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27 минут назад, Bakum сказал:

Если побывать в важных местах(летний замок,драконий камень,дымящееся море) то шанс приручения повышается.

Благодарю. Только как это сделать? Вроде в интригах была возможность отправиться путешествовать, но сейчас ее нет. И я не уверен была ли, может это я уже с другим модом путаю.

Знать бы еще как с этим разобраться:

В 29.03.2017 в 20:51, Stell сказал:

Ребят, кто сталкивался с таким сообщением?

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После выбора любого варианта это сообщение появляется еще несколько раз один за другим, после чего мой правитель (неважно какой) отправляется на покой и королем становится его сын/брат. Появляется оно всего раз 20 и смещение правителя происходит в начале апреля 8024 года. WTF???

Изменено пользователем Stell
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Argokon_Esteil
3 часа назад, Stell сказал:

Благодарю. Только как это сделать? Вроде в интригах была возможность отправиться путешествовать, но сейчас ее нет. И я не уверен была ли, может это я уже с другим модом путаю.

Знать бы еще как с этим разобраться:

на картинке ничего не видно ,слишком маленькая, а насчет путешествий они в этом моде)

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2 минуты назад, Argokon_Esteil сказал:

на картинке ничего не видно ,слишком маленькая, а насчет путешествий они в этом моде)

Нажми на картинку.

Про путешествия: в интригах их нет. Играю за Тирош.

Изменено пользователем Stell
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Argokon_Esteil
12 часа назад, Stell сказал:

Нажми на картинку.

Про путешествия: в интригах их нет. Играю за Тирош.

странно, раньше никак не нажималась) не у меня такого не было. А путешествия кажись исчезают иногда, только причину не знаю, давно не играл, вроде из-за возраста, но могу ошибаться

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1 час назад, Argokon_Esteil сказал:

странно, раньше никак не нажималась) не у меня такого не было. А путешествия кажись исчезают иногда, только причину не знаю, давно не играл, вроде из-за возраста, но могу ошибаться

Точно, возраст(( перс уже старше 30.

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13 часа назад, Stell сказал:

Благодарю. Только как это сделать? Вроде в интригах была возможность отправиться путешествовать, но сейчас ее нет. И я не уверен была ли, может это я уже с другим модом путаю.

Знать бы еще как с этим разобраться:


Можно вручную побывать в важных местах, т.е. прикрепить персонажа к армии и с ней ходить по нужным локациям, останавливаясь в них на несколько дней (ну, пока не выпадет ивент, логично). Чтобы повысить шанс на приручения дракона/вылупления его из яйца, нужно побывать в Королевской Гавани, Харренхолле, Драконьем Камне, Летнем Замке, Волантисе, Асшае. Вроде было ещё несколько локаций, но я их не помню. Возможно имеет смысл на корабле посидеть в Дымном Море и попытаться найти на карте Пламенное Поле (место сражения между Эйгоном Завоевателем и Гарденерами в связке с Ланнистерами, если что) и побывать там.
И ещё: шанс приручения увеличивается за счёт некоторых трейтов, в частности больше шансов у избранников Р'Глора. 

Изменено пользователем Garyn63
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Злo

Мод ещё не русифицировали?

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13 минуты назад, Dmitriy005 сказал:

Мод ещё не русифицировали?

Русифицировали.В теме русификатора лежит перевод.

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SergiusIV
3 минуты назад, Vladislavius First сказал:

Ребят, мод обновился на новую версию. 

Спасибо за сообщение.

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vitovt13

A Game of Thrones v1.4

 

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Checksum: NSUM
Compatible with: CK2 2.7.0.2

 

Changelog:

 

 
Спойлер

 

Monks and Mystics:
- Updated mod for CK2 2.7.0.2
- Adapted the DLC devil worshipper societies into AGOT themed societies
- Adapted new job actions for the mod
- Made Nightswatch Recruit job offmap
- Changed castellan Oversee Province into Oversee Realm offmap action
- Added attribute caps to job modifiers
- Mod reputation events replace threat reduction for the new chancellor job action
- Oversee Construction job action now displays chance of completing a colony
- Replaced mod Sabotage Economy job action with Sabotage Province for dlc users
- Renamed Hunt Apostates to Hunt Subversives
- Added levy modifiers to organise army job action
- Made train children job action off map
- Adapted new custom locs to the mod
- Adapted the new weapons and crown jewels artifacts for the mod
- Reduced martial and opinion bonus from crown jewels and weapons
- Only royal characters can now make crown jewels
- Adapted spymaster events to new off-map job action
- Adapted the new intrigue inteface for the mod
- Added mod game rules to groups
- Added a targeted decision to gift someone an artifact
- Added an Alchemists Guild society
- Done some work on the Alchemists society (mainly integrated existing wildfire mechanics and added interface)
- Added some canon artifacts, including Targaryen crowns and Robert's warhammer
- The Targaryen crowns can now be dynamically forged
- Converted some mod modifiers into artifacts
- Usurping another characters primary titles now also usurps most artefacts
- Foreign tour smith event now grants artefacts. Also made tour events less to occur more than once.
- Added the Forrester Greatsword as an artifact
- Added an artefact for the Oldstones colony event

Dragons:
- Added new traits for dragons, and various new associated flavour events
- Added more dragon nicknames
- Added a decision for rulers to invite their subjects to tame dragons in their lands
- Added a decision to release your dragon from the dragonpit
- Adjusted and tweaked effects of dragonpits/dragonmont
- Some characters may now wait for large dragons
- Young children sometimes have a boosted hatching chance when given a dragon egg
- Added a load of new dragon event images
- Fixed problem where new dragons were only ever male
- Added and improved many dragon names
- Added a decision to pick a random new name for a newborn dragon
- Dragons can now be used against random white walkers
- Characters with valyrian ethnicity now have equivalent dragon taming/hatching bonuses to culturally valyrian characters
- Dragon conquest CB now only usurps the highest tier titles of the defeated opponent

Events, jobs, plots and decisions:
- Added many new houses to the dynamsic CoA system (Thanks to hero99) Also made the system more efficient.
- Added an event where a ruler can request a dejure vassal transfer from a fellow vassal
- Added House Qoherys and Darklyn to extinct house customiser options
- Updated house customiser to include new cadet dynasties
- Non-Ironborn can now also be attacked with knives by their concubines
- Non-Ironborn now get random events whilst looting
- Women with the become knight ambition may now have access to knight decisions/events
- Reapers torture can now trigger mod torture event
- Added opinion modifiers and notification events for the oubliette
- Added options to hire a new maester when your maester is called to be an archmaester
- Added an event for when a newborn is clearly a bastard (e.g. black baby to two white parents) to possibly be disinherited by the father
- Added a handful of traditional honourary titles, modified maintenance.32 to assign them all not just the bloodroyal title
- Valyrian and Moonsinger rulers get a +10 opinion with all other religious groups due to their religious tolerance
- Valyrian and Moonsinger rulers can choose a Syncretic Faith and get a +10 opinion with members of that religious group ontop of the default bonus
- Added various contextual death reasons to the duel engine
- Young Hyrkooni rulers can now try to bulk up to avoid gelding
- Blackfyre Iron Throne heirs may now ask for Dragonstone
- Wealthy landless courtiers can now offer to buy land off an indebted liege
- Land can now be granted as a reward for service
- Looting nomads can now be paid to leave your lands alone
- Made some tweaks and adjustments to Conquest of Dorne scenario events
- Velaryons can now be given traditional names by the AI
- Improved some province lordship events
- Made some improvements to battle event texts
- Added flavour text displaying an accusation/charge in trial by court events
- Adjusted invite and kidnap claimant decisions
- Rulers may now take their lover-relatives as concubines
- Added notification events for when the player is commander for their liege
- Added more severe consequences for executing or murdering a religious head
- Kings can now legitimise their own cadet dynasty
- Tied some wildling mechanics to the mod tribal government, including realm break up and invasion CB. This is so Shadowlanders have access to them
- Added House Words to feuds, valyrian sword quests and inhertiance, introducing heir and war declaration events
- Targ cadets can now also build Summerhall
- Player regents can now fire/appoint their liege's advisors and admirals
- Characters can now use favors to prevent commands to end wars from their liege
- Added an off map 'Serve Court' job action for Maesters/physicians
- If a Blackfyre gains the Iron throne and bastardises Daeron the Good, Daemon I blackfyre is now inserted into the past holder history of the Iron Throne
- Made it easier to find a bride on foreign tour. Can also cut the tour short in between visits.
- Added notification events for when an epidemic breaks out in a province
- The Kingdom of Sarnor can now devolve into a confederacy of petty kingdoms
- Feast events now occur during a coronation
- Prisoners may now ask for all their relatives to be moved to house arrest all at once

Character/Database setup (WARNING, SPOILERS AHEAD):
- Fixed Reyne Rebellion issues when selecting date after the Ninepenny kings
- Updated Roger Reyne stats/traits
- Adjusted Illyrio-Dany eggs event
- Dany and Viserys are now with Illyrio for a few years
- House Cole are now vassals of House Dondarrion
- Fixed date of Doran Martell gaining Dorne
- Made Shiera Seastar slightly older
- Added Iron Emmett
- Added Halys Hornwood's landed grandfather
- Added Ser Bartimus of the Wolf's Den, also made the Wolf's Den a military command
- Added fair to Jeyne Marbrand
- Updated Gregor Clegane and Amory Lorch traits/family
- Added the Great Empire of the Dawn the predecessor to the Golden Empire of Yi Ti for history purposes
- Added DNA for Aegom Dragonknight, Larra Roagre and Naerys Targaryen by fastrike
- Moved House Condon from Sea Dragon point to vassals of Cerwyns
- Added canon roles and job titles to Black Brothers
- Added dna for some of Aegon the Unworthy's misstresses and their daughters
- Added Houses Lannett, Lanny and Lantell as vassals in Lannisport
- Lorath is no longer a slaver city
- Added day 0 maintenance that removes all randomly generated learning education traits from Westerosi characters
- Made some minor trait adjustments to historical Targaryen characters
- Jon and Jeyne Waters are now high valyrian/attractive
- Renamed several historical Velaryons to Jacaerys, as it is said to be an ancestral house name
- Adjusted stats/traits of Corlys Velaryon, Lollys Stokeworth, Monford/Aurane Velaryon, Arianne Martell, Sarella Sand, Alicent Hightower, Ronnet Connington, Melisandre, Dorna Swyft
- Adjusted ages of Boros Blount and Meryn Trant
- Added Watkyn, Hyle Hunt, Tom of Sevenstreams, Reginald Lannister
- Made House Manning landed under House Staunton
- Added Doran's wife to a noble Norvosi house
- Removed envious and gregarious from Cersei (she had too many traits). She becomes Paranoid after Tywin's death
- Added drunkard trait to Tyrion. Also becomes a poor warrior after The Blackwater.
- Added some better dna for Orys Baratheon, Daemon Blackfyre, Bittersteel and Roose Bolton
- Added a special trait for Robert Strong
- Added some selectable Shadowlands lords
- Updated ages and dna of some Telltale characters courtesty of Zexapher
- Rodrik Forrester is no longer cirppled, he is disfigured or severely injured if Reapers is enabled
- Added a blood feud between houses Yronwood and Fowler
- Missing wives and mothers of historical characters are now automatically generated at the start of the game
- Updated Harry Strickland, Franklyn Flowers, Arryk/Erryk stats/traits
- Moved some characters to Darry in AFFC
- Made Gowen Baratheon Lyonel's brother
- Removed ugly trait from Dagmer Cleftjaw
- Boosted Daemon Blackfyre's, and his wife's, fertility
- Downgraded Bloodraven to a skilled fighter. Also gave him one eyed trait.
- Added traits/stats to many Blackfyre characters
- Updated Missandei's traits with Conclave DLC
- Updated traits of Roose and Ramsay Bolton. Also added the bastard's boys.
- Viserys Plumm now has valyrian ethnicity
- Adjusted traits/history of Pycelle
- Fixed Robert's Crowned Stag opinions
- Duskendale is now a large city before the emergence of King's Landing. Also added House Rykker as vassals of Darklyns before they gain Duskendale.
- Reduced Roose and Ramsay's opinion of Jon in AFFC
- Added a dragon egg to Elaena Targaryen
- Fixed Maegor's wife history
- Added some dna for Arryn lords by fastrike
- The Lyddens are no longer heirs of the primary Lannister branch
- Other misc character updates/fixes

Balance:
- Added a cooldown to council plots after a failed petition
- Nationalist revolts can now never occur in The Stepstones
- Characters are more likely to ask for better prison accomadation
- Increased carousing cooldown
- When a secondary kingdom is lost in a feudal election, any rebellions are ended so succession is not glitchy
- Changed see house on Iron Throne success conditions to be if the holder, spouse or current heir of the Iron Throne is of your dynasty
- Increased prestige gaine from see house on Iron Throne ambition to be the same as the normal become emperor tier (400)
- Reduced tax income from pirate dens
- Holdings with slave pits now have smaller garrisons
- Boosted same religion opinion boost for Bearded Priests
- Added a cooldown to slave lashing
- Can no longer join enemies in mega wars (Rhaegar cannot join Robert)
- Reduced the base tax value of city holdings, and increased tax value from base value buildings
- Hyrkooni eunuchs will no longer go on adventures or get upset when titles are granted
- Updated megas wars inheritance events, taking into account the fact participation in wars may now persist on inheritance
- Liege intervention can now always be requested
- Split vassals being attacked by a fellow vassal can now can ask for liege intervention at the end of a mega war
- Being drunk is now a hinderance in duels
- Tourney joust events now uses similar factors to the duel engine, and now also use duel randomness rule
- Made trade posts cheaper to build, also increased the trade post limit gained from palace buildings
- All patricians should now start with at least 1 trade post at the start of the game
- Hired councillors now have a minimum 10 rating in their specialist stat
- Increased the commander martial threshold for proud female rulers and dornish women to 12
- Claimant factions can now be started for secondary high lordship titles
- Relatives will no longer be upset if the heir to The Iron Throne is granted Dragonstone
- Made some adjustments to the trial by court events, including making it more likely to be guilty if actually known to have commited some sort of crime against someone.
- Iron Throne heirs vulnerable to being disinherited via great council can no longer ask for Dragonstone
- Decreased odds of lunacy from divine blood incest babies
- Utilised new allow_join options on several plots, including prohibiting captors from joining plots to free their own prisoners
- Reduced prestige loss in Northern Melees
- Deserter lords beyond the wall can no longer marry nobility south of the wall
- Level of plot power now influences murder success probability
- Native revolts can now occur in colonies on nomad lands
- Nerfed the pirate/wildling modifiers
- Wildling kings can no longer call for general aid against white walkers if located north of The Wall
- Added some more restrictions on which rulers can be diplomatically annexed (must be either neighbour, dejure vassal, or located close to capital)
- Rulers can no longer be left with only military commands if their titles are usurped (they will now also be usurped)
- If a patrician loses a war to claim a city holding they now lose their trade post in the province
- Increased effectiveness of forts
- Adjusted the probabilities of the various events for the marshal's job actions
- Player can now only contract greyscale in The Sorrows if leading their own armies, rather than when in command of their liege's
- Prohibited Dany from using the press claim casus belli during her quest
- Improved the way lower vassals pick rebel leaders in a mega war
- Dothraki invasion CB now seizes land in traditional nomad areas
- Slave camps now start with the levy full at the start of the game
- If a character dies on a quest they may now also lose their dragon/valyrian sword

AI:
- AI no longer values for breeding slaves who cannot outbreed
- AI may now try to buy the freedom of their enslaved relatives
- AI is now less likely to join an independence faction if a claimant is available
- Made the shut the gates decisions more restrictive so a guy in Dorne will not close the gates if there is a plague in the North, courtesty of EMF
- The AI may now counter attack any raider who sacks a holding
- Adjusted AI logic for council power laws and ultimatums
- Adjusted battlefield duel AI
- Ai is now less likely to try and imprison vassals
- AI patricians are now more likely to build mansion upgrades
- Made some council plot adjustments, AI are more aggressive with plots to get on the council
- The AI may now visit the chambers of their prisoners
- Made some tweaks to claimant/depose liege faction AI logic
- AI kings are now less likely to give away ancestral kingdoms to vassals
- Added some AI logic to heritage focus request decisions
- Optimised the way AI chooses trial by combat champions
- AI will no longer ask for wards with a heritage focus to have a faith focus instead
- Made it harder for player to exploit the AI by matrilineally marrying their daughters to heirs to high ranking titles
- Added AI maintenance scripts for high ranking rulers to make them assign better guardians to their children

Graphics and portraits:
- Fixed some event modifier icons
- Restored special shields to many religions
- Removed the tech indicators from the province interface
- Reinstated the Bearded Priest beards, which do not seem to cause moustache problems anymore
- Fixed looted rhllor temple holding image
- Added a mod version label to the main menu
- Added a new flag for Duskendale
- Northern characters can now be blond
- Disfigured characters may now sometimes not wear a mask (e.g. sandor clegane)

Map:
- Made the Dragon Gate and King's Gate military commands
- Fixed some map unit/port positions
- Added some other Free City cultures to The Stepstones
- The Red Keep is now known as Aegonfort before its completion
- Added a city holding to the Temple of Lord of Light to prevent weird nomad glitches
- Added Witch Isle as a province off Runestone, renamed Upcliff to Breakstone
- Moved The Isle of Cedars to dejure North Valyria
- Reduced the number of sea provinces in The Jade Sea, making the new ruins more accessible
- Gold mines are now present in The Axe and Asshai
- Added a Triple Walls of Qarth building. Also made Qarth city barony a military command
- Made some adjustments to provinces in the Crownlands-Stormlands-Reach border region
- Adjusted base value of city holdings in Lordsport, Oakenshield, Sunhouse, Bronzegate, Tarth, Weeping Town, Barrowtown, Winterfell
- Added more holding slots to Lannisport, Barrowton and Norvos
- Made Stokeworth richer
- Made some changes to Asshai/Shadowlands. Shadowmen now have their own portraits and can raid. Asshai no longer holds the kingdom level title.
Plus some dejure map tweaks.
- Added a special Black Wall building to Old Volantis giving extra fort level. Also made the Black Wall a military command
- Added a Ghiscari Legionary barracks building
- Removed erroneous map link between Sunpear and Lemonwood
- Added a High Lordship of The Stony Shore, and adjusted the borders and territory of The Rills
- The Red Waste is now traversable through the Old Waste Road, so the Dothraki have easier access to Qarth

Misc:
- Added a Noble Oligarchy government type, currently used in Qarth. A feudal realm realm locked into elective succession and full council power. This government type can be enforced as a result of the Overthrow Monarchy faction.
- Changed Ibben into an oligarchy
- Dowry event now only pops up if a dowry is actually available
- Added Thenn religion title inheritance maintenance
- Made the cold gods religion playable, so save games as these rulers can be reloaded. Moved white walker government into theocracy group to make them unplayable.
- Increased cold gods max wives to 20, so Craster can get his full complement of wives
- Westerosi pirates not based in Westeros no longer use maesters
- Added many custom death texts
- Wildlings can no longer use true cognatic succession
- Added many culture/religion specific opinion modifiers to character traits and modifiers
- Added a day 0 event to make nomadic rulers marry their sons (try to avoid marriage offer spam)
- Valyrians are no longer required to use Maesters if not in Westeros
- Optimised secret bastard events
- Moved The Thenn into the wildling culture group
- Landless Dothraki adventurers now use the new 'tribal' government
- The new 'tribal' government now uses turkish succession as the default
- Hyrkooni now use seniority succession
- Updated exiling scripts, characters going to strange palces halfway across the world should now be less common
- Made Kayakayanaya a tour destination in place of Asabhad
- If Aegon picks Volantis as his capital he now takes an existing holding rather than building a new one
- Added some tooltips to education focus selection
- Added more seduction focus nickname variety
- Added some more death texts (text by SinStar)
- Made some tweaks to the Blackfyre Invasion events
- Unlanded characters can now catpure salt wives/concubines
- Boosted chance of Sarnori gaining tall trait on birth
- Added a GetMyPhysicianName custom loc
- Made landless dynasty nicknames less common
- Special birth traits, such as high valyrian attractiveness, are now based on ethnicity rather than culture
- Added an Essarian culture
- Added a Gogossosi culture

Internal Scripting:
- Reorgnaised the trait files
- Added a magic_returned_trigger scripted trigger
- Added a GetConsortName scripted trigger
- Added a cannot_outbreed_trigger trigger
- Added a has_full_slavery_trigger trigger
- Added the custom localisation GetHouseWords to display a House's words, currently only integrated into the duel engine
- Added scripted trigger has_house_words_trigger, must be updated along with the custom loc when more house words are added
- Internal script name for valyrian religion is now valyrian_rel (to make it different from valyrian culture group)
- Changed unoccupied religion group to be unoccupied_rel_group and ruins religion to be ruin_rel to not confuse them with the culture
- Changed islander and ibbenese culture groups to be islander_group and ibbenese_group so they do not clash with the individual culture
- Relocalised many religion groups names to be clearer
- Added modifier definitions for all cultures, religions and their groups for opinions and localised them all for future use
- Updated new GetRootRelation custom loc with agot specific entries, and replaced all instances of GetFromRelation in loc with it
- Added scripted triggers denoting cultures preferred gender law
- Added a has_priest_trait_trigger scripted trigger
- Added has_bastard_nickname_trigger scripted trigger
- Added GetTitledFirstNameWithDynasty GetTitledFirstNameWithDynastyNoRegnal GetTitledFirstNameWithNickAndDynasty GetTitledFirstNameWithDynastyAndTitle & GetTitledFirstNameWithDynastyAndTitleNoRegnal custom locs. These take bastard names into account.
- Added fear_modifier definition for use in traits
- Added a GetSpokenLanguage custom loc (used in trials by court)
- Changed internal name of maester/court physician to job_physician, and changed priest internal name to job_spiritual. This is because several hardcoded priest oddities are tied to job_spiritual.
- Added a GetAlcoholicDrink custom localisation
- Added a traditional_nomad_territory_trigger scripted trigger

Bugfixes:
- Lunatics can no longer make eye gouging the latest fashion
- Fixed ticking warscore being applied for the defender keeping their holdings in some indepedence wars
- AI councillors should no longer vote against actions for selfish reasons, when they would actually benefit them
- Landless adventurers can no longer target white walkers
- The AI can no longer attempt to imprison their own captor
- White Walkers and other special immortals can no longer get an immortality crisis
- Fixed looping Florent dynastic claim event
- Disabled the Horse Lords landless adventurer mechanics for Ironborn (The AI can't handle it)
- Fixed martial educated children not getting leadership traits in Conclave
- Rulers with thralldom law no longer get offers for their slaves
- Fixed symmetrical start game rule
- Blocked many murder events whilst the target is at sea (e.g. carriage ambush)
- Fixed bug where colonies could be dissolved when only a chance of losing advanced colony was displayed
- Fixed typo in Vaes Dothrak wikid loc
- Removed tech modifiers from reapers prosperity events
- Homosexuals can no longer try to take male concubines (does not work)
- Fixed Queen of Love and Beauty opinions
- Made some Trial of Seven fixes. The player can now also choose to view the trial
- Characters can no longer convert to unsullied religion
- Fixed Theon event problems
- Fixed diplo annexing lords taking all their vassals
- Conversion and heritage decisions are now accessible for High valyrians when the cull is disabled
- Fixed Hyrkooni gelding event pinging to ruler to be castrated
- Added on game start maintenance checking for tyranny/dishonour that hasnt decayed for whatever reason
- Slavery opinions should no longer be applied when slavery laws change by event
- Fixed AI looping make the eight ambition bug
- Fabricate Claims job is now not present in the interface if disabled via game rule
- When a slave is captured as a concubine all previous consorts/spouses are removed
- Fixed broken show blood feuds decision
- Friendly holdings can no longer be sacked for slaves/concubines
- Fixed some of the government flavours not taking into account the new wildling government
- Adjusted the way mega wars system checks for split vassals, fixing some instances of lower lords going back to the wrong liege
- Dragons can no longer inherit the leadership of mercenary bands
- Adjusted vassal levy compensation event, so it doesnt severely bankrupt the AI
- Children should no longer gain more than 5 personality traits with conclave DLC
- Characters away on some sort of quest can no longer catch diseases or go into seclusion (Reapers DLC)
- Fixed Hyrkooni and Nghai holdings not being upgradable
- Blackfyre will now always be inherited by the heir to The Golden Company if in their possession
- Fixed dynastic stability events not working
- Ironborn reavers are no longer complimented for being vikings
- Fixed dejure drift rules
- Landless titles, like The Citadel, can no longer be usurped in invasions
- Fixed sometimes not being able to start factions for females with weak claims in true cognatic realms
- Sibling or Parent-child lovers can no longer elope (unless incest is traditional for them)
- Rulers with no domain can no longer be approached by foreign priests
- Great Spring Sickness will no longer immediately occur in After the Spring scenario
- Fixed CTD caused by missing map unit models for special units, e.g. chariots
- Fixed North Andalos high lordship creation conditions
- Fixed take prisoner as concubine decision
- Hired courtiers will no longer be culled by the game engine
- Looting duel event can no longer occur when situated in your own realm
- Made the stained glass church window event more mod appropriate
- Fixed succession law of nightswatch vassals
- Fixed castles built in Brandon's gift not being upgradable
- Fixed how opposing flag ship names are displayed in siege event
- Kin denied titles will no longer form a host if adventurers are disabled via game rule. They will also use DLC adventure mechanics if possible.
- Characters with one hand or leg can no longer compete in tourneys
- Ruin maintenance now ensures ruins have the ruin government type
- Fixed some duplicate localisation strings

 

 

 

P.S.

Не забываем, что данная версия вышла 1апреля

Изменено пользователем vitovt13
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Vladislavius First

Поиграл за Русе Болтона... У меня у одного постоянно вылетает на 8 ноября 3004 года?!

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Vladislavius First

Что-то не знаю... Очень часто вылеты происходят на новой версии. За всех персонажей причём.

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SergiusIV
1 час назад, Vladislavius First сказал:

Поиграл за Русе Болтона... У меня у одного постоянно вылетает на 8 ноября 3004 года?!

8004?

Поиграл за Русе, год 8005, лайт-русификатор от ванили - проблем нет.

Моды какие-нибудь еще стоят?

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Vladislavius First
12 минуты назад, SergiusIV сказал:

8004?

Поиграл за Русе, год 8005, лайт-русификатор от ванили - проблем нет.

Моды какие-нибудь еще стоят?

Нет, модов абсолютно никаких нет.

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Vladislavius First

Поиграл 10 лет за Лорда Гильдии Алхимиков... Всё нормально и стабильно, вылетов нет. Но если играть за любого персонажа состоящего в "сатанистских" организациях - будет 100%-ный вылет на стол в течении 5 лет после вступления.

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Решил значится я восстановить Сарнор, просто ванильный русик, никаких модов.
На новой версии часто вылетает(напрягает) и еще руины(единичные случаи) почему-то стали черными(как валирия).
_________________________________________________________________________________________________

Ситуация такова: отжал я руины(город) для колонизации, но они по какой-то логике перешли к моему сюзерену(тот успешно создал герцогство на колонизированной земле), а тот своему родичу, ну ладно думаю я, все равно заберу, но тут началось, дотраки восстали (коим эта территория раньше принадлежала)  за освобождение, и Лорат присоединился, за ту самую прову, ну я думаю, че добру пропадать, и тоже ее хозяину обьявил войну( претензии то были).
В итоге лоратовцы захватили тот город(осадой), тут подоспел я, и отхватил обратно, но вдруг произошло необъяснимое, эта территория становится дотракийской республикой( под соседним племенем кочевников) и в одно мгновение становится опять руинами, а потом черной территорией, занавес.

Портит все впечатление об игре

Изменено пользователем Eorl
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Кто скачал, может залить на какой-нибудь яндекс или гугл диск? Все сервера moddb забиты под завяз, 250 метров обещает качать 9 часов.

Заранее благодарю :).

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Vladislavius First

Кстати, я один заметил что Варис является постоянным лидером Храма Великого Иного?))

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Похоже, что разработчики всё же добавили шутку на 1 апреля- если начать играть с даты 8927, то можно обнаружить, что драконьими вратами владеет некий Джордж- гениальный поэт, из-за которого на тот свет отправляются все ЛОР-ные персонажи.

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