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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Тот же архив, но с Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Ссылка на скачивание v.1.3.0

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Патч 1.2

 

Ссылка на скачивание v.1.2.2:

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Ссылки на скачивание более ранних версий патча 1.2:

Ссылка на скачивание v.1.2.1 c мини-фиксом

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Ссылка на скачивание v.1.2.1 без мини-фикса

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Перевод на русский изменений патча 1.2.0 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

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Патч 1.1

 

Ссылка на скачивание v.1.1.1:

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения

Чот я не въехал как работает "crack" в патчах резмара.

Пришлось откатывать до апрельского steam_api.dll и активировать старым dlc-активатором

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Тут главное то, чтобы потом не было патча к этому патчу. :D

будет почти наверняка, к таким большим патчам потом обязательно идет пара мелких заплаток

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Slavkin
Тут главное то, чтобы потом не было патча к этому патчу. :D
будет почти наверняка, к таким большим патчам потом обязательно идет пара мелких заплаток

Имхо, фиксов к патчу не будет. 1.13 уже обкатан и стабилен (критические баги с неработающей колонизацией и реформацией на 50 лет раньше уже отловлены и исправлены), парадоксам осталось только отбалансить пару мелочей.

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Имхо, фиксов к патчу не будет. 1.13 уже обкатан и стабилен (критические баги с неработающей колонизацией и реформацией на 50 лет раньше уже отловлены и исправлены), парадоксам осталось только отбалансить пару мелочей.

Столетнюю войну полечили?

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Что там по патчам слышно? Не планируется ли добавить в игру лишние 50 лет? А то ни всё носятся со своим конструктором, будто он такой популярный

Изменено пользователем Forum26
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JLRomik
Что там по патчам слышно? Не планируется ли добавить в игру лишние 50 лет?

Можно попробовать по форуму полазать. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. новый дневник. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. активное обсуждение нового DLC, о котором ничего неизвестно.

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RezMar

Sorry for English... Someone who understood English can translate this whole post (if someone want).

Ok here it is updates for both player groups... Chose only one of the updates, that is for your version of game.

If your EU IV is v1.12.2, then chose first update.

If your EU IV is BETA v1.13.0 hf3, then chose second update.

-------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

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NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

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NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Change log:Нажмите здесь!
 1.13.0 - Checksum 30a2

###################

# Gamebalance

###################

# Autonomy & Cores

- Reduced effect of autonomy on warscore cost.

# Buildings

- Lowered cost of native buildings from 100 to 50 gold.

- The build cost of an earlier built obsolete building is now discounted from the build cost of an upgraded building

# Casus Belli

- Coalitions can now only take cores, not claims, as the latter was much too abusable.

# Development

- It is now 50% more expensive for primitives to develop their provinces.

- It is now 50% more expensive for subjects to develop their provinces (up from 20%).

- The cost to improve provinces is no longer increased by +5 for each time developed.

- Cost to develop provinces now increases non-linearly, with no additional cost for development levels below 10 and a scaling increase at 20, 30, 40, etc. Overall cost is cheaper at low levels, about the same at mid levels and much higher at very high levels.

- You can no longer improve a province's Base Tax, Production or Manpower if its value is already more than that of the other two combined (so for example, if Base Tax is 3 and Production/Manpower 1 each you can only improve Production or Manpower).

# Diplomacy

- Negative opinion for breaking a royal marriage will now decay faster.

# Disasters

- English civil war can now end with the English government switching government.

- You now need at least Admin, Diplo or Mil 5 on your ruler to get Janissaries (so disaster isn't able to immediately trigger).

# Economy

- Blockaded is now a simple fixed modifier, instead of using incomprehensible scaling.

- Wine is now worth 2.5 at start, and increases by 25% instead of 50% from later events.

- Reduced trade power from provinces.

- Reduced trade power effect of Important Centers of Trade and Tolls.

- Reduced maintenance of light ships.

# Espionage

- Reduced AE from fabricating claims.

- Fabricate claim is now countered by the local spy defence in the province you are fabricating on, rather than the capital.

# Exploration

- Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities.

# Governments

- Removed the scaling war exhaustion cost reduction and stability cost modifiers from seats in parliament.

- Parliament Issues that boost base values of provinces will now only do so in one province per debate.

- Some Parliament bribes that were far too cheap were made more expensive.

- Rank 2 countries now get +1 diplomat, and rank 3 countries +1 free leader.

- Ambrosian Republic now has 4-year election cycles (up from 3).

# HRE

- 'Large Nation in HRE' and 'Small Nation in HRE' vote modifiers are now based on development instead of number of provinces.

- Reduced Imperial Authority change from number of princes, foreign control and free cities.

- Countries on a different continent than the current Emperor are no longer eligible to be Emperor.

# Ideas & Policies

- Tuscan Traditions increased from 1 to 2 papal influence to match the generic Italian Traditions.

- Daimyo traditions now have +25% land forcelimits instead of time to fabricate claims

- Daimyo idea 'Armies of the Daimyo' is now +25% manpower instead of +50% land forcelimits.

- Subject Forcelimits Contribution was changed to Vassal Forcelimit Contribution, and only increases land force limits from vassals & marches. Numbers were increased to compensate.

- A number of ideas that gave -2% prestige decay reduction were reduced to -1%.

- Rebalanced trade ideas to give more trade power (to compensate for power lost from trade efficiency).

- Horse Artillery policy is now +10% artillery power (down from +20%).

- 'Organized Construction' economic idea is now -10% build cost (down from -20%).

# Natives

- Native assimilation now gives + to goods produced instead of -development cost (as the latter was useless in many provinces).

# Religion

- Re-electing a ruler now gives -10 karma (down from -20) and electing a new ruler now gives +10.

- Reduced Karma loss for starting offensive wars from -25 to -10.

- Buddhists no longer pay any diplomatic cost for releasing nations, releasing vassals and returning cores.

- Greatly reduced doom reduction from occupying provinces.

- Most papal actions now give 20 year modifiers instead of one time boosts.

- Now possible to switch between the Buddhist faiths.

- Reformed's Trade Focus now gives trade efficiency instead of trade steering.

- Reformed's War Focus is now 10% land & naval morale (down from 15%).

# Subjects

- Overlord now gets dragged into protectorate's defensive war when subjugating them.

- Increased diplomatic power cost of forcing a union partner to change culture.

- Which religion a released country/vassal gets is now based on the majority religion in their core provinces (with previous religion counting as 50% larger than it actually is).

# Technology

- Administrative Efficiency now also lowers AE generated.

- Chinese & Indian tech groups now start at tech 3.

- Development & Administrative efficiency is now gained 10/20% at a time around 1630, 1700 and 1760, for a total of 30/60%.

# Units

- You can no longer disband units that are adjacent to enemy regiments or territory.

- Reduced effect of war exhaustion on recruitment speed.

- Only navies now take on arrival attrition.

# War

- At least 50 AE is now required for a country to join a coalition (up from 30)

- Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size).

- Reduced AE from forcing personal unions.

- It is once again always possible to transfer occupations to warleader, but AI might not do so unless they have good reason to.

- Forts with a depleted garrison are now slightly easier to siege.

- Siege memory (the amount of siege progress you can store up from time) is now increased with unlocking new fortifications, so that late game forts are not so impossible to besiege.

- In order to demand provinces you must now be able to make them your core (if not already), either directly or eventually through other provinces you are taking at the same time.

- The amount of AE, prestige, power projection etc you can get from a single province is now capped at the equivalent of 30 development. Development over 30 in a single province will not count towards these factors.

- Large nations now get more AE (based on total development).

- Lowered Aggressive Expansion impact when taking core of vassal.

- Increased army tradition gain from sieges.

- Increased base naval forcelimits to +12 for independent nation and +4 for subject nation.

- You now get army tradition for each fully maintained non-obsolete fort, up to a maximum of +1. The amount you get depends on how many forts you have compared to your total development level.

- No single entry of a peace treaty can now cost more than 300 diplomatic power (for example, releasing a huge junior PU partner than no longer cost more than 300 DIP).

###################

# AI

###################

# Diplomacy

- Added proper acceptance logic for Demand Unlawful Territory, instead of AI always saying no.

- No longer willing to join offensive wars where the attacker is attempting to force a union on a Great Power (unless it's a Succession War).

- Will no longer designate historical rivals as a March under any circumstances.

- Will now refuse to be vassalised by a country that owns its cores.

- Now more reluctant to ally countries with a significantly weaker military potential.

- More keen to accept offers of support independence when disloyal.

- Will no longer be Friendly towards countries it is at war with.

- Now less willing to ally much weaker countries that already have powerful allies.

- Now more willing to ally weak countries that are threatened by a rival.

- Papal AI is now less likely to be militaristic.

# Economy

- Will now tear forts down if it ends up with too many relative to its development level.

- Will no longer care to colonize Arctic provinces if they don't already own territory in the same area.

- Much more keen on building shipyards to speed up their fleet constructions.

- Fixed a bug where AI countries created by event would immediately disband their event troops due to not having a budget set.

- Colonial Nations are now willing to spend more of their budget on colonists.

- Less prio on developing provinces bordering other countries.

# Ideas

- Will no longer ignore restriction on not being able to pick more than 50% of an idea group category.

# Rebels

- Rebel stacks that are too weak to besiege a fortress will now go elsewhere, if able.

# War

- Fixed AI always accepting peace for large enough sums of gold.

- Will now generally avoid taking provinces when doing so would result in an undefeatable coalition.

- Fixed a bug where the AI would refuse to accept even a 100% peace if it had you beaten badly enough.

- Will no longer suicide ships against navies that it thinks are leaving a province before they actually are.

- No longer willing to join a country's offensive wars if it already joined one from that country in the last 10 years (so they're not just one country's wrecking ball all the time).

- Will now sortie against weak rebel stacks.

- Fixed a bug where the AI would not gather newly built armies due to incorrectly calculating moves as unsafe

- Will now build more transports.

- Will now retreat from naval combats that it is clearly losing.

- Less interested in launching naval invasions of minor allies in a war, especially if those minor allies are out of supply range.

- Should now avoid walking into provinces that are effectively suicide because of natives.

- Fixed a bug where the AI would ignore other countries' units when considering whether a province had enough supply limit for them, under certain circumstances.

- Fixed a bug where the AI would consider the strength of attached units when calculating relative power to another country (leading to increased LD, etc).

- Fixed a bug where the AI would not look at the size of attached units when considering whether a province had too low supply limit for their army.

###################

# Interface

###################

# alerts

- Replaced alert for being able to hire another 'free' military leader with one for having too many military leaders.

- Added an alert for having uncored provinces.

- Added an alert for having negative stability.

- Added an alert for being able to call allies into your current war

- Added alert for when you can pick a new church aspect.

- Added alert for when an explorer is ready to explore (and there is at least one available non-circumnavigation mission).

# Country

- Added larger versions of diplomacy view for higher resolutions.

- Tooltip for republican government form now shows their cultural sufferance bonus.

- Country Trade View now displays global trade power instead of global trade income (as the latter was retired).

- Country Stability View: Rebels that have no armies and are not occupying provinces in your country are no longer shown.

# Keybindings

- Can now use "k" to consolidate regiments.

- Can now use "n" to detach mercenaries or obsolete ships.

- Can now use "u" to reorganize regiments.

# Launcher / Frontend

- You can now see the government rank of different countries during country selection

# Macrobuilder

- Improved development macrobuilder to be sorted and show more information.

# Map

- HRE mapmode now displays Free Cities and should be much clearer about what provinces are actually in the Empire and who is Emperor/Elector.

- Simple Terrain Mapmode now uses a different colour scheme.

- Find province displays a flashing highlight around found province to make it easier to locate.

# Peace

- Peace View: Outcome of empire religous war more clearly displayed.

- Fixed popup saying you have made peace with an enemy if someone in a war returns cores to you in a peace deal.

- Made it more clear that you will remain a subject when proposing peace for an independence war without independence treaty, by color coding the notice and moving it upwards in list.

# Provinces

- Colonization View now shows Colony Tax, Production, Manpower and Development Values.

- Return Province dialog is now more descriptive of actual effects.

# Tooltips

- Outliner now shows a more useful tooltip for rebel factions.

- Improved clarity of power projection tooltip.

- Improved fort information in province tooltip.

- Added base cost and modifiers to Reduce War Exhaustion button tooltip (if any modifiers active).

- Added base cost and modifiers to Reduce Inflation button tooltip (if any modifiers active).

- Added maintenance cost to cost tooltip when building ships

- Tooltip on techgroup in diplo screen now shows techgroup tech penalty

- Split Advisor death message into two messages, one for when an advisor you have employed dies and one for when any other advisor in your country dies

- Cost to upgrade ships is now visible in the upgrade tooltip even if the ships are at sea

- Tweaked treasure fleet tooltip for when fleets cannot be sent, and made so that the progress bar will appear regardless of whether any gold accumulated thus far (if there are gold mines).

- Tooltip on building template macro map icon now warns you actual costs are higher when construction goes over force limits.

# Units

- Number of "stars" for a commanding leader is now also shown on combat map icon.

- Reorganize button is now disabled if you dont have exactly 2 units selected.

- There is now information on the unit panel on how much an army can loot each month (and its tooltip explains the derivation).

- Separatist/nationalist rebels now use unit graphics from the nation they want to form/join.

# War

- Attacker allies are no longer automatically set to be called if they would accept, instead you have to manually select them, so that allies aren't accidentally called to wars where you don't want them.

###################

# Usermodding

###################

# Console & Commandline

- Console command 'ideadump' is now available to modders (lists all nations with generic ideas in game.log).

- Added console command 'bearhaslanded'.

- Added reload_heightmap and reload_provincemap commands

- Added "inflation" cheat.

- Adds console command 'diplomacy_info' which prints a summary of active diplomatic relations.

# Defines

- Added the define KARMA_RESTORE_ON_RULER_DEATH to specify how much karma moves towards middle when ruler dies.

- Added the defines BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_X (where X = R, G, B, A) to specify Find Province result map color.

- Exported HRE_MAX_RANK, HRE_MAX_RANK_ELECTOR and SUBJECT_MAX_RANK to defines.

- The define_advisor effect can now set discount = yes to create advisors that cost only half as much to employ.

- Added the define STACKWIPE_MANPOWER_RETURN_FRACTION to specify how much power is returned to country on stackwipe.

# Effects

- Added on_issue_taken effect to parliament issues.

- Exile ruler/heir no longer crashes on save

- Exile ruler/heir name can now append province number correctly

- Exile heir will no longer create a new heir

# Messages

- Default messages now support tooltip strings for button "2" and "3" (suffixes _BTN2_TOOLTIP and _BTN3_TOOLTIP).

# Misc

- Added tweaks.lua to checksum to avoid it as a source of OOS.

###################

# Script

###################

# Achievements

- Lowered age requirement of Die Please Die to 70.

- Removed has_switched_nation=no requirement from all 1.12 achievements that are not related to a specific nation.

# Decisions

- Added decision to form the Polish-Lithuanian commonwealth if the other country has been destroyed.

- Restoring Constantinople (either via Ottoman decision to move capital there or Byzantine Theme System decision) now increases to all types of development instead of only tax and manpower (but still gives the same total development increase).

- Forming the Netherlands now secularizes your country if a theocracy.

- Added decision to lower the development cost of the Amsterdam province.

- Added decision to form Tuscany.

- Added Decision to Adopt Theocratic Administration for owners of Common Sense.

- Removed tech group restriction from decisions to change government to Merchant or Aristocratic Republics.

- Creating the Kingdom of Jerusalem will now actually set the rank to Kingdom.

- Many formation decisions will now be visible even if the country to form is still alive.

- Forming Prussia as the Teutonic Order no longer kicks you out of the HRE and no longer requires you to be independent (as it does not change your government rank).

- Pragmatic sanction event has now been converted to a decision available to any Emperor with a female heir.

- Forming Great Britain diplomatically now requires Great Britain to not exist already.

# Events

- The Polish event to increase the base tax of Warsaw can now give a development modifier instead.

- Added tooltip for tradegoods price changes showing their effects for other countries than the one getting the event.

- The event for Vasco Da Gama in India now gives a claim rather than a core and it is possible to turn down the province.

- Added event to create Greek cores late in the game.

- Decreased chance of Lux Stella and Starlight events firing.

- Most vote-switching events for countries with Parliaments will now be more or less likely depending on the current support for an issue.

- Some parliament related events now have slightly more inclusive triggers. 2 additional events added.

- Most event-given advisors will now come with a salary discount.

- Updated the Ministry of the Waterways event for Venice to match new development cost for coastal terrain.

- In order for the Plague in Cairo to happen to the Mamluks they now need to own Cairo.

# Modifiers

- Some stupidly small modifiers (-2.5% tax modifier etc) from events were changed to have an actual effect.

# Missions

- Mission to convince elector now less common and given modifier reward.

- Added 3 missions for Orissa.

# New Ideas & Policies

- Added Yarkandi Ideas.

- Added Luxembourg Ideas.

- Added Ideas for Nizhni Novgorod.

- Added Ideas for Yi.

- Added Ideas for Leon.

- Added General Idea Set for French Minors.

- Added Ideas for countries of Nubian culture.

- Added Ideas for Sapmi.

- Added Ideas for Galicia.

- Added Ideas for Nevers.

- Added Ideas for Medri Bahri.

- Added Ideas for Dali.

- Added Andhra Ideas.

- Added Kangra Ideas.

- Added Orleanaise Ideas.

- Added Ormuzi Ideas.

- Added Greek Ideas.

- Added Moluccan Ideas.

- Added Ladakh Ideas.

- Added ideas for Baluchistan.

- Added ideas for Mutapa.

- Added ideas for Mazovia.

- Added ideas for Kangra.

# Setup

- Arctic terrain renamed to Glacier to avoid confusion with Arctic climate and now exists in more than one province.

- Moluccan terrain now more consistent.

- Added Spice Islands province modifiers in Ternate and Tidore provinces.

- Trent now has Venetian culture.

- Removed Flemish core on Calais.

- Arctic terrain renamed to Glacier to avoid confusion with Arctic climate and now exists in more than one province.

- Haasa now starts with a few more provinces and Najd with a few less.

- Added a fort to Picardy.

- Bulgaria and Serbia will now start with cores on Skopje.

- Polish and Lithuanian development levels adjusted slightly.

- Urgell now produces Wool.

- Ferarra's map colour now dark green.

- Added Andhra tag in 1444 (replacing unused York tag).

- Tuscan idea Grand Duchy of Tuscany reworded to fit both Tuscany and Florence.

- Added a Florence tag in 1444 (replacing unused Lancaster tag).

- Imereti will now use Georgian Ideas.

- French Development levels boosted slightly in 1444.

- Boosted Russian base development levels from 1444.

- Added Maldives tag (replacing unused Doughlat tag).

- Added Malta tag (replacing unused Jalayirid tag).

- Changed a number of provinces from Coastline to other terrain types.

- Iceland is now considered highland terrain.

###################

# Bugfixes

###################

- Fixed major OOS caused by set controller commands being posted twice.

- Ideas that give +25% hostile core creation cost are now shown in province interface.

- Fixed a bug where besieging obsolete forts could cause you to lose army tradition.

- Fixed a bug where a war between two AIs would never end due to faulty peace treaty construction logic.

- Vassal Forcelimit Modifier now works correctly.

- Fixed sorting in development macrobuilder to be correct.

- Fixed a bug where reloading a save would result in trade missions giving a very high amount of naval tradition for a single month.

- Fixed the 'Development of Amsterdam' modifier to no longer disappear on monthly update.

- Fixed an endless loop caused by a country somehow having itself as a colonial parent.

- Fixed a CTD related to invalidated wars.

- Flat Province Values now correctly sets base production to a flat value.

- Can no longer destroy buildings in a province under siege.

- No longer possible to seize colonies outside of coring range.

- Trade fleets that are automatically merging can now do so even when movement locked, so to fix two fleets never merging because of timing issues.

- Fixed a bug where exiled troops were able to join ongoing sieges.

- Added a sanity check to all achievements that blocks them if difficulty has somehow been modified in the ironman save.

- Fixed a bug where blockades would prevent taking provinces due to incorrectly calculating them as out of range.

- Added a forced sync on starting MP games that should hopefully address OOSes in large games with many players.

- You now become an Empire when you unite Japan.

- Pretender rebels no longer change government from elective to other type of monarchy.

- Mods will no longer block Random New World.

- Send and Cancel will now use keyboard consistent shortcuts (Return and Escape).

- Fixed a CTD in enforce peace IsValid check.

- Damaged trade ships will now consider the ports of subjects when deciding where to repair.

- Fixed AI always declining sale of ships due to bad unit type check.

- Fixed manpower being gained inversely on stackwipe (i.e. a regiment with 0 men would give the most MP back to country).

- Fixed so that allied objectives can be set by clients in MP games.

- Fixed missing stats/flavor text tooltip for preferred unit selection.

- Peace: Wrong Diplomatic Power cost shown in certain cases for Cede Provinces, Release Nations and Become Vassal.

- The parliament issue related to guaranteeing religious minorities will no longer spill outside of the interface.

- Macrobuilder: Fixed issue where you could not select building upgrades unless you had enough cash to build them from scratch.

- Fixed wrong scope for is_part_of_hre=no checks in the Form Hanover and Westphalia decisions.

- Having more than 7 Free Cities (by for example using the Nation Designer) no longer gives additional monthly Imperial Authority past the 7th.

- Conquering a vassal's capital will no longer reset the overlord's annexation/integration progress.

- Fixed federation_size trigger and correspondingly the six_nations achievement (which was too lenient by 1).

- Fixed DLC colors disappearing from units when loading a save bug.

- Fixed disappeared sacrifice ruler & heir interactions.

- Probably fixed crash related to creation of armies in cede_province effect.

- Peace: AE and DIP reductions when taking cores with subject reconquest CB are now correctly applied.

- Policies that improve legitimacy now also improve devotion.

- You no longer get popups on unit arrival for exploration missions.

- AoW event 50 "Cardinal's Policies Upset Nobles" if you already have the modifier it grants.

- The event "A Beloved Heir dies" will no longer create temples in provinces that have cathedrals.

- Legatus Natus will no longer be revoked if you lack Legitimacy making it trigger very easily.

- Fixed triggers for Dravidian monarchy titles.

- Various Papal Event opinion modifiers will now decay rather than last forever.

- Polish Mission to Vassalize the Teutonic Order will now also work for the PLC and will not fail if the PLC is formed.

- The third option in the event Iconoclast Fury "Time to take the lead and break Papal stranglehold!" will no longer be available if you are playing the pope.

- Permanent province modifiers are no longer removed when starting a game with random nations

- Karimata strait is no longer leaking into the Sunda Strait.

- The "Talented and Ambitious Daughter" event can now only trigger once per ruler.

- The Mission Protect against Rival will now only trigger if your forcelimit is bigger or equal to that of your rival.

- Native Migration mission reward will now work as intended.

- Missions that apply specifically to one province countries will no longer consider migrating tags.

- Fixed issue with PLC not getting some of their correct units from unit packs.

- The event asking a tag to cede Malta will now not trigger if it's the only province under their control, if it's their capital or if they are a subject country.

- Income on building macro builder map icons is now shown consistently as monthly rather than a mix of yearly and monthly.

- There's now an opinion modifier applied upon discovery of covert actions other than fabricate claims.

- Fixed issue where you could not create new custom nations after creating 32 nations and then deleting a previous one.

- Fixed bug in CContextEffect which could cause mismatches between tooltip and random effects (e.g. define ruler) for other events choices than the first.

- You can no longer move trade ports and create trade posts to/in provinces you don't own and control.

- Fixed issue with Forts no longer mothballed after loading save if Common Sense is not active.

- Development Efficiency now affects the whole cost of developing.

- Fixed a bug where you could only get one breach instead of the up to three you were supposed to be able to get.

- Imperialism CB is now unlocked at dip tech 23 (to match updated tech info).

- Add/Remove Historical Rival/Friend effects now display correct tooltips.

- Selecting Heir name and stats is now disabled for "Elective Monarchy".

- 'The Princess is in this Castle' achievement is no longer disabled for countries that start without an heir.

- any_heretic_province province scope for tooltip fixed (fixing e.g. the tooltip of event religious_turmoil.4).

- Ironman cannot be loaded until checksum has been calculated (to prevent deironmanization of save games).

- The Trade Hegemon achievement will now require the new Hormuz Island province instead of the inland Mogostan province.

- Corrected modifier check in the event "The Woman Among us". It should no longer trigger if you already have the modifier it gives now.

- The event "Cousin Claims Chair of X" will now only target subjects that are vassals or marches.

- Localization references to [Root.Government.GetName] have been renamed to [Root.GovernmentName] and corresponding code now works (rather than returning country's name).

- Fixed centers of reformation disappearing graphically in non-English localizations.

- Manpower tooltip's displayed manpower reserved for queued units will now update as units complete.

- Custom Nations: Fixed issue with multiple ruler entries in ledger.

- Fixed a few issues with the Defend the Lowlands mission.

- Empty effect for "Recruits flock to the banners" event removed.

- Zoroastrian and Jewish Missionaries will no longer look like Cranes.

- Fixed bad region check for client states in Italy.

- Trade Company event that grants free forts will now allow you to turn down the fort and will not trigger for provinces already adjacent to owned forts.

- Protestantism Event 15 - Catholic leaning Monarch can now never trigger more than once for the same tag.

- Fixed stack overflow crash happening on annex/integrate during specific circumstances related to historical vassals.

- You can no longer create vassals-of-vassals by demanding the capital of an enemy overlord country for your vassal as a part of annexation deal (instead enemy overlord's vassal becomes yours).

- Not having an active debate will no longer cause the English Civil war to progress.

- Decisions related to changing religion will now require you to be independent.

- The Strait between Tataouine and Djerba is now more straight.

- Custom Nations: Duplicate Monarch entries and monarch entries from deleted Custom Nations are no longer saved.

- Decision to switch between Sunni and Shia will now not be available if force converted.

- The Knights are now Occitan culture.

- Judaism and Zoroastrianism will now properly display Crusade names.

- Fixed trade efficiency calculations broken by removal of trade income modifier.

- The Court Star Chamber event is no longer a choice of 30 ADM vs 1 stability.

- Trigger units_in_province now take scope as an argument

- Trigger infantry_in_province now take scope as an argument

- Trigger cavalry_in_province now take scope as an argument

- Trigger artillery_in_province now take scope as an argument

- Trigger heavy_ships_in_province now take scope as an argument

- Trigger light_ships_in_province now take scope as an argument

- Trigger galleys_in_province now take scope as an argument

- Trigger transports_in_province now take scope as an argument

- Trigger infantry_in_province no longer have reversed tooltips

- Trigger cavalry_in_province no longer have reversed tooltips

- Trigger artillery_in_province no longer have reversed tooltips

- All units in province triggers now show the province name in the tooltip correctly

- Fixed the Ottoman name list's numbering for future Ottoman rulers still being based on the 1399 start date of EU3.

- Jirí z Podebrad will now be named the same if succeding via event as he would be in historical starts when he exists.

- Reduced prestige decay now makes prestige go faster to 0 when prestige is negative, rather than the opposite.

- Tooltip for Forced March now correctly displays its tech requirement as 15

- Buddhist event 37, Reincarnation Found, will no longer retrigger for an abundance of free stability.

- Peace View: "Humiliate" and "Show Strength" peace options can no longer be combined with making the target a Vassal or Protectorate or demanding a Personal Union.

- Local autonomy is taken into account when displaying the effect on total force limit of individual provinces.

- Peace View: Countries that are transferring trade power can no longer demand transfer of trade power from their enemy.

- Embargo rivals interaction now respects truces.

- Hid activate/mothball all buttons and label/icon in low resolution version of military view (since they were flying outside the screen).

- Incorrect French text for 1444 bookmark.

- Fixed "has_female_heir = no" returning wrong result if no heir exists.

- Spis and Sao Tome now have their correct names in French and German language versions

- Reworded catholic flavor event 4, Simony, to work better for theocracies.

- Fort maintenance is impacted by inflation.

- Fixed issue where diplomatic mapmode would look weird when no country was selected

- The council of Trent is no longer something exclusively for Protestants.

- Options no longer switched for papacy_event.28 (Witch Trials)

- New Save Games no longer cause crashes when opening save game list in older version of EU4.

- Volunteers for the Holy Fight (devotion_events.24) will now trigger a bit more restrictively.

- Theocracies can now trigger the peasants war disaster.

- Poland will no longer be both a vassal under France and in union under Saxony during the reign of Frederick Augustus I.

- The Moose in the Mansur province has now moved north to Kharkov.

- You will now get notifications when a siege ends regardless of whether you're leading siege or not.

- Can now recall spies from the diplomatic screen when blocked from spying due to a spy being discovered

- Corrected borders for Congress Poland

- The "Preparing our Defences" event will no longer trigger unless there are provinces that match the effect of both options.

- fixed bug where an odd selection of Andalucian provinces didn't get culture converted at the same time as the others after the Alpujaras revolt.

- War exhausion arrow (on country stability view) points in the right direction henceforth.

- Japan can no longer enforce peace on daimyos defending themselves.

- Hainaut no longer has a ghost union with Burgundy causing odd things if released.

- Fixed many issues with Spanish Localisation.

- Hungarian flavor events no longer attempt to create personal unions with states that are not monarchies.

- Tooltip for DIP can no longer (falsely) show a positive gain from annexing/integrating a subject.

- Dynamic province names are updated properly as option is changed in lobby.

- Fixed missing icon for disease outbreak siege status.

- Fixed rebel units starting at far too low morale.

- Province outliner member tooltip income correctly labeled.

- Subsidize armies gives march's opinion bonus to overlord rather than every country in the world.

- blockade_ports wargoal only considers provinces that are controlled by their owner as legitimate targets of blockade now.

- The mission to keep a rival out of Italy will now only fire once.

- Develop manpower tooltip won't show negative values anymore (instead accurately showing 0 improvment as worst case).

- Rebels will no longer relocate while they're sieging something with enough men.

- You no longer get popups on unit arrival for trade missions.

- Fixed crash when forming Spain.

- Vassalization missions will no longer target Imperial Free Cities.

- The unit models from Horsemen of the Crescent and Winged Hussars Unit should now show again regardless of what other unit packs you have.

- The effect on Inti religious authority when changing local autonomy has been made explicit in tooltip.

- Local Ironman saves are now compressed again.

- The Ottoman Mission to conquer Tunisia will no longer target provinces that are also part of the Conquer Tripolitania mission.

- Ottoman missions will no longer target provinces owned by their subjects.

- Sugar will only be associated with plantations rather than two different manufactory types.

- Fixed problem with button text for event 4120 - Great Inquisitor for all language versions.

- Trade Node route graphics no longer disappear when loading a save from ingame

- Handle Them! in country stability view should no longer flicker.

- Fixed Duplicate entry for Maratha kingdom titles.

- Papacy Event 48, contacts in the Holy See, will no longer fire for the Papal States.

- Singleplayer sets "only host can save" and "editable savegame" to yes, to prevent new singleplayer saves from inheriting settings from multiplayer making them unplayable.

- The island of Sao Tome will now belong to the West African Trade Company.

- Fixed encoding issue with Andalucian province names.

- Forming Westphalia now gives Administrative Monarchy.

- Devotion Events will no longer attempt to increase autonomy in the capital.

- Peace: Fixed issue where you could get a stability hit by declining offered tribute.

- 'Large Nation in HRE' and 'Small Nation in HRE' vote modifiers are now based on development instead of number of provinces.

- Fixed a bug where the cost of creation cores in same continent colonies was consistently calculated as too low.

- Displayed uprising progress in Stability & Expansion view is updated properly.

- Foreign rebel faction occupied territory can now defect when your country breaks.

- Corrected defender's adjective in fleet battle report tooltip.

- Units that are moving or shattered no longer loot.

- Development icons have been pushed down and no longer float on the terrain background.

- Karma now moves 25% towards middle when ruler dies (except for republics).

- Succession war prediction in tooltip and actual outcome should now match.

- Local autonomy tab on macro builder shows rebel type names properly.

- Economy map mode Base Tax tool tip now only shown for land provinces.

- Regions and Local Autonomy map modes are now updated properly when clicking a province.

- Cloud saves are now visible again in the "Ironman Save" dialog.

- Fixed issue with the triggers of the Dutch Flavor Event "Franco-Dutch tensions" that could make it trigger when France did not exist.

- Pontic culture countries will now also be able to restore the Byzantine Empire.

- Fixed some provinces in Northern Italy not being removed from the empire in 1495.

- Buddhism Events now give less prestige.

- Hagia Sophia landmark moved to make better room for Constantinople city and fortification graphics.

- It should now be clear from tooltip that an annexation can't progress while vassal doesn't control their capital, nor can you start a new annexation under this circumstance.

- When detaching mercenaries, the newly formed mercenary unit becomes selected.

- Peace View: Re-added missing "part of war goal" and claim icons for province entries.

- Macro Builder: Province Development entries are now sorted by Increase cost.

- Japanese Events will no longer try to change a daimyo's opinion of himself.

- Fixed a bug where a capital province would not ignore its local autonomy value when calculating forcelimits from that province.

- Ibadat Khana Decision will no longer require you to have non-muslim provinces.

- Fixed various issues with Austrian Missions.

- Recover Greece Byzantine Mission will now include Euboea in allow as well as target provinces.

- Papal Bull against Slavery event will now no longer retrigger indefinitely and forbidding slavery will no longer make your colonies more profitable.

- Montferrat will now be under Spanish ownership in the interregnum between the death of Giangiorgio and the securing of the title by Federico Gonzaga.

- The Defenestration in Prague will no longer leave Bohemia with Austrias monarch and a Casus Belli to restore union on Austria.

- Papal mission to annex Ferrara now properly gives the reward as a province modifier in Ferrara.

- Fixed mismatch between tooltip and directly displayed AE in case of allies being given provinces.

- If failed to join MP, player is now taken back to the start screen since game state can get corrupted when failing to join.

- Hopefully tooltip that indicates which fort is reverting control in a province is showing the correct fort now.

- Free Cities now lose their free city status on being annexed (and thus cannot be released as one).

- Administrative Efficiency now also affects cost to diplo-annex.

- Tooltip for tax income now correctly shows the yearly tax income.

- Corrected Subsidize armies tooltip and limited the actual transfer based on receiver's level of manpower depletion (full March manpower => no manpower lost).

- Consolidate regiments button enable/disable now distinguishes between mercenaries and regular army units (that have never been able to merge).

- Macro builder building mode's map coloring will now indicate whether a building is upgrading another or built into an empty slot.

- Fixed map color "left/back" button in Customize subject dialog.

- Blocked an exploit regarding decreasing autonomy at war which could cause warscore issues for winner.

- -nudge command line option now blocks multiplayer (because it can cause OOS).

- Fixed issue where the country wasn't automatically re-selected when loading a (non-ironman) cloud save.

- Starting between 1530 and 1546 as Spain gives you over 200% OE due to uncored provinces

- Thuringia will no longer start without cores in the start dates it exists.

- It's no longer possible to downgrade ships with upgrade button by merging them in fleets with upgradable ships.

- Colonial nations now join wars of the overlord when they form.

- Fixed a mmall mistake in tutorial text

- Humiliate Rival and Show Strength peace options can no longer be selected if target country will cease to exist after war.

- You are no longer able to select provinces in macro builder in any of the modes (it wasn't intended).

- Natives (of uncolonized provinces) no longer get on-par-with western tech in later scenario starts.

- Missing new line in option tooltip for loan_size effect

- Issues with the disaster 'English Civil War'

- The Bhuddas of Bamiyan are now actually in the Bamiyan province and not in Qarshi (though not quite in their real location due to lack of space).

- allow_westernize = no is respected again, i.e. it funtionally limits certain government types from westernizing.

- Added Persian core to Zaranj.

- Envoy travel time in country trade view displays in correct color.

- A huge number of idea group related random events will no longer trigger if you already have the modifier they give.

- Fixed +10 colonist on arrival exploit by restricting it to if colony has below 10 settlers.

- To get 25% of province counting towards religious unity it's enough with 0.0 tolerance (as opposed to above 0.0 tolerance).

- Moved order of checks for attack natives tooltip so that the more obvious resons (such as no natives being in the province) are prioritized to display to user.

- Fixed Queen Isabel's dynasty name.

- A number of heir and monarch related events introduced with CS now check that you're not a junior partner in a union.

- Effects of enacted Parliament Issues are now removed when changing government.

- Build All Mercenaries button will use up mercenary pool corresponding to the number of regiments started (thus fixing a clear exploit where more mercenaries than available could be built).

[Cкрыть]
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Light Grey

На Плазе из полного Ченджлога выковыряли то, что отличает окончательный патч от беты.

Думаю, что пригодится:

*Нажмите здесь!
 < # Diplomacy

< - Negative opinion for breaking a royal marriage will now decay faster.

<

< - Reduced AE from fabricating claims.

< - Removed the scaling war exhaustion cost reduction and stability cost modifiers from seats in parliament.

< # Natives

< - Native assimilation now gives + to goods produced instead of -development cost (as the latter was useless in many provinces).

<

< - Re-electing a ruler now gives -10 karma (down from -20) and electing a new ruler now gives +10.

< - Reduced Karma loss for starting offensive wars from -25 to -10.

< - Buddhists no longer pay any diplomatic cost for releasing nations, releasing vassals and returning cores.

< - Administrative Efficiency now also lowers AE generated.

< - At least 50 AE is now required for a country to join a coalition (up from 30)

< - Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size).

< - Fixed AI always accepting peace for large enough sums of gold.

< - Will now generally avoid taking provinces when doing so would result in an undefeatable coalition.

< - Added an alert for having uncored provinces.

---

> - Added an alert for having uncored provinces that you are currently able to core.

< # War

< - Attacker allies are no longer automatically set to be called if they would accept, instead you have to manually select them, so that allies aren't accidentally called to wars where you don't want them.

<

< - Fixed major OOS caused by set controller commands being posted twice.

< - Ideas that give +25% hostile core creation cost are now shown in province interface.

< - Fixed a bug where besieging obsolete forts could cause you to lose army tradition.

< - Fixed a bug where a war between two AIs would never end due to faulty peace treaty construction logic.

< - Vassal Forcelimit Modifier now works correctly.

< - Fixed a bug where reloading a save would result in trade missions giving a very high amount of naval tradition for a single month.

[Cкрыть]

Thanks!


 i 

Обновляю шапку.
 
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JackSlater

Агрессивку выправили, коалиции порезали; неплохо.

Native assimilation now gives + to goods produced instead of -development cost (as the latter was useless in many provinces)

Вот это прекрасно. Раньше не был фанатом геноцида туземцев, а теперь и подавно вырезать не буду) Осталось только узнать, насколько большой бонус к производству.

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JLRomik
Вот это прекрасно. Раньше не был фанатом геноцида туземцев, а теперь и подавно вырезать не буду) Осталось только узнать, насколько большой бонус к производству.

А чего выяснять? Зашел в провинцию, навел на туземцев. Пишет, что при 1000 туземцев +0.05, при этом при 6000 +0,30, но при 500 туземцах 0,03. При этом явно не зависит от стартового производства в провинции. Просмотрел провинции с 6000 туземцами независимо от производства прибавление идет+0,30

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antandbrit

Пардон, как качать с этого файлообменника?

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KomninAdrian
Теперь начну за Московию снова. Держитесь шведы, ляхи, татары и литовцы. ))
Тоже решил за неё катнуть))
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