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BLACK ICE AI submod for Didays ICE для Hearts of Iron 3: Their Finest Hour

Рекомендованные сообщения

Канцлер Шольц

Релиз Black ICE 12

Дата релиза - март 2024 года

 

Hearts of Iron 3 возвращается с версией 12! Новые интересные функции и изменения в карте, деревьях технологий и юнитах, которые сделают общий процесс игры гораздо более приятным. 

 

 

Installation:

1)IF You're using the steam version do this:
Move the game out of the steam folder, and launch it using the launcher.exe in the future (create a shortcut or add it to your start menu).

2) Download the mod.
3) Launch the installer.
4) Select the BASE game folder as written in the installer.
5) Let it extract, say yes to any override requests.
6) Run the “zDsafe_ExePatcher.exe” located in the main folder.
7) Start the game. Once in the main menu go into the Utility. On the “Special” page press “Remove Sprites”.
8) Restart and enjoy the game.
 

FIRST CHECKSUM:
SECOND CHECKSUM: ZGTT


Download link: https://drive.google.com/file/d/1lQqvMP8gw28B5Y9vpB-TQBnzMcrOAabT/view?usp=drive_link
Utility guide: 

 

BlackICE Discord https://discord.gg/nF8hmq7F4T
BlackICE GitHub 
https://github.com/oumajgad/BlackICE

 

Black ICE 12 Patch Notes

Спойлер

Major Changes
 

  • Terrain rework:
    • Too many terrain changes to actually list. Terrain should be now more accurate although there might be some inaccuracies or simplifications for the sake of the gameplay.
    • Added new terrain types:
      • swamp
      • highlands
      • hills woods/forest/jungle/desert/arctic
      • mountain woods/forest/jungle/desert/arctic
    • Tweaked terrain modifiers for all units, technologies and leader traits
  • Experience and Training system rework
    • Went back to the old system with a few tweaks aiming at properly simulating decline in troops quality as the war progresses. In order to achieve that we:
      • removed branch specific training laws
      • tweaked repair rate of units for each training law
      • brought back “Starting Experience” as measurement of training and unit quality
      • tweaked experience gain from combat
      • tweaked Repair Rate bonuses from event, strategic modifiers and ministers
    • Training laws do not give direct bonuses - they trigger strategic effects over time
    • added option to get starting xp instead of vet HQ/elite HQ/BC/aces for events spawning them
  • IC efficiency nerf to attempt preventing unit numbers going out of hand in late war
    • Added “tech decay” similar to the one affecting unit stats meaning that IC efficiency won’t snowball later in the war
    • tweaked bonuses from techs and certain event/strategic effects
    • reduced base IC efficiency
    • tweaked cost of buildings
  • New GUI
    • Reworked every tab (diplo, production etc.)
      • Updated textures for backgrounds and buttons
      • Moved things around to be more accessible and easier to read
    • Reworked province screen
      • Updated textures for almost every piece of it
      • Everything is aligned properly now and clearer, bigger fonts
    • New textures for unit tabs and leader selection

General
 

  • many Ostfront tweaks to go well with new IC/training systems. Important note here. Make a save on June 22nd. Play it, let me know if it was too easy or too hard so I can adjust the values. Those changes will be save compatible, are easy to implement and once done you can simply restart from that save.
  • SOV leaders rework:
    • New pictures for… thousands of them
    • Added new traits:
      • Russian Liberation Army
      • Red Fleret and COastal Army
      • Soviet Air Forces and Air Defence
    • Added event with NKVD leaders purge
  • reverted event spawned ships to be built in queue like any other unit
  • tweaked the triggers for the second vienna award so it fires on a historical date
    • also tweaked Romanian joining axis event so player can decline it
  • Moscow and Leningrad will remain lvl10 forts in AI vs AI scenario
  • Winter Offensive won’t happen with Barbarossa modifiers still being in place
  • reworked Bank for International Settlements events. They're the same for minors and majors now and give the option to pick investment into one of three areas: IC, LS and money.
  • tweaks to minister types:
    • insignificant buff to insignificant layman
    • nerfed smiling oilman
    • money buff for old general
    • money laissez faires capitalist
    • removed money penalty from theoretical scientist
    • research specialist money penalty replaced with LS penalty
    • technical specialist now gives higher LS bonus but also research eff penalty
    • reduced money penalties on science specialised ministers and increased benefits from events
    • military entrepreneur now gives small Unit Repair bonus
    • school of psychology starting xp bonus is back
    • school of mass combat now comes with small starting xp penalty
  • added tiers to tank/air/naval producer effects based on IC and availability of resources
  • increased money cost of education laws
  • Added some IC to SOV
  • removed effects killing JAP in AI vs AI scenario
  • tweaked SOV purges
  • increased weather buildings effects
  • SOV now gets temporary fort attack bonuses to allow successful winter offensives
  • removed Churchill as science minister
  • reduced threat from combat (caused some weird things in test games)
  • added TP penalty for ITA after Operation Husky
  • Communism now has lower CG demand
  • Heavy Industry CG penalty reduced
  • tweaks to difficulty settings
  • Removed no modifiers difficulty option
  • split starting PER convoy raiders
  • added UK bribes for Spain neutrality decisions
  • removed "industry prepares for war" decisions
  • police buildings are now much cheaper
  • puppet master now also gives LS bonus
  • removed Blitz effects - it was stupid and player could do nothing to stop it
  • practically removed naval limits for sea leaders
  • SOV leaders now have xp gain bonus instead of penalty
  • removed Training Grounds
  • ITA now starts with Strike Commando tech (Frogmen)
  • ROM starting navy is now historical
  • 7 new ministers for JAP, historical ultranationalists with natsoc type, played varying roles irl both in politics and behind it
  • added ITA convoy raiders Adriatico and Barletta to starting OOB
  • added Ramb ships events for ITA (convoy raiders)
  • added ITA-SOV trade agreement effect
  • Italian military academy at Modena event will now spawn a training base but less IC
  • Italian historical arm divs (131a, 132a, 133a) will now have mot engineers and regular art as standard, AI versions will have arm brigades as standard but player will have to upgrade manually from larm. 133a Littorio will also have med art as standard for AI
  • XVII Corpo now spawns with arm att instead of larm att
  • removed Operation Zet LS penalty
  • ROM now can leave Axis after Vienna Diktat
  • Added event for ROM to ask to join Axis
  • Removed Japan Death effect
  • Added new ship names for POL, CHI, BRA as part of our Patreon/contributor rewards (thanks to tigeriii, MarinePhil1 and BlackBaron)

Units and combat Balance
 

  • Artillery is now split into 3 separate CA groups:
    • Light Artillery - Artillery, Rocket Artillery and Pack Art
    • Heavy Artillery - Medium and Heavy Artillery
    • Mobile Artillery - SP Artillery and Rocket Artillery
  • Hiryu construction added as a decision (removed from starting production queue)
  • rebalanced AA values for ships to make them more in line with historical use of ships
  • nerfed Mot/mech infantry combat stats
  • mot inf is now faster than mech inf
  • Kampfgruppe are now separate CA group and serve as an HQ
  • Kampfgruppe are now permanent
  • buffed armor brigade
  • buffed armor battalion
  • nerfed assault guns
  • tweaked speeds of trucks and halftracks
  • added ic/days penalties to some events that were missed
  • historical SS divs will spawn around historical dates
  • ski brigade is SF CA group now
  • nerfed CVs speed
  • HARM defensiveness buffed
  • halftracks now give toughness/defensiveness
  • armored battalions (LARM, ARM) are now Direct CA group
  • amphibious armor is now Armor CA group
  • infantry tank is now Armor CA group
  • armored engineers are a bit faster
  • Unique SS brigades have terrain modifiers tweaked based on their combat history (small bonuses, flavour mostly)
  • Anti Air brigade now gives decent (for its cost) SA
  • Heavy Anti Air tweaked (those changes are also simulated in mixed support):
    • added “artillery like” effects for terrain
    • increased SA
  • tweaks to Engineers (those changes are also simulated in mixed support):
    • lowered toughness
    • increased defensiveness
    • good defensive terrain bonuses
    • low offensive terrain bonuses in easy terrains
    • retains good fort/river/urban attack
  • tweaks to Recon (those changes are also simulated in mixed support):
    • very high toughness
    • low defensiveness
    • very good terrain attack bonuses
    • related techs now also give terrain attack bonuses on top of movement bonuses
  • tweaks to mixed support brigades:
    • mixed support brigades are now Support CA group
    • Mixed Support Brigade:
      • Artillery changed to Heavy Artillery with tweaked values
      • Rocket Artillery changed to Light artillery
      • buffed or tweaked all other options
    • Motorized Support:
      • Anti Tank changed to Tank Destroyer
      • old choice between HAT and TD is now between HAT and MTD
      • buffed or tweaked all other options (mot.supp is actually good now)
    • Armored Support:
      • reduced base AP value and re added it to certain options
      • tweaked speed effects - now it’s slower than motorized support
      • reduced armor bonuses

Technology
 

  • buffed Blitzkrieg doctrine
    • kesselschlacht tech now gives mobile/inf/mobile art CA bonus
    • Auftragstaktik tech toughness bonus increased
    • brigade command structure tech CA bonuses increased
    • divisional command structure tech now increases HQ CA
    • buffed air support techs
    • kampfgruppe tech CA bonus increased
    • tank crews training tech bonuses increased
    • buffed pakfront defense tech - small direct fire CA bonus and higher other bonuses
    • panzerkreil buffed
  • added law or minister requirements to certain techs
  • added casemate/turret vehicles technology (triggered by an event after researching some techs)
  • Hedgehog tech is now unique ENG technology
  • T-34 tech now comes with small casualty trickleback penalty
  • Tiger tech has now 2 levels
  • added new techs: Fletcher class, Independence class, QF17pdr, SAS, Motobomba
  • removed range penalties from air techs
  • Dual Purpose Guns is now required for more techs
  • tweaked SOV starting naval techs to be historical
  • ITA CL tech will start 1 level higher to align with the ships of that class in construction at game start
  • Localisations for gun layout techs

Models/Graphics/Sounds
 

  • added missing class of NOR DDs

AI/LUA
 

  • spread out LUA calculations to happen during different hours of the day, so the 3 am lag is reduced
  • national focus days are counted daily now (instead of every 3)
  • tweaked SOV and LUA ratios to avoid them wasting IC
  • JAP will build more land troops early in the game
  • USA AI will now have more IC on higher settings
  • re added AI GER air bases events
  • removed some IC penalties from AI SOV
  • GER AI will build more INF

Utility
 

  • National Focus effects table is generated dynamically now instead of being a predefined picture
  • GameInfo window:
    • added Generals browser
    • added Techs browser
    • added strategic/triggered/event Modifier browser
    • added name filtering to all browsers
    • improved presentation
      • effect names show the in-game text
      • effect values are converted to the in-game presentation
      • e.g.: “global_ic” = 0.05 => “IC” = 5%
  • added a Statistics window in which you can activate the collection and visualization of select stats
    • Causes lag, used for development purposes
  • (the utility might freeze for ~1 second when first opening the GameInfo/Help window due to the parsing of the game files)

Map
 

  • added some GRE cores in TUR (Megali Idea)
  • added small shipyards to Genoa
  • Added sub shipyard to Gorizia
  • Added capital shipyards to Napoli and La Spezia
  • Added oil refinery building to Venezia and Fiume (AGIP)
  • Some Western colonies will now provide some benefits (mp, ls)
  • Added low infra roads in Canada to allow access to some provs with resources
  • tweaked MP and LS in FRA provinces
  • added some infra on JAP-SOV border (in Manchuria)
  • Added some infra to the libya-egypt desert to allow for more mobile warfare opportunities (oasis force style movements are now possible)
  • Reduced the ahistorical forts at el alamein/el hammam
  • Added the famous Accademia Aeronautica to Caserta
  • Spain’s base LS nerfed
  • Removed ahistorical ports from Pacific/East Indies
  • Added some infra to Indonesia/New Guinea to allow for easier troop movement and reduce chance for AI to run out of supply before scripted invasions can be complete

QoL/UI
 

  • added the following new hotkeys
    • “r” - toggle the selected research
    • hotkeys of the unit selection now work with multiple selected units

e.g.:
 

  • “d” - detaches all selected units now
  • “c” - creates a higher command for all selected units now
  • “l”/”p” - loads/unloads all selected units into/from ships/planes

GUI/GFX
 

  • New shiny graphics, counters, battle screens and tabs

Bug Fixes
 

  • fixes to Spanish civil war unit spawns
  • fixed off-map IC (EXE fix - it is unused by the mod since it didn’t work until now, but may be used in the future)
  • fixed Japan joining the Allies after defeat
  • fixed rare occurrences where events for Japan capturing US cities would fire pre-war
  • fixed air bases not expanding capacity at lvl 2 sometimes
  • fixed Colón (province)
  • fixed AI ship armor types research bug
  • fixed logistic wizard for air/sea bug
  • fixed starting queues build times - still not historically accurate but proportional to what they were irl
  • fixed tech decay affecting TD too much
  • fixed op. bajadere spawning revolts in friendly provinces
  • fixed OOB spawning in ENG controlled IRQ
  • fixed ataturk death
  • fixed Stalingrad factory destruction
  • fixed 16th pzgr spawning without transport
  • fixed SOV city capture so events trigger if any european axis country captures them, rewrote localisations to match, similar for other city loss events
  • Skijager Division event picture fix
  • fixed VIC-FRA reunion
  • fixed minors tra/aux ships morale
  • removed Phleps from ROM
  • fixed Aquila loss event
  • disabled Guards events for non-SOV Comintern members
  • fixed Conscripts combat width so they are actually useful
  • Fixed ITA starting Medicine tech level
  • Fixed some fake_air_bases
  • fix weird romanian railway event
  • Fixed some errant punctuation in Pacific Momentum events

 

 

Black ICE 12.0.1 - 12.0.4  Patch Notes

Спойлер

Black ICE 12.0.1 Patch Notes
 

  • fixed Uzes province
  • fixed naval_power_I effect
  • fixed VVS PVO medal icon
  • missing localisations

 

Black ICE 12.0.2 Patch Notes

Bug Fixes
 

  • Fixed heavy IC (by turning it into a triggered modifier using off-map IC)
  • Fixed the industry-info technologies having the wrong values
  • Fixed a time traveling technology
  • Fixed “USA_TO_SOV_LL_THREAT” decisions being visible to SOV player

 

Black ICE 12.0.3 Patch Notes
Major Changes

General
 

  • Added a decision/event to remove military access between faction members since that causes issues with limited wars

Models/Graphics/Sounds
 

  • Added names for newly built Soviet destroyers

AI/LUA
 

  • Disabled licencing of marines from countries that have special AI balance techs

Utility
 

  • Added org regain modifier to country info

Map
 

  • Changed province names in Czechia/Slovakia (@pospanipas)
  • Added port and manpower to Haifa
  • Added/expanded British Middle East oil production/refining
  • Added some manpower to Chinese coastal provinces near Shanghai

GUI/GFX
 

  • Overhauled all country skins and topbars

Bug Fixes
 

  • Fixed 2 small typos in German division names
  • Fixed multiple broken event units
  • Fixed the RM Aquila launch decision
  • Fixed event pictures for RAMB III, IV
  • Fixed the Soviet invasion of Poland events immediately peacing out with Poland
  • Fixed armor category models not being displayed properly

 

Black ICE 12.0.4 Patch Notes
Major Changes
 

  •  

General
 

  • Operation dragoon now only happens if the allies control suez or gibraltar
  • Tweaks & corrections to a few soviet units (bog soviet OOB rework coming next version)
  • It is now harder to get Spain into the Axis

Units and combat Balance
 

  • Chinese minor leaders now have the Chinese General trait
  • Soviet Order of Lenin medal bonus nerfed
  • The loss of Yamato will trigger a NU hit for Japan
  • Mixed support now costs a bit more
  • Amphibious armor option for mixed support nerfed a bit
  • Lacking sufficient AP value now incurs a slightly higher damage penalty
  • River speed penalties increased
  • Some artillery units now have increased combat width
  • Starting Japanese OOB now has better capitalisation

Events
 

  • Added event about the Sultanate of Aussa for ITA
  • Added event about the SS Patria Disaster for ENG

Technology
 

  • Body Armor tech now affects only engineer units but with higher bonuses

Models/Graphics/Sounds
 

  •  

AI/LUA
 

  •  

Utility
 

  • Added “Units” tab which lists all units (brigades) in the game
    • Shows techs which affect the unit
    • Tech levels can be changed
    • Shows the units stats, with tech levels considered
  • Added textbox for trait effects in the “Generals” gameinfo tab
  • Filtering, resetting filters now automatically selects the 1. Result in the list
  • Getting players now automatically selects the 1. Result in the list
  • Fixed the display of the default organization effect
  • Fixed a bunch of textboxes keeping their content when they should have been empty

Map
 

  • Iraq province improvements
  • French Indochina province improvements
  • UK province improvements, adding historical steelworks and oil refinery to Wales
  • Malaya province improvements

QoL/UI
 

  •  

GUI/GFX
 

  • More soviet leader picture improvements
  • Some duplicate province pictures removed

Bug Fixes
 

  • Fix radar guided bomb tech trigger
  • Fix Tank/Air/Naval producer strategic effects
  • Fixed light armor recon morale
  • Fixed the rare materials cost of the polish-soviet forces event
  • Fixed 2nd vienna award date trigger
  • Fixed a missing MTN division event picture for GER
  • Fixed some duplicating names for planes and ships across several countries, especially GER and BRA
  • Fixed a major bug with gainable traits that was denying multiple countries access to their unique traits
  • Fixed Japanese heavy cruisers added to queue tech levels (Suzuya, Kumano, Tone, Chikuma)
  • Fixed Retrocession of Alsace-Lorraine localisation
  • Multiple event and popup localisations improved with better syntax, grammar, spelling, punctuation etc
  • Fixed British PWE ‘PWE destroyed’ event firing immediately after it’s creation

 

 

### ***OTHER ***###

## **BORDERLESS WINDOWED MODE** ##

https://community.pcgamingwiki.com/files/file/848-v2winfix/

backup: https://drive.google.com/file/d/1kH2InTVmbNdHJKBEsGpH9tP6vk0eGHgf/view

## **NO SECURITY PATCH LUA.DLL** ##

https://drive.google.com/file/d/1VAXiROtJ5_VaqhezdjQYkAG3S9ipXDm_/view

 

Спойлер

12

12.0.4

https://drive.google.com/file/d/1lQqvMP8gw28B5Y9vpB-TQBnzMcrOAabT/view?usp=drive_link

12.0.3

https://drive.google.com/file/d/1HWRQxoVLavCLzdqCXi8mtaeKpZjP8JMn/view?usp=drive_link

12.0.2

https://drive.google.com/file/d/1q6wt1IjJ65sAAQhdHUh_zRdh-toyS4OG/view?usp=drive_link

12.0.1

https://drive.google.com/file/d/1Xy0Oq7siv0Oixj67nUCvQXCClx7nXXtj/view?usp=drivesdk

12.0

https://drive.google.com/file/d/1MtunUmfilI7cLXx4J5VL683MVn2Bh8HQ/view?usp=drive_link

 

11

11.3.5

https://drive.google.com/file/d/1I4LA_yUzU0Xpk1YxF8jZqqeAhJ73-AYC/view?usp=drive_link

11.3.4

https://drive.google.com/file/d/18ZRgKy3Pkvly2hn_o-bB8QP75UFm0OT5/view?usp=share_link

11.3.3

https://drive.google.com/file/d/1jjBKufYvB9XOFsFp9pmrYo2iMm1llt84/view?usp=share_link

11.3.2

https://drive.google.com/file/d/1cGzaPlcJf4zyM9USBR-h4qJWGUi6MCNl/view?usp=share_link

11.3.1

https://drive.google.com/file/d/17VGOdGmr-SExsoogCOXBAg7H0yCFnEhC/view?usp=share_link

11.3

https://drive.google.com/file/d/1GFU3UX-MJcZpw2b3JQbePvlHZBpXg867/view?usp=share_link

11.2.1

https://drive.google.com/file/d/1RRo-x8BaWbRhktWGZhOEVsOETU-ch3Ko/view

11.2

https://drive.google.com/file/d/1gs63SrP9okX5V6HEQZfbxIMRjj0R_hwT/view

11.1

https://drive.google.com/file/d/12l7CIhkapsHGbk4J9DBUFYIIowTgiaZ-/view

 

10

10.52

https://drive.google.com/file/d/1j4TJWVnogbgY8cpfwBNR_Rqm2_6G5Gs4/view

10.51

https://drive.google.com/file/d/1sXz7PG83dh1qWmiAk2LsnNrd4CKeok4W/view

10.5

https://drive.google.com/file/d/1f3oXLevl1xEqY0L__5phBL4HGpszUuyR/view

10.43

https://drive.google.com/file/d/1l42tDNUQHtbN7JxfKUtnXXx1K0HuYCjI/view

10.4

https://drive.google.com/file/d/1z2EYM_tTYuvPYQ6nDB4zusvaQdTUYYvA/view

10.33

https://drive.google.com/file/d/1MAMj8DpupOnm_c5nn0o8I5tQ8lXzShK8/view

 

 

Рекомендация от разраба, если краш последней версии

Спойлер

Q

My game keeps crashing during start up. The crash happens when I'm loading the quad textures, around 4800-4900. Any suggestions would be greatly appreciated

A

Its probably at the very last map quad.
Try using this pre-built map cache 
https://drive.google.com/file/d/1c__kytFpXYBQPXuWzGa28unXaW27S6Hy/view?usp=drive_link. (Download button is in the top right)
Place the contents at C:\Users\<YOUR NAME>\Documents\Paradox Interactive\Hearts of Iron III\BlackICE 12.0.4\map

 

Изменено пользователем Maraniro
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Закреплённые сообщения
alexashka-80
Да.

Published by admin on Mon, 01/12/2015 - 23:19Нажмите здесь!
 Published by admin on Mon, 01/12/2015 - 23:19

Changelog v7.40

New: ** BIG CHANGE *** We have introduced a new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. To compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, and the line units themselves are no longer unique.

Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!

New: Colonial units: TODO - MORE INFO ON THIS

New: Revamp of most USA model images

New: Garrison Detachment unit

New: Tropical Island Garrison unit

New: Colonial units ... MORE INFO ON THIS

Change: USA OOB Changes - all Reserve and National Guard Divisions are now out of the starting OOB, which leaves the USA with a much smaller starting land force. However, at the start of hostilities, the USA activates their National Guard and Reserve forces accordingly, which results in these divisions appearing in their historical locations. This better simulates the smaller starting land force the USA had in 1936, as well as the massive callup and buildup after the USA was drawn into the war. Invading the USA as JAP or GER will also trigger these units to be activated!

Change: USA starting Naval and Air OOBs have been edited to be more historically accurate.

Change: National Research Center - the amount of research days gained when breakthroughs are achieved is now tied to the difficulty level of the tech in question. No more linear approaches to gaining breakthroughs! Thanks to George Parr for the suggestion!

Change: Op Torch will trigger even if Vichy is in Allies (but needs certain key provinces to not be controlled by the Allies)

Change: True to their historical nature, Kampfgruppes will now disband after 6 months

Change: Tweaks to the mix/mot/arm support brigades, more expensive to build + higher supply/fuel consumption

Change: LINF + ELINF terrain bonus reduced a little

Change: USA - Montana Class battleship was moved to the SHBB category.

Change: More GUI work - new CA indicator buttons on the division builder in the production screen, higher-resolution images for certain image assets, etc.

Change: Education and University techs have been renamed to "Basic Education Investment" and "Advanced Education Investment"

Fix: Several issues that cause CTDs were addressed

Fix: AI Mountain Infantry Division builds will now be created with the appropriate number of support units.

Fix: CTD involving the Afrika Corps

Fix: U.S. Navy HQs should no longer spawn with copies of Roosevelt or Patton as Political Leaders (lol)

Fix: U-boats changed to be allowed to split from a fleet

Fix: Unique GER ships (Tirpitz, Bismarck, Scharnhorst, etc.) will now no longer show up as aircraft carrier icons during naval battles

Fix: Fixed Block of the Rhineland event

Fix: Sub Torpedo Tech level increased to 12

Misc: Fixed a great many typos, localisation, imagery, and other minor issues as well

SVN Commit Log Notes

Guys - if there is anything in this list that is important, let's move it to the list above and clean it up a bit. I have removed a lot of non-important commits already

Tweaks to Op Sealion

Heavy Armor tweaks

changed the GFX model progression of German TDs so marder I is available 1942/43

ss ssp rct art and ss sp AA now have their own activation events _ so they don't activate early with the SP Art

German motor inf, mech, Linf GFX models fixed to correct date

Missing German mech models added

province terrain tweaks + some AI influence target tweaks

Added OOB events for U.S. 92nd and 106th Infantry Divisions

GPW and IC transfer images

Most USA unique divisions that were provided via OOB during the game will now load as only the unique division HQ itself. So you will get an HQ with the custom counter, but will need to add line units to the division yourself, in order to fill it out and get it to combat strength. No more free units! :D

Additional historical USA armor divisions

Added 6th and 7th U.S. Armor Division HQs as event-driven OOBs.

Lowered model level of starting transport_planes for USA to sync better with new models

Bug fixed with Tirpitz getting the wrong model after build

Changed tag of General von Aulock to german_tag. Was general_tag

German 36 infanterie div fixed

Soviet bug fixes

German even upgrade OOBs bug fixes

event modifiers fixed

New: Garrison Detachment unit, smaller than a normal garrison unit, but ... ???

garrison detachments added to starting OOBs

New: Tropical Island Garrison unit, same size as a normal Garrison unit, but bonuses in jungle terrain

Change: garrisons removed from CA bonus

Corrected nickname 22. Inf.-Div and 22. LL.-Div

Added nickname to 22. Inf and 22. LL-Div and the event

Soviet conscript OOB tweaks

Homeguard tweak + div size tech bug fix

Updated LUA. SF-to-Land units ratios now take into account main combat brigades rather than all "Land" brigades, so the ratios are more realistic and usable now. Plus some other minor fixes here and there.

german assualt gun models tweaked + winter effects added to the winter in barbarossa

Fixed Mountain builds. Also improved AI Airborne builds by adding supports (airborne artillery, motorcycle recon, amph armor, commandos, mixed support brigades, etc.)

Tweaked localisations for USA and ENG unique HQs

And removed 11. panzer-division 'geister' from Germany to be used for new division

Added events folder in master-models for token placeholder support - will explain later

New: A new SS Infantry Battalion unit has been added

german commando units changed to on-map OOBs to help the AI

Changed division_hq to GER_XLIV_ID for 44. Reichsgrenadier-Division

Light-armor_bat, armor_bat fixed

UK Irish Expeditionary Force

country specific localisations for some of the colonial units

New: Colonial Units

Semi-Motorized brigades should now build with a normal Division HQ rather than a Guards Division HQ

Commented out the old U.S. Cavalry Modernization event.

German unit/model fixes + ss motor art/ motor art tweaked

Added model image for GER 44. Infanterie Division HQ

Changed recon_cavalry into engineer_briagde as intended

Added some techs and cleaned up

German division HQ typo fixes in div upgrade chains

Small adjustment to map counters for possible CTD fix

Deleted 15. and 21 Panzer-Division

Updated model images for USA mountain infantry

Model images and localisations for USA mixed/motorized/armored support brigades

Tweaks to USA airborne artillery models/localisations

Event image for Alta Battalion event.

New model images and localisations for USA artillery brigades

Alta Battalion event OOB

vichy will leave the Allies !

changed african units to require entire regions

Updated model images for USA paratrooper brigades

Updated unit counters for SS Division HQ units

Updated model images and localisations for USA anti tank brigades

more german OOB typos fixed

New model images and localisations for USA armored cars

portuguese OOB tweak

Updated model images for USA elite light infantry battalions (Army Rangers)

OOB typos fixes

Fixed typo Divsion to Division

Minor tweaks to model images

New model images and model localisations for USA SP Artillery

Bug fixed

Fixed error in Scrap Metal Drive tooltip

ss div hq and guard div hq bug fix

updated german custom models

Added missing model entries for GER custom land units

Copied normal garrison model images to garrison_detachment

Deleted an erroneous file

Fixed wrong model name

New models and model images for USA amphibious armor (LVTs)

New counters for unique SS units

garrison adjustments

Added support for guard/ss division_hq units in AI builds

Added division_hq to production templates

Large mapcounters for SS unique units

Added missing SS model.0

Added division_hq to Italy/SOV production templates

Added division_hq to ENG production templates

Added division_hq unit to 15. and 21. Pz-Div of the Afrika korps

Corrected typo in ss_division_hq model image

Commented out ss_dasreich from the unit-mapping file, removed ENG 6th Infantry Division as they did not exist in 1936.

Model images for SS and Guards Division HQs

Fixed typo

OOB updates

Added division_hq to 10. Inf-Div(s-mot)

minor typo bug fixes

ss das reich unit added back

Initial commit of LUA changes to have division_hq units into all major combat division builds

Light Infantry model work

SS OObs and remove brigade events updated

Light Infantry brigades now have 12 models (0-11)

Additional ENG and USA light_infantry models added, as well as in the master-models

Added DivHQ model images for USA starting Cavalry divisions and deleted all other model images for these as they are no longer needed.

some event bug fixes + reverted some SS OOBs

Added ingame name to 2 polish prov.

Added core Lipno EVTOPTB91146

Adjusted PzGren-Div for Germany

Adjusted HG event chain and OOB to division_hq

Updated the mechanized_brigade for Germany

Completed the Flieger-division and the event-chain FHH

Tweaked DivHQs in various OOBs

Added DivHQs to OOBs

Added paratrooper_brigade as division_hq

Added GER_III_MID and GER_XIV_MID

Added Stab to units.

Added line remove_brigade = Stab ....

Added ss/guard DivHQ counter definitions

Increased strength from 100 to 250 troops

Increased strength from 100 to 250 troops.

Initial model images for SS DivHQs

Added counters for SS and Guard Division HQ units.

ss div HQ + Guards Div HQ

more OOB work + aunchluss MP gain reduced

changed mPzD armor to division_hq

Updated the GER_PzD light armor

Updated the Leichte Brig and Leichte Div

Updated GER gebirgs-division

Tweaks to combines arms brigade fuel usage

Mass changes to OOBs, adding division_hq units

combined arms soft attack and defensiveness lowered in techs

african and indian units can now split from divisions

Added division_hq unit into the production templates

Initial commit of model images for GER DivHQ unit model images.

More tweaks and fixes for ENG

Added some missing entries for ENG

Changed units to division_hq

Added GER_III_MID

Ger motorized_infantry set up with division_hq

Changed land_doctrine_practical to infantry_practical

Placed the icons in the right order

Fixed the order of the button, and some slight cleanup. Will redo these buttons soon.

Corrected GER unique.

Fixed CA-bonus not showing correcly in divisionbuilder

Changed into division_hq-unit

Added division hq to OOB

Changed infantry_brigade into division_hq for GER unique units

Prep work - changed all USA custom land units to map to the new division_hq unit.

Fixed typo which caused validator error

Div HQ made the CA base unit for divisions.

Corrected typo 21.Inf-Div into 25. Inf-Div

Added a missing prov to hungarian_region

Added prov to hungarian_region peace. Now you can acquire Hungarian territory as Germany

Added color yellow to 16. Inf-Div and 16. Inf-Div(mot)

Couple of DivHQ unit models for ENG and GER, for testing.

More tweaking and localisation work with new Island/Tropical Island Garrison units, and the new division HQ unit. New model images for Militia units.

Initial commit of Division HQ implementation

Initial commit of Island Garrison Brigade and Tropical Island Garrison Brigade units.

GUI improvements to the production screen.

Tweaks to intel screen background/buttons

Adjusted Espionage screen

Added Acq Hungary for wargoal and localisation

New background/buttons for intel screen

Added localisation.

Corrected combat.gfx

Added BB to german unique BB

Adding the other so they look better in the combat screen

Updated model image for partisans

Major cleanup of techs listed in country history files.

UK unique infantry upgradable to motorised

2 X of LC in 1936 UK OOB

HIC requirements based on 1940 techs

Update to USA mechanized infantry models and model images

Added several desc

Changed battleship into unique BB for

Hull size changed into 3.8 as in BB_Littorio

Bug fixing

Checked all and added missing techs.

Bug fixed in:

western_poland_ peace.

ITA unique BB

event descriptions for the african/indian recruitment events

Updated version number for next hotfix

african recruitment tech fix

Added monsoon, mud, etc. to shut the validator up

Did not show up in event. Saved as 32bits

Duplicate event-ID fixed

Without color coding

Updated localisation

Model images for GER 29. Motorized Infanterie Division

Bug fixes with the UK takeover of the Dutch East Indies event. It should now be conditioned properly to only fire if GER owns the Netherlands, and JAP does not own the Dutch East Indies.

Commented out 2 CB entries that are not used right now, to shut the validator up.

Cleaned up all validation errors (dupe leader IDs, dupe traits, etc).

Initial commit, moving the 1933 campaign stuff to WIPS/1933_scenario folder. Hoping this helps reduce duplicate ID errors, CTDs, etc.

Bug fixing . Found by Scott

Truncated some additional lines that were too long and causing CTDs

Fixed typos, special character issues, descriptions that were too long, etc.

Commented out some unused GFX declarations that were throwing warnings.

Fixed DDS compression in this image

Added missing naval combat images for long range submarines

Added missing naval combat images for coastal submarines

Corrected the filename

Model images and localisations for USA commando brigades (OSS Commandos)

Added last level for USA light armor (M41A1 Bulldog)

USA Light Armor models and localisations (added levels 8, 9, 10 to fill out the models)

Checked models

Incremental work

Changed number_of_ports to num_of_ports

Tweaks to avionics and air sys buttons

Duplicate leaders fixed

Added diplomacy-folder to GUI-source folder

Minor fixes, typos, dupe event IDs, etc.

Updated model images for militia brigades

african/indian base unit terrain tweaks

New buttons for the tech screen

Major cleanup of localisations needed to fix CTD/save issue. Stripped translations, fixed formatting, fixed encoding, and other stuff.

Minor formatting cleanup

unit models update for african/ indian units

Fixed counter

counter interface typo fix

Counter fixes for Indian/African units

Added extra counters for Indian and African units

tweaks to supply consumption techs

interface for african/ indian counters added

Changed encoding to ANSI

Fixed a number of spelling/typo issues

Fixed encoding and a localisation error. Special characters in some of the entries may need to be edited.

Following Ruud's pattern, I have created a BlackIce_Land_USA.csv file and moved the USA localisations for land units there.

USA 26th Inf. Division is now properly upgradeable

Forgot to save first

Corrected leaders and gebirgs-regtiment numbers

Indian and african units set to is_buildable = no

Added IND to indian_garrison_brigade

Add units to unit-mapping

Corrected some weird charactersin the OOB

Indian and African unit events + OOBs

Model images for African and Indian units (part 1)

Unit counters for new Indian and African custom units.

New model images for GER unique medium armor divisions

Deleted conscript from small arms and infantry at

Changed Leopard 1 into PzKpfw.V Panther II as a 1948 panzer for germany

Small changes in the order of Pz III

Put the German in numeric order

Updated ANZAC images

Added 21. Panzer Division as unique

Added model images in preparation for the new african_light_infantry and indian_infantry units.

Added missing model images for GER 15. Infanterie Division

15. PzD as unique

Updated model images for generic GER light armor brigades and battalions.

Also minor cleanup on the ENG starting OOB.

localisation for hidden tech decision

PBB fix for being unable to split from a fleet

HIC fix

Added hidden tech check cooldown

infantry_integration deleted

Added infantry_brigade = { } back to infantry_integration tech for testing for a CTD.

Corrected SS-Artillery model so it would change correctly

GER Models

Small bug fixed mentioned by GeorgeParr (25-12-2014)

About province control

ENG - RAF Mediterranean Flying Boat Squadron now bases properly in Malta at start of game

Updated BI Version for the hotfix

Model images for GER PZ Divisions

Corrected ) PzKpfw 38(t) Ausf G

New model images for GER_I_PZD.

Corrected PzKpfw 38(t) Ausf H

Corrected and added some light aromor localisation for Germany

New model images for unique ENG 1st and 6th Airborne Divisions, as well as ENG commandos and Gurkhas

Added localisation for GER_I_PzD

Missing tech at lower levels

adjusted HARM stats

HQ unit model images for Soviet Guards

SOV HQ Unit Images

HQ unit model images for ITA

Updated HQ unit model images for SS

Updated HQ unit model images for GER

Updated HQ model images for ENG.

Updated HQ model images for USA

Updated model images for GER_V_ID

Added missing techs to lower level light_armor

Updated model images for GER_XVIII_ID.

Deleted unnessecary techs and lines

Updated model images for GER_IV_ID.

Model images for GER_III_SMID.

Heavy IC building pre war again

Normalized the infantry_brigade tech lists so that they upgrade

arm fix

Updated model images for HQDEF units

US New deal ends if key UK provinces fall to the axis. Also Chinese desperation ends if they control certain key provinces in manchuko and korea

Added a default model image for guard_paratrooper_brigade, so my pretty unit compare tool won't break :D

Added Fliegerhorst Adelheide (delmenhorst)

Commented out all the light carriers in the USA OOB, except for the Langley.

Corrected starting location and leader 36. Inf-Div

28. InfDiv appeared in the wrong prov. Corrected

Corrected some typos and changed units strength and organisation to 1

Corrected a typo

Changed Roosevelt's leader brigade image to the proper one.

112./129 Inf-Div due to the forming of the 15. Panzer-Divsion

Added model images for GER 112th and 129th Infantry Divisions.

Backed out the test changes for US unique unit upgrading

Typo fixed

Incremental progress on getting US IDs to upgrade to US MOT IDs.

Added model images for GER_X_SMID.

Fine tuned some units

Updated 1. Geb-brigade model

Added 3 doctrine to submarine model.

Corrected the AAA for the pocket_battleship Germany model 0

No experience but strenght = 25 organisation = 5 to all the new unit

Inf-Divv can upgrade to motorized

Mot Inf-Div can upgrade to Mechanized For Germany

Changed models for Scharnhorst and Gneisenau

Schtz.-Rgt. 87/118

Made the PBB Adm Scheer, Deutschland, Graf Spee upgradable

Added 3 events with each 4 Inf Div which created in 1936. Those were taken out of the starting OOB of Germany

Added support for comments in unit-mapping.txt and cleaned up the formatting with comments

Downgraded the model levels of some older USA light_cruisers in the starting OOB.

Added parachute imagery to the USA para HQ units model images 1 and 2 (to make them the same as the model 0 image)

Added 11. Inf-Div till 22. Inf-Div incl their follow up units for Germany as unique units.

Initial commit of master-models folder, used by the unit manager/tools on the web site.

urban warfare fix

Fixed issue with checking for number of ports (should have been num_of_ports instead)

Jap and US CV doctrine fix

Fixed syntax error that was possibly causing CTDs

Added missing localisation for XIV_Uboat

Chinese noob level fix

Ger SMID base unit fixed

german unit/models fix

minor map fixes

1 ss motorized artillery deleted in artillery_motorization

Tuned naval-localisation for Germany.

Added province image for Bremerhaven

Adjusted positions along German northern coastline

Updated model images for generic USA Air Cavalry units

NZ 2nd division changed to anzac brigade + a few other minor OOB changes + map change to the channle islands adjacency

Fixed german political leader not selectable

Did some localisation fixing

Testing an optimization to USA infantry brigades to make sure they don't waste IC on upgrades at game start

Updated USA starting techs to include the _hidden ones for unique units.

Changed some models else they were blocked late war.

Corrected the unit names for 10 MID and 10 PZGRD

Added GER_X_SMID, GER_X_MID and GER_X_PzGrD.

Added GER_IX_ID for Germany

Added localisation for GER_VIII_ID

Added GER_VII_ID and GER_VIII_ID to German starting OOB

Added GER_VIII_ID 8. Inf-Div for Germany as a unique unit.

[Cкрыть]

Версии 7.40 еще не вышла, как только появится информация о выходе новой версии то мы сообщим :)

Судя по списку изменений с переводом опять придется повозиться :blink:

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Жорж
Если мне память не изменяет, то исследования МИРНОГО АТОМА даёт увеличение производства бомб.

Если грубо, после того как я построю реактор и смогу производить атомные бомбы, то начальный уровень производства составляет 0.20 бомб в месяц. После изучения очередного уровня технологии уровень производства составит 0.40 бомб в месяц и т.д. ( цифры естественно взяты с потолка, для примера). Я с этим вопросом не заморачивался, так как не вижу смысла использовать атомные бомбы ( кроме как уничтожения промышленности, инфры и добычи ресурсов, ядерный удар ничего другого не приносит, я это могу и при помощи ФАУ-2 сделать, которые могу производить в неимоверных количествах)

Да-да, конечно помню, но это было очень давно, и кажется, совсем не в дидее - бомбы варились как пирожки - со скоростью - одна технология - плюс 0.1. Кроме того, что вы указали - ядерный удар выносит организацию всех войск в пров. в 0, и дает минус нац. единства (было -4%), т.е. реально уменьшает продолжительность конфликта. Если сейчас это на БА не актуально, то можно поздравить разработчиков с удачным вариантом. :)

Изменено пользователем Жорж
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alexashka-80
Да-да, конечно помню, но это было очень давно, и кажется, совсем не в дидее - бомбы варились как пирожки - со скоростью - одна технология - плюс 0.1. Кроме того, что вы указали - ядерный удар выносит организацию всех войск в пров. в 0, и дает минус нац. единства (было -4%), т.е. реально уменьшает продолжительность конфликта. Если сейчас это на БА не актуально, то можно поздравить разработчиков с удачным вариантом. :)

Последний раз я использовал ядерное оружие в данном моде, на версии 6.26 или 7.23

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alexashka-80

Вышла версия 7.40

Ссылка на мод:http://www.mediafire.com/download/12plnh50nn7aumd/BI7_40.exe

Cсылка на map cache:http://www.mediafire.com/download/ik2rm5flydjplxj/map.rar

Changelog v7.40

СпойлерНажмите здесь!
  New: ** BIG CHANGE *** We have introduced a new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. I mean, you can have all the tanks, artillery, and infantry you want, but if no one is around to coordinate them, sorry, but you won't have combined arms ... you'll have a mess! Any way, to compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, as the line units themselves are no longer unique.

Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!

New: Colonial units: MORE ON THIS SOON!

New: A new "Infantry Battalion" unit has been added. The SS Infantry Battalion unit has also been added. These units are the battalion-sized younger brothers of the infantry brigade.

New: Garrison Detachment unit

New: Tropical Island Garrison unit - same size as a normal Garrison unit, but bonuses in jungle terrain!

New: Revamp of most USA model images

New: Lots of new counters! All new counters for GER unique divisions, as well as new air unit counters.

Change: USA OOB Changes - all Reserve and National Guard Divisions are now out of the starting OOB, which leaves the USA with a much smaller starting land force. However, at the start of hostilities, the USA activates their National Guard and Reserve forces accordingly, which results in these divisions appearing in their historical locations. This better simulates the smaller starting land force the USA had in 1936, as well as the massive callup and buildup after the USA was drawn into the war. Invading the USA as JAP or GER will also trigger these units to be activated!

Change: USA starting Naval and Air OOBs have been edited to be more historically accurate.

Change: National Research Center - the amount of research days gained when breakthroughs are achieved is now tied to the difficulty level of the tech in question. A 75% increase of a difficulty 1 tech is not the same as a 75% increase in a difficulty 12 tech. No more linear approaches to gaining breakthroughs! Thanks to George Parr for the suggestion!

Change: Op Torch will trigger even if Vichy is in Allies (but needs certain key provinces to not be controlled by the Allies)

Change: True to their historical nature, Kampfgruppes will now disband after 6 months

Change: Tweaks to the mix/mot/arm support brigades, more expensive to build + higher supply/fuel consumption

Change: LINF + ELINF terrain bonus reduced a little

Change: USA - Montana Class battleship was moved to the SHBB category.

Change: More GUI work - new CA indicator buttons on the division builder in the production screen, higher-resolution images for certain image assets, etc.

Change: Education and University techs have been renamed to "Basic Education Investment" and "Advanced Education Investment"

Fix: Several issues that cause CTDs were addressed

Fix: AI Mountain Infantry Division builds will now be created with the appropriate number of support units.

Fix: CTD involving the Afrika Corps

Fix: U.S. Navy HQs should no longer spawn with copies of Roosevelt or Patton as Political Leaders (lol)

Fix: U-boats changed to be allowed to split from a fleet

Fix: Unique GER ships (Tirpitz, Bismarck, Scharnhorst, etc.) will now no longer show up as aircraft carrier icons during naval battles

Fix: Fixed Block of the Rhineland event

Fix: Sub Torpedo Tech level increased to 12

Misc: Fixed a great many typos, localisation, imagery, and other minor issues as well

[Cкрыть]

Black ICE Sprite Project version 3.2 for BlackIce 7.4

Cсылка:<noindex>http://www.mediafire.com/download/nk1x1x7h...Version+3.2.rar</noindex>

Контр. сумма: SGZW при втором запуске

Изменено пользователем alexashka-80
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Вышла версия 7.40

Ссылка на мод:http://www.mediafire.com/download/12plnh50nn7aumd/BI7_40.exe

Cсылка на map cache:http://www.mediafire.com/download/ik2rm5flydjplxj/map.rar

Changelog v7.40

СпойлерНажмите здесь!
  New: ** BIG CHANGE *** We have introduced a new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. I mean, you can have all the tanks, artillery, and infantry you want, but if no one is around to coordinate them, sorry, but you won't have combined arms ... you'll have a mess! Any way, to compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, as the line units themselves are no longer unique.

Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!

New: Colonial units: MORE ON THIS SOON!

New: A new "Infantry Battalion" unit has been added. The SS Infantry Battalion unit has also been added. These units are the battalion-sized younger brothers of the infantry brigade.

New: Garrison Detachment unit

New: Tropical Island Garrison unit - same size as a normal Garrison unit, but bonuses in jungle terrain!

New: Revamp of most USA model images

New: Lots of new counters! All new counters for GER unique divisions, as well as new air unit counters.

Change: USA OOB Changes - all Reserve and National Guard Divisions are now out of the starting OOB, which leaves the USA with a much smaller starting land force. However, at the start of hostilities, the USA activates their National Guard and Reserve forces accordingly, which results in these divisions appearing in their historical locations. This better simulates the smaller starting land force the USA had in 1936, as well as the massive callup and buildup after the USA was drawn into the war. Invading the USA as JAP or GER will also trigger these units to be activated!

Change: USA starting Naval and Air OOBs have been edited to be more historically accurate.

Change: National Research Center - the amount of research days gained when breakthroughs are achieved is now tied to the difficulty level of the tech in question. A 75% increase of a difficulty 1 tech is not the same as a 75% increase in a difficulty 12 tech. No more linear approaches to gaining breakthroughs! Thanks to George Parr for the suggestion!

Change: Op Torch will trigger even if Vichy is in Allies (but needs certain key provinces to not be controlled by the Allies)

Change: True to their historical nature, Kampfgruppes will now disband after 6 months

Change: Tweaks to the mix/mot/arm support brigades, more expensive to build + higher supply/fuel consumption

Change: LINF + ELINF terrain bonus reduced a little

Change: USA - Montana Class battleship was moved to the SHBB category.

Change: More GUI work - new CA indicator buttons on the division builder in the production screen, higher-resolution images for certain image assets, etc.

Change: Education and University techs have been renamed to "Basic Education Investment" and "Advanced Education Investment"

Fix: Several issues that cause CTDs were addressed

Fix: AI Mountain Infantry Division builds will now be created with the appropriate number of support units.

Fix: CTD involving the Afrika Corps

Fix: U.S. Navy HQs should no longer spawn with copies of Roosevelt or Patton as Political Leaders (lol)

Fix: U-boats changed to be allowed to split from a fleet

Fix: Unique GER ships (Tirpitz, Bismarck, Scharnhorst, etc.) will now no longer show up as aircraft carrier icons during naval battles

Fix: Fixed Block of the Rhineland event

Fix: Sub Torpedo Tech level increased to 12

Misc: Fixed a great many typos, localisation, imagery, and other minor issues as well

[Cкрыть]

Black ICE Sprite Project version 3.2 for BlackIce 7.4

Cсылка:<noindex>http://www.mediafire.com/download/nk1x1x7h...Version+3.2.rar</noindex>

Контр. сумма: SGZW при втором запуске

англ. сборочку когда сможешь запилить?

Изменено пользователем reviest
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alexashka-80
англ. сборочку когда сможешь запилить?

я на выходные уеду, так что в вс вечером либо на след. неделе смогу сделать

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Voronsvet

Я тут подзабыл, для чего нужен этот map cache. Помню, что кидать его в папку hoi в моих документах, а вот что он из себя представляет, не помню.

И да, а установить новую версию не получится поверх старой сборки?

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я на выходные уеду, так что в вс вечером либо на след. неделе смогу сделать

а не знаешь, экзешник пропатченый уже или самостоятельно нужно?

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Voronsvet
а не знаешь, экзешник пропатченый уже или самостоятельно нужно?

Сейчас проверим.

Установил в англ. сборку 7.32. Запустилось, но сейв закрашился.

Изменено пользователем Voronsvet
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alexashka-80
Я тут подзабыл, для чего нужен этот map cache. Помню, что кидать его в папку hoi в моих документах, а вот что он из себя представляет, не помню.

И да, а установить новую версию не получится поверх старой сборки?

cache для тех, у кого вылетает игра при загрузке текстур

а не знаешь, экзешник пропатченый уже или самостоятельно нужно?

эксешник можно взять из предыдущей сборки

Сейчас проверим.

Установил в англ. сборку 7.32. Запустилось, но сейв закрашился.

Перед установкой новой версии настоятельно рекомендуется удалить папку BlackIce из корня игры. Либо через панель управления, если мод устанавливался на комп

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ROTOR
Вышла версия 7.40

Ссылка на мод:http://www.mediafire.com/download/12plnh50nn7aumd/BI7_40.exe

Cсылка на map cache:http://www.mediafire.com/download/ik2rm5flydjplxj/map.rar

Changelog v7.40

СпойлерНажмите здесь!
  New: ** BIG CHANGE *** We have introduced a new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. I mean, you can have all the tanks, artillery, and infantry you want, but if no one is around to coordinate them, sorry, but you won't have combined arms ... you'll have a mess! Any way, to compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, as the line units themselves are no longer unique.

Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!

New: Colonial units: MORE ON THIS SOON!

New: A new "Infantry Battalion" unit has been added. The SS Infantry Battalion unit has also been added. These units are the battalion-sized younger brothers of the infantry brigade.

New: Garrison Detachment unit

New: Tropical Island Garrison unit - same size as a normal Garrison unit, but bonuses in jungle terrain!

New: Revamp of most USA model images

New: Lots of new counters! All new counters for GER unique divisions, as well as new air unit counters.

Change: USA OOB Changes - all Reserve and National Guard Divisions are now out of the starting OOB, which leaves the USA with a much smaller starting land force. However, at the start of hostilities, the USA activates their National Guard and Reserve forces accordingly, which results in these divisions appearing in their historical locations. This better simulates the smaller starting land force the USA had in 1936, as well as the massive callup and buildup after the USA was drawn into the war. Invading the USA as JAP or GER will also trigger these units to be activated!

Change: USA starting Naval and Air OOBs have been edited to be more historically accurate.

Change: National Research Center - the amount of research days gained when breakthroughs are achieved is now tied to the difficulty level of the tech in question. A 75% increase of a difficulty 1 tech is not the same as a 75% increase in a difficulty 12 tech. No more linear approaches to gaining breakthroughs! Thanks to George Parr for the suggestion!

Change: Op Torch will trigger even if Vichy is in Allies (but needs certain key provinces to not be controlled by the Allies)

Change: True to their historical nature, Kampfgruppes will now disband after 6 months

Change: Tweaks to the mix/mot/arm support brigades, more expensive to build + higher supply/fuel consumption

Change: LINF + ELINF terrain bonus reduced a little

Change: USA - Montana Class battleship was moved to the SHBB category.

Change: More GUI work - new CA indicator buttons on the division builder in the production screen, higher-resolution images for certain image assets, etc.

Change: Education and University techs have been renamed to "Basic Education Investment" and "Advanced Education Investment"

Fix: Several issues that cause CTDs were addressed

Fix: AI Mountain Infantry Division builds will now be created with the appropriate number of support units.

Fix: CTD involving the Afrika Corps

Fix: U.S. Navy HQs should no longer spawn with copies of Roosevelt or Patton as Political Leaders (lol)

Fix: U-boats changed to be allowed to split from a fleet

Fix: Unique GER ships (Tirpitz, Bismarck, Scharnhorst, etc.) will now no longer show up as aircraft carrier icons during naval battles

Fix: Fixed Block of the Rhineland event

Fix: Sub Torpedo Tech level increased to 12

Misc: Fixed a great many typos, localisation, imagery, and other minor issues as well

[Cкрыть]

Black ICE Sprite Project version 3.2 for BlackIce 7.4

Cсылка:<noindex>http://www.mediafire.com/download/nk1x1x7h...Version+3.2.rar</noindex>

Контр. сумма: SGZW при втором запуске

Санта Барбара продолжается! :mad:

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nicknik39

Всем привет! Возможно ли поиграть за Нац. Испанию? Если возможно, то как?)))

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Voronsvet
Всем привет! Возможно ли поиграть за Нац. Испанию? Если возможно, то как?)))

Единственный способ, который я знаю - поиграть за любую из стран до начала Гражданской войны в Испании (например, за какой-нибудь Бутан) и затем, как образуется новое государство, вбить в консоль tag SPA

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Всем привет! Возможно ли поиграть за Нац. Испанию? Если возможно, то как?)))

Начать игру за любую страну (включая Респ. Испанию), проиграть до момента ГВ (примерно полгода в игре), сохраниться, выйти, загрузить сохранение и зайти за Испанию.

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Voronsvet

Описанный выше способ более консервативный, так что лучше применить его. :) Еще, насколько я помню, в консолях была команда, которая делала игрока наблюдателем.. что-то вроде observe. Это поможет промотать время до наступления ГВ.

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народ,подскажите плз,в форуме разобраться не могу. А в раделе администраторов вообще не понятно что.. Я личное сообщение X-ray написать не могу.по поводу помощи в переводе. Пишет мне "Вам запрещено использовать личные сообщения на форуме" Почему и что где аполнить надо или админу писать?оО

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народ,подскажите плз,в форуме разобраться не могу. А в раделе администраторов вообще не понятно что.. Я личное сообщение X-ray написать не могу.по поводу помощи в переводе. Пишет мне "Вам запрещено использовать личные сообщения на форуме" Почему и что где аполнить надо или админу писать?оО

Нужно гражданство получить, то есть - написать больше постов на форуме.

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simuil
Нужно гражданство получить, то есть - написать больше постов на форуме.

и получить спасибок. Поможем парню.

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simuil
1631893[/url]']

и вам спасибо)Напиано получаю гражданство)

А на самом деле можно зайти в эту тему и попросить дать гражданства, объяснить зачем и тд.

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dron156

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SergeyRom

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