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Alterus
И подскажите в чем отличие машинного перевода?

В машинном переводе текст переводится с помощью различных программ вроде гугл-транслейт. Качество может изрядно страдать, поэтому рекомендую скачивать такой перевод только если невмоготу играть на языке оригинала.


Леарх Гаутсон

Хотелось бы больше узнать о новых механиках для язычников.


vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum: MMRS

Данная версия не совместима с сохранениями предыдущей версии мода.

changelogНажмите здесь!
 

MAJOR: map overhaul for the following regions: Africa and the Middle-East. Some areas have less provinces but their relative power should be relatively the same.

MAJOR: The vanilla viceroy system introduced with the Charlemagne DLC now no longer exists, and the viceroy realm laws can no longer be passed. Now, when dukes/kings in Imperial government realms (who themselves have Imperial government) either die or have their title usurped, their liege may decide whether to assent to the new holder. If they refuse, the new holder may simply elect to agree to the decision, offer a favor/bribe, or rebel. If they agree to the decision, then the emperor's council will offer up to three alternatives (which may include the new holder anyhow)...and the emperor can override this and take the title for themselves if they have enough Prestige.

An Imperial liege may make an Imperial vassal's title inherited. This is a diplo-decision, making the vassal either Feudal or Iqta and giving them the same opinion modifier they would get if they had been granted their primary title(s) by the liege outright. The title is inherited like a normal title from that point onwards, until and unless it is ever usurped (or revoked by the liege). Note that when a ruler first passes Imperial Administration and switches to Imperial government type, ALL feudal/iqta vassals are considered to have their titles inherited in this manner.

Note that Imperial government type no longer appears on the government map mode in the game lobby. It only appears upon game start.

Vassals with Imperial government may never create kingdom titles and may only create titular duchies.

There is now an Imperial Iqta government type, as well, which functions like Imperial government in all ways except it also has some of the features consistent with Iqta (holding temples, requiring piety to pass laws, etc.).

Major history overhaul for West Africa, including a new culture; Songhai.

Added the "Savanna" terrain type which is unique to the West African Region.

Fixed a bug preventing Brugge from building the land-based trade route buildings.

Bogomilists will now become theocracies once the religion is formalized, without needing to first be at war.

The Magyar Invasion CB is no longer available to Hungarians outside of the actual bookmark invasion scenario.

The 'Building Church of St. Bogomil' province modifier is now removed once the church is built.

The date can no longer manually be moved forward from the 1000 AD bookmark, only from the 1066 AD bookmark (as in vanilla).

Fixed government flavor file for Imperial governments.

Added a setup option to start the game with "Ancient Religions" replacing default ones while leaving nations intact. This option will disappear, like other similar setup ones, after the first day of any bookmark.

Fixed rare matrilineal marriage setting bug for titles created by event, but which only copy the owner's former primary title's laws after they are granted.

Disabled the "Colonization of Iceland" event chain as the final colonization step proved too buggy to function as expected consistently.

Adjusted the course of the Rhine and Danube rivers to be closer to where they should be.

Removed the Tyrant trait -- the tyranny opinion modifier added by defying your council could not be removed, sadly, so rather than have both the trait and the opinion modifier I've elected to simply get rid of the CK2Plus tyranny system completely. The effect of all diplo-actions such as imprisonment and banishment has been restored to vanilla values.

Ruler designed nomads will no longer cause the nomadic realm to split because clans are unhappy about the new dynasty ruling.

Increased maximum population for nomads received from empty holdings (and thus overall population growth).

Rollo now always has to fight for Normandy, rather than gaining the provinces by event if their holders are AI.

Added sicilians into province and character histories, thanks to user daniloy.

Close relatives of Dukes and Kings in empires (whether they have Imperial government or not) have a chance of asking to go to serve in the emperor's court for up to ten years if they have no pressing job back home. Should the emperor give them a councillor or commander position -- or a title -- they'll remain away until and unless they inherit. Otherwise they'll return after a time with either good effects (higher education trait, increased stat, a lifestyle trait, etc.) or bad (a bastard child, they become drunkard, they become depressed, etc.).

All emperors with Imperial Government now have the option of spending 100 Prestige and up to 5 Imperial Decadence (less if ID is already higher) to corrupt a corruptible council member and give them a +50 opinion bonus for five years. This can only be done once per year, and has the side-effect of potentially giving the councillor some additional negative traits.

'Claim the Imperial Throne' decision now available to all vassals of duke or higher tier in Imperial Government realms. It has been simplified to cost 1000 Prestige.

Added an 'Overthrow the Empire' plot useable in Imperial Government realms by member's of the emperor's council who have a claim on his primary title. This allows them to plan a coup in the imperial palace, one which involves all plotters as active participants (provided they are actually present in the capital) and can end with injury, death, or capture for any of the participants (including the ruler, so long as they are not away from the capital at the time).

EU4 Converter updated for version 1.15 of EU4 and 4.04.X of CK2+. Please note that development for the CK2+ to EU4 converter will be discontinued with the release of 1.16 of EU4.

Re-enabled 'Weaken Fellow Vassal' plot, now that viceroys no longer exist to screw it up.

Paulician priests may now both marry and inherit.

[Cкрыть]


(изменено)

перевод мода CKPlus 4_04 машинным переводом файлы закинуть в мод CKPlus/localisation с заменой 36 файлов Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменено пользователем Funtik33

franzzzzzz

нет ли перевода на имена правителей и титулов?или возможно с руссика перекинуть?вылетов не будет кто подскажет?


нет ли перевода на имена правителей и титулов?или возможно с руссика перекинуть?вылетов не будет кто подскажет?

Пользуюсь Light-версией перевода, всё работает, вылетов нет ;)


vitovt13

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Checksum: OHQR

Данная версия совместима с сохранениями предыдущей версии мода.

changelogНажмите здесь!
 

Fixed the 'Create Provincia' decisions to account for the map changes.

Fixed the faction demand for a liege's title so that it works again.

Removed starting alliance between Khazars/Cumans in the OG bookmark, as it would occasionally make everyone allied with everyone.

The Byzantine minor title Despot has been made a councillor.

Added a historical war between the Almoravids and Ghana in 1066

Made formation of regular titular kingdoms by the AI less common.

Increased population-per-empty province limit for nomads.

Added event to have provinces along the trade routes in West Africa possibly convert to Cairo's religion between 900 and 1050 if they are unreformed Pagan.

Added event to have provinces along the Amber Road in Eastern Europe possibly convert to Byzantium's or Poland's religion between 1000 and 1150 if they are unreformed Pagan.

Changed the localisation for nomadic Magyars.

AI Altaic tribal rulers who have a few provinces and high Martial and enough prestige may now switch to Nomadic government.

Courtiers in the capital of an empire now have a chance of gaining one of three traits over time: Imperial Bureaucrat, Imperial Courtier, or Imperial Guard. These will give them a bonus to their traits, and also prompt them to seek employment as councillors elsewhere in the empire should the Imperial court begin to get full.

Adjusted the flow of the West African trade network

Fixed the 'Sidhe Offerings' event so it only has one possible outcome that fires.

Fixed (hopefully) the occasional liberation revolt result where province capital holdings are changed.

A liege with Imperial Government revoking a feudal title now properly reverts that title to remain Imperial even when granted to a new vassal.

Tribal AI will now sometimes use tributary CB against targets which they cannot subjugate.

Rollo will no longer use tribal/norse CB's.

The old pagan mystic who shows up at your court now appears with higher Health, so there's less chance of them dying immediately.

The "Go Pagan" conversion event will now also convert all close relative and same-dynasty courtiers.

Unreformed pagans may now use the 'Attempt Religious Conversion' decision, though they must spend Prestige to do so. The AI will not do so unless it is Zealous.

Heritage focus can now be taken for a child before the age of 6.

The 'Ask Permission for Heritage Focus' diplo-decision can no longer be used on a child if you're their actual liege.

Added a 'Scourge Province' decision (usable on count title) which allows a non-reformed pagan to scourge an owned province of their culture but a different religion, giving them a chance at converting the province at the expense of tyranny and an unrest modifier for five years.

Added more variability to the strength of nationalist rebellions.

The 'Make Title Inheritable' decision is now only useable on vassals which have a regular succession law (ie. for non-primary type titles).

Fixed a bug preventing the firing of the "Sunset Invasion" even if you had the DLC

Added a customization feature that sets the chance for Aztecs to appear to be identical to the chance in vanilla CK2. This only appears for those with the "Sunset Invasion" DLC active.

If a pagan ruler refuses to allow your chaplain to stay to preach, you now have the option of having the chaplain remain secretly - with a chance to convert the province (or be caught while doing so). The pagan ruler has the option of just sending your chaplain home, but if he imprisons your chaplain right off the bat you will get a justified holy war against him and a claim on a random border province (if you border him).

The vanilla 'speaking in tongues' modifier is now removed whenever the Possessed trait is removed.

k_north_sea made de jure liege of d_iceland again.

[Cкрыть]


русич

Кто то на этом моде принимал русскую культуру? Какие условия?


sanguis extremis
Кто то на этом моде принимал русскую культуру? Какие условия?

1) твой сюзерен русский, и в интригах появится соответствующее действие "принять культуру сюзерена"

2) ты живешь на русской земле, в интригах появится действие "принять местную культуру"

3) если хочешь можешь через консоль написать culture russian


vitovt13

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Checksum: XMHI

Данная версия совместима с сохранениями предыдущей версии мода.

changelogНажмите здесь!
 

Fixed rebellions only ending with invalidation.

Fixed broken ze_adolescence_events file.

Fixed event text for when your Lord Chaplain refuses to stay behind in a pagan realm he's been ejected from, so he tells you so.

Emperors of Imperial realms can no longer be the target of claimant factions for their own duke/king titles.

Fixed two imperial court events that had mislabeled options.

Fixed the War of Two Eriks revolt CB -- again.

Family members serving in the empire's capital now gain imperial traits much more quickly.

A number of events have been added to empires based on the presence of courtiers in the top liege's court with either the Imperial Bureaucrat, Imperial Courtier, or Imperial Guard trait. One of these is likely to pop up every 5-10 years, and can lead to both good and bad effects -- from reforms being suggested to an increase in Imperial Decadence to an intrigue within the court or a claim upon the emperor's title.

Emperors can no longer use 'Make Title Inheritable' decision upon themselves.

The Patriarch Supreme no longer vassalizes themselves to the emperor over Rome if and when they usurp Rome, if they already have an emperor as their liege.

Councils in an Imperial realm should give preference to counts/dukes who are inside or bordering the viceroy realm when suggesting alternate picks.

Updated a number of events to use the new 'educator' scope and not break when the AI doesn't assign an actual guardian at age 6.

Threat is now lowered when granting a vassal independence.

Fixed the Kharijite Rebellion event to not invalidate the CB.

Fixed tournament winners sometimes being calculated incorrectly and not properly favoring the highest Martial attendees.

Relinquishing a viceroy title for a favor also increases Imperial Decadence, the same as accepting a bribe.

Fixed the "Restored Roman Borders" event to actually look for more than central Anatolia provinces.

Fixed Imperial Decadence so it actually reduces the liege's levy totals and the levies from their vassals.

Dealing with a province where a religious or nationalist rebellion began will now also stop similar rebellions in realm provinces of the same religion/culture for up to 3 years, depending on the harshness of the example.

Fixed a bug which made the Ecumenical Patriarch *more* likely to refuse your coronation if he didn't hate you.

An Ecumenical Patriarch who refuses to coronate the Byzantine emperor may now be asked again in three years, rather than ten.

Rebels and adventurers no longer get free money until *after* they achieve victory.

Fixed a bug where landless rebels/adventurers could hire mercenaries after their forces were destroyed, putting those mercenaries in limbo and thus eventually causing a crash.

The Conclave adolescent education events have been re-written to a make a bit more sense -- so you're not always ending up a rival with your ward for making them ambitious, for instance.

Guardians may now be assigned at age 5, same as when the focus alert comes up.

The AI will not form claimant factions against an AI religion head unless they are cynical.

[Cкрыть]


Ребят, что делать с анархией и каковы условия для формирования русской культуры?


Никто не подскажет каким образов в моде реализованы такие большие ополчения? Они в 2-3 раба больше чес в ваниле, где 10к у Императора СРИ это норма, хотелось бы и там устроить такое.


alex_guslyakov
(изменено)

Есть отдельный мод, который реализует ивентовые дуэли между полководцами во время боя? Или какие файлы реализуют это в CK2+? Так как в ванильной версии реализовать даже убийство Гарольда Годвинсона на поле боя невозможно, а тут это круто сделано.

Изменено пользователем alex_guslyakov

vitovt13
(изменено)

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Checksum

Without India+: NQFP

With India+: VPMX

Данная версия совместима с сохранениями предыдущей версии мода.

Но они не будут работать при активации саб-мода "CK2+ India"

changelogНажмите здесь!
 

MAJOR: India has been removed in core CK2+. Save games made prior to this change will NOT be compatible unless the "CK2+ India" sub-mod is used

MAJOR: "CK2+ India" sub-mod added to enable India

Cleaned up the tooltips for when the "Recent Uprising" modifiers are applied to provinces after a rebellion is defeated.

Fixed options tooltip in child's combat training event.

Adventurers now only recruit from provinces in the demesne of a ruler who has given them permission to do so. They must approach the top liege of the realm, and if given permission to remain must go to each vassal in that realm in turn. If they are not permitted to remain by the top liege, they cannot approach any of his vassals. Adventurers are now restricted to a maximum distance from their point of origin (so no Irish adventurers wandering their way down into Africa, or similar).

More holdings added into Alpunte province in Hispania.

Seduction distance expanded to 150 (from 100) or in the same realm (as the tooltip actually states). The AI will only target someone within the 150 distance, however, same realm or no.

Added a player only diplo action for the sending of semi-custom amounts of wealth. This action will not grant any opinion modifiers.

Updated the siege/capture events. Chances of capture (or other siege effects) should now be properly random.

Trade Post tooltip updated to reflect restrictions better

[Cкрыть]

Изменено пользователем vitovt13

к чертям Индию! Даешь скорость!

как же я люблю этот мод))


Шикарный мод, вот только надоедает проблема с ИИ императорами(франскими в частности). У них почти никогда нет детей, так как они всю жизнь проводят в главе войска и получают -100 к фертильности. С этим можно что-то поделать? А то нелепо смотрится и баланс портит


Yandere-chan
Шикарный мод, вот только надоедает проблема с ИИ императорами(франскими в частности). У них почти никогда нет детей, так как они всю жизнь проводят в главе войска и получают -100 к фертильности. С этим можно что-то поделать? А то нелепо смотрится и баланс портит

Crusader Kings II\mod\CK2Plus\common\event_modifiers

01_CK2Plus_event_modifiers.txt

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Уменьшите штраф.


Уменьшите штраф.

Не знаю как тот человек, которому вы советовали, но мне вы уже помогли. Штраф снизил до 50%.

Никто не знает где править трейты владения мечом? Я привожу combat traits в соответствие с модом АГОТ более-менее, однако в отличии от него не нашел где их править((


Yandere-chan
Никто не знает где править трейты владения мечом?

Трейты:

poor_warrior

trained_warrior

skilled_warrior

master_warrior

Правятся в 04_ck2plus_traits.txt (\mod\CK2Plus\common\traits)


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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Compatible with Patch 2.6.1.1 Checksums Without India: KDCR With India: GRQD    

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