BLACK ICE AI submod for Didays ICE для Hearts of Iron 3: Their Finest Hour - Страница 169 - DiDay's мод - Strategium.ru Перейти к содержимому

BLACK ICE AI submod for Didays ICE для Hearts of Iron 3: Their Finest Hour

Рекомендованные сообщения

Канцлер Шольц

Релиз Black ICE 12

Дата релиза - март 2024 года

 

Hearts of Iron 3 возвращается с версией 12! Новые интересные функции и изменения в карте, деревьях технологий и юнитах, которые сделают общий процесс игры гораздо более приятным. 

 

 

Installation:

1)IF You're using the steam version do this:
Move the game out of the steam folder, and launch it using the launcher.exe in the future (create a shortcut or add it to your start menu).

2) Download the mod.
3) Launch the installer.
4) Select the BASE game folder as written in the installer.
5) Let it extract, say yes to any override requests.
6) Run the “zDsafe_ExePatcher.exe” located in the main folder.
7) Start the game. Once in the main menu go into the Utility. On the “Special” page press “Remove Sprites”.
8) Restart and enjoy the game.
 

FIRST CHECKSUM:
SECOND CHECKSUM: ZGTT


Download link: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Utility guide: 

 

BlackICE Discord Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
BlackICE GitHub 
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Black ICE 12 Patch Notes

Спойлер

Major Changes
 

  • Terrain rework:
    • Too many terrain changes to actually list. Terrain should be now more accurate although there might be some inaccuracies or simplifications for the sake of the gameplay.
    • Added new terrain types:
      • swamp
      • highlands
      • hills woods/forest/jungle/desert/arctic
      • mountain woods/forest/jungle/desert/arctic
    • Tweaked terrain modifiers for all units, technologies and leader traits
  • Experience and Training system rework
    • Went back to the old system with a few tweaks aiming at properly simulating decline in troops quality as the war progresses. In order to achieve that we:
      • removed branch specific training laws
      • tweaked repair rate of units for each training law
      • brought back “Starting Experience” as measurement of training and unit quality
      • tweaked experience gain from combat
      • tweaked Repair Rate bonuses from event, strategic modifiers and ministers
    • Training laws do not give direct bonuses - they trigger strategic effects over time
    • added option to get starting xp instead of vet HQ/elite HQ/BC/aces for events spawning them
  • IC efficiency nerf to attempt preventing unit numbers going out of hand in late war
    • Added “tech decay” similar to the one affecting unit stats meaning that IC efficiency won’t snowball later in the war
    • tweaked bonuses from techs and certain event/strategic effects
    • reduced base IC efficiency
    • tweaked cost of buildings
  • New GUI
    • Reworked every tab (diplo, production etc.)
      • Updated textures for backgrounds and buttons
      • Moved things around to be more accessible and easier to read
    • Reworked province screen
      • Updated textures for almost every piece of it
      • Everything is aligned properly now and clearer, bigger fonts
    • New textures for unit tabs and leader selection

General
 

  • many Ostfront tweaks to go well with new IC/training systems. Important note here. Make a save on June 22nd. Play it, let me know if it was too easy or too hard so I can adjust the values. Those changes will be save compatible, are easy to implement and once done you can simply restart from that save.
  • SOV leaders rework:
    • New pictures for… thousands of them
    • Added new traits:
      • Russian Liberation Army
      • Red Fleret and COastal Army
      • Soviet Air Forces and Air Defence
    • Added event with NKVD leaders purge
  • reverted event spawned ships to be built in queue like any other unit
  • tweaked the triggers for the second vienna award so it fires on a historical date
    • also tweaked Romanian joining axis event so player can decline it
  • Moscow and Leningrad will remain lvl10 forts in AI vs AI scenario
  • Winter Offensive won’t happen with Barbarossa modifiers still being in place
  • reworked Bank for International Settlements events. They're the same for minors and majors now and give the option to pick investment into one of three areas: IC, LS and money.
  • tweaks to minister types:
    • insignificant buff to insignificant layman
    • nerfed smiling oilman
    • money buff for old general
    • money laissez faires capitalist
    • removed money penalty from theoretical scientist
    • research specialist money penalty replaced with LS penalty
    • technical specialist now gives higher LS bonus but also research eff penalty
    • reduced money penalties on science specialised ministers and increased benefits from events
    • military entrepreneur now gives small Unit Repair bonus
    • school of psychology starting xp bonus is back
    • school of mass combat now comes with small starting xp penalty
  • added tiers to tank/air/naval producer effects based on IC and availability of resources
  • increased money cost of education laws
  • Added some IC to SOV
  • removed effects killing JAP in AI vs AI scenario
  • tweaked SOV purges
  • increased weather buildings effects
  • SOV now gets temporary fort attack bonuses to allow successful winter offensives
  • removed Churchill as science minister
  • reduced threat from combat (caused some weird things in test games)
  • added TP penalty for ITA after Operation Husky
  • Communism now has lower CG demand
  • Heavy Industry CG penalty reduced
  • tweaks to difficulty settings
  • Removed no modifiers difficulty option
  • split starting PER convoy raiders
  • added UK bribes for Spain neutrality decisions
  • removed "industry prepares for war" decisions
  • police buildings are now much cheaper
  • puppet master now also gives LS bonus
  • removed Blitz effects - it was stupid and player could do nothing to stop it
  • practically removed naval limits for sea leaders
  • SOV leaders now have xp gain bonus instead of penalty
  • removed Training Grounds
  • ITA now starts with Strike Commando tech (Frogmen)
  • ROM starting navy is now historical
  • 7 new ministers for JAP, historical ultranationalists with natsoc type, played varying roles irl both in politics and behind it
  • added ITA convoy raiders Adriatico and Barletta to starting OOB
  • added Ramb ships events for ITA (convoy raiders)
  • added ITA-SOV trade agreement effect
  • Italian military academy at Modena event will now spawn a training base but less IC
  • Italian historical arm divs (131a, 132a, 133a) will now have mot engineers and regular art as standard, AI versions will have arm brigades as standard but player will have to upgrade manually from larm. 133a Littorio will also have med art as standard for AI
  • XVII Corpo now spawns with arm att instead of larm att
  • removed Operation Zet LS penalty
  • ROM now can leave Axis after Vienna Diktat
  • Added event for ROM to ask to join Axis
  • Removed Japan Death effect
  • Added new ship names for POL, CHI, BRA as part of our Patreon/contributor rewards (thanks to tigeriii, MarinePhil1 and BlackBaron)

Units and combat Balance
 

  • Artillery is now split into 3 separate CA groups:
    • Light Artillery - Artillery, Rocket Artillery and Pack Art
    • Heavy Artillery - Medium and Heavy Artillery
    • Mobile Artillery - SP Artillery and Rocket Artillery
  • Hiryu construction added as a decision (removed from starting production queue)
  • rebalanced AA values for ships to make them more in line with historical use of ships
  • nerfed Mot/mech infantry combat stats
  • mot inf is now faster than mech inf
  • Kampfgruppe are now separate CA group and serve as an HQ
  • Kampfgruppe are now permanent
  • buffed armor brigade
  • buffed armor battalion
  • nerfed assault guns
  • tweaked speeds of trucks and halftracks
  • added ic/days penalties to some events that were missed
  • historical SS divs will spawn around historical dates
  • ski brigade is SF CA group now
  • nerfed CVs speed
  • HARM defensiveness buffed
  • halftracks now give toughness/defensiveness
  • armored battalions (LARM, ARM) are now Direct CA group
  • amphibious armor is now Armor CA group
  • infantry tank is now Armor CA group
  • armored engineers are a bit faster
  • Unique SS brigades have terrain modifiers tweaked based on their combat history (small bonuses, flavour mostly)
  • Anti Air brigade now gives decent (for its cost) SA
  • Heavy Anti Air tweaked (those changes are also simulated in mixed support):
    • added “artillery like” effects for terrain
    • increased SA
  • tweaks to Engineers (those changes are also simulated in mixed support):
    • lowered toughness
    • increased defensiveness
    • good defensive terrain bonuses
    • low offensive terrain bonuses in easy terrains
    • retains good fort/river/urban attack
  • tweaks to Recon (those changes are also simulated in mixed support):
    • very high toughness
    • low defensiveness
    • very good terrain attack bonuses
    • related techs now also give terrain attack bonuses on top of movement bonuses
  • tweaks to mixed support brigades:
    • mixed support brigades are now Support CA group
    • Mixed Support Brigade:
      • Artillery changed to Heavy Artillery with tweaked values
      • Rocket Artillery changed to Light artillery
      • buffed or tweaked all other options
    • Motorized Support:
      • Anti Tank changed to Tank Destroyer
      • old choice between HAT and TD is now between HAT and MTD
      • buffed or tweaked all other options (mot.supp is actually good now)
    • Armored Support:
      • reduced base AP value and re added it to certain options
      • tweaked speed effects - now it’s slower than motorized support
      • reduced armor bonuses

Technology
 

  • buffed Blitzkrieg doctrine
    • kesselschlacht tech now gives mobile/inf/mobile art CA bonus
    • Auftragstaktik tech toughness bonus increased
    • brigade command structure tech CA bonuses increased
    • divisional command structure tech now increases HQ CA
    • buffed air support techs
    • kampfgruppe tech CA bonus increased
    • tank crews training tech bonuses increased
    • buffed pakfront defense tech - small direct fire CA bonus and higher other bonuses
    • panzerkreil buffed
  • added law or minister requirements to certain techs
  • added casemate/turret vehicles technology (triggered by an event after researching some techs)
  • Hedgehog tech is now unique ENG technology
  • T-34 tech now comes with small casualty trickleback penalty
  • Tiger tech has now 2 levels
  • added new techs: Fletcher class, Independence class, QF17pdr, SAS, Motobomba
  • removed range penalties from air techs
  • Dual Purpose Guns is now required for more techs
  • tweaked SOV starting naval techs to be historical
  • ITA CL tech will start 1 level higher to align with the ships of that class in construction at game start
  • Localisations for gun layout techs

Models/Graphics/Sounds
 

  • added missing class of NOR DDs

AI/LUA
 

  • spread out LUA calculations to happen during different hours of the day, so the 3 am lag is reduced
  • national focus days are counted daily now (instead of every 3)
  • tweaked SOV and LUA ratios to avoid them wasting IC
  • JAP will build more land troops early in the game
  • USA AI will now have more IC on higher settings
  • re added AI GER air bases events
  • removed some IC penalties from AI SOV
  • GER AI will build more INF

Utility
 

  • National Focus effects table is generated dynamically now instead of being a predefined picture
  • GameInfo window:
    • added Generals browser
    • added Techs browser
    • added strategic/triggered/event Modifier browser
    • added name filtering to all browsers
    • improved presentation
      • effect names show the in-game text
      • effect values are converted to the in-game presentation
      • e.g.: “global_ic” = 0.05 => “IC” = 5%
  • added a Statistics window in which you can activate the collection and visualization of select stats
    • Causes lag, used for development purposes
  • (the utility might freeze for ~1 second when first opening the GameInfo/Help window due to the parsing of the game files)

Map
 

  • added some GRE cores in TUR (Megali Idea)
  • added small shipyards to Genoa
  • Added sub shipyard to Gorizia
  • Added capital shipyards to Napoli and La Spezia
  • Added oil refinery building to Venezia and Fiume (AGIP)
  • Some Western colonies will now provide some benefits (mp, ls)
  • Added low infra roads in Canada to allow access to some provs with resources
  • tweaked MP and LS in FRA provinces
  • added some infra on JAP-SOV border (in Manchuria)
  • Added some infra to the libya-egypt desert to allow for more mobile warfare opportunities (oasis force style movements are now possible)
  • Reduced the ahistorical forts at el alamein/el hammam
  • Added the famous Accademia Aeronautica to Caserta
  • Spain’s base LS nerfed
  • Removed ahistorical ports from Pacific/East Indies
  • Added some infra to Indonesia/New Guinea to allow for easier troop movement and reduce chance for AI to run out of supply before scripted invasions can be complete

QoL/UI
 

  • added the following new hotkeys
    • “r” - toggle the selected research
    • hotkeys of the unit selection now work with multiple selected units

e.g.:
 

  • “d” - detaches all selected units now
  • “c” - creates a higher command for all selected units now
  • “l”/”p” - loads/unloads all selected units into/from ships/planes

GUI/GFX
 

  • New shiny graphics, counters, battle screens and tabs

Bug Fixes
 

  • fixes to Spanish civil war unit spawns
  • fixed off-map IC (EXE fix - it is unused by the mod since it didn’t work until now, but may be used in the future)
  • fixed Japan joining the Allies after defeat
  • fixed rare occurrences where events for Japan capturing US cities would fire pre-war
  • fixed air bases not expanding capacity at lvl 2 sometimes
  • fixed Colón (province)
  • fixed AI ship armor types research bug
  • fixed logistic wizard for air/sea bug
  • fixed starting queues build times - still not historically accurate but proportional to what they were irl
  • fixed tech decay affecting TD too much
  • fixed op. bajadere spawning revolts in friendly provinces
  • fixed OOB spawning in ENG controlled IRQ
  • fixed ataturk death
  • fixed Stalingrad factory destruction
  • fixed 16th pzgr spawning without transport
  • fixed SOV city capture so events trigger if any european axis country captures them, rewrote localisations to match, similar for other city loss events
  • Skijager Division event picture fix
  • fixed VIC-FRA reunion
  • fixed minors tra/aux ships morale
  • removed Phleps from ROM
  • fixed Aquila loss event
  • disabled Guards events for non-SOV Comintern members
  • fixed Conscripts combat width so they are actually useful
  • Fixed ITA starting Medicine tech level
  • Fixed some fake_air_bases
  • fix weird romanian railway event
  • Fixed some errant punctuation in Pacific Momentum events

 

 

Black ICE 12.0.1 - 12.0.4  Patch Notes

Спойлер

Black ICE 12.0.1 Patch Notes
 

  • fixed Uzes province
  • fixed naval_power_I effect
  • fixed VVS PVO medal icon
  • missing localisations

 

Black ICE 12.0.2 Patch Notes

Bug Fixes
 

  • Fixed heavy IC (by turning it into a triggered modifier using off-map IC)
  • Fixed the industry-info technologies having the wrong values
  • Fixed a time traveling technology
  • Fixed “USA_TO_SOV_LL_THREAT” decisions being visible to SOV player

 

Black ICE 12.0.3 Patch Notes
Major Changes

General
 

  • Added a decision/event to remove military access between faction members since that causes issues with limited wars

Models/Graphics/Sounds
 

  • Added names for newly built Soviet destroyers

AI/LUA
 

  • Disabled licencing of marines from countries that have special AI balance techs

Utility
 

  • Added org regain modifier to country info

Map
 

  • Changed province names in Czechia/Slovakia (Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. )
  • Added port and manpower to Haifa
  • Added/expanded British Middle East oil production/refining
  • Added some manpower to Chinese coastal provinces near Shanghai

GUI/GFX
 

  • Overhauled all country skins and topbars

Bug Fixes
 

  • Fixed 2 small typos in German division names
  • Fixed multiple broken event units
  • Fixed the RM Aquila launch decision
  • Fixed event pictures for RAMB III, IV
  • Fixed the Soviet invasion of Poland events immediately peacing out with Poland
  • Fixed armor category models not being displayed properly

 

Black ICE 12.0.4 Patch Notes
Major Changes
 

  •  

General
 

  • Operation dragoon now only happens if the allies control suez or gibraltar
  • Tweaks & corrections to a few soviet units (bog soviet OOB rework coming next version)
  • It is now harder to get Spain into the Axis

Units and combat Balance
 

  • Chinese minor leaders now have the Chinese General trait
  • Soviet Order of Lenin medal bonus nerfed
  • The loss of Yamato will trigger a NU hit for Japan
  • Mixed support now costs a bit more
  • Amphibious armor option for mixed support nerfed a bit
  • Lacking sufficient AP value now incurs a slightly higher damage penalty
  • River speed penalties increased
  • Some artillery units now have increased combat width
  • Starting Japanese OOB now has better capitalisation

Events
 

  • Added event about the Sultanate of Aussa for ITA
  • Added event about the SS Patria Disaster for ENG

Technology
 

  • Body Armor tech now affects only engineer units but with higher bonuses

Models/Graphics/Sounds
 

  •  

AI/LUA
 

  •  

Utility
 

  • Added “Units” tab which lists all units (brigades) in the game
    • Shows techs which affect the unit
    • Tech levels can be changed
    • Shows the units stats, with tech levels considered
  • Added textbox for trait effects in the “Generals” gameinfo tab
  • Filtering, resetting filters now automatically selects the 1. Result in the list
  • Getting players now automatically selects the 1. Result in the list
  • Fixed the display of the default organization effect
  • Fixed a bunch of textboxes keeping their content when they should have been empty

Map
 

  • Iraq province improvements
  • French Indochina province improvements
  • UK province improvements, adding historical steelworks and oil refinery to Wales
  • Malaya province improvements

QoL/UI
 

  •  

GUI/GFX
 

  • More soviet leader picture improvements
  • Some duplicate province pictures removed

Bug Fixes
 

  • Fix radar guided bomb tech trigger
  • Fix Tank/Air/Naval producer strategic effects
  • Fixed light armor recon morale
  • Fixed the rare materials cost of the polish-soviet forces event
  • Fixed 2nd vienna award date trigger
  • Fixed a missing MTN division event picture for GER
  • Fixed some duplicating names for planes and ships across several countries, especially GER and BRA
  • Fixed a major bug with gainable traits that was denying multiple countries access to their unique traits
  • Fixed Japanese heavy cruisers added to queue tech levels (Suzuya, Kumano, Tone, Chikuma)
  • Fixed Retrocession of Alsace-Lorraine localisation
  • Multiple event and popup localisations improved with better syntax, grammar, spelling, punctuation etc
  • Fixed British PWE ‘PWE destroyed’ event firing immediately after it’s creation

 

 

### ***OTHER ***###

## **BORDERLESS WINDOWED MODE** ##

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

backup: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

## **NO SECURITY PATCH LUA.DLL** ##

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Спойлер

12

12.0.4

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

12.0.3

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

12.0.2

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

12.0.1

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

12.0

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

11

11.3.5

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.3.4

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.3.3

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.3.2

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.3.1

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.3

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.2.1

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.2

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

11.1

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

10

10.52

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

10.51

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

10.5

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

10.43

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

10.4

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

10.33

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

 

Рекомендация от разраба, если краш последней версии

Спойлер

Q

My game keeps crashing during start up. The crash happens when I'm loading the quad textures, around 4800-4900. Any suggestions would be greatly appreciated

A

Its probably at the very last map quad.
Try using this pre-built map cache 
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . (Download button is in the top right)
Place the contents at C:\Users\<YOUR NAME>\Documents\Paradox Interactive\Hearts of Iron III\BlackICE 12.0.4\map

 

Изменено пользователем Maraniro
Ссылка на комментарий

Закреплённые сообщения
ROTOR

Кто найдет версию 6.0. выложите на общее скачивание!

Ссылка на комментарий

А точно уже выложена, на парадоксплазе не могу проверить, а на других нет

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

PANZEROO 4hours 7mins ago says:

Coming soon - as in today or tomorrow - Black ICE Version 6...

Ссылка на комментарий

paul3390

Джентльмены, а у кого-нибудь есть опыт взятия Гибралтара? Чёртовы англы так окопались, что шиш оттуда выковыряешь. А хотелось бы..

Ссылка на комментарий

Через Испанию довольно просто берется+комбинированный воздушный и морской десант

Ссылка на комментарий

paul3390
Через Испанию довольно просто берется+комбинированный воздушный и морской десант

Дык то через Испанию.. Она, зараза, нейтральна. А так - три прокаченных дивизии ВДВ с планерной артиллерией и 8 дивизий морпехов - даже не поцарапали тамошний гарнизон.. :mad: И поддержка с воздуха не помогла. Как же их выколупывать-то?

Ссылка на комментарий

Дык то через Испанию.. Она, зараза, нейтральна. А так - три прокаченных дивизии ВДВ с планерной артиллерией и 8 дивизий морпехов - даже не поцарапали тамошний гарнизон.. :mad: И поддержка с воздуха не помогла. Как же их выколупывать-то?

блокада и бомбить вскоре сами отвалятся

Ссылка на комментарий

alexashka-80

ссылка на 6.0-Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

ссылка на кэш для 6.0-Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

REPORTED CHECKSUM ~ AIIN

список изменений для 6.0

спойлерНажмите здесь!
 Changelog 6.0

AASF costs 5% not grants 5% IC

remove soviet jets from the interceptor GFX

Chinese interceptor fixed

lowered chinese starting infantry techs/ raised Japananes

Nat China Interceptors GFX models + Combined Arms Boost + small OMG tweaks

Added localisation for Fermi_arrives (USA)

Replaced all instances of destroyer with destroyer_actual in common/countries files

Replaced all instances of destroyer with destroyer_actual in historical unit files

tweaks to autarky event thanks to Nfranz + tweak to Ass Gun tech thanks to gunslinger

bug fixes tweaks to soviet NU changes

Changes to Soviet NU loss thanks to Test Pilot

assault gun bug fix

increased defensivness of infantry based units + some more recolouring

Replacement picture for Battlecommander event for Vasily Chuikov.

frame color changed

fixed jet range issue in ammo tech + error in upgrade of 1,2,3 Pz divison event

Changed RADAR-Guided Missile and RADAR-Guided Bomb position to better fit the frame

Replacement button for the CLOSE option on the ESC menu

Added new ESC menu look and feel. At least the beginnings of it. Still more button work to do.

Changed Education and University position to better fit the frame

Research Labs should now be available to people playing on Easy BI level.

Localisation for Blueprint naming german interceptors

This is an attempt to make the gustv-dora event workable. ATM you spend a fortune for two regular coastal_artillery_brigades. The idea is that you get now two model-9 coastal_art_birgades. They are identical with the lvl3 ones but have the invisible dora_gustaf_tech = 1, which gives huge bonus for fort-attack, but makes them supply costly.

destroyerz_actual ship combat icon + UK mot Art GFX models

Maybe buildings should only have ONE effect to province attributes. Atleast here: one is wad( no matter ic or local_ic), two is not. So I cancelled ic out because we already have this, and raised local_ic, to have an economic price related to the price of regular ic.

corectect syntax: replaced with , bc its a building and not a SR

Destroyers should now be upgradeable again.

Spaced out the options a little bit so as not to hide the background picture.

Added tech template and move unit-template all in one folder

light bomber unit/models tweak

DD range set to 800

Changed the construction and the industry button

bug fix to wartime recruiting + province block between midd east / india and strait of Borsphorus

Replacement loading screen

Added missing Marine trait for Carlson and Merrill

Cleaned up transparency on the main menu slogan image

dont steal diesel if you are a benziner and vice versa

bugfix for double heavy/light-intercepters if jap or ger

More tweaks to the generic dialog box.

Updated dialog gfx...

JAP starting techs nerved to meet China

New main menu picture. JAP nerved to meet China

craft model files to fix a bug where too many techs were listed

Initial commit for the expanded National Recruiting Policy events

More UI improvements

Adding JAP localisation for range_finding and at_aa_ammo technology

some people may attack the soviets early. but then they shouldnt benefit from full prepared Wehrmacht. So only destiny when attacking at the historic date.

Added destroyer back to prod minister to get rid of LUA errors

Added missing leader portrait for JAP

Code cleaning and fixed the Long Lance Torpedo not firing

more levels to the minor nation LS boost

changed 227 inf div OOB to the 1 main brigade standard

Changed BOMB_REGIMENT_DAMAGE_MODIFIER

Changed all instances of "air_defence = 1,5" back to "air_defence = 3.0"

Commando raids should occur slightly more frequently - it was taking too long to fire before, so the player never got a chance to unlock more than a couple of the reward units typically.

Replacement loading screens

Tank armor type, Aircraft protection type and engine type choice events combined into one event with 8 possible choices. Image still to come.

Naval combat images for destroyer_actual

Bug fix to the NRP ( duplicate ID ) Infra unblock for India/ Persia for the UK AI border if Japan advances towards India Tweaks to the German/ soviet balance - trying to help the German AI a little more.

New Fall Blau and Zitadalle modifiers for german players

New Deal split into a country modifer for AI and Player and a player only strat effect - and a bug with the first strat effect name

Fixed JAP invasion of Panama Canal event spam

US AI version of the New deal effect

Some new loading screens

bug fix for Uk after Pearl harbour

Guards.armor HQ counter fix

winter-cloth decision rework

bug fixes to a few UK events + repression for democracies is harder to attain.

Added missing graphics to bg_tech_aircraft

Ship sizes are now better tied together.

bug fixes and minor changes - Ground attack fighters called Fighter Bombers, small increase in stealing techs ability.

Added light_bomber_design to SOV prefer tech list

New icon for capital city ... experimentation.

Commented out the "captured blockade supplies" bonus for now, as it is bugged.

Airforce GUI rework

added required tech flags to the engine combo events

Tweaks to ITA's starting air techs

unique units for 116th Pz div, afrika korps, ANZAC infantry + some bug fixes

tweaks to unit repair_cost_multipliers + bombers might now be a little more potent

Air tech fixes for ITA, GER, and ENG, plus fixes to bonuses for various air units

Slight rework of transport ships. They no longer require Marines (but landing craft and assault ships do). Also reversed the dependency between transport ships activation tech and the engine/hull techs. Now, you need to activate transports before improving the hull and engine, not the other way around hehe.

Combined bonuses into single items for each unit type

Added incr/decr technologies and GUI

tweaks to amphibious attack bonus for marines

Reduced upgrade IC for GERMANY. Also checked creation of Kriegsmarine and Luftwaffe CoC.

Map font changes

fixes to blue china events + red army remannts spawn deeper in Russia

New map fonts.

Added new custom unit model images for USA units.

Placed Rocket Interceptor in the secret weapons tab

Missing and corrected graphics Airforce GUI

missing graphics and corrected some hraphics in the GUI

added Desert Rat Symbol to the UK Desert Rat model GFX

UK 7th Armored Division added as a unique counter

Renamed 1.PzD and 2.PzD. Added insigina for 3.PzD

Removed duplicate entry for twin_engine_fighters.0

Updated models for custom U.S. units

fixed some event ID conflicts

AI won't research the div increase/ decrease techs

Fix: La Rochelle will now get Atlantic Wall defensive improvements as part of the Atlantic Wall event chain

Adding upgrade from 1. Pz-Div(Pz.-Rgt. 2) and 16. Inf-Div into the 16. Infanterie Division(mot) and the 16. Panzer Division. Event_ID still needed

Axis Allies expeditionary forces for germany on the eastern front + IC cost of division size tech reduced WIP

Added insignia 2. Panzer Division medium armor

Added insignia 2. Panzer Division light armor

Completed the entire eventchain of the 1. Panzer Division with its unique counter.

Added pzdiv_1 to the necesaary techs (1. Pz Division insignia)

added div size techs to some nations starting techs

made superior strength a requirement for the div increase techs

Difficult settigns expanded for all player nations + more battle commanders should be avaialable in starting OOBs for majors, + economic boost events explained a little better + some Rom, Hun OOB tweaks

LUA updated for ger and sov to ignore new ss and guards div size techs

Added med_armor_bat_brigade for Germany Panzer-Abt. 1 to 59

Added event chain and insignia for the V. Panzer Division

Added event chain for the 4. Panzer Division including its insignia

Added fire_only_once to USA custom unit event OOBs

Ground work for Luftwaffe infantry unit

tweaks to AI event option chance for ahistorical results. In most cases only 1% or 2% chance

bug fixes + marine/Nav Inf org lowered

Removed 82nd and 101st Airborne Divisions from list of generic division names for USA.

Added missing names to BRA expeditionary force OOB

Replaced artillery_brigade regiments with motorized_artillery_brigade regiments in the USA Motorized special HQ OOBs.

Destroyers will no longer show up as carriers in the naval combat panel.

removed 37th infantry div from german OOB + some manpower reduction tweaks to the AI

tweaks to some combat modifiers.

bug fixes and tweaks to air intercept stats

Added 10th Mountain Division as custom USA unit.

Added: 1. Leichte Brigade; 1. Leichte Division, 6. Panzer Division. Renamed the Aufkl.-Abt for the Panzer Division into Pz_aufkl.-Abt. Added GFX for the 5. Panzer Division for medium-armor

Added the U.S. 23rd ('Americal') Division (Infantry) as a custom unit and OOB event.

Added insignia 7. Fliger Division

Added 12. Panzer Division insignia

Glider Airborne Artillery has been renamed to simply "Airborne Artillery"

UK 1st Airborne division and 6th Airbonre division units and event creations.

Added counters for ENG 1st and 6th Airborne divisions

Added historical event for USA to convert the 7th Infantry Division (MOT) to a Light Infantry configuration. Also updated some of the new USA custom unit counters.

some map province terrain changes

Added ingsinia for 2. Infanterie Division and 2. Infanterie Division_size Technologies.txt(mot)

US AI base in Egypt from 1942

Slight buffs to the OOB for Operation Husky

US Base in the Azores after 1942

generic events to help out in the pre ww2 conflicts

g_sino_jap image

Added event picture for Mediation for the Sino-Japanese conflict. Event 50322

Added more color to the names for those units which have a event/chain

hashed out convoy_warfare and bombing_campaign effects from triggered modifiers.

Fixed issue where JAP and ITA would rejoin the Axis after being puppeted by the allies.

Added model localisations for custom USA armor unit models (1st, 2nd, 3rd Armored Divisions)

Improved USA custom unit counters for 1st, 2nd, and 3rd armored divisions

sealion tweak

Added USA's 25th Infantry Division, counters, etc.

some tweaks to armor to make them more appealing as a unit (less supply cost, more AP value)

return of troops from pre war conflicts + boosts to Nat China + sealowe and Op Husky OOBs

Replaced sea provinces named "XYZ Approch" with the proper "XYZ Approach"

Rail infra events should now be working for the German player.

[Cкрыть]
Изменено пользователем alexashka-80
Ссылка на комментарий

Rumata87

Буду премного благодарен за сборку))

Ссылка на комментарий

Pijama Suzama

Всем привет!

Подскажите, вот этот "кеш" кидать в саму папку с игрой или в папку "tfh"?

Danke

И, я правильно понимаю, что устанавливать мод нужно в корень игры?

Danke x2

Изменено пользователем Pijama Suzama
Ссылка на комментарий

alexashka-80
Всем привет!

Подскажите, вот этот "кеш" кидать в саму папку с игрой или в папку "tfh"?

Danke

И, я правильно понимаю, что устанавливать мод нужно в корень игры?

Danke x2

кеш устанавливается в папку ДОКУМЕНТЫ- PARADOX INTERAKTIVE-HEARTS OF IRON-BLACKICE

Ссылка на комментарий

Pijama Suzama
<br />кеш устанавливается в папку ДОКУМЕНТЫ- PARADOX INTERAKTIVE-HEARTS OF IRON-BLACKICE<br />
<br /><br /><br />

Лады.

Я правда что-то все-равно намудрил, объяснишь по пунктам?

1) Распаковываю архив с самим HOI.

2) Запускаю установщик мод BLACKICE и указываю путь в эту папку(верно же? ни в какие подпапки и т.д.?)

3) Кеш копирую по твоему вышеуказанному адресу

4) I WIN.

Ссылка на комментарий

alexashka-80
<br /><br /><br />

Лады.

Я правда что-то все-равно намудрил, объяснишь по пунктам?

1) Распаковываю архив с самим HOI.

2) Запускаю установщик мод BLACKICE и указываю путь в эту папку(верно же? ни в какие подпапки и т.д.?)

3) Кеш копирую по твоему вышеуказанному адресу

4) I WIN.

мод устанавливается в папку с игрой, т.е. в папку Hearts of Iron. в моём случае при установке добавляется папка downloads. так что смотрите внимательней путь установки

Ссылка на комментарий

Pijama Suzama

Чтож, немного о впечатлениях:

1) Это именно то, что я и хотел видеть в играх такого уровня. Тотальный контроль над всеми военными силами на всех участках света. (играю в War in the East, War in the Pacific - там определенный участок военных действий, в первом нет ничего про ВМФ, во втором нет ничего, кроме ВМФ. Единственное чем выйгрывают эти две игры перед модом - это "детальньшейшая детальная детализация"). В моде присутствует своя детализация происходящего на своем уровне и большего, как мне кажется не надо. Твердая 5 за атмосферу происходящего.

2) Поиграл примерно полгода за Германию и, такое ощущение, что поучавстовал в хрониках того времени (отсылка к "День за днем. Вторая мировая"). Твердая 5 за происходящее на экране.

3) Комплектация дивизий - твердая 5 за креативизм.

Подводя итог, могу смело сказать, что этот мод собрал в себе все необходимое для игры подобного уровня. Итоговая оценка 8,5 из 10 и только потому, что я надеюсь, что данный мод будет еще прогрессировать и приближаться к 10-ке.

Ссылка на комментарий

ROTOR
ссылка на 6.0-]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

ссылка на кэш для 6.0-]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

REPORTED CHECKSUM ~ AIIN

список изменений для 6.0

спойлерНажмите здесь!
 Changelog 6.0

AASF costs 5% not grants 5% IC

remove soviet jets from the interceptor GFX

Chinese interceptor fixed

lowered chinese starting infantry techs/ raised Japananes

Nat China Interceptors GFX models + Combined Arms Boost + small OMG tweaks

Added localisation for Fermi_arrives (USA)

Replaced all instances of destroyer with destroyer_actual in common/countries files

Replaced all instances of destroyer with destroyer_actual in historical unit files

tweaks to autarky event thanks to Nfranz + tweak to Ass Gun tech thanks to gunslinger

bug fixes tweaks to soviet NU changes

Changes to Soviet NU loss thanks to Test Pilot

assault gun bug fix

increased defensivness of infantry based units + some more recolouring

Replacement picture for Battlecommander event for Vasily Chuikov.

frame color changed

fixed jet range issue in ammo tech + error in upgrade of 1,2,3 Pz divison event

Changed RADAR-Guided Missile and RADAR-Guided Bomb position to better fit the frame

Replacement button for the CLOSE option on the ESC menu

Added new ESC menu look and feel. At least the beginnings of it. Still more button work to do.

Changed Education and University position to better fit the frame

Research Labs should now be available to people playing on Easy BI level.

Localisation for Blueprint naming german interceptors

This is an attempt to make the gustv-dora event workable. ATM you spend a fortune for two regular coastal_artillery_brigades. The idea is that you get now two model-9 coastal_art_birgades. They are identical with the lvl3 ones but have the invisible dora_gustaf_tech = 1, which gives huge bonus for fort-attack, but makes them supply costly.

destroyerz_actual ship combat icon + UK mot Art GFX models

Maybe buildings should only have ONE effect to province attributes. Atleast here: one is wad( no matter ic or local_ic), two is not. So I cancelled ic out because we already have this, and raised local_ic, to have an economic price related to the price of regular ic.

corectect syntax: replaced with , bc its a building and not a SR

Destroyers should now be upgradeable again.

Spaced out the options a little bit so as not to hide the background picture.

Added tech template and move unit-template all in one folder

light bomber unit/models tweak

DD range set to 800

Changed the construction and the industry button

bug fix to wartime recruiting + province block between midd east / india and strait of Borsphorus

Replacement loading screen

Added missing Marine trait for Carlson and Merrill

Cleaned up transparency on the main menu slogan image

dont steal diesel if you are a benziner and vice versa

bugfix for double heavy/light-intercepters if jap or ger

More tweaks to the generic dialog box.

Updated dialog gfx...

JAP starting techs nerved to meet China

New main menu picture. JAP nerved to meet China

craft model files to fix a bug where too many techs were listed

Initial commit for the expanded National Recruiting Policy events

More UI improvements

Adding JAP localisation for range_finding and at_aa_ammo technology

some people may attack the soviets early. but then they shouldnt benefit from full prepared Wehrmacht. So only destiny when attacking at the historic date.

Added destroyer back to prod minister to get rid of LUA errors

Added missing leader portrait for JAP

Code cleaning and fixed the Long Lance Torpedo not firing

more levels to the minor nation LS boost

changed 227 inf div OOB to the 1 main brigade standard

Changed BOMB_REGIMENT_DAMAGE_MODIFIER

Changed all instances of "air_defence = 1,5" back to "air_defence = 3.0"

Commando raids should occur slightly more frequently - it was taking too long to fire before, so the player never got a chance to unlock more than a couple of the reward units typically.

Replacement loading screens

Tank armor type, Aircraft protection type and engine type choice events combined into one event with 8 possible choices. Image still to come.

Naval combat images for destroyer_actual

Bug fix to the NRP ( duplicate ID ) Infra unblock for India/ Persia for the UK AI border if Japan advances towards India Tweaks to the German/ soviet balance - trying to help the German AI a little more.

New Fall Blau and Zitadalle modifiers for german players

New Deal split into a country modifer for AI and Player and a player only strat effect - and a bug with the first strat effect name

Fixed JAP invasion of Panama Canal event spam

US AI version of the New deal effect

Some new loading screens

bug fix for Uk after Pearl harbour

Guards.armor HQ counter fix

winter-cloth decision rework

bug fixes to a few UK events + repression for democracies is harder to attain.

Added missing graphics to bg_tech_aircraft

Ship sizes are now better tied together.

bug fixes and minor changes - Ground attack fighters called Fighter Bombers, small increase in stealing techs ability.

Added light_bomber_design to SOV prefer tech list

New icon for capital city ... experimentation.

Commented out the "captured blockade supplies" bonus for now, as it is bugged.

Airforce GUI rework

added required tech flags to the engine combo events

Tweaks to ITA's starting air techs

unique units for 116th Pz div, afrika korps, ANZAC infantry + some bug fixes

tweaks to unit repair_cost_multipliers + bombers might now be a little more potent

Air tech fixes for ITA, GER, and ENG, plus fixes to bonuses for various air units

Slight rework of transport ships. They no longer require Marines (but landing craft and assault ships do). Also reversed the dependency between transport ships activation tech and the engine/hull techs. Now, you need to activate transports before improving the hull and engine, not the other way around hehe.

Combined bonuses into single items for each unit type

Added incr/decr technologies and GUI

tweaks to amphibious attack bonus for marines

Reduced upgrade IC for GERMANY. Also checked creation of Kriegsmarine and Luftwaffe CoC.

Map font changes

fixes to blue china events + red army remannts spawn deeper in Russia

New map fonts.

Added new custom unit model images for USA units.

Placed Rocket Interceptor in the secret weapons tab

Missing and corrected graphics Airforce GUI

missing graphics and corrected some hraphics in the GUI

added Desert Rat Symbol to the UK Desert Rat model GFX

UK 7th Armored Division added as a unique counter

Renamed 1.PzD and 2.PzD. Added insigina for 3.PzD

Removed duplicate entry for twin_engine_fighters.0

Updated models for custom U.S. units

fixed some event ID conflicts

AI won't research the div increase/ decrease techs

Fix: La Rochelle will now get Atlantic Wall defensive improvements as part of the Atlantic Wall event chain

Adding upgrade from 1. Pz-Div(Pz.-Rgt. 2) and 16. Inf-Div into the 16. Infanterie Division(mot) and the 16. Panzer Division. Event_ID still needed

Axis Allies expeditionary forces for germany on the eastern front + IC cost of division size tech reduced WIP

Added insignia 2. Panzer Division medium armor

Added insignia 2. Panzer Division light armor

Completed the entire eventchain of the 1. Panzer Division with its unique counter.

Added pzdiv_1 to the necesaary techs (1. Pz Division insignia)

added div size techs to some nations starting techs

made superior strength a requirement for the div increase techs

Difficult settigns expanded for all player nations + more battle commanders should be avaialable in starting OOBs for majors, + economic boost events explained a little better + some Rom, Hun OOB tweaks

LUA updated for ger and sov to ignore new ss and guards div size techs

Added med_armor_bat_brigade for Germany Panzer-Abt. 1 to 59

Added event chain and insignia for the V. Panzer Division

Added event chain for the 4. Panzer Division including its insignia

Added fire_only_once to USA custom unit event OOBs

Ground work for Luftwaffe infantry unit

tweaks to AI event option chance for ahistorical results. In most cases only 1% or 2% chance

bug fixes + marine/Nav Inf org lowered

Removed 82nd and 101st Airborne Divisions from list of generic division names for USA.

Added missing names to BRA expeditionary force OOB

Replaced artillery_brigade regiments with motorized_artillery_brigade regiments in the USA Motorized special HQ OOBs.

Destroyers will no longer show up as carriers in the naval combat panel.

removed 37th infantry div from german OOB + some manpower reduction tweaks to the AI

tweaks to some combat modifiers.

bug fixes and tweaks to air intercept stats

Added 10th Mountain Division as custom USA unit.

Added: 1. Leichte Brigade; 1. Leichte Division, 6. Panzer Division. Renamed the Aufkl.-Abt for the Panzer Division into Pz_aufkl.-Abt. Added GFX for the 5. Panzer Division for medium-armor

Added the U.S. 23rd ('Americal') Division (Infantry) as a custom unit and OOB event.

Added insignia 7. Fliger Division

Added 12. Panzer Division insignia

Glider Airborne Artillery has been renamed to simply "Airborne Artillery"

UK 1st Airborne division and 6th Airbonre division units and event creations.

Added counters for ENG 1st and 6th Airborne divisions

Added historical event for USA to convert the 7th Infantry Division (MOT) to a Light Infantry configuration. Also updated some of the new USA custom unit counters.

some map province terrain changes

Added ingsinia for 2. Infanterie Division and 2. Infanterie Division_size Technologies.txt(mot)

US AI base in Egypt from 1942

Slight buffs to the OOB for Operation Husky

US Base in the Azores after 1942

generic events to help out in the pre ww2 conflicts

g_sino_jap image

Added event picture for Mediation for the Sino-Japanese conflict. Event 50322

Added more color to the names for those units which have a event/chain

hashed out convoy_warfare and bombing_campaign effects from triggered modifiers.

Fixed issue where JAP and ITA would rejoin the Axis after being puppeted by the allies.

Added model localisations for custom USA armor unit models (1st, 2nd, 3rd Armored Divisions)

Improved USA custom unit counters for 1st, 2nd, and 3rd armored divisions

sealion tweak

Added USA's 25th Infantry Division, counters, etc.

some tweaks to armor to make them more appealing as a unit (less supply cost, more AP value)

return of troops from pre war conflicts + boosts to Nat China + sealowe and Op Husky OOBs

Replaced sea provinces named "XYZ Approch" with the proper "XYZ Approach"

Rail infra events should now be working for the German player.

[Cкрыть]

Какая чек сумма на английской версии?

Ссылка на комментарий

alexashka-80
Какая чек сумма на английской версии?

REPORTED CHECKSUM ~ AIIN

Русик когда?

возможно к выходным сделают

Ссылка на комментарий

Rumata87

Сборку бы готовую для начала....

Ссылка на комментарий

REPORTED CHECKSUM ~ AIIN

возможно к выходным сделают

Спасибо!Очень ждем!

Ссылка на комментарий

Присоединиться к обсуждению

Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.

Гость
Ответить в тему...

×   Вы вставили отформатированное содержимое.   Удалить форматирование

  Only 75 emoji are allowed.

×   Ваша ссылка автоматически преображена.   Отображать как простую ссылку

×   Предыдущее содержимое было восстановлено..   Очистить текст в редакторе

×   You cannot paste images directly. Upload or insert images from URL.

  • Ответы 10,361
  • Создано
  • Последний ответ
  • Просмотры 1623300

Лучшие авторы в этой теме

  • ROTOR

    751

  • alexashka-80

    545

  • Friend

    456

  • paul3390

    393

  • Striker

    390

  • Rumata87

    376

  • Жорж

    275

  • anty2

    223

  • Terabyte

    214

  • X-Ray

    199

  • mickey_B

    174

  • Moose

    146

  • nevskiy41

    127

  • Olegard

    117

  • JJJVirus

    116

  • wladimiron

    110

  • simuil

    106

  • reviest

    98

  • Bambino

    96

  • dron156

    94

  • Domovoy

    93

  • Jacky84

    93

  • GameForGame

    92

  • exile22

    88

Лучшие авторы в этой теме

Популярные сообщения

dron156

Новоя версия моей сборки Black ICE 10.41   Улучшаю историю,сиправляю ошибки и т.д. Самое главное добавил более 300 своих евентов, как важных исторических так и просто интересны

anty2

BLACK ICE submod for Didays  

Vladimir9

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  8.52 блек айс , держите. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  7.40 кому интересно

Bambino

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - 10.3 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - 10.31 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - 10.32 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - EXE-шник

Shamilboroda

Разрабы анонсировали версию 10.4 и поведали о том, что в ней планируется сделать. Это с оговорками, потому что они не уверены в технической возможности осуществления всего задуманного. Итак:

Nekitlos

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  Вот ссыля на чистый 10.41 с парадокс плазы. Я видел запрос человека, но выше уже давалась ссылка. Возможно, стоит в шапку прикрепить 10.41, а то я часто сам сталкиваю

SergeyRom

Не успели мы попросить модератора загрузить в шапку версию 10.41, как уже вышла версия 10.42   Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

SergeyRom

надо ставить не в /mod  а в /tfh/mod     introductio/help несет чисто информационный характер и объясняет механику игры и ивентов   Всю информация я естественно не смогу тут

  • Сейчас на странице   0 пользователей

    • Нет пользователей, просматривающих эту страницу


admin@strategium.ru

Copyright © 2008-2025 Strategium.ru Powered by Invision Community

×
×
  • Создать...