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Империя ломаются, много раз было. Но не Аббасиды, они живы почти всегда. И везде.

Мало ломаются!


Империя ломаются, много раз было. Но не Аббасиды, они живы почти всегда. И везде.

Да? А у меня вот уж которую партию подряд Аббасиды либо пропадают совсем, либо сжимаются до размеров Сирии. Зато Каролингскую империю хрен убьешь, если только все Каролинги не перемрут.


Slavkin
(изменено)

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 Changelog for 4.0

Checksum: XIML with CK2 patch 2.4.4

  • NOTE: You may experience a longer-than-normal delay as you start the game (after selecting a character), depending on your computer's processing power. This is expected.
  • MAJOR: The two earliest bookmarks have merged both Catholic and Orthodox into a single Chalcedonian Christianity. The Latin Pope and the Ecumenical Patriarch rule as members of the pentarchy over their respect territories, while other kings and emperors will have autocephalous patriarchs. Events will occur that can anger the two sides and drive them further apart (such as the crowning of a Holy Roman Emperor by the Pope), and once their anger reaches a certain point the Great Schism will occur and Chalcedonians will split up into Catholic and Orthodox based on their current religion head, cultures, and top liege's choice. The Schism can be stopped if a Supreme Patriarch is anointed (meaning an actual Chalcedonian religion head, since none exists to begin), if Rome is not held by a bishop following the Latin Rites, or if Constantinople is not held by a bishop following the Greek Rites.
  • Fixed province issue with Tyrnovo.
  • Fixed typo in themata event.
  • Restricted the Celtic Uchelwr and Laoch honorary titles by culture (as they are basically identical otherwise).
  • Celtic Court Druid minor title removed, merged into Seer councillor job (localized as Court Druid for feudal/republican Celtic pagans).
  • Invite Druid to Court decision removed, Invite Holy Man decision now generates druids when used by Celtic pagans.
  • Celtic coming of age event can now fire for daughters as well as sons.
  • Celtic characters now have a chance of gaining a level of Headhunter trait for killing opponents in battlefield duels. (This chance will be higher for more difficult opponents.)
  • All holy orders now have the same one donation limit per donator's lifetime.
  • Fixed bug making Kingdom of Al-Andalus uncreatable.
  • Fixed opinions of sons to fathers at game start, also fixed opinions with cousins/aunts/uncles/nephews/nieces.
  • AI religion heads will no longer personally lead armies during a crusade.
  • There is now a decision to become the Paulician Patriarch -- unlike other Christian religion heads, this one can be held by a feudal ruler. The Patriarch in the 867 bookmark is now playable.
  • Pagans now have access to all other succession types once they stop being tribal, even if their religion hasn't reformed.
  • Successful rebels who were heavily-reinforced during their rebellion should no longer have large amounts of event troops sticking around forever.
  • The Byzantine Emperor may freely revoke the county of Constantinople or the bishopric of Constantinople (if the holder is a different religion) from a vassal without ill effect.
  • The AI should be much less willing to marry lowborn commoners.
  • Forming the Carolingian Empire now requires control of Lombardy as well.
  • The "courtier asks your permission to duel a rival" event should now identify the intended target.
  • There should now be more available eligible brides in the beginning of the Charlemagne and Old Gods bookmarks.
  • Theocracies, mercenaries, and holy orders will no longer form cadet dynasties.
  • The 'Fabricate a Claim' plot can now be used against allies (though the AI won't do it).
  • Individual claim CB's will now still show up even if you have multiple strong claims.
  • Added the new traits from VIET into the main mod.

[Cкрыть]
Изменено пользователем Slavkin

Zloprax
(изменено)

Я конечно не знаю но никакой Халкедонской церкви и новых трейтов я в упор не увидел.

P.S оказалось архив не надо распаковывать а так пихать

Изменено пользователем Zloprax

Menschenhasser
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В шапке.


Я конечно не знаю но никакой Халкедонской церкви и новых трейтов я в упор не увидел.

P.S оказалось архив не надо распаковывать а так пихать

Да? А я распаковал и все работает как часы.

Жаль конечно, предыдущие сейвы за матриархальную кельтскую империю, но зато Схизму реализовали, в конце-концов.


Slavkin
(изменено)

Ни дня без патча

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список правок и измененийНажмите здесь!
 Changelog for 4.0.1

Checksum: JWCR with CK2 patch 2.4.4

  • Fixed formation of the Carolingian Empire to refer to k_lombardy rather than k_italy, and now actually requires control of Bavaria.
  • Added Chalcedonian support to the EU4 converter
  • Monophysites, Nestorians and Massalians should now properly convert in the EU4 converter
  • Naturally-born children should no longer think their father is their uncle.
  • Feudal pagans will no longer have their succession type revert to gavelkind if they change it.
  • Forming the Holy Roman Empire now requires 6 East Francia duchies to either be held by a vassal or majority-controlled -- not completely controlled.
  • Forming the Holy Roman Empire early (prior to Carolingian Empire being formed) may now be done by anyone who's not a Karling and whose religion head is the Pope, and the requirements are easier to see.
  • Control of Saxony is no longer required to form the Carolingian Empire, though the AI won't do it unless Saxony is out of their reach.
  • Charlemagne won't start the Saxony Wars unless he can actually use the Claim CB against the Saxon king.
  • Customs Houses, Toll Booths and Trade Guild Headquarters (for trade posts) should now properly apply their tax income boost via a province modifier.
  • Nomads and Tribals may no longer build the trade post buildings outside of the Silk Road buildings.
  • Bug fixed that prevented the building of a Trade Guild HQ
  • The Chalcedonian Pope in Rome now appoints Cardinals, and is succeeded by one of them. They do not elect the Pope, however, and the succession cannot be influenced.

[Cкрыть]
Изменено пользователем Slavkin

Как за павликиан стать патиархом?И можно ли за них стать базилевсом?


я даже 100 лет не могу отыграть, каждый раз новый патч. Передайте разработчику мода от меня спасибо! Молодец не забрасывает это дело.


Мод мне нравится,хотя,имхо,нужно редактировать кое-что под себя. Мне как любителю игры за Византию не нравится что титулярные законы позволяют либо иметь много герцогств,без королевств,либо королевства но весьма нескоро,это мешает завоевывать мир до изучения легализма 4 уровня,эту проблему решил. Подскажите,где можно подредактировать условия получения трейта "strong_basileus"? Кажется он подходит лишь для православных правителей,за иконоборца получить его не удалось.


vitovt13

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changelogНажмите здесь!
 

MAJOR: A system for martyrs and saints added. A non-heretic Christian character may be declared a martyr if they die facing infidels in battle during a holy war or a crusade, or if they are executed by an infidel. Upon death, a character may also be considered for sainthood provided they have very high Piety (2000 Piety or 1000 Piety if also combined with Celibate, Theologian, Crusader, Voice of Jesus, True Christian Knight or is a Theocracy -- non-rulers have lower Piety requirements, however) or some other qualification that bypasses the Piety check (such as a Paragon, Martyr, a religion head, someone who mended the schism, a king who was converted to Christianity or the bishop who converted them) and no other traits that would disqualify them -- if they are declared a saint, their portrait changes and their heirs receive Piety.

Supply limits upped slightly, and maximum attrition levels applied for the winter effects.

Fixed being unable to build some trade post buildings.

Fixed income gain from Toll Booths and Customs Houses.

Re-localized Zikri back to its original name.

Added spouse/consort conversion decision for Chalcedonian.

The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy.

Religion head titles which are inherited/usurped, but belong to a different religion, are now either reverted back to their previous owner (if they're alive) or destroyed.

Ineligible courtiers of the player will no longer get married.

Added age customization traits for the Ruler Designer -- select them to reduce your starting age by a set amount, and they disappear once the game begins.

If using the Ruler Designer, you can now select a "Customize Ruler Dynasty" trait, which will allow you to assign an existing character as a relative and assume their dynasty (only if you don't select the Bastard trait, however, in which case you keep your Ruler Designer dynasty but still get the relatives). This is only useable in the first 15 days of the game.

The events which destroy Byzantium/HRE/Latin Empire due to having the wrong religion now create a custom empire title to replace it if you aren't eligible for the normal one, if no empire has been based on the kingdom of your capital already, and so long as you have a proper realm size to support it. The vassals which could possibly go independent as a result will only be those who are also de jure vassals of the destroyed title.

Lombardy now has the vanilla flag rather than Italy's flag.

Italy now has the proper title history for Lombardy in the Old Gods start and later.

Made the AI slightly more aggressive.

The Chalcedonian Pope is now more likely to pick cardinals closer to home.

Duchy adventurers given a set of logical preferences regarding what their target realms will be, and seafaring adventurers are restricted to targets within their logical "sea range".

Raiding adventurers will now properly recruit more soldiers with any money they've gained (vanilla bug fixed).

Raiding adventurers will not raid their former liege or any of his vassals for at least five years, if he liked the liege at all.

Fixed pillage settlement decision to properly apply the effects (vanilla bug fixed).

Nomads may now only abandon provinces which have no settlements (vanilla bug fixed).

The Byzantine Empire may now be formed by Chalcedonians.

The Paulician Patriarch no longer grants divorces.

Fixed the "Rule For 20 Years" ambition so it won't cancel if you're not independent.

Religion heads will excommunicate anyone of the same religion, if attacked (provided they can).

Attacking a religion head will also prompt rulers to offer support -- sometimes joining their war, sometimes offering coin and volunteers.

Catholic/Orthodox holy orders will resume their normal religions after the schism, if they've been formed.

Waldensian sacking events now won't single out Koln, Canterbury, and Santiago as holy sites prior to the schism.

Added a CB which may be used by non-nomads to take any bordering county held by a nomad.

Religious and Heretic rebels will now always usurp all provinces of their religion from the top liege, in addition to any occupied provinces.

Decadence rebels will now always usurp the province they revolted in, in addition to any occupied provinces. They will also take the top liege prisoner.

Tribals may use an Establish Tribe decision in a province with no settlements, costing 100 Prestige and immediately building a tribe settlement in the capital slot.

Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot.

Hungary's establishment by the magyars now allows the k_hungary title to be subsequently usurpred and/or re-created.

Reduced the amount of taxes nomads get from Population.

Reduced the amount of max Population increased for nomads for each empty province.

Nomads no longer get to call the full levy of their non-nomadic vassals without regard for their opinion.

Fixed Anglo-Norse not receiving a cultural building.

Tribal invasions can only be performed against a target kingdom when they own at least one county in the kingdom or a neighbouring province.

Empty nomad provinces which are conquered but which don't have the same culture as the attacker will automatically build a tribal holding (and thus retain their previous culture).

Nomads can now only destroy the last holding in a province when the province is of their own culture.

Nomad stewards may now use the Settle Province job action to more quickly change a province's culture.

Both tribal invasions and nomad invasions (the ones which target Kingdom titles) now require 500 Prestige to use.

Paulician and Kharijite crusades against same-religion group targets will no longer invalidate.

Byzantine Emperors with the Strong Basileus trait are now able to subjugate lower tier independent rulers who are of their own religion group (but not a parent religion or a heresy) and who have a capital that lies within the Greece, Nicaea, Armenia, Bulgaria, Serbia, Croatia, Trebizond, Sicily, Syria or Jerusalem regions. If the target enforces a loss on the emperor, the Strong Basileus trait is forfeit.

Added a "Prove Your Rule" decision for a Byzantine emperor with the Coronated Basileus trait to gain the Strong Basileus trait instead.

Dishonorable trait levels now add a -5 opinion malus per level instead of -10.

Dishonorable trait levels can only be acquired through sieging up to level 5, and only if killing courtiers of a holder who is of your own religion.

The Schemer lifestyle trait now adds a +25% plot power bonus as well.

Pentarchy cities (such as Rome) are not restored to their traditional religion head by the AI if their top liege is a player.

Fixed up some remaining characters and provinces which were still Chalcedonian in the 1066 bookmark.

Duel Engine changes:

-Instead of automatically being maimed, characters who take wounds while already wounded will lose some health. Any health lost this way will be regained over time after the battle (assuming the character lives long enough to recover). There remains a small chance of being maimed or made incapable by taking hits in duels.

-Characters made incapable during a duel will automatically yield. Opponents may then choose what to do with them (kill them, take them captive, or, for battlefield duels, just leave them there.

-AI characters that lose a round are inceasingly likely to yield as the fight goes on and/or as they lose more and more health.

-Martial score no longer directly affects the outcome of duels, it is now primarily driven by personal combat skill, personal combat traits, and other relevant traits. Martial education traits still have a small effect.

-The events concluding holmgangs should no longer fire twice.

[Cкрыть]


Alterus
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changelogНажмите здесь!
 

MAJOR: A system for martyrs and saints added. A non-heretic Christian character may be declared a martyr if they die facing infidels in battle during a holy war or a crusade, or if they are executed by an infidel. Upon death, a character may also be considered for sainthood provided they have very high Piety (2000 Piety or 1000 Piety if also combined with Celibate, Theologian, Crusader, Voice of Jesus, True Christian Knight or is a Theocracy -- non-rulers have lower Piety requirements, however) or some other qualification that bypasses the Piety check (such as a Paragon, Martyr, a religion head, someone who mended the schism, a king who was converted to Christianity or the bishop who converted them) and no other traits that would disqualify them -- if they are declared a saint, their portrait changes and their heirs receive Piety.

Supply limits upped slightly, and maximum attrition levels applied for the winter effects.

Fixed being unable to build some trade post buildings.

Fixed income gain from Toll Booths and Customs Houses.

Re-localized Zikri back to its original name.

Added spouse/consort conversion decision for Chalcedonian.

The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy.

Religion head titles which are inherited/usurped, but belong to a different religion, are now either reverted back to their previous owner (if they're alive) or destroyed.

Ineligible courtiers of the player will no longer get married.

Added age customization traits for the Ruler Designer -- select them to reduce your starting age by a set amount, and they disappear once the game begins.

If using the Ruler Designer, you can now select a "Customize Ruler Dynasty" trait, which will allow you to assign an existing character as a relative and assume their dynasty (only if you don't select the Bastard trait, however, in which case you keep your Ruler Designer dynasty but still get the relatives). This is only useable in the first 15 days of the game.

The events which destroy Byzantium/HRE/Latin Empire due to having the wrong religion now create a custom empire title to replace it if you aren't eligible for the normal one, if no empire has been based on the kingdom of your capital already, and so long as you have a proper realm size to support it. The vassals which could possibly go independent as a result will only be those who are also de jure vassals of the destroyed title.

Lombardy now has the vanilla flag rather than Italy's flag.

Italy now has the proper title history for Lombardy in the Old Gods start and later.

Made the AI slightly more aggressive.

The Chalcedonian Pope is now more likely to pick cardinals closer to home.

Duchy adventurers given a set of logical preferences regarding what their target realms will be, and seafaring adventurers are restricted to targets within their logical "sea range".

Raiding adventurers will now properly recruit more soldiers with any money they've gained (vanilla bug fixed).

Raiding adventurers will not raid their former liege or any of his vassals for at least five years, if he liked the liege at all.

Fixed pillage settlement decision to properly apply the effects (vanilla bug fixed).

Nomads may now only abandon provinces which have no settlements (vanilla bug fixed).

The Byzantine Empire may now be formed by Chalcedonians.

The Paulician Patriarch no longer grants divorces.

Fixed the "Rule For 20 Years" ambition so it won't cancel if you're not independent.

Religion heads will excommunicate anyone of the same religion, if attacked (provided they can).

Attacking a religion head will also prompt rulers to offer support -- sometimes joining their war, sometimes offering coin and volunteers.

Catholic/Orthodox holy orders will resume their normal religions after the schism, if they've been formed.

Waldensian sacking events now won't single out Koln, Canterbury, and Santiago as holy sites prior to the schism.

Added a CB which may be used by non-nomads to take any bordering county held by a nomad.

Religious and Heretic rebels will now always usurp all provinces of their religion from the top liege, in addition to any occupied provinces.

Decadence rebels will now always usurp the province they revolted in, in addition to any occupied provinces. They will also take the top liege prisoner.

Tribals may use an Establish Tribe decision in a province with no settlements, costing 100 Prestige and immediately building a tribe settlement in the capital slot.

Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot.

Hungary's establishment by the magyars now allows the k_hungary title to be subsequently usurpred and/or re-created.

Reduced the amount of taxes nomads get from Population.

Reduced the amount of max Population increased for nomads for each empty province.

Nomads no longer get to call the full levy of their non-nomadic vassals without regard for their opinion.

Fixed Anglo-Norse not receiving a cultural building.

Tribal invasions can only be performed against a target kingdom when they own at least one county in the kingdom or a neighbouring province.

Empty nomad provinces which are conquered but which don't have the same culture as the attacker will automatically build a tribal holding (and thus retain their previous culture).

Nomads can now only destroy the last holding in a province when the province is of their own culture.

Nomad stewards may now use the Settle Province job action to more quickly change a province's culture.

Both tribal invasions and nomad invasions (the ones which target Kingdom titles) now require 500 Prestige to use.

Paulician and Kharijite crusades against same-religion group targets will no longer invalidate.

Byzantine Emperors with the Strong Basileus trait are now able to subjugate lower tier independent rulers who are of their own religion group (but not a parent religion or a heresy) and who have a capital that lies within the Greece, Nicaea, Armenia, Bulgaria, Serbia, Croatia, Trebizond, Sicily, Syria or Jerusalem regions. If the target enforces a loss on the emperor, the Strong Basileus trait is forfeit.

Added a "Prove Your Rule" decision for a Byzantine emperor with the Coronated Basileus trait to gain the Strong Basileus trait instead.

Dishonorable trait levels now add a -5 opinion malus per level instead of -10.

Dishonorable trait levels can only be acquired through sieging up to level 5, and only if killing courtiers of a holder who is of your own religion.

The Schemer lifestyle trait now adds a +25% plot power bonus as well.

Pentarchy cities (such as Rome) are not restored to their traditional religion head by the AI if their top liege is a player.

Fixed up some remaining characters and provinces which were still Chalcedonian in the 1066 bookmark.

Duel Engine changes:

-Instead of automatically being maimed, characters who take wounds while already wounded will lose some health. Any health lost this way will be regained over time after the battle (assuming the character lives long enough to recover). There remains a small chance of being maimed or made incapable by taking hits in duels.

-Characters made incapable during a duel will automatically yield. Opponents may then choose what to do with them (kill them, take them captive, or, for battlefield duels, just leave them there.

-AI characters that lose a round are inceasingly likely to yield as the fight goes on and/or as they lose more and more health.

-Martial score no longer directly affects the outcome of duels, it is now primarily driven by personal combat skill, personal combat traits, and other relevant traits. Martial education traits still have a small effect.

-The events concluding holmgangs should no longer fire twice.

[Cкрыть]

Добавил в шапку.


]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

changelogНажмите здесь!
 

MAJOR: A system for martyrs and saints added. A non-heretic Christian character may be declared a martyr if they die facing infidels in battle during a holy war or a crusade, or if they are executed by an infidel. Upon death, a character may also be considered for sainthood provided they have very high Piety (2000 Piety or 1000 Piety if also combined with Celibate, Theologian, Crusader, Voice of Jesus, True Christian Knight or is a Theocracy -- non-rulers have lower Piety requirements, however) or some other qualification that bypasses the Piety check (such as a Paragon, Martyr, a religion head, someone who mended the schism, a king who was converted to Christianity or the bishop who converted them) and no other traits that would disqualify them -- if they are declared a saint, their portrait changes and their heirs receive Piety.

Supply limits upped slightly, and maximum attrition levels applied for the winter effects.

Fixed being unable to build some trade post buildings.

Fixed income gain from Toll Booths and Customs Houses.

Re-localized Zikri back to its original name.

Added spouse/consort conversion decision for Chalcedonian.

The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy.

Religion head titles which are inherited/usurped, but belong to a different religion, are now either reverted back to their previous owner (if they're alive) or destroyed.

Ineligible courtiers of the player will no longer get married.

Added age customization traits for the Ruler Designer -- select them to reduce your starting age by a set amount, and they disappear once the game begins.

If using the Ruler Designer, you can now select a "Customize Ruler Dynasty" trait, which will allow you to assign an existing character as a relative and assume their dynasty (only if you don't select the Bastard trait, however, in which case you keep your Ruler Designer dynasty but still get the relatives). This is only useable in the first 15 days of the game.

The events which destroy Byzantium/HRE/Latin Empire due to having the wrong religion now create a custom empire title to replace it if you aren't eligible for the normal one, if no empire has been based on the kingdom of your capital already, and so long as you have a proper realm size to support it. The vassals which could possibly go independent as a result will only be those who are also de jure vassals of the destroyed title.

Lombardy now has the vanilla flag rather than Italy's flag.

Italy now has the proper title history for Lombardy in the Old Gods start and later.

Made the AI slightly more aggressive.

The Chalcedonian Pope is now more likely to pick cardinals closer to home.

Duchy adventurers given a set of logical preferences regarding what their target realms will be, and seafaring adventurers are restricted to targets within their logical "sea range".

Raiding adventurers will now properly recruit more soldiers with any money they've gained (vanilla bug fixed).

Raiding adventurers will not raid their former liege or any of his vassals for at least five years, if he liked the liege at all.

Fixed pillage settlement decision to properly apply the effects (vanilla bug fixed).

Nomads may now only abandon provinces which have no settlements (vanilla bug fixed).

The Byzantine Empire may now be formed by Chalcedonians.

The Paulician Patriarch no longer grants divorces.

Fixed the "Rule For 20 Years" ambition so it won't cancel if you're not independent.

Religion heads will excommunicate anyone of the same religion, if attacked (provided they can).

Attacking a religion head will also prompt rulers to offer support -- sometimes joining their war, sometimes offering coin and volunteers.

Catholic/Orthodox holy orders will resume their normal religions after the schism, if they've been formed.

Waldensian sacking events now won't single out Koln, Canterbury, and Santiago as holy sites prior to the schism.

Added a CB which may be used by non-nomads to take any bordering county held by a nomad.

Religious and Heretic rebels will now always usurp all provinces of their religion from the top liege, in addition to any occupied provinces.

Decadence rebels will now always usurp the province they revolted in, in addition to any occupied provinces. They will also take the top liege prisoner.

Tribals may use an Establish Tribe decision in a province with no settlements, costing 100 Prestige and immediately building a tribe settlement in the capital slot.

Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot.

Hungary's establishment by the magyars now allows the k_hungary title to be subsequently usurpred and/or re-created.

Reduced the amount of taxes nomads get from Population.

Reduced the amount of max Population increased for nomads for each empty province.

Nomads no longer get to call the full levy of their non-nomadic vassals without regard for their opinion.

Fixed Anglo-Norse not receiving a cultural building.

Tribal invasions can only be performed against a target kingdom when they own at least one county in the kingdom or a neighbouring province.

Empty nomad provinces which are conquered but which don't have the same culture as the attacker will automatically build a tribal holding (and thus retain their previous culture).

Nomads can now only destroy the last holding in a province when the province is of their own culture.

Nomad stewards may now use the Settle Province job action to more quickly change a province's culture.

Both tribal invasions and nomad invasions (the ones which target Kingdom titles) now require 500 Prestige to use.

Paulician and Kharijite crusades against same-religion group targets will no longer invalidate.

Byzantine Emperors with the Strong Basileus trait are now able to subjugate lower tier independent rulers who are of their own religion group (but not a parent religion or a heresy) and who have a capital that lies within the Greece, Nicaea, Armenia, Bulgaria, Serbia, Croatia, Trebizond, Sicily, Syria or Jerusalem regions. If the target enforces a loss on the emperor, the Strong Basileus trait is forfeit.

Added a "Prove Your Rule" decision for a Byzantine emperor with the Coronated Basileus trait to gain the Strong Basileus trait instead.

Dishonorable trait levels now add a -5 opinion malus per level instead of -10.

Dishonorable trait levels can only be acquired through sieging up to level 5, and only if killing courtiers of a holder who is of your own religion.

The Schemer lifestyle trait now adds a +25% plot power bonus as well.

Pentarchy cities (such as Rome) are not restored to their traditional religion head by the AI if their top liege is a player.

Fixed up some remaining characters and provinces which were still Chalcedonian in the 1066 bookmark.

Duel Engine changes:

-Instead of automatically being maimed, characters who take wounds while already wounded will lose some health. Any health lost this way will be regained over time after the battle (assuming the character lives long enough to recover). There remains a small chance of being maimed or made incapable by taking hits in duels.

-Characters made incapable during a duel will automatically yield. Opponents may then choose what to do with them (kill them, take them captive, or, for battlefield duels, just leave them there.

-AI characters that lose a round are inceasingly likely to yield as the fight goes on and/or as they lose more and more health.

-Martial score no longer directly affects the outcome of duels, it is now primarily driven by personal combat skill, personal combat traits, and other relevant traits. Martial education traits still have a small effect.

-The events concluding holmgangs should no longer fire twice.

[Cкрыть]

Сохранения совместимы?


mister00

А почему не работает стандартный прием - пригласить владельца претензии - дать ему графство - настоять на его претензиях? Я был королем, воевал за герцогство он уже был моим вассалом, но все равно после войны стал независим.


(изменено)

Наверное, что-то подобное обсуждалось, но 70 страниц темы я не осилю, простите. В общем, ситуация такая. Я начал игру с этим модом за Латинскую империю. Потихоньку расширял владения в Европе, краем глаза наблюдая за происходящим в соседней Никейской Византийской империи. В 1208 году там унаследовала трон некая Ирина Ласкарис, но уже через восемь дней её свергли по требованию другой фракции. Эта самая Ирина, как оказалось, жила в одном из моих вассальных графств, так что у меня появился повод к войне против Византии за её права.

Сразу я воевать не стал, надо было с другими разобраться, но ради интереса хотелось провести эту войну спустя какое-то время. Время это настало в 1222 году, когда царствовал там несовершеннолетний Макарий и шло к тому же крупное восстание.

Войну я через год с лишним выиграл, Ирина снова оказалась на престоле, но уже через 17 дней Византия вообще исчезла с карты, и Ирина осталась мелкой графиней. Так вот, мне интересно, как и отчего это произошло, и можно ли настроить сообщения, чтоб не пропустить подобные события?

Как я это представляю, страна не выдержала частой смены правителей и развалилась, но не знаю, прав ли я. С правителями там было так:

6/12/1220 - умер Мануил II (тот, что сверг Ирину), на трон сел несовершеннолетний Макарий.

24/3/1222 - Макария уже после начала моей войны каким-то образом сменил Юстин III, его старший брат (тут тоже интересно, что и где отметить, чтоб отслеживать подобные события в крупных странах)

1/7/1223 - Ирина свергла Юстина с моей помощью

17/7/1223 - с этого момента у титула Византийского императора нет обладателя.

Изменено пользователем Nog

VladislavMGN
Наверное, что-то подобное обсуждалось, но 70 страниц темы я не осилю, простите. В общем, ситуация такая. Я начал игру с этим модом за Латинскую империю. Потихоньку расширял владения в Европе, краем глаза наблюдая за происходящим в соседней Никейской Византийской империи. В 1208 году там унаследовала трон некая Ирина Ласкарис, но уже через восемь дней её свергли по требованию другой фракции. Эта самая Ирина, как оказалось, жила в одном из моих вассальных графств, так что у меня появился повод к войне против Византии за её права.

Сразу я воевать не стал, надо было с другими разобраться, но ради интереса хотелось провести эту войну спустя какое-то время. Время это настало в 1222 году, когда царствовал там несовершеннолетний Макарий и шло к тому же крупное восстание.

Войну я через год с лишним выиграл, Ирина снова оказалась на престоле, но уже через 17 дней Византия вообще исчезла с карты, и Ирина осталась мелкой графиней. Так вот, мне интересно, как и отчего это произошло, и можно ли настроить сообщения, чтоб не пропустить подобные события?

Как я это представляю, страна не выдержала частой смены правителей и развалилась, но не знаю, прав ли я. С правителями там было так:

6/12/1220 - умер Мануил II (тот, что сверг Ирину), на трон сел несовершеннолетний Макарий.

24/3/1222 - Макария уже после начала моей войны каким-то образом сменил Юстин III, его старший брат (тут тоже интересно, что и где отметить, чтоб отслеживать подобные события в крупных странах)

1/7/1223 - Ирина свергла Юстина с моей помощью

17/7/1223 - с этого момента у титула Византийского императора нет обладателя.

Правитель Византии должен исповедовать православие или иконоборчество. Если правителем становится католик, то титул уничтожается.


Правитель Византии должен исповедовать православие или иконоборчество. Если правителем становится католик, то титул уничтожается.

Оу, спасибо. На религию и не обратил внимание. Хоть и удивлялся, что у Ирины даже претензия исчезла на титул.


KnyaZ VseVoLoD-FoBoS

Кто-нибудь знает, как получить трейт Strong Basileus?


vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

SAVE COMPATIBLE -- use the 2.4.5 BETA

changelogНажмите здесь!
 

MAJOR: New Millenium bookmark re-added (and also fixed and reworked).

MAJOR: Tributes are no longer automatically ended when one of the rulers dies. If the suzerain dies, all tributes receive an event a day later asking if they wish to pay tribute to his heir. If they do, the new suzerain receives and event (and can refuse, setting them free). If they decline, the heir receives an event and can let them go or start an immediate war to reclaim them. If the tribute dies, his heir receives an event and is presented with the same choice: pay tribute to the suzerain or decline and possibly face invasion. NOTE: The same is NOT the case when the title of either ruler changes hands in any other way than death -- usurpation or the like will automatically end the tribute.

Updated for the 2.4.5 BETA

Byzantine Subjugation CB now requires a CA of Medium or higher. It also now targets a de jure duchy, and if the holder of the duchy (or counties within the duchy, if the duchy has no holder) has no counties outside of the needed regions they will be vassalized. If they do hold counties outside the region, or are Emperor-tier, the duchy will be usurped instead.

Removed the change to the Rhine, moving it back to its original vanilla location (to free up mod space).

Fixed Afghan, Baloch, and Sogdian retinues.

Fixed up the event chains for Seljuk, Timur, and Sabuktigin to appear. Seljuk in particular is likely to first appear as a nomad adventurer, though he will quickly settle if he takes feudal territory.

Fixed Enforce Chalcedon and Enforce Ephesus decisions so they can actually be used by Nestorians and Miaphysites, respectively.

Made Edward the Confessor once more "Eadward".

Bulgarian provinces in the Charlemagne bookmark have been made Bolghar. They now convert to Bulgarian through event, and a 'Embrace Bulgarian Culture' conversion decision has been added.

Avar provinces in Wallachia in the Charlemagne bookmark have been changed to Vlach culture.

Nomad set-up has been altered so they now have the temple holdings which should be present in their provinces, and provinces which should have a different culture/religion will be maintained. This means that some provinces have tribal holdings, and cannot be destroyed via Pillage Holding until and unless the culture and religion of the province matches the nomad ruler.

Randomly-generated AI daughters are now more varied -- but they appear after 1 day, instead of immediately at game start.

Many of the opinion modifiers which allowed execution now also allow banishment.

The Army of Lucifer is no longer active at game start.

Forces/forts are no longer required to maintain an empty province as occupied.

Once the Patriarch Supreme is appointed, all new priests will take his rite, and any challenges he makes to existing priests' rites will not lower Chalcedonian MA.

Fixed kharijite execution decision to not make the executioner a kinslayer unless warranted.

Pechenegs are now nomadic in the Old Gods bookmark and tribal in the later bookmarks.

Added a tooltip to make it easier to understand when you can't pillage the last non-nomadic holding in a province that isn't of your culture and religion.

Removed the fixes to uncle/aunt/cousin opinions (as they were likely what was causing the flags to go awry on reload).

Replaced the blue blindfold with the one from CPRplus thanks to the courteous permission of sifsilver and the CPRplus team.

The AI will no longer form or join pretender factions for titles held by rulers outside of their own realm, unless they are independent.

[Cкрыть]


Enmergal


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