are now white instead of yellow.
- Fixed some inconsistency in message setting localisation.
- Redid some duplicated message setting descriptions.
- Removed "The base cost is modified by" in increase development tooltip when there are no modifiers.
- The cancel building button will now be hidden during construction, as it cannot be used anyway.
- Cut off leader names in military tab that overflowed and added tooltip showing the full name instead.
- Reduced max width of unit name to stop overflow and switched place of leader type and leader personality icons.
- Trade league disbanded due to too few members message now has more space on top.
- Religion view tolerance values are now rounded instead of truncated, with the tooltip saying the exact amount.
- Subunit name now aligns with background box in unit panel.
- Top bar prestige tooltip decay values are now rounded properly, hopefully making the values match more often when they should.
- Transfer Trade Power Peace Option tooltip now tells that recipient will cancel current deals.
- Clarified tooltips for upgrading government rank within the HRE.
- Estate land demand tooltip will no longer show extra "%:".
- Fixed some tooltips showing 100 times the republican tradition they should.
- Federation mapmode no longer shows occupation stripes.
- Moved down search window in message settings.
- Change resolution buttons in options are now reversed, so that the right arrow increases resolution.
- Uncolonized provinces now say the culture of the natives in the tooltip of the native icon.
- Made rounding chances in siege view and its tooltips more consistent.
- Nationalism will now be shown in red when positive.
- Impact of Battlefield Medic will now show in tooltips regarding reinforce speed.
- Estates values are now colored the same way in the outliner as in the main interface.
- Naval strength and blockade values in navy units cards are now colored.
- Screens that list a value for "base aggressive expansion" will now list the value of the highest AE from that action instead.
- Outliner option toggle list is now sorted alphabetically.
- End of war popup now uses proper visual strength instead of just blurting out a bunch of numbers without delimiters.
- Disinheriting now has its own popup instead of telling you the heir is dead.
- Total Development is now also shown in the detail subject window.
- Warnings will now show up in diplomatic mapmode tooltips.
- Institution modifier tooltips will now show a * for modifiers that are scaled to development.
- Added a button to sort by treaty receiver in the peace deal window.
- Macro builder map icons now disappear at a little closer zoom level.
- State borders are now shown on the map.
- The institution country view will now default to the first non-embraced institution selected.
- "Being Consort further modifies this by:" in Nation Designer now shows correct color of the value.
- You no longer have to press 'return' to confirm Consort name in Nation Designer.
- Improved tooltip for the heir area in the court view.
- Added a new "Zone of Control" mapmode.
- Added a video option for State Borders.
- Subject development in subject view will now use the development icon instead of "raise development".

###################
# Usermodding
###################
- Added fire_damage_received and shock_damage modifiers applicable on leaders and countries.
- total_development is now an exportable value with the script effect export_to_variable.
- Added on_actions: on_parliament_debate_failed, on_parliament_debate_succeeded.

###################
# Script
###################
- Added Eneara tag.
- Added Janjiro tag.
- The capital of Provence is now Anjou in 1444.
- Added Dongola tag for the various Muslim tribes of Sudan.
- Makuria now represents the Kingdom of Dotawo and only retain control over Wadi Halfa and Qasr Ibrim.
- Various setup changes to Nubia and the upper Nile region.
- The Vistula Spit is now represented by a strait connecting Danzig and Königsberg ingame.
- Split Småland into Tiohärad and Kalmar.
- Split Skåne into Lund and Göinge.
- Split Västergötland into Skaraborg and Elfsborg.
- Split Värmland into Värmland and Dal.
- Added Zagros Mountain wastelands.
- Added High Atlas wasteland.
- Added Aures wasteland.
- Added Syrmia province.
- Added Abarquh province.
- Split Albania into Durres, Lezhe and Vlore.
- Split Serbia into Smederevo and Branicevo.
- Added Armenian Highland Wasteland.
- Added Alborz Wasteland.
- Added Pontic Mountains Wasteland.
- Mission to convert provinces will no longer target colonies.
- Added the influential Danish "Frille" and "Rønnow" families to their dynasty list.
- Increased the stats of Christian I Oldenburg.
- Religious decisions that previously required you to have an advisor now check if your monarch has ADM 3 or above.
- Religious Rebels will priotize taking out hostile missionaries even more now.
- Christopher III of Denmark is now properly using his Arch-King Title.
- Malevolent and Kind-Hearted personalities are now mutually exclusive.
- Split Jutland into Nordjylland, Vestjylland, Kolding and Østjylland.
- Split Holstein into Holstein and Ditmarshen.
- Added Ditmarshen tag.
- Added Smålandene, Bratsberg, Agdesiden, Romsdal and the Wasteland province of Langfjella to Norway.
- Eidsiva renamed to Oplandene.
- Removed the Sogn province in Norway.
- Split the Alentejo province into Évora and Beja. The Setubal part of Alentejo instead assigned to Lisboa (Estremadura).
- Changed some borders in Central Asia to avoid 'Quadripoints' which made adjacencies hard to judge.
- Added Rostov province to Muscovy.
- Added Luki province to Novgorod.
- Split Rovaniemi province into Rovaniemi, Enare and Kaajani.
- Danish & Slesviger starting development increased from 128 to 131.
- Norwegian starting development increased from 71 to 81.
- Skåne now produces Fish and has a modifier called "Skåne Market". The modifier will be removed in the 16th century and the tradegood will change to grain.
- The capital of the Teutonic Order is now properly Marienburg in 1444.
- Added show_ambient_object = [name] effect.
- Added hide_ambient_object = [name] effect.
- Added Peasant Republic Government Type.
- Improved Hagia Sophia Mosque Conversion Experience.
- Added force_potential flag to MTTH Modifiers to allow forcing potential trigger checks.
- Improved colors for some areas.
- Puerto Rico will now be named Borikén prior to colonization.
- Added Portuguese Dynamic Province Names.
- Missions to recover prestige now give monarch power instead of stability.
- Lategame Austrian rebel spawning events will now be less severe.
- Added reinforce_cost_modifier that gets applied to cost of reinforcements. Removed support for the free reinforcement cost idea.
- Golden Horde renamed to Great Horde.
- Added decision to reform the Golden Horde for all Tatars (new tag).
- Added Golden Horde Ideas for the reformed Golden Horde.
- Mush, Erzurum and Erzincan now have Armenian Culture and Coptic Religion.
- The Names of a number of islands around the world will now be easier to read.
- Added is_in_war trigger, that supports the following conditions (AND): attacker_leader, defender_leader, casus_belli, defenders, participants, war_score, start_date, duration, war_goal_province.
- AI Crimea will now be less likely to accept Ottoman overlordship willingly if they have expanded and will always refuse if they are somehow larger than the Ottomans.
- The decision to form Spain diplomatically will now be available for both Aragon and Castile if they fulfill the requirements. Like the military unification it now also requires them to conquer all muslim states in Iberia rather than just the country of Granada specifically.
- Luba and Ndongo should no longer have similar colors.
- England now owns Le Mans and Alencon from the start but both provinces start with very high autonomy.
- Added an event for the surrender of Maine to the French in accordance with the Treaty of Tours. England can choose either honor the treaty or risk going to war with France.
- Institution Birthplaces for Colonialism, Printing Press and Global Trade will now seek out somewhat more fitting provinces.
- Added more potential checks to spread modifiers.
- Provence now starts in alliance with France.
- declare_war_with_cb can now take war_goal_province to be able to specify the province the war is declared for, if valid.
- Holland is now also eligible for the 'Erasmus of Rotterdam' event.
- Added Oromo, Afar, Harari and Beja Culture.
- Added Beja tag.
- Added Jimma Tag.
- Added Welayta Tag.
- The Oromo events now spread Oromo culture.
- Air now has uniform country colors scripted.
- Moved errors for missing interface elements back to error log, as well as cleaned up most existing ones.
- Flavor event 3 for the Knights, about accepting Rhodians and other Greeks into the order, is now replaced by a decision the Knights can take. Taking the decision will also now give them Greek as an accepted culture.
- Added Odoyev Ideas.
- Added Ansbach Ideas.
- Fixed grammar in consort_events.61
- Added Shewa Revolter state in Ethiopia.
- Added Damot vassal tag.
- Added Hadiya vassal tag.
- Dembiya is now Jewish in 1444.
- Asosa now produces Slaves.
- Damot now produces Gold.
- Gambela now produces Slaves.
- Hadiya province now produces grain.
- Dawaro now starts owned by Adal.
- debug_nogui console cmd is now allowed in Release.
- Wine can now appear in California.
- Tropical wood can now appear in Hawaii.

###################
# Bugfixes
###################
- Checksum now fits inside the MP lobby.
- Trading Cities can no longer be granted Free City status.
- Big SI values with leading zeroes in decimals will now get shown correctly.
- Battle results in war overview will now show full numbers until 100k units on each side.
- Removed superflous zealot personality block from personality event 15 option b.
- Added back commented out if checks for personality event 20.
- Corrupt viceroys no longer give more corruption when you deal with them and less if you don't.
- Clarified institution tooltip for spread of colonialism in ports.
- Maya Unification wars will no longer be referred to as wars of Imperialism.
- Faction instability events will no longer spawn revolutionary rebels ahead of time. Instead they will spawn other rebel types.- Ruler death reason is now more consistent with the stability hit.
- Fixed localisation error in consort event 56.
- Consort event 202 now clears flags properly.
- Fixed localisation error in consort event 104.
- Consort event 1 will now pick description as intended.
- Fixed Naval Casualties being counted twice.
- Fixed partial ship losses being counted for actual lost ships.
- Fixed any script effect with sufficient randomness (like define_consort) showing in the tooltip stats that differ from the actual ones if used inside an if effect or a while effect.
- Occupied provinces no longer count as blockaded provinces for war exhaustion.
- Fixed a limit issue for shock_damage_received and sunk_ship_morale_hit_recieved modifiers.
- Fixed a crash in export_to_variable effect.
- Fixed various tooltip issues related to country missions.
- Fix for cores removed when forming nations from Custom Nations.
- Naive Enthusiast can now have a negative trait icon.
- Fanatic Collectivist Achievement now looks directly at institution birthplaces rather than after the birthplace modifiers, if for some reason the modifiers failed to be placed.
- Great Britain now have a parliament in starts post 1705 as well.
- Impact of Unrest is no longer shown in delayed tooltip when you have FoW over it.
- Artillery cost tooltip is now correct, and value is also hidden when no artillery discovered.
- Fixed tooltip of artillery button when no artillery is discovered.
- Croatian dynamic province name for the province of Sopron is now properly capitalized.
- Broken spy networks after conquests are now reset at the end of the month
- Fixed a bug that caused sorties button to be shown at times even if you did not own Art of War.
- Fixed some colonial events not triggering in random new worlds.
- There is no longer an extra erroneous statement that corruption will increase minimum autonomy in capitals.
- The Cardinal in Administration modifier will now be removed if you switch religion.
- Improved naval mission aggressiveness tooltips.
- Named regents in country history window will no longer have their name butchered.
- Ideas View: Added effect on estate loyalty to tooltip for fully unlocking an idea group.
- The "Blockade!" event will no longer have an option to send overland help if it triggers for an island.
- Fixed bad pronouns in an advisor event.
- Fixed bug where you could escape bad effects of an event by clicking raise autonomy on a province.
- The Boundary Conflict Random Event will no longer target undiscovered provinces.
- has_dlc trigger tooltip will now change accordingly for NOT.
- Fixed badly written loadingtip in German and English version.
- Fixed bad references to personalities in some events and in scripted triggers.
- Fixed Brandenburgian flavor event 6 apply part of its effects for Rights of Man Owners twice instead of having one effect for having the dlc and one for not having it.
- Fetishist event 4 will now set ruler modifiers instead of capital province modifiers.
- Jolof country file is now properly encoded.
- Removed starting royal marriage between Brandenburg and Mantua.
- Changed tooltip structure of Random event 5082 to make options easier to compare.
- Fixed: "blocked"/"passable" words weren't being localized.
- Jan Mayen now spawn with 100k sailors (previously 0).
- Fixed: Ask to become March message wrote wrong country's name in the header.
- Hunting pirates will no longer grant trade power.
- Elective Monarchy heirs are now generated with correct stats: Foreign heirs are like normal monarchy heirs, and local heirs get a bonus of 0-1 to every stat.
- Aow Event 31, Early Reformers, is now slightly more rare and can only happen within 50 years of the start of the reformation.
- Fixed typoes in some national idea descriptions.
- Fixed issue with corruption event 2, Trust thy neighbor, triggering without an effect if you already had 3 stability.
- Ethiopian Church Building events should now be more rare.
- coptic_flavor.20, Monastic School, now gives a small sum of money if you pick to abstain.
- Added Tooltip to Spanish flavor event letting you expell the moors explaining that if you promise to tolerate them and then break your promise everything will not be fine.
- Starting hint about monarch power now more relevant to how the game works.
- Religion conversion window will no longer reset daily, disrupting tooltips.
- Guarantees and warning are now shown on the diplomatic mapmode.
- British missions to establish trade in an american trade node and monopolizing a cot now look to the mission taker rather than both England and Great Britain.
- Colony maintenance cost is no longer affected by development.
- Readded min value for tradition/prestige gain factors and increased tradition gain.
- The AI no longer gets acceptance penalties for too many relations if they already have a relation taking a diplomatic slot with the other nation.
- Battle result screen now longer has horses sticking their nose out of the frame.
- Alert that you can rent out Condottieri now shows even if you don't have a free diplomat.
- Fixed that Remove Estate effect had Set Estate tooltip.
- Occupied or besieged capital will no longer increase colonist travel time to maximum.
- "Not enough rivals" alert will no longer show up if there are no rivals that can be picked.
- Fixed land forcelimit autonomy modifier tooltip.
- Fixed that you could declare war in regency if declare war screen was already open.
- Province autonomy effects will no longer have an empty list of effects in the province view tooltip.
- Province unrest effects will no longer have an empty list of effects in the province view tooltip.
- Multiplayer "Start game" button will no longer lie about needing more than one player to start a game.
- Fixed typo in dynastic event 9489, The Moon.
- Würtemberger ideas now properly referred to as that.
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Text for unlocking the Colonialism institution is now slightly different if you're unlikely to have crossed the Atlantic.
- Clarified tooltip on tribal decisions.
- Fixed wrong localisation key used to refer to government type in two places.
- Event that asks you to release the papal state no longer makes you to hate yourself for being a bad catholic.
- Fixed issue which made it impossible to get the east india trade route triggered modifier.
- Fixed bug causing huge border distance.
- The Consort-Regent no longer gets brutally murdered when the legal heir takes the throne, but steps down peacefully instead.
- Damaged units will no longer prioritized to start at the center of the battle, but will be the last to enter the battlefield instead.
- Cavalry will now get position better for flanking.
- Fixed WAR_LENGTH_DAMAGE_MODIFIER having barely any effect.
- Independence guarantee tooltip in diplomatic mapmode is no longer reverted.
- Fixed that Consort was blocked from having same personality as the Heir in Nation Designer, and related tooltips.
- Fixed that Nation Designer made consorts were not saved.
- Fixed poorly scripted parliament debate.
- The option to become a personal union minor under France in Naples flavor event 1 now uses a proper tooltip to show you what is to come.
- Fixed bug that lesser in Union told their overlord about war plans due to mutual ruler having loose lips.
- Fixed bug that caused mass-repeated "there will be blood" messages.
- Marches no longer claim they give you tax in the Subjects UI.
- The event "Claims on our Rivals" will no longer target your unowned cores.
- Fixed Revolutionary flags shown as white in text.
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Fixed that Random New World was generated with single black pixels occasionally, causing lots of problems.
- HRE Eligibility will now check the current ruler if the target is not the current emperor, and the heir if they are, instead of both.
- "Morale hit when losing a ship" modifier is now shown as a negative modifier instead of positive.
- Changing to a non-monarchy form of government now also removes the home of spouse province modifier if your consort is a commoner.
- The Home of Consort production efficiency boost is no longer countrywide.
- Fixed some issue where Tengri Event 6 could sometimes trigger with one meaningless effect.
- Fixed some mercantilism triggers that had been missed when refactoring to whole numbers.
- Empty autosaves will no longer cause an error on every autosave
- Golden Horde and Great Horde now both use the Golden Horde Unit Sprites.
- Fixed color map screenshots when "terrain in uncolonized" is enabled
- Fixed: Blocked straits logic in one place used army owner instead of employer for condottieri.
- Fixed bug that made AI ignore Zone of Control in some cases.
- fixed vc penalty on self
- Fixed localisation for "A Lifetime of War" in the Sabaton soundtrack DLC
- Sagaing, in the tropical Irrawaddy valley of Burma is no longer afflicted with Severe Winter.
- No longer possible to detach subunits from armies in combat
- Fixed crash if you had for example Cancel Subject selected in a peace treaty while the Subject country gained a new province.
- Fixed Quote marks in German translation for latter place names (changed Braničevo to Branicevo)
- Fixed a crash when clicking a large mod too early in the launcher

 

hi.thanks Rezmar for the patch=)

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JLRomik
i

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версия-ознакомительной сборки 1.18.3 а у резмара патч на 1.19.1 с версии 1.18.4 дайте патч пожалуйста 1.18.3-1.18.4

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JLRomik
3 минуты назад, kuib сказал:

версия-ознакомительной сборки 1.18.3 а у резмара патч на 1.19.1 с версии 1.18.4 дайте патч пожалуйста 1.18.3-1.18.4

Я уже где-то советовал. Можно скачать сборку на версию 1.17.1, потом поставить патч 1.18.1 из этой темы, потом на него 1.18.4, потом 1.19.1.

Или можно дождаться сборку на 1.19.1. Вроде должна появиться.

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можно и так конечно-просто сборка 1.18.3 посвежее в плане длц))но это конечно можно)))просто если бы существующая сборка связывалась с патчами было бы удобнее)

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UPDATE ONLY Europa.Universalis.IV.Update.v1.22.0.to.v1.22.2-RezMar - (Checksum 7645) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game updated to v1.22.0 or newer. Updat

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Here it is the update.   UPDATE ONLY Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game u

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Загрузить 1.28.2 Hotfix Patch Europa Universalis IV Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Требование к игре: версия 1.28.1.   З.Ы. Принимаю в дар:

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