bratignat 12 07.04.2013, 13:18:31 #1 07.04.2013, 13:18:31 Здравствуй PhoenixНажмите здесь! Phoenix III закончил мод, но моя ин, формация для русских княжеств в период 1100-1400 не хватает. Я хочу спросить вас об истории русских княжеств, что выглядит правильным с точки зрения России. Есть довольно английский материал, который я когда-либо встречал, но они являются неполными или неверными. Спасибо заранеепривет из Болгарии! P.S.Простите, что я русский, но и использовать программу для перевода. Информация о будущих мод: I will be grateful for any ideas Grand Mod Phoenix III Vanilla Europa Universalis III was not just centered around rich, and overpowered European Empires, but also static and highly predictable. Static economy in the game always made me to wonder why there are trade goods at all, instead of just province taxes? While the old generation strategy games such as Age of Empires or Cossacks, required certain resources in addition to build buildings in the vanilla game you can build refinery even in the cold north or high in the mountains. There was no real division between different climates, trade goods didn't matter, except for their prices. Phoenix III is trying to simulate and fix all of the above issues. You can't build all buildings as you are pleased, now there is the factor of climate. Also prices of the trade goods depends on many times more factors then they were in the vanilla game. By adding the option for the player to produce several trade goods, which are not presented on the map in the start of the game. The player will be forced wisely to choose what would be the development of province productions. Cheese Production: Coffee Production: Fruits Production: Furs Production: Grape & Wine Production: Honey & Wax Production: Ink Production: Jewelery Production: Lumber & Naval Supplies Production: Books & Parchment Production: Stone, Bricks, Glassware, Chinaware & Marble Production: Sugar Production: Tobacco Production: Wool, Linen, Silk & Cloth Production: Iron, Steel & Weapons Production: Alcohol Production: Other major change, tested since December 2012 and introduced for the first time ever in late February are the traversible rivers. With most major rivers available for ships, the game tactics is heavily altered – while Hordes navies are very weak and limited, and armies has to bypass rivers, players will feel better rivers as fortified borders they should be, instead of eye candy detail on the map. However rivers means faster and sometimes easier way for new discoveries or fast wars. Phoenix III includes hundreds of small fixes, making game more efficient and playable, not on the last place – stable as the vanilla game (no guarantee for Steam or similar or Steam applications). Changes since the previous version: - More rivers are now available for the fleets – mainly in Asia; - Caspian Sea is open for ships and has ports, connected by rivers to the World Ocean; Heavily reworked base tax for each continent. Europe is no more so rich and now the Ancient and Medieval China is a worthy match to European Empires. Rome still is most powerful Ancient Empire, but now Byzantium is closer to it, and Persian Empires are also quite powerful. Huns are much more poor as most of the Nomads. - Technology cost except for Land Technology are quite expensive for Nomads. Opposite, every technology except Land are very cheap for Settled down states' - Completely rewritten Prices: * Depending on the province buildings, army sizes, culture, technology, year, climate, religions – more then 3590 lines. * Buildings are now also limited to the climate, for example you are no longer able to built farm in the tundra. * Reworked Resource system divided to Static and Dynamic resources. Static resources are the resources which are already produced by the province. Dynamic resources could be produced only after several requirements and decisions are conducted. Dynamic resources are closely bounded with Manufactories and Lesser Manufactories. * 28 New resources; - The grand events for Decline of Roman, Frankish and East Frankish empires are edited so that if player controls them he/she can choose to keep the empire alive, rather then allow split off. However they will pay a high price for such choice. - Very heavily amended missions. Much more variety of missions between 1250-1910; - Lesser Manufactories are added – Weapons Manufacture, Pottery Workshop, Plantation, Tailor, Tanner, Metallurgy, Blacksmith, Brickworks; -Added Modernization of countries, while keeping westernization; - System which will limit your army in addition of your resources. Depending on your iron, weapons, steel and wood (petrol, gas, coal, lumber in different eras) supplies and your army size, you will get penalties or bonuses. The system is very light for the pc. Minor changes: - New time frame 1 AD – 2010 AD. - Amended CB types; - Revolution events are edited; - Ai choice to change its religion by decision is heavily limited; - Ideas technology requirements updated with the Phoenix technology; - Machukyo is now in alliance and in sphere of Japan, also with war with allies; - Form Republic of China decision is fixed; - Modern and Medieval France history edited; - Localisation for Fourth Crusade are fixed; - Added sliders requirements for technology change decision; - Wrong religion in several Rusian and Polish provinces are fixed; - The Imjin war fixed – tags corrected; - The decision and event for Courting a beautiful lady are fixed and working now; - Localisation for event "Formation of Meath" is fixed; - Localisation for decisions convert to Judaism and Early Catholicism are fixed; - Khwarezm monarchs and names are added; - Khazarian names are added; - Hunic names are added; - Ilkhanate names are added; - Uyghurs names are added; - Fixed event for "Formation of Lesser Armenia"; - Added decision for Formation of Romania by Moldavia and Wallachia; - Tribes/Nations are added: * Innuits; * Innu; * Dene; * Cree; * Wabanaki; * Quinnipiac; * Lenape; * Powhatan; * Cimmerian Bosporus; * Tuaregs; * Zayyanids; * Jolof; * Mossi; * Katsina; * Zazzau; * Nri; * Yao; * Darfur; * Mogadishu; * Kilwa; * Sofali; * Menabe; * Merina; * Tamatave; * Antankarana; * Lusong Guo; * Pontianak; * Banjarmasin; * Kutai; * Sunda; * Chukchi; * Evens; * Koryaks; Release date: Coming soon! Phoenix III for Europa Universalis III: Divine Winds v. 5.1 from 22 July 2011 & for Europa Universalis III: Divine Winds v. 5.2 from 6 December 2012 General Information: The only way to found out your limits is to cross the boundaries of your own mind! Who said Rome can't wait until the Age of Renaissance or that China should be dominated by Manchu instead of Khan Dynasty?! Phoenix game would gave you the power of ruler, challenged with the survival of his (her) state, internal and political problems. Phoenix time scope is 11 AD - 2010 AD, with beautiful and rich map composed by 3283 provinces. If you are sick from wastelands, lack of small and unpopular states or the short timeline of Europa Universalis III this mod will grab your attention. The main aim of the game remains unchanged, but spiced up - you have to guide your state in the cruel political realm, managing to hold on it as long as possible. Some players goes further craving to seize the Golden Constantinople, holding firmly the trade between Europe and Asia, occupy the Holy town of Jerusalem or restoring ancient empires such as Rome and Alexander the Great - Macedonia (thought for history accuracy ancient Macedonians in the game are from Illiric culture, not Greek). Some of the players with touch for diplomacy would prefer to govern over the small trade republic such as Genoa, Pisa, Ragusa, Theodoro or Venice, interfering with the world conflicts with heavy sacks of gold instead of iron blades. In this master mod the politic would be part of existence of your state, whether you like it or not you would be involved in dynastic struggles, dynastic marriages, alliances or spy games. For the experienced strategy players, this master mod is so desired mix between Age of Empires II, Medieval: Total War and Civilization III. Phoenix mod is based on Steppe Wolf mod, but unlike its predecessor, Phoenix mod, won't crash on loadingscreen (if you play Phoenix over original Europa Universalis III: Divine Winds v. 5.1 from 22 July 2011 and not in Steam). [Cкрыть] i Поместил под спойлер, Armagnak. Изменено 07.04.2013, 15:52:59 пользователем Armagnak Цитата
Diplomate 3,115 07.04.2013, 15:27:31 #2 07.04.2013, 15:27:31 Поместите кто-нибудь это под спойлер. Цитата
Дон Антон 1,495 07.04.2013, 16:56:33 #4 07.04.2013, 16:56:33 Иваново убрать к черту, первое что в глаза бросилось))) Цитата
DarkTeST 45 08.04.2013, 09:57:53 #5 08.04.2013, 09:57:53 Заметил что Андрей Боголюбский начинает править в 1168 году,на самом же деле он начал править в 1157 году.(Если что у меня установлен Phoeinx II) Немного неправильно сделано вторжение монголов.К 1237 году монголы еще не владели южными княжествами.Киев был взят в 1240 году.(В Phoeinx II монголы владеют им с 1237 что не всовсем исторично) Даниил Александрович(1263/1276-1303),сын Невского и первый князь Московский.В моде он правит с 1284 по 1318. (Опять же в моей версии Phoenix) Соответственно надо поправить и дату правления Юрия Даниловича (1303-1325). Ну это вроде все что бросилось в глаза.. P.S. А и еще:Во время правления Ивана Калиты в состав Московского княжества вошли Углич и Галич. P.P.S. Почему у монголов армии такие слабые в самом начале? Изменено 08.04.2013, 11:12:20 пользователем DarkTeST Цитата
bratignat 12 10.04.2013, 10:33:55 Автор #6 10.04.2013, 10:33:55 I'm using translator and almost don't understand most of the Russian language. But I understood the wanted changes, for which Спасибо! P.P.S. Почему у монголов армии такие слабые в самом начале? You mean why The Mongolian Horde army is so small? or Why The Mongolian army units are weak? Цитата
DarkTeST 45 10.04.2013, 12:17:51 #7 10.04.2013, 12:17:51 I mean Why The Mongolian army units are weak? . In 1236,they have a Nomad Unit Group.(It's weak compared to the other groups) P.S. http://s019.radikal.ru/i622/1304/36/22b248871f91.jpg Изменено 10.04.2013, 15:55:56 пользователем DarkTeST Цитата
bratignat 12 10.04.2013, 21:29:54 Автор #8 10.04.2013, 21:29:54 You are right, the original units and those from previous our mods are with different technology groups then the nomadic one. It will be a bit more balanced in Phoenix III. Спасибо. Цитата
bratignat 12 10.04.2013, 21:56:37 Автор #9 10.04.2013, 21:56:37 Ето и снимки с промянатаНажмите здесь! [Cкрыть] Не виждам как се редактира съществуващ пост. Цитата
Diplomate 3,115 10.04.2013, 22:00:43 #10 10.04.2013, 22:00:43 Ето и снимки с промянатаНажмите здесь! [Cкрыть] Не виждам как се редактира съществуващ пост. You need to post more to get this ability. Цитата
SECRET 58 18.04.2013, 18:15:51 #11 18.04.2013, 18:15:51 Государства Сибирь не было на его месте были мелкие племена которые жили сами по себе Россия изначально не граничила с сибирскими землями Между ними лежало Казанское ханство только после победы над Казанью Русские получили доступ к сибирским Землям и стали продвигаться на восток В желании найти землю соединяющую Евразию и северную Америку и найти новый путь в Китай по пути они колонизировали земли Изменено 18.04.2013, 18:16:39 пользователем SECRET Цитата
Рекомендованные сообщения
Присоединиться к обсуждению
Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.