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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 3.0.0) можно найти в Releases на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
vonBulka
Хочу опробовать этот мод, так как после GOT игра в ваниль без модов как то не идет. Но помимо самого CK2+, в скаченном архиве еще есть 7 других модов-что они изменяют? А совместимые моды, например Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. или Dynamic Duchies 2.61b-где можно найти список вносимых ими изменений?

Это опциональные моды, т.е. дополнительная настройка кк2плюс.

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Replecant

Новая версия не вышла? А то хочется нормальных римлян и египетскую веру.

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Domkrat282

Насколько я понимаю, выйдет в ближайшее время, последнюю неделю активно доделывается. На форум зайти не имею возможности, может там больше информации?

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Антипа


 i 

Добавил в шапку Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. на тему перевода - присоединяемся! Уже готово 60% текста!
 
Изменено пользователем Антипа
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neverwinter

Начал партию за Инглингов, реформировал религию, потом создал империю. Проблема в том, что при абсолютной монархии вассалы по прежнему воюют, объявляют вторжения, священные войны и т.д. Такое впечатление, что власть короны осталась на высоком уровне.

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петр2
Начал партию за Инглингов, реформировал религию, потом создал империю. Проблема в том, что при абсолютной монархии вассалы по прежнему воюют, объявляют вторжения, священные войны и т.д. Такое впечатление, что власть короны осталась на высоком уровне.

у королевств другие законы меняй.

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Domkrat282

Уточню - законы империи влияют на отношение между королевствами, и имеют приоритет на территориях без сформированных королевств. Там где есть королевства - отношения между их де-юре вассалами регулируются с приоритетом местных законов, не имперских. Это и в оригинале так (похожая, кстати, схема и с влиянием патриархов в православном мире).

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Domkrat282

Интересные планы у разработчиков по поводу новой системы фракций (не в следующей версии, позднее).

[spoiler=]complete rework of the faction system is in order to make it less "safe" to big kingdoms.

Religious faction: should push for theocracy or improved church influence (and revolt for theocracy if angered)

Republican faction: should push for republic (and revolt for said purpose if angered)

Court Faction: needs to be broken up into separate pieces

(New) Military Faction: seeks larger influence for the marshal, approves of wars, will revolt to replace you with your marshal if angered

(new) Diplomatic Faction: seeks influence for the chancellor. does not approve of wars or large demesne, will revolt to replace you with your chancellor if angered

(new) Stewardship (or Expansionist) Faction: seeks influence for the Steward, approves of a large demesne, will revolt to replace you with your steward if angered

(new) Intrigue Faction: seeks influence for the Spymaster, approves of assassinations and other sneaky methods of power gain, will revolt to replace you with your spymaster if angered.

Princely Faction: People in your realm with a claim on any title on the map. Approves of wars for their claims, will revolt to replace you with one of your heirs if you don't appease them. (also pushes/revolts for Monarchy if you are a republic)

Above are just ideas. We'll need to discuss them before actual implementation.

Will have to consider letting some people be in multiple factions then, because the "too many factions" issue leads to factions getting too weak.

Pasting my previous suggestions in for ideas, some which are copied above:

Suggestion to work on Wiz's original intent. He eliminated the "X Succession in Y" factions because it led to overlapping problems in vanilla in that factions would be too broken up.

There would be an event for the Religious Faction to push for a theocracy if in a religion that has theocracies, the leader is a vassal theocracy, mood is rebellious, and the faction approves it. AI vassals would support if they were also theocrats or were zealous, and some opinion stuff to determine whether or not, similar tot he current AI decisions for overthrowing liege. Similarly there should be one for the Republic Faction.

Princely Faction should deal with succession law changes. Head is a younger son, push for Gavelkind, old member of dynasty, push for Seniority/Tanistry if Celtic, push for Elective if non-dynasty.

These of course would be weighted options, there are many other things the AI can already push for when rebellious in such factions. For the player, if they are the leader of the Princely Faction and want to change succession, they can push for which they want.

There should also be incentive for the Religious Faction to be headed by a theocrat if there is one in their ranks.

Well a lot of the problem we have now actually stems from too few factions. Everyone joins one of the main three then you just keep them happy and your reign lasts forever. Splitting up the court faction actually takes care of that problem and makes a smaller realm easier to handle diplomatically (which is realistic) than a large realm, allowing the smaller realm to focus on just not getting rofflestomped by its neighbors and forcing the larger realm to focus more on the factions than on expanding.

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Подскажите как уменьшить количество лет (в оригин. 100 лет а в этом моде 50) нужных для, того чтобы герцогство стало де-юре частью твоего королевства? :013:

Буду признателен за любую помощь в этом вопросе.

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Domkrat282

Paradox Interactive\Crusader Kings II\mod\CK2Plus\common файл defines.lua

DE_JURE_ASSIMILATION_YEARS = 50, -- Duchies a under the de facto control of another kingdom will change de jure liege after this many years

EMPIRE_DE_JURE_ASSIMILATION_YEARS = 50, -- Kingdoms under the de facto control of another empire will change de jure liege after this many years

Эти две строчки примерно в середине файла. Соответственно, 50 меняется на любое подходящее число. Там в этом файлике вообще много интересных параметров.

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Спасибо за помощь, давно искал способ изменить этот параметр. :022:

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Антипа


 i 

Первая версия перевода для 2.04 в шапке.
 
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cleaner13

CK2Plus No Time Limit (без временных ограничений), CK2Plus No New Empires (новые империи) и CK2 Heraldry (новые гербы).

А полный список огласить можно?

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Domkrat282

## Optional Modules

Use any combination of the following:

- 'Vanilla Hordes' will make the Aztecs and Mongols appear in every game instead of 20%-50% of games as is CK2+ default.

- 'Gender Equality' makes women eligible for any position on the council and allows them to inherit on the same grounds as men.

- 'Hardcore Mode' decreases demesne size and income, makes breaking treaties more costly and in general slows down the pace of expansion for the player.

## Use only ONE of the following (all are optional):

- 'Shattered World' divides the world into either independent counts or small independent states, depending on the start you choose.

- 'Divided Muslims' A heavily divided Middle East where many sultans are vying for supremacy of the region.

Еще FTT (дополнительные титулярные титулы) и Better Armies, оба опциональные.

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Гессенский стрелок

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Список изменений на английском Нажмите здесь!
 Major Additions:

- Compatable with Crusader Kings II 2.0

- "Better Looking Garbs" added as an optional module

- Ancient Egyptian (Kemetic) religion added. It is a reformed religion with its' own events and flavour

- The HRE and the Italian Empire as well as Hellenics and Catholics can now restore the Roman Empire

- Integrated the Consorts mod

- Integrated the Dungeons and Sieges mini-mod

- Integrated Deus Vult Europa Divisa

Minor Additions:

- Korbah's Minimap integrated

- Many cultural names for titles integrated

- Added a titular German Empire for non-catholics.

- For the 1066 Invasion of England, the winner will determine the CoA of the country.

- No Hassles Vassals decision icons added

- County of Sharawrah added

- Added more Roman cultural names (thanks satyrlord)

- Added many English Barony localizations

- Adventurer Hosts should now honor Holy Truces when choosing targets

- The Rebuild Persepolis event chain now completes in an appropriate amount of time (~10 years)

- All HRE title holders should now have "Crowned by Pope" at their proper historical times in the history files

Tweaks:

- Carolingian Empire added to 867 (named so until a non-Karling takes over, from then on it becomes the HRE). This should lead to much more fragmenting of the fearsome "Carling Blob" early game in central Europe

- k_germany takes precedence (for the AI) over k_bavaria as a primary title

- k_bavaria now titular again

- Added an event for the Pogrom decision, to prevent accidental misclicks

- Reiszed the west African provinces so travel times should be overall shorter and more consistent, rather than having some very short distances combined with very long ones

- Taghaza is now connected to more North African provinces

- Celtic and Druidic merged into one religion

- Claimless Adventurers can no longer target Nations past the Suez unless they neigbhour the nation

- Claimless Adventurers can no longer target Hordes

- Claimless Adventurers can no longer target Nations with less than 2 ports unless they neigbhour the nation

- Slightly increased penalty for being ahead on tech

- Any reformed religion can now be affected by the Court Chaplain going heretic

- Hellenics can now marry their close relatives

- The event that fires after a revolt asking vassals if they want to break free will no longer cause 100% of the vassals to break. Instead a weighted set of options depending on traits will weigh into the decision

- Added cultures to the celtic and hellenic religion decisions that were missing.

- Changed the localization on Reformed Norse Paganism (Forn Sidr)

- The default flag for the Kingdom of England was changed to something more Anglo-Saxon appropriate

- Become King ambition available to every independent Duke. Ambitious AI will favor picking it and should make the AI more likely to form Kingdoms

- Nubian cultural names tweaked, courtesy of Duckett

- Armenia Minor and the county of Antioch given to the Byzantines in order to increase the Orthodox MA by 10% in 867, reducing the chances of Iconoclast and other Orthodox heresies from taking over.

- Two Orthodox Holy sites (Alexandria and Jerusalem) moved to the North (Kiev and Moskva) in order to improve Orthodox CA in 1000+ bookmark dates. Pentarchy sites remain unchanged

Fixes:

- Judaism and the Khazars have their appropriate minor titles accessible now

- reinstate_celtic_rites now put on par with other similar conversion rates for ancient religions

- All reformed religions can now be susceptible to heresies

- Reformed Pagans can now properly Holy War other pagans

- Reformed Pagans can no longer use the Conquest CB

- New Persepolis Mongol sack event triggers properly now

- Island definitions fixed for the Baleares, Socotra and Åland

- Councillors on Mallorca now properly appear on Mallorca

- Zoroastrians can now have a tumble with their close kin liege

- The King of Ghana is no longer a generic Pagan in 1066

- Many history fixes to West Africa

- Hungarian can now convert to Tengri if MA of their primary religion is <25 (instead of Slavic)

- Melting Pot events now count towards completion credit for the civilize_province ambition

- Incapable rulers can no longer pick the civilize_province ambition

- Rulers who become incapable automatically abort the civilize_province ambition

- Nationalist rebellions now get the truce timer applied if they are successful

- Can no longer pick Reformed religions in the Ruler Designer

- Vassals should no longer become independent if they die during a civil war

- Money Lenders should properly ask for loan repayment after a new ruler takes over

- Estates will be divided up again upon their owner's death

- Roman culture should now have access to retinue buildings. In addition several other retinues have been fixed

- Several missing localisation keys added

- Orthodox and Catholics can now press de Jure claims on each other

- Hellenic is now considered a reformed religion

- Byzantium will no longer auto-dismantle if it goes hellenic

- Hellenic Byzantine and Roman Emperors now have access to the special minor titles of their crowns

- Bulanid Dynasty missing fathers added

- Khazaria history fixes

- Hardcore mode Jomsvikings should now function properly

- Hardcore mode Zoroastrian holy orders should now function properly

- Become King should no longer abort if you become king of another title

- Culture conversion messages should no longer display twice for independent rulers

- Civil War Siege Warscore: overthrow_ruler and depose_liege reverted to Vanilla to prevent unending civil wars

[Cкрыть]
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Replecant

Стало напоминать Prince and Thane ранних версий, море багов и вылеты.

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Domkrat282

Поторопились с обновлением, меньше чем за сутки обработали напильником под 2.00 (при этом много просто вернули к предыдущим версиям, пока тщательно не состыкуют - ту же механику ополчений, например). Лучше подождать 2.01 и под него уже и мод.

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PlayForFood

Господа, поставил этот мод на сборку, скачанную здесь же, на стратегиуме. На середине загрузки кресты зависают. Без мода запускается все нормально и даже запускается карта Shattered world, как мне быть?

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Domkrat282
Господа, поставил этот мод на сборку, скачанную здесь же, на стратегиуме. На середине загрузки кресты зависают. Без мода запускается все нормально и даже запускается карта Shattered world, как мне быть?

Мод версии 2.05? Местная сборка (которая прикрепленная) устарела (августовский патч и ДЛС), в самой теме не смотрел. Последняя сборка есть на снежках.Даже если всё в порядке, вполне могут быть проблемы из-за самого мода, 2.05 пока явно не готов.

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