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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

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NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Патч 1.2

 

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Патч 1.1

 

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения
Проверьте, не подписаны ли вы на бету-версию (здесь вместо бет обычно старые версии игры)

post-45974-1397001457_thumb.jpg

Не подписан. В разделе "Бета-версии" точно так же стоит "отказаться..."

И автоматические обновления тоже включены

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Slavkin
Не подписан. В разделе "Бета-версии" точно так же стоит "отказаться..."

И автоматические обновления тоже включены

Хм, плохо. А Стим видит что у вас есть интернет? Вы можете зайти, например, в стимовский магазин (ПКМ по значку стима -> магазин). Если нет то добавьте Стим в исключения в антивирусе/файерволе.

Ну и если не поможет, переустановите стим. Или попробуйте переустановить Европу. Она должна скачаться сразу версии 1.5.1.

Изменено пользователем Slavkin
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Хм, плохо. А Стим видит что у вас есть интернет? Вы можете зайти, например, в стимовский магазин (ПКМ по значку стима -> магазин). Если нет то добавьте Стим в исключения в антивирусе/файерволе.

Ну и если не поможет, переустановите стим. Или попробуйте переустановить Европу. Она должна скачаться сразу версии 1.5.1.

Да, похоже, проблема действительно оказалась в файерволе.

В общем, снес игру и установил заново - поставилась 1.5.1. Самый быстрый способ оказался. Спасибо за совет!

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levin_™

У МЕНЯ В Europa UNIVERSALIS 4 ВЕРСИЯ 1.1 !КАК ОБНОВИТЬ ВЕРСИЮ ДО 1.5?!?!

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Slavkin
У МЕНЯ В Europa UNIVERSALIS 4 ВЕРСИЯ 1.1 !КАК ОБНОВИТЬ ВЕРСИЮ ДО 1.5?!?!

НАКАТИТЬ ПАТЧ-БАТЮШКУ НА ЕВРОПУ4-МАТУШКУ.

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SShredy
НАКАТИТЬ ПАТЧ-БАТЮШКУ НА ЕВРОПУ4-МАТУШКУ.

]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

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Ему лучше в личку ответить,я перенес сообщение из темы русика.

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alexis
Ему лучше в личку ответить,я перенес сообщение из темы русика.

у новичков отключён ящик личных сообщений

+ он скорее всего увидит ваш перенос: темы рядом.

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Diplomat16

Когда новый патч выйдет?

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Slavkin
Когда новый патч выйдет?

Скорее всего одновременно с выходом нового DLC "Wealth of Nations". Это эдак через 2-3 недели (пальцем в небо).

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Господа, подскажите по последнему патчу:

При выборе соперников перестали сниматься дип. очки, хотя во всплывающей подсказке указано что выбор стоит 10 очков (как и раньше). Пробовал и добавлять, и удалять, и снова добавлять - количество очков неизменно.

Это баг или выбор соперников стал "бесплатным"?

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SShredy
Господа, подскажите по последнему патчу:

При выборе соперников перестали сниматься дип. очки, хотя во всплывающей подсказке указано что выбор стоит 10 очков (как и раньше). Пробовал и добавлять, и удалять, и снова добавлять - количество очков неизменно.

Это баг или выбор соперников стал "бесплатным"?

Баг.

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Баг.

Баг этого патча или это у меня игра криво стала?

И где еще можно почитать список обнаруженных на текущий момент багов данного патча чтобы потом не удивляться каждый раз во время игры?

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Slavkin
Баг этого патча или это у меня игра криво стала?

И где еще можно почитать список обнаруженных на текущий момент багов данного патча чтобы потом не удивляться каждый раз во время игры?

Баг версии 1.5.1. Исправлять его не будут - система заклятых конкурентов к 1.6 будет полностью переделана. Что же до остальных багов, то сейчас вспоминаю ещё всего один: когда одна страна одновременно является вассалом у двух других стран. И всё.

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Баг версии 1.5.1. Исправлять его не будут - система заклятых конкурентов к 1.6 будет полностью переделана. Что же до остальных багов, то сейчас вспоминаю ещё всего один: когда одна страна одновременно является вассалом у двух других стран. И всё.

Спасибо!

Правильно ли я понимаю, что 1.6 это - Wealth of Nations, ожидаемый летом этого года?

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Slavkin
Спасибо!

Правильно ли я понимаю, что 1.6 это - Wealth of Nations, ожидаемый летом этого года?

Да, он самый, но то что я описал вроде входит в бесплатную часть. И выходит он примерно в начале июня.

Изменено пользователем Slavkin
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Fenixlord

Да - Богатство наций анонсирован на июль этого года.

По поводу DLC, активатор не нужен.

Способ без стимских замарочек - копируешь все архивы длц в папку с игрой. Запускаешь игру без выбора DLC.

В игре ( содержание ) - все DLC включены.

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Господа, разъясните по торговле: в описании к патчу еще 1.5 была строчка:

"You can now collect trade in any node. Not that its a good idea to do it where you don't have fleet bases."

Играю на версии 1.5.1 и не могу послать торговца в "any node" :(

Что же тогда изменилось? Торговая дистанция играет ту же роль что и раньше?

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Valkon
Играю на версии 1.5.1 и не могу послать торговца в "any node" :(

Что же тогда изменилось? Торговая дистанция играет ту же роль что и раньше?

ТД да, играет ту же роль. Начиная с 1.5 можно посылать торговца на сбор в ноды, в которых у вас нет трейдпауэра (раньше в таких нодах можно было только трансферить). Например, играя за Геную, можно собирать барыш в Севилье, не имея там провинций и накачивая ТС флотом.

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Последний Консул

Для тех кому интересно, патчнот 1.6(английский)

1.6Нажмите здесь!
 GAMEPLAY:

- admin efficiency now reduces peacecost for a province by same percentage as it reduces overextension.

- refactored libertydesire to be 0-100 internally instead of 0-1

- libertydesire now increases if desire is <tariffs*adm_efficiency of colony & libertty desire now increases by 1+adm_efficiency each step.

- dutch republic is no longer +33% forcelimit, but instead +10% heavyship power

- wining defensive wars for emperor now triggers when it should.. if an outsider had attacked OR if there is not a valid wargoal.

- emperor no longer gets bonus IA for joining offensive wars outside the empire.

- You can no longer guarantee your rivals.

- Bestow imperial grace now takes improve relations modifier into account

- If you have 25 power projection or more, you now gain +1 leader without upkeep.

- You now gain power projection ticking up over time from having the same rival set for a long time, up to +10 for each.

- Power projection loss from not having rivals set is now capped at -20 for each rival not set.

- Local Autonomy now reduces minimum revolt risk

- Annexing or Integrating another nation now costs 15 dip power per month, and takes 1 month per basetax.

- Reworked MTTH for Agricultural Revolution to be affected by tech and economic ideas, and less by innovative ideas

- Agricultural Revolution is now significantly less likely to fire in a province that has already had an agricultural revolution

- Can now culture convert provinces whose primary tag exists, if that primary tag is on another continent.

- Increased effect of estuaries/important centers of trade from +5 power to +10.

- Increased effect of sound tolls from +10 power to +20.

- its no longer possible to declare war on subjects of subjects.

- Subjects can now declare independence wars, even if there is landfriede.

- If a nation has finished westernising, its colonial subjects can now also westernise.

- Colony with a westernised overlord only pay 20% of the cost to westernise.

- Changed blockade mechanic

- Nearly all HRE reforms now have benefits for HRE members.

- HRE princes that are vassals of other HRE states will now tend to vote the same way as their overlord on reforms.

- Player can now decide whether to support or oppose HRE reforms.

- Fixed a bug in rebel army composition that was giving them the wrong amount of cavalry.

- Rebels now get more artillery at higher levels of military technology.

- Prussian_nation decision now requires a core on Ostpreussen

- Tribal succession crisis no longer gives minus legitimacy

- Forming Manchu, Mughal or Persian nation now requires that you are no longer Tribal Despot and will no longer change your government form

- Tweaked some national ideas.

- Max duration of subsidies is now 400 years.

- Min duration of subsidies is now 10 years.

- Duration of subsidies is now set in increments of 10 years.

- Implemented a new system for how blockades works.

- Implemented the Privateers-feature.

- Effective Distance calculations for Colonies now checks inland territories for adjacent to subjects as well.

- Conversion Zeal is now global_heretic_missionary_strength instead, but +10%.

- When a country switched away from Catholism, there votes are no longer around ghosted.

- Added cb_trade_conflict.

- Added wargoal sabotage_trade.

- Dishonoring alliances no longer gives -100 opinion, but instead is -25 that decays by 0.5 per year.

- Emperor now only gives +1 diplomatic upkeep instead of +2.

- Each controlled cardinal now gives +1 papal influence

- Defender of the Faith is now +5% morale, instead of +10%.

- Revoking a guarantee on a nation now gives you a truce. Only one way though, for the one doing the guarantee.

- You can no longer declare war on a country you have guaranteed.

- Removed the annoying as hell "+" shortcut for subjects/natives view.

- War exhaustion no longer reduces morale, but instead increases cost of units.

- Prestige now only impacts morale from -10% to +10% instead of -20 to +20.

- Westernisation is now +10 RR instead of +5 RR.

- Countries with high monthly income will be slower through westernisation. Maximum monthly power into westernisation is reduced by 1 for each multiple of income by 40.

- Noble Knights no longer give 20% cheaper cavalry, but give 10% cheaper cavalry and +10% cavalry combat ability.

- The Bonus for full aristocracy is no longer +10% cavalry combat ability, but +1 free leader.

- Added a new modifier called 'improve_relation_modifier' that impacts how good relation improvement is.

- Removed the diplomatic idea revolution&counter-revolution, and added in "Benign Diplomats", which gives +25% better improve relations and imperial relations.

- Prestige, Royal Marriages & Peace impacts relation improvement now.

- Organised Recruiting was replaced by Tolerance which gives +25% Religious Unity.

- Land of Opportunity now gives +20 Settler growth instead of +33.

- Finisher for Plutocracy is -5% tech cost, not -10% now.

- French Idea Elan losts its additional morale recovery.

- Non-steppe tribal governments & native councils now have -1 diplomatic relations.

- Cabinet, Additional Diplomats, French Tradition, Secretaries of State, Austrian Court, Savoy Traditions, Corpus Evangelicorum, Tongues of Knights & Dual Diplomacy now only increases diplomatic relations by +1.

- The Eight Banners are now +50% mnapower instead of +100%.

- Impact from Piety is now reduced a bit.

- Its no longer possible to warn a country that has more than twice your monthly income.

- Venetian Arsenal is now a bit better.

- It's now possible to take others trade transfer-relation through peace deals.

- Now possible to declare an independence war while overlord is at war.

- Great Power subjects are now very difficult to keep under control.

- Now costs 1 Imperial Authority to Enforce Religious Unity.

- Imperial Authority is no longer increased by member states converting to the Emperor's faith.

- All global colonial growth modifiers are now affected by maintenance.

- Base colonial growth is now determined by your level of diplomatic technology.

- Wrong-religion provinces whose religion you are tolerant towards now contribute to Religious Unity. At 0 tolerance, they contribute 25% of their tax value, at 1 tolerance 50%, 2 tolerance 75% and 3+ tolerance they contribute fully towards Religious Unity.

- Wrong religion provinces now give full naval forcelimits.

- Protestant provinces can now flip to Reformed.

- Provinces in countries that have switched to Protestant or Reformed religion no longer get an auto-conversion bonus.

- Converting religion is no longer -3 stability, but instead -100 prestige.

- Countries converting to prot, reform or catholic get +8% missionary strength for 10 years.

- Size of your country no longer have any impact on quickly you can core a province.

- Imperialism and Revolutionary CB's now have -50% dip power cost.

- administrative_efficiency now impacts how much basetax impacts OE.. dip techs 23, 26, 29 now reduce them by 1 each.

- defensive ideagroups morale boost is now +15% instead of +25%.

- Added CB "Pirate Hunt" (cb_privateers). It's triggered when someone is privateering in a node that you trade and have some power in.

- Reformed no longer gets +10% Trade Efficiency, but +2 tolerance to compensate for Fanatisism.

- Trade efficiency impact on inland traders is now +50 instead of +100.

- Negative stability is -5 inland present and steering per stability.

- Merchant Republics now also get +20 Merchant steering to Inland.

- Trade Steering is now also +10 Inland Steering

- Merchant Republics now impact tradegoods produced in foreign territory they trade in, increasing it by their percentages of trade.

- Each cardinal now gives a slight bonus to heretic missionary strength.

- Removed impact from WE on ship/regiment costs.

- Doubled impact of RR from WE.

- Signing a peace where you give up stuff now reduces your WE by the warscore * max_we.

- Claim Fabrication Idea is now -33% instead of -50%.

- Ideas impact on technology is now 40% bigger.

- Player handicap now reduces AE impact by 33%

- Prestige now affects AE by +/-10%.

- The curia controller now gets 10% less AE .

- Changed some places where a bonus to production efficiency was given to instead use global_trade_goods_size

- Reduced impact of positive stability on tax, and instead added small boost to global_trade_goods_size

- Warexhaustion is now a penalty on global_trade_goods_size

- Free Subjects now increases global_trade_goods_size by 10% instead of +20% prod efficiency.

- Several country-specific ideas affecting production efficiency now affect global_trade_goods_size instead.

- Privateers idea is now +33% privateer efficiency as well as +25% embargo efficiency

- War exhaustion decreases siege_ability at same rate as defensinvenes.

- Engineer Corps is now 20% siege ability and is placed in offensive, while improved_manuever is defensive.

- Netherlands lost the Revenue Stamps idea (15% cheaper inflation reduciton actions), and gained Instructie voor de Amdiraliteiten which gives +2 to fire on naval leaders.

- Army Tradition now gives up to +10% siege ability bonus.

- Navy Tradition now gives up to +20% privateer effienciecy

- Berber: Corsairs is now also +10% Privateer Efficiency

- Knights: Reconquista ideas is now +25% Privateer Efficiency instead.

- Kongo: Euro Monarchs is now also -25% envoy travel time.

- Timurid: Unleash the Tiger is now +20% Siege Ability.

- Netherland: Army Sappers is now +20% Siege Ability.

- Hedjaz: Sharifs of Mecca is now -10% AE.

- No longer possible to add provinces to the HRE if the province is outside europe

- Guarantee Independence now lasts until canceled.

- Added support for player voting in HRE.

- AE from enforcing vassalage/union now scales to number of provinces.

- Returning cores to vassals now gives AE.

- Annexing another country no longer gets you all their lesser union partners..

- Ships on Privateer Missions now also accumulate naval tradition like those on trademissions do.

- Power no longer propagate for every endnode, giving sometimes 3x tradepower.

- Ghazi is now 25% manpower recovery speed.

- Ottoman Ambition is now +33% land Force limit.

- Rebelsizes now scale over time instead of just being hard at start and a joke at the end of the game.

- Rebels now get more morale from tech to compensate for lack of ideas and policies.

- Added removal of negative opinion on others for demoting the pope when country converts from Catholic.

- Devoutness now also gives fervor & papal influence if applicable.

- Reworked terrain pick algoritm for combat, to have it rely on difference between manuever instead, and attacker being able to pick -1 penalties as desirable as well if -2 is more common.

- Releasing countries no longer includes the capital province of the owner.

- Colonial nations can no longer have rivals or be set as a rival of another nation.

- Adjusted ship progression.

- Reinforcements now cost money again.

- Trader now gives +10% trade efficiency instead of +10 global trade power.

- neighbour bonus is now -2% per level, and max at -20%.

- ideas now reduce techcost by a bit more, while the tech over time increase is slightly larger

- administrative ambitions now give +10% goods produced instead of +production efficienct.

- Completely overhauled the bonuses for constitutional republic.

- smithian_economics is now only +10% prod efficiency.

- Nerfed all ideas giving production efficinecy above +10%

- Added privateering efficiency to Novgorod's exploration_tradition idea.

- 'Colonial Ties' positive opinion is now removed when a colony's liberty desire reaches 50.

- Garrisongrowth in occupied territory is now half the time.

- Being over forcelimit cost penalty for armies is now doubled.

- there is no longer any tactics difference when sieging relating with rebels (as they use your tactics anyway)

- Pirate spawning is now off when you got wealth of nations, since you get privateers then.

- Rebalanced buildings completely.

- Vassalizing countries while also taking provinces now discounts for this in the vassalization peace cost.

- Can now choose which allies to call when declaring war. By default, all allies that are expected to accept are set to be called.

- Taking provinces from large coalitions is now cheaper.

- AE reduction for losing provinces, vassals etc is no longer global.

- College now gives spy defence.

- Noble Rebels now have 1.0 morale, and will introduce a noble republic if succesful.

- Fixed a bug where AE was only being applied to countries of the same religion.

- Now get AE for breaking truces even if you have a valid wargoal.

- 'Wants your provinces' opinion penalty now also counts provinces owned by a country's vassals.

- Fixed a bug where a country changing tag would result in all other countries losing it as a rival.

- Observer mode not available in SP Release. ( AI wont be able to accept proposals when selected)

- Opinion effect of AE now corresponds better to the actual value gained from the peace.

- No longer lose AE for returning cores to your vassals.

- Rebels breaking free and starting new country will apply appropriate level of technology and ideas for the time period.

- Can no longer add rivals while at war.

- Scoring for armies now take current amount of regiments into account. ie, no more loss of score for months for winning a large battle.

- Western Arms Trade now requires the friendly neighbour nation to be independent and allied with you, but there is no longer a prestige penalty.

- Removed hard-codes vassal_income 50% default.

- Increase a few modifiers to vassal income, and added a few more sources, and made the base 10%.

- Local Nobility now also provides +10% vassal income.

- Diplomatic Influence now also provides +10% vassal income,

- Basetax now have a far bigger impact on production.

- Joining the HRE is now harder if you are different culturegroup than the current emperor.

- Not possible to send gifts, offer loans or send subsidies while in debt.

- Revoke electorate is now only valid if the elector has a different religion than the emperor.

- Subjects can no longer ask others to become vassals or protectorates.

- Subjects can no longer force other nations to become vassals or protectorates through war.

- Rebels breaking free will create a country with ideas that is historically appropriate.

- Formed nations such as Scandinavia will now keep their former Tag history. This is to prevent rebels from thinking ownerchange has been made. Core and ownership also shifted to previous date.

- Fixed war goal used for final Expansion idea, added localization and changed history files

- Recruiting Leaders and Replacing Rivals are now scaled down in cost for countries with techgroup-penalties on powergeneration.

- The peace options Enforce Fleet Basing, Enforce Military Access and Transfer Trade Power are now disabled if selecting the Vasalisation option.

- Slightly reduced AE from fabricating claims and justifying trade conflicts.

- Upon being formed, colonial nations will now only get cores on provinces that are cores or are being made into cores of their home nation.

- When a nation starts or joins an offensive war, any armies located in the territory of nations that are not their allies, enemies, subjects or overlord will be exiled.

- Increased distance at which provinces are not counted as distant overseas to 150

- Reduced manpower recovery speed from ideas, policies and modifiers.

STABILITY AND BUGFIXES:

- Assign leader selection window will now update if a leader happens to die during selection.

- Fixed an exploit where you could call allies against a foe they did not want to fight by vassalizing a country that nation was fighting

- Added offline checksum check for ironmanmode

- Natives can now build buildings again if WoN isn't enabled.

- City sprawl no longer disables floating combat text and now properly works as any LOD element

- Fixed a crashbug when having badly scripted modifiers. (modders rejoice!)

- Navies attached to other navies should no longer detach everytime it moves.

- Using capital as an argument in an effect now works correctly

- Fixed a bug which showed extra mp given from every building in building mapmode.

- Transfer Trade Power-relation is now saved/loaded correctly.

- Fixed CTD in tech interface.

- Fixed a bug where the transfer trade power-relation got wrong taker/giver when being enforced.

- Fixed bug regarding wrong scope for base tax trigger in vassalize_mission

- Fixed bug with wierd positioning of piety-stuff.

- CB to restore personal union now lost if you become a republic

- A newer version of messages will no longer overwrite your current saved settings.

- Fixed a bug in sell province where it was checking coring range of seller instead of buyer.

- Clicking GOTO button for "Advisor Dies" will now open court view.

- When an army wants to move into a sea province, it now cancels its movement immediately when there are no transport ships to move to.

- Fixed another bug where force-vassalizing a country could result in allies being called and dishonoring the alliance.

- Hopefully fixed shadow bug when using Mesa drivers on Linux

- Forcemarch is no longer +150% speed, just 50%.

- Reduced mission cancel cooldown from 5 years to 1 year.

- Fixed so that it is possible to recall colonists from not yet established colonies.

- Colonies now reveal taken TI to their overlord.

- Subject armies attached to other units now uses their overlords access rules for where they may go.

- Unexisting countries wont stack upp on monarch points.

- Released countries start without monarch points.

- Supporting revolts no more cost negative amounts

- Fixed achievement_truly_divine_ruler start conditions.

- Fix for issue/exploit where colonies kept any increased base taxes when the colony was abandoned, and could recolonize the same province over and over and add to the base tax, because the base tax increase events resetted themselves when a colony was abandoned.

- Siege modifiers not applied for rebels(tooltip & actual combat).

- Fixed bug when switching startdate, the "was at war"-opinion would remain.

- Fixed CTD in peace cost calcs.

- Fixed opinion modifier for victim of crusade.

- Fixed a bug where newly released countries could become the vassal of two overlords.

- May no longer demand provinces from vassals whose overlords have set 'Do not allow leader to negotiate' unless you are negotiating with the overlord directly.

- "Attach to this unit"-value is now saved correctly.

- The cache values for transfer trade power in CTradeNode::CTradePower are now saved in savegame. This makes the trade node interface updated immediately after load. It also fixed a potential HotJoin-oos.

- Ships only blockade when not moving.

- Fixed MAC to Windows mp oos

- Savegames no longer write 0.000 when it can just write 0

- Fixed distorted map colors due to a memory overwrite.

- Fixed hotjoin-oos related to border distance cache being updated for the joining client.

- Fixed hotjoin-oos related to messed up order of discovery dates for religions in savegame.

- Refusing military access now applies relations correctly.

- Colonies can now properly create alliances and dissolve alliances with primitive nations.

- Colonial nations will keep buildings and buildings under construction.

- Annexed countries will not receive prestige, not even in peace offer view.

- Garrison value and garrison tooltip are now properly growing when the controller is not the owner.

- History entries related to Native Advancements are now correctly read from save game.

- History entries related to Native Advancements are now correctly read from save game.

- Fixed a bug where Ability Scores under 0 were resetted to 0 when loading a save game.

- Fixed advisor crash on monthly update (still something strange so look for asserts where advisor is both in pool and in court)

- Fixed bug with rebels being able to pick fights even though they were friendly.

- Fixed an inconsistency in what country's technology rebels would use.

- Fixed a bug where Japan could not declare war on its Daimyos.

- Fixed a bug where the AI would call a country that had a truce with the enemy in an offensive war.

- When blocking provinces with a navy, provinces controlled by rebels now have lower priority.

- previously ships' supply range was only updated on gaining provinces. It will now also update upon losing.

- Added read/write for capped opinion value in improve relation. (fixed hotjoin oos)

- _bKillMonarch in country is now saved. (fixed a hotjoin-oos).

- Revolt risk is now recalculated in provinces when troops move in/out if the revolt risk is above 0.- Revolt risk is now recalculated in provinces when troops move in/out if the revolt risk is above 0.

- Fixed but when diploannexed->released vassals would have double overlord.

- Subjects can no longer ask others to become vassals or protectorates.

- Subjects can no longer force other nations to become vassals or protectorates through war.

- Fixed bug with blocking sieged provinces. It will now be updated in Update() if update is needed.

- Fixed bug where nontransport ships would load empty armies if stacked with transport ships.

- Fixed bug when forming a nation the improve relations would not transfer correctly.

- Optimised savetimes slightly.

- AI control is now set properly after a tag-change.

MULTIPLAYER:

- Previousnode power is now saved, eliminating one potential hotjoin OOS.

- It's now possible for the host to cancel the hotjoin process and kick all hotjoining players etc.

AI:

- Fixed a bug that was causing the AI to stay and siege when it should go assist allies in nearby battles.

- Fixed a bug where the AI would buy non-core provinces despite being heavily overextended.

- Naval AI: Better at hunting enemy fleets

- Will now aim for a larger monthly surplus if they do not already have substantial savings.

- Tweaked army AI to correct issue with 'frozen' armies.

- Changed AI potential for Mughal formation and idea group priorities for Timurids to make AI handle decision better.

- Colonial nations will now usually accept buying provinces that are adjacent to their already owned provinces.

- Now has its opinion of a country reduced if it desires that country's provinces.

- Will now never go hostile against a country it has 100 or more opinion of, unless it is a large vassal desiring independence.

- The AI will now upgrade to better units immediately after game is unpaused if starting at a later date and they are using inferior units.

- Better at prioritizing sinking navies over blockading.

- Improved blockading logic.

- No longer interested in taking loans from players.

- Less likely to want to conquer countries it is getting trade power from, relative to the amount of power given.

- No longer always unwilling to join defensive wars against countries they have a truce with.

- Fixed a bug that was causing the AI to call a player into an offensive war against a country they have a truce with.

- Will no longer propose alliances to a player who is at or above their diplomatic relations cap.

- Much better at selecting appropriate province wargoals.

- Will now understand and try to carry out force Personal Union missions.

- Will now make use of the excommunication action.

- Now wary about being lured into a trap in the mountains.

- Smarter about who to embargo.

- Will now never sell a province which they are making into a core.

- Less desire for conquering merchant republics when they benefit from merchant republic production bonus.

- Better at prioritizing collector node when assigning trade fleets.

- Fixed a bug in trade AI that was causing it to endlessly send and recall merchants when collecting downstream.

- Taking provinces from a country now has a significant negative effect on trust.

- Giving provinces in peace, returning cores and releasing countries now have significant positive effects on trust.

- Fixed a bug in AI personalities where it would be checking certain attributes of the previous monarch instead of the new one (which is why Regencies could be Militarists, etc).

- Less prone to turning hostile on trusted allies.

- Less prone to rivalling trusted allies.

- Less prone to desiring provinces from trusted allies.

- Less prone to turning hostile towards its allies when it only wants one or two provinces from them.

- Will no longer demand returning or cores, releasing of nations or releasing of vassals from defeated subjects in an independence war.

- No longer interested in taking non-core provinces off countries they are vassalizing in the same peace.

- AI will no longer try to tech up when not able to do so due to already being at max level.

- Will no longer subsidise rivals under any circumstances.

- Less willing to support independence while at war.

- Fixed a bug where military strength calculations could get integer overflow, resulting in extremely powerful countries being considered powerless by the AI.

- Better at managing loans and avoiding unnecessary military expenses.

- AI vassals of players will no longer get AI bonuses if that setting is enabled.

- AI vassals of players will now get Player bonuses if that setting is enabled.

- Fixed a bug where the AI would not send free colonists to its own highly developed colonies.

- Will no longer attach to units that are at war with only some of their war enemies.

- Less prio on competing for trade with nations it has a transfer trade power deal with.

- Will now aim for a larger monthly surplus if they do not already have substantial savings.

- AI colonial nations will now make use of a default set of ideas scripted in the rebel country instead of picking their overlord's historical ideas.

- Fixed a bug where AI armies would be stuck in home provinces waiting for the recruitment of troops that were a long time from being recruited.

- Now willing to take on slightly worse odds when fighting rebels in its own nations.

- Better at hunting down enemy units hiding in neutral countries.

- Much better at creating and assigning leaders to armies when war breaks out.

- More prio on attacking rivals.

- No longer interested in returning cores to the province owner's vassal unless that vassal is being released in the peace.

- AI will no longer diploannex if 'Start Wars' setting is off for that country.

- Added trigger was_player = yes/no that checks if a country has been player-controlled at any point.

- Now significantly less willing to go over forcelimits in most circumstances.

INTERFACE:

- Clarified tooltip when units cannot attach, including the possibility that present friendly units do not allow attachment.

- Improved display of context-switches in effects when target is displayed in effect, and multiple effects are shown.

- Trade Routes interfaces will no longer stack up on top of each other if they try to have the same position.

- Added icon that shows CBs on the declare war button

- Fixed weird behavior in revolt view causing flickering text.

- Piecharts and colonial nations now take the countries map color. This prevents created nations to display the original nations color

- Fixed tooltip for being unable to add province to the HRE due to incompatible nation religion.

- Changed nation colors for Adal, Kazakh and Khiva

- Default for units is now 'Do not allow attach'.

- Province modifier icons are now properly updated in Province view.

- Fixed some countries showing up as peace deal vassalization entries.

- Fixed Trade fleets protect trade button triggering go home at war.

- Tooltip for annexation of vassals in war fixed(Japan specific).

- Fixed tooltip for diplo annexing, no longer shows you at war when its actually the vassal

- Province name change previously occured only when you closed the province view. It now also happens when the province name edit box loses focus.

- Techtooltip for when lacking power now says a date where you will have enough power for it as well.

- Reworked Macro Build interface, you can now do much more stuff with it

- Accepted culture mapmode now just colors what you own.

- The charts page of the Ledger (under Economy) now includes the primary culture in the Culture pie chart.

- Detach obsolete ships button adden in naval unit view

- Ragusa is now a Merchant Republic.

- Added mapmode for trade company regions

- Holding down shift when clicking duration arrows for subsidies will now set to min/max duration.

- Implemented the new improved macro build interface. No onmap stuff yet thou.

- Admirals are now correctly shown in history ledger.

- Ledgerpage for Previous Rulers & Emperors now show the dynasty as well.

- You can now see the difference in influence in a cardinal, compared to what you have invested and the country with highest votes besides you.

- Tech view now displays bonus/penalty for ahead of time/neighbour bonus.

- Added tooltips & hint for admin efficiency.

- Fixed better tooltip for blockade wargoal.

- Fixed "entered a Military Alliance with our enemy" message describing the wrong nation as enemy.

- Renamed sabotage_trade to blockade_ports.

- Added tooltips to active policy to explain cost.

- Console 'stats' command now lists the most technologically advanced countries as well.

- Added boostincome info to government tooltips where relevant (ie Merchant republics)

- Siege Ability is displayed in military view.

- Corrected tooltip colors in administrative/production efficiency.

- Fixed misplaced numbers in main interface.

- Added profit analysis to tooltips for selecting tradenode in the protectrade interface for ships.

- Fixed missing localization in tooltip for not being able to lowering tariffs any more (DECREASE_TARRIF_MAX)

- Player now receives notification when rebels cause a province to defect, both TO him and FROM him.

- Factionview now works when factions are added to a country in the game.

- Faction icon no longer hides the papacy interface.

- Fixed issue where clicking the 'select rival' shortcut did not take you to your country's diplomacy view.

- Fixed issue where tooltips for ships in harbours where erroneously shown as blockading.

- Fixed issue where revolt risk tooltip did not explain the reason for the minimum revolt risk value.

- Naval buildmacro view now updates construction properly.

- Succession war personal union now applies the correct AE in peace view.

- When a reform is revoked, the affected countries will now be alerted.

- Fixed tool tip for adding provinces to trade company where trade company is already present.

- The monarch points in advisor view now takes power projection bonus into account.

- Fixed assorted mistakes in spelling and language from Conquest of Paradise.

- Fixed core button tooltip.

- Fixed bug where you could see construction queue icons on occupied provinces.

- Fixed papacy votes textbox changing row when too looong.

- Tooltip of mission with trade node now tells you the actual name of the trade node in the description.

- fixed tooltip on liberty desire increases.

- clarified siegeability modifiers in tooltip for siege days ticker.

- The "shown as alert/popup"-setting now works as it's suppose to work and has tooltip.

- Added "," as shortcut for natives/subject tab.

- The score page in the ledger now has a column for the placement of all countries.

- Fixed a bug that made the "vote for cardinal" to never appear.

SETUP and EVENTS:

- Sect Tolerance no longer newbie trap for hindus

- Ming events can now happen and are interesting.

- Clarified text of HRE_DISMANTLE_ELECTORS in English localization.

- Opinion closed_down_the_patriarchate is now removed when no longer orthodox.

- Neo-Confucian modifier is now removed when no longer Confucian.

- Hinduism events now check for regency when applicable.

- Spain can no longer claim european provinces with the Inter Caetera idea.

- Added new Austrian flavor event 'German Settlement of Hungary'.

- Fixed some minor glitches in the polish events.

- nieszawa_privileges no longer hurts manpower.

- Printing press in Buda now gives +50 adm instead of +25 power.

- Statue of Piotrkow is now happening, and also gives more mercantilism if enacted.

- Polish Inheritance of Mazoviw can now happen at all times, and is very likely soon after integration.

- The Horrible Plague in Lithuania can now happen when you are at war.

- Copernicus is now a decent event, giving monarch power and prestige

- Polish–Lithuanian Commonwealth Navy now gives ships for free and gives navy tradition.

- Sigismund's Column can now happen even if you do not have a Vasa dynasty.

- Merkuriusz Polski Ordynaryjny is no longer a no-brainer pick #1 always.

- Jan Brozek & Michal Sedziwój are now also giving +100 monarch power.

- Zamojski Academy now gives mil power insteaf of adm power.

- Poland & The Commonwealth are now an elective monarchies. (Special monarchy type for them. No special mechanics yet)

- Reworked "Ending of Stagnation" to trigger 4 different events during the last 150 years to offer a chance to remove the Nieszawa Priviledges.

- The Pacta Conventa and the Henrykian Articles now have a chance of happening at any new polish monarch that has 1 or 0 in a stat.

- If you have the Pacta Conventa, you now have 3 different outcomes of the Sejm affecting each new ruler.

- The Royal Struggle eventchain now is likely to happen after 1600, and allows the Polish King a possibility to remove the Pacta Conventa by a War on the Nobility.

- Lowered probability modifier for "Foreign Plots?" events.

- The Trial event for republics is now an actual choice.

- Veerinigte Westindische Companie now triggers if netherlands have a merchant in the carribean.

- Dutch Military Reforms are now a little bit better.

- Rebalanced most dutch events to make them possible to happen.

- Added a Dutch Tulip event.

- Fixed dynasties and Staten-Generaal regents in Netherlands history database.

- No longer possible to form bukhara as Uzbek if overlord of Sibir

- Fixed triggers in Spanish missions to annex Inca, Aztec and Zapotec to work with colonial nations.

- The Iberian Wedding event can no longer happen if Aragon was player controlled at any point.

- The Burgundian Inheritance event can no longer happen if Burgundy was player controlled at any point.

- The Commonwealth can no longer be formed if the junior union partner of Poland and Lithuania was player controlled at any point.

- 'Form Union with Lithuania' decision can no longer be taken if Lithuania was player controlled at any point.

- The Portuguese Crown event can no longer happen if Portugal was player controlled at any point.

- Added Stora Kopparberget: a nice production boost of copper in Dalaskogen, while nerfing the basetax.

- "Imperial Reconquest" event now no longer fires when taking a province that is already a core.

- Hungarian is now in their own culturegroup called Magyar.

- Removed monarch bonus from colonial war event in order to prevent exploit.

- Fixed history files having Poland occupy provinces that should be occupied by Commonwealth.

- Fixed London Stock Exchange event being impossible to trigger.

- Added Indian trade nodes to Thalassocracy decision.

- Changed language in Expand the Bodyguard event.

- Habsburg heir event is now likely to happen when no current heir for !habsburg ruler.

- Tweaked Bukhara decision to allow steppe horde reformation through it.

- Miniter events for Austria are now useful instead of spam.

- reichshofrat is now permanent.

- Austrian DHE now have MTTH that makes them likely to happen during the timeperiod.

- The Imperial Parliament at Augsburg now gives papal influence if siding with catholics.

- The Royal Letter of Bohemia now have slightly bigger impact on opinion.

- Reworked Austrian Revolt events.

- Hungary no longers gets +enemy core cost as tradition, but instead gets +20 cavalry power.

- Amsterdam Stock Exchange event is now a lasting modifier.

- The Purge of the Archbishop of Salzburg: Now actually has an effect on basetax there, instead of a choice between +1 stab or -1 stab. Also can only happen if catholic.

- The Protestant Rebellion in Hungary: will no longer happen if Austria is protestant.

- The Reform of the Bureaucracy for Austria is no longer checking lots of irrelevant hungarian

- The Meteorite of Ensisheim is now only +1 stability instead of +2 stability.

- Lowered MTTH for Hinduism deity events.

- libertydesire now increases again.

- Added new event to Netherlands independence chain, allowing rivals of the country they're rebelling against to ally them.

- Changed the roles, CB and wargoal of Anglo-Spanish war to make it more relevant to later developments.

- Tweaked colonial mission triggers to prevent colonial nations for getting impossible missions.

- Added revolt risk to Uzbek provinces that can break free Sibir.

- Fixed misuses of "it's" in text, other general spelling errors.

- Fixed missing localization in "Wine and Tariffs" event.

- Formed nations claims now work properly.

- Added check to Colonial Ventures events so it does not trigger for those who start in the Americas.

- Fixed copy pasted ideas in creek & cherokee idea groups

- Added Iqta government reformation decision.

- Added Egypt tag and nation formation decision.

- Added new cavalry unit types for African, North American, Mesoamerican and South American tech groups.

- Artillery choices are now better balanced.

- Cavalry is now better in the mid and late game.

- Fixed many poorly balanced units who were clearly superior or inferior to their alternatives at the same technology level.

- The different tech groups are now largely balanced in overall unit strength, but 'peak' at different times throughout the game.

- Reduced the overall number of 'pips' on units in the mid and late game to reduce the impact of military technology of unit strength.

- All christians can do Declaration of Indulgence now.

- Added canal events

- Added trade company events

- Changed requirements for Russian missions not to require QftNW.

- Added several mercatilism events to compensate for lost decisions

- Balanced reward for conquer_neighbour mission.

- Fixed effect in event flavor_hol.3513.

- Fixed incorrect use of red text in Settler Growth increase. - Fixed id duplicate in Mercantilism events.

- Added decision to form Courland.

- Added 15 privateer events with localisation and modifiers.

- Added 7 mercantilism events with localisation and modifiers.

- theocratic_government_ruler_sunni is now Imam instead of Mufti

- Prussian Traditions are now 10% less AE

- Papacy-Holy Father Idea is now 10% less AE.

- Ryukyu: Chinese Investiture is now 10% less AE.

- Scotland: Act of Revotation is now -15% AE instead.

- Fixed Saskatchewan unit, combat and city positions being placed in Asinnan.

- Fixed negative decay of opinion modifiers, which caused them to decay in reverse.

- Persian: Improved Silk Road is now +25 Steering to Inland.

- Songhai: Trans-Sahara Trade is now +25 Steering to Inland.

- Fixed flavor_bur.13 (Dutch Nobility demands General Estates) province targets, changing Trier (80) to Vlaanderen (90) and adding Ghent (1865).

- 24 events for North American natives added to the game.

- Fixed Portuguese Brazil mission reappearing after colonial nation forms.

- Fixed Achaea and Morea having swapped capitals.

- Decision netherlands_nation now give away provinces of Burgundy's subjects as well

- Added events to flip provinces to a minority religion for new religions

- Reduced frequency of random Republic events by 66%.

- Reduced the base tax of most uncolonized provinces in Siberia to 1.

- Fixed random_event.21 "Bible translated" triggering for countries with wrong religion.

- The events that convert provinces to heretical faiths because of high tolerance to heretics will now fire far less frequently.

- Added Kyrgyz culture to Mughal decision to allow it for Chagatai.

- Added Sevilla to loading tip about end-nodes in all localizations

- Nudged Micronesian Sea unit position

- Fixed USA having core on Nipmuc (966) from gamestart.

- Fixed a bug with regencies in has_new_heir trigger

- Added Coptic religion

- Added Ibadi religion

- Added Dharmic religion group

- Moved Hinduism to Dharmic religion group

- Added Sikhism to Dharmic religion group

- Added rebel types for Coptic, Ibadi and Sikhism

- Changed Hinduism religious rebels to work with new religion group

- Changed religion for Oman

- Changed religion for Ethiopia

- Fixed wrong name for colonial_colombia

- Added colonial region colonial_australia

- Added basic localisation for potential names for colonial_australia

- Added theocratic_government_ruler_coptic: "Lord Archbishop"

- Added theocratic_government_ruler_ibadi: "Imam"

- Added theocratic_government_ruler_sikhism: "Guru"

- Added heresies to Coptic and Ibadi religions

- Fixed sometimes missing ruler title in front end

- Added losalisation for tolerance_idea

- Added localisation for benign_diplomats

- Added heretics for Ibadi religion

- Changed the wording on Core Cost Increase to make it perspective neutral.

- Changed the wording in relation improvement to make it perspective neutral.

- Added Great Frigate, War Galley, Galiot, Brig and Trabakul ships

- Added in reformed/fervor events

- Fixed Vassalization mission aborting instantly.

- Added founding date and conversation options for Sikhism (to/from Hinduism).

- Added 13 Sikh events with associated localisation and Guru modifiers.

- Fixed desc_conversion_zeal missing localisation.

- Fixed Lauenburg and Lüneburg province history.

- Rebalanced event catholic_flavor.4.

- Fixed trigger in flavor_tur.111.

- Added localisation for move_capital_to_rome_title.

- Fixed spelling in "Found the Rentekammer" decision.

- Papal States now has Rome as their fixed capital.

- Disabled Papal decision to move capital to Rome (made redundant by fixed capital mechanics).

- Enddate is now 2nd of january so you load up endgame autosave and view the world.

- Added three decisions to construct canals

- Added three decisions to cancel canal constructions

- Fixed event picture for event 838.

- Added mention of terrain choice effects in maneuver description.

- Added description for 7 remaining policies.

- Added migration mission for native Americans.

- Malaya is now a cultural union for the Malay group.

- Falklands unit position fixed.

- Fixed a bug with script flag mismatch in Burgundian inheritance event chain

- Rewrtore and improved the Burgundian inheritance event chain

- Fixed tooltip in spain_must_be_christian mission.

- Tweaked trigger and MTTH modifiers for event 2031.

- Tweaked probability modifiers for mission achive_religious_unity.

- Fixed deity in hindu_events.12.

- Added 4 events for Ganga.

- Minor grammar fixes in ideagroups.

- Events that recall merchants now instead reduce trade power of that nation in a node for 10 years.

- Fixed some erroneous adm. efficiency tooltips.

- Added check for Sardinia-Piedmont abort/success clause for French Annex Savoy mission.

- Added regency council check to several mission requiring the nation to go to war.

- Fixed text for various Agent Discovered messages.

- Fixed spelling error in Cape Verde Approach name.

- Fixed liberty desire references in events, decisions and other databases to use 0-100 scale rather than 0-1.

- Swapped Ebro Estuary to Barcelona and Center of Trade to Valencia.

- Fixed increase of liberty desire being incorrectly displayed in raise/lower tariffs tooltip.

- Changed horde names (Mongolia, Qasim and Oirat) to be more consistent.

- Changed Shiite to Shia and Totemism to Totemist.

- A yellow army morale bar will be shown if the maintenance slider is below 1.0.

- Declare war dialog will now show reasoning on why allies will or will not join your war.

- Fixed tooltip for Revolt risk and extra description for nationalism and harsh treatment.

- Fixed tooltip for seeing other countries provinces' base coring cost and base tax.

- Accepting to transfer trade power diplomatically will now issue a message.

- Peaceview and peace popup now reflects effect of aggressive expansion modifier (effects from prestige etc)

- Offers in peaceview now use the AE calculation based on the nation receving the offer (no more tooltips that says England will get for accepting from france)

- Tooltip for protecting trade now includes current trade value and takes steering into account.

- You can now correctly sort by income in the trade interface.

- Tooltip for colonial maintenance lists the each colony cost depending on current maintenance maintenance.

- Fixed new declare war interface to work with support independence.

- Changed speed used in Forced March tooltip: speed now matches the wording used.

- Changed eggressive exp icon to correct one in declare war overlay

- Colonies will no longer change capital name when clicked on(history).

- Corrected incorrect positions of islands in the Caribbean including localization for all languages.

- Added missing "not" to desc_professional_diplomatic_corps (from translator feedback).

- Fix in peace deal when deselecting annexation would not make provinces reselectable.

- Casus belli messages now has information about the actual wargoals.

- Fixed enemy military alliance message.

- Call to War interface now displays "allied to enemy" text correctly.

- Added precision to army morale tooltips.

- Tooltips when checking other countries ideas will no longer hide modifiers if they would be irrelevant to your own country.

- Fixed tooltip for forced march when it isnt activated or researched to say +50%.

- Fixed some inconsistencies between AE tooltip and actual AE gained.

- Bookmarks wars that add claims will now also remove the claims when the war is over.

ACHIEVMENTS:

MODDING:

- Multiple subunits of the same kind can no longer be added to the subunit database. Error is printed to the error log as well. This fixed OOS in certain mods.

- Added a 'has_active_policy = policy' trigger.

- Exported CORE_SAME_CULTURE_OVERSEAS to lua defines

- Exported CORE_SAME_REGION to lua defines

- Exported CORE_SAME_CONTINENT to lua defines

- Exported CORE_HAD_CLAIM to lua defines

- form_coalition_against now works with scopes as right side argument

- Added triggers: trade_share and num_of_privateers.

- added a 'global_heretic_missionary_strength' modifier, which is used only when target religion is heretic.

- Fixed event 874 (Tensions between nobles and clergy) having broken options.

- Fixed EVTNAME3114 typo, "Le Tellier and Louvios"

- Added scriptable dynamic province names

- controlled_by = REB should now work correctly outside of rebel_types.txt

- sieged_by = REB should now work correctly outside of rebel_types.txt

- Wargoals can now be scripted to have a scale on dip power cost.

- Added modifiers: merchant_present_inland and merchant_steering_to_inland.

- Triggered only CBs can now have a "prerequisite" trigger that causes them to dissapear if false

- Added triggers privateer_power

- Added triggers any_privateering_country and all_privateering_country.

- Added effects random_privateering_country and every_privateering_country

- Separated leader_shock & leader_fire into land/naval specific modifiers

- added modifier 'siege_ability' : which counteracts defensiveness bonuses on enemies.

- Added 'privateer_efficiency' modifier which impacts how efficient your ships are on privateer missions.

- Added ' global_trade_goods_size' that impacts all trade_goods in your country.

- Added 'envoy_travel_time' modifier that impacts diplomat and merchant travel times.

- Added 'ae_impact' modifier that impacts how much AE you get.

- Added has_climate trigger

- Added has_winter trigger

- Exported POLICY_COST to defines.lua

- Religions now have a scriptable icon index instead of just using loading order.

- Can now set a country to have a fixed capital. This disables moving capital away from the province and makes it free to move it back there. Countries can also ignore most restrictions for moving capital when moving to fixed capital.

- Added a 'on_thri_yearly_pulse' and moved republics, orthodox, colonial nation & muslim piety events there to not block normal random events.

- Console command 'revolt' now uses same size rebels as all other revolt activities.

- Added effect cancel_construction.

- Technologies stats in console 'stats' command now disregards nations with less than 3 provinces.. (aka no more clutter of HRE AI minors )

- Score ranking in console 'stats' command now also show "+current score gain".

- Ahead of Time penalty is now exported to defines.

- Added 'ai' console command to disable AI for a specific tag or all nations.

- Fixed tooltip scopes for every_core_country effect.

- Added a 'add_faction = x' console command.

- Added two sprite levels to unit sprites (now a total of six).

- All static modifiers that affect supply efficiency now use supply_limit_modifier instead of hardcoding.

- Added add_idea_group effect

- Added remove_idea_group effect

- Added add_idea effect

- Added remove_idea effect

- Exported war score costs for demand province, annex, vassalize, release annexed, release vassal, revoke core and return core to defines.

- Added trigger is_random_new_world.

- Added the option of scripting effects directly in on actions

- Added on_religion_change on action

- Added trigger home_trade_node.

- Added a define ' BASE_YEARLY_INFLATION' for modders.

- Exported distant overseas range to defines.

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 Wealth of Nations:

- Privateers

* You can now send Light Ships on privateering missions to trade nodes

* A fleet on a privateering mission will hoist the Jolly Roger flag

* Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation.

* The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40%

* Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations

* Several Privateer specific events added

* With privateers in, the old Pirates are removed.

- Trade Companies

* Now possible to form Trade Companies by assigning provinces to the Trade Company

* Only provinces within a Trade Company Area can be assigned to a Trade Company

* A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax

* Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls

* If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant.

* Each Trade Company gets a generated name and is listed in the Subject View.

* Several new events for Trade Companies

* No longer possible to westernize if you only neighbour western provinces that are in trade companies

- Buildable Canals.

* Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal.

* Building a Canal requires Administrative Tech 20, 50k gold and ownership of specific provinces, the project takes around 10 years.

* The project can be affected by a number of events

* Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance.

* The Canals are visible on the map

- Justify Trade Conflict-action

A trade conflict can be justified against another nation where there is a node where you have at least 10% of the trade power and they have at least 20% of the trade power.

Gives a Trade Conflict CB

- Implemented the "Fervor"-feature for reformed religion.

* Each month a Reformed country gets an amount of Fervor points

* In the religion view there are 3 Fervor bonuses Military, Diplomatic and Trade. None to all can be activated at any one time.

* Having a bonus active costs 5 Fervor point per month

* Up to 100 Fervor points can be stored

* fervor = yes activates the mechanic for a religion (there can only be one religion specific mechanic per religion).

- Added personal dieties

* Hindu rulers can now select their own personal diety out of 6 possible

* Each Diety gives a specific bonus

* A diety pick stays until the monarch dies or its removed via event

* Added several new diety specific events

* Added 50 unique hindu events and 41 unique event pictures

- Request Trade Power

* Now possible to Request Trade Power from another nation

* You can request 0-100% of their trade power wich if accepted will be counted as yours.

* Until the Transfer is canceled, the party recieving tradepower can not declare war on the giving party.

- Designate Trade Port

* You main trade collection point is now your Main Trading Port instead of your capital.

* Main Trading Port is located in your capital by default

* Main Trading Port can be moved for a cost of 300 Diplomatic Points

- Inland Trading

* Several trade nodes in the game are designated as inland trading nodes where trading nations can use their influence to gain direct power even without provinces or ships.

* When having a merchant in inland tradenodes, you now get direct bonues from your trade efficiency as well as some ideas.

* When having a merchant steering towards an inland Trade Node merchant republics as well as nations with Plutocratic and Trade ideas get direct bonuses.

- New peace treaties

* Now possible to enforce Military Access

* Now possible to enforce Fleet Basing Rights

- Enhanced Merchant republics

* Merchant republics now give a bonus to Goods Produced in provinces that they do not own, proportional to how much fo the trade in the area that they control.

- Dynamic Province Names

* Names can now be scripted to be unique for either the province owner, the province culture or the province culture group (in that priority).

* Activating Dynamic Province Names is now a gameplay setting

- New Ship Models for Great Frigate, War Galley, Galiot, Brig and Trabakul

Major Free features:

- Rivals

* Countries now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the Power Projection system.

* You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example declaring war on them, taking provinces from them, subsiding their enemies and sending privateers against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.

* Power Projection gives bonuses to Trade Power, Fort Defense, Land Morale, Naval Morale, Legitimacy and Republican Tradition. Additionally, at 25 Power Projection a nation gets +1 Leader without Upkeep and at 50 Power Projection it gets +1 to monthly Administrative, Diplomatic and Military Power.

- Policies

* New Policy Interface under Missions and Decisions Tab

* Completing two full Idea Groups unlocks several Policies

* Activating a policy gives bonuses but costs 1 monarch point, type depend

* Several old decisions now converted to policies

- 10 New Achievments

- New Trade Conflict CB

* Given by Justify Trade Conflict

* Ticking warscore from blockades

- New Colonial Region Australia

- Detach obsolete ships

* Now possible to easly detach obsolete ships with one button

- Improved Macro Build

* Updated look of Macro Build Interface

* Now possible to Build cores, Change Culture and do Harsh Treatment from Macro Build Interface

- Change Role of Trade - Now possible to change role of trader without travel time

- Added New ships, Great Frigate, War Galley, Galiot, Brig and Trabakul

- Added the religouns Coptic and Ibadi Sikh. Coptic and Ibadi in from the start, Sikh will appear later.

- Modifiers such as Estuary now shown on map in Trade Mapmode.

- Now possible to form the nations Egypt and Bukhara and Courland.

- Administrative Efficiency:

* New country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.

* The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).

- New Launcher

* Supports all platforms.

* Steamworks support, subscribe to the mods in steam and the launcher will update accordingly.

- Papal Automation

* You can now prioritise which cardinal to vote for and then let the game do the work.

Conquest of Paradise:

- Added new siege strip + assault and breach overlays for Native Americans

- Added several new events for Native Americans

[Cкрыть]
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Alberto

Патч 1.6 загрузился.

Но при старте новой игры выкидывает с ошибкой. :D

Криворукие блин.Хотя это может быть из-за русификатора.

Хотя можно подождать,ДЛС и Аддон новый еще не вышли.

Изменено пользователем Alberto
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