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Гессенский стрелок

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1.05

Изменения на английскомНажмите здесь!
 - Fixed a major issue that was causing certain CBs not to work.

- The AI will no longer grant Duchies to characters of a different religion.

- Fixed a bug that was preventing Pagan bonus buildings from working.

- The King of Nubia in 1066 is now the correct culture.

- Calling a Crusade or Jihad now costs and requires 250 piety if the player is the one calling it.

[Cкрыть]

Гессенский стрелок
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. хотфикс

drdollar
(изменено)


 i 

шапку обновил
 

Вернул к стандарту. МаслоуФайвФайв. ;)

Изменено пользователем Maslov55

Гессенский стрелок
(изменено)

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1.06

Изменения на английскомНажмите здесь!
 - Now compatible with 1.05d.

- Tweaked the Duchies in Syria and Mesopotamia.

- Mongol armies now vary from anywhere between 40k and 100k troops.

- Mongol titles are no longer 'landless', as this resulted in far too many little issues with succession and CBs. Instead, they will now seize a chunk of land around their starting province when they alive, and will be destroyed if their last county is taken. This should fix all the major bugs with Mongols not arriving, having weird successions, etc. As a side effect this also makes it possible to play as the Mongols.

- Properly implemented the 'gain a vassal title' plot.

- Increased chance of heresies appearing.

- Feudal taxation now goes from 5-25% instead of 0-40%, meaning that Feudal vassals are no longer completely tax exempt. This was done to add more of noticeable drawback for the player to be a vassal, since unlike vanilla your liege generally can't call on a significant portion of your troops.

- Slightly increased opinion malus for appointing a Castellan.

- If a Castellan revolts when you try to dismiss him, you will now gain claims on all his titles.

- You can now only appoint a single Castellan (reduced down from two).

- Castellans that are given King titles, numerous Duke titles or a large number of vassals are now more likely to revolt if you try to dismiss them.

- Rulers can now get claims on neighbouring titles via a random event.

- Fixed a bug that was preventing the cooldown on Crusades/Jihads from working correctly.

- Crusades targeting a De Jure Kingdom of an existing Emperor of the same religion will now grant the land to that Emperor (so a Crusade targeting Germany would give the land taken to the HRE).

- When winning lands in a Crusade, you will now get an event that allows you to set up a relative as an independent ruler of a Crusader state, though you may also choose to hold on to the land as before.

- Fixed a bug that caused the Regency trait to not be removed correctly.

- Reduced the frequency of spouses falling in love with each other (it was happening rather too often since the event could fire for either spouse).

- Upped the piety cost of players calling Crusades/Jihads to 500.

- Added a 20 year cooldown on the player calling Crusades/Jihads.

[Cкрыть]


 i 

Обновил шапку темы. Политзаключенный, Великий Префект и Префект Гильдии Мододелов Maslov55.
 
Изменено пользователем Maslov55

drdollar
(изменено)

Дорогой коллега, ИМХО зря ты так... все, песня тебе (одна из моих любимых):

Магадан...
Изменено пользователем drdollar

Гессенский стрелок
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. второй хотфикс

Гессенский стрелок

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 1.07

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Изменения на английскомНажмите здесь!
 1.07:

- Now compatible with version 1.05e.

- Ran the mod through the validator and fixed numerous minor errors.

- De Jure vassals are now more inclined to choose depose CBs over independence war CBs.

- Reduced the number of short reign years but increased the opinion penalties for Regency, to make succession issues rarer but more serious.

- Reduced the opinion boost for being entrusted with a ward.

- Increased the cost of gifts, to make the cost better scaled to how powerful they have become (I would reduce their opinion effects if I could).

- Reduced the dynastic opinion bonus to 15 on account of the tendency of dynasty members to stay loyal during revolts by non-dynasty members and the reduced opinion maluses from title claimaints.

- The cost of fabricating claims now scales with your primary title level. Fabricating a claim on a County/Duchy costs 100/200, 150/300 and 200/400 for Counts, Dukes and Kings/Emperors respectively.

- A character that wins their invasion war (for example, William the Conqueror if he wins the Norman Invasion) now gains a ten-year truce modifier that prevents all external wars, in the same way newly formed crusader states do.

- Holy Orders will now get the ten-year truce modifier when they are granted a piece of land via event.

- The negative effects of bankruptcy now scale, with increasing penalties for every 250 gold you owe up to a maximum of 1000.

- It is no longer possible to create the Mongol/Timurid titles.

- Fixed numerous bugs with depose type CBs where wars would not end properly or revolters would become independent as a result of an abdication. As a part of these fixes, it will now take 1 day between the end of a successful depose war and the actual abdication of the loser.

- Oman now starts independent. I realize this is ahistorical, but equally ahistorical is the fact that it becomes the final holdout of the Seljuk Turks in most games, and I feel having it independent improves gameplay in the area.

- Cumans are now an Empire and Cherson is now in the Kingdom of Crimea. This was done to try and prevent Cumans from always ending up as a de jure title.

- Increased prestige gain for marrying into prestigious dynasties.

- Icelandic is now a separate culture.

- You can no longer fight De Jure wars against characters of a different religion group, to prevent them being used to get around the Holy War defensive chains.

- Reduced Holy Order cost back to 50 piety.

- Muslims can now only appoint a single concubine, as court sizes quickly get ridiculous with three of them.

- Added barony names, starting baronies and a reasonable number of barony slots to West Africa, so the area is now actually worth playing in. Many of the barony names have no historical grounds (named after modern settlements) so any input on name replacements from people knowledgeable of medieval West Africa would be welcome.

- Split Mauretania into the Kingdoms of Mauretania and Morocco.

- Integrated the All the Way to Timbuktu mod that adds 30 new provinces in West Africa, along with three new Kingdoms and a new Empire.

- Integrated Syren's Nicknames Mod with over 90 new ruler nicknames.

- Integrated Better Looking Characters mod. The parts that require the Mongol Faces DLC were placed in the optional module 'Mongol Faces'.

- The Papal State is now an Empire, both to prevent the Pope from being vassalized and to prevent the Papal State from assimiliating Spoleto.

- Removed the building cost reduction on oversee construction, but made it so the 'Meets Master Builder' event lowers the cost of all construction in the province by 20% for 10 years.

- Reduced the tax bonus from having your Steward collect taxes.

- Reduced the power of economic buildings. On average, a tax income building will pay itself back in 100 years.

- Pressing claims on behalf of claimaints now works as in vanilla, where a character will only become your landed vassal if they are your de jure vassal or of your dynasty.

- There are now three Muslim Titlar Kingdoms in Iberia: Al-Mawsat (Capital: Granada), Al-Xarq (Capital: Porto) and Al-Garb (Capital: Zaragoza). A ruler that holds all three can form the Titular Empire of Al-Andalus.

- Fixed a bug that was preventing Crusade/Jihad notifications from working properly.

- The AI must now spend some piety to call a Crusade or Jihad (preventing repeated failed Crusades by the same character).

- A ruler defending against a Crusade or Jihad can now call on a very large portion of their levies (players cannot do so if they are also fighting an offensive war).

[Cкрыть]

Гессенский стрелок
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. третий хотфикс

MaslovRG


 i 

Обновил шапку темы.
 

Гессенский стрелок

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 1.08 для 1.05е

Изменения на английскомНажмите здесь!
 - Players can now do De Jure wars against other religion groups, until I rework the way joining Holy Wars works.

- Tumbling your courtiers is no longer a male-only or straight-only activity.

- Crusader states should now always become Feudal, even if the most participating attacker in the Crusade is not.

- Halved the effects of legalism on demesne size.

- Vassals will no longer join a claim on liege war that is not targeting one of the liege's primary-level titles. This should prevent situations where you are fighting your liege for a claim on a vassal and that vassal joins the war on your side.

- Tweaked West Africa to be slightly more historical and considerably more balanced.

- Increased frequency of bad events (buildings destroyed, characters killed, armies rising up) from revolts.

- Restored economic buildings to former levels, with the exception of ports as they made coastal cities rather overpowered at their previous income levels.

- If you press a claim of lower rank than their primary title on behalf of a vassal, they will now stay in your realm (so you can press Count claims on behalf of Dukes, etc).

- Fixed some issues with weird straits caused by province realigning.

- You can no longer declare third-party de jure wars on characters of a different religion group.

[Cкрыть]

Гессенский стрелок

1.09

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изменения на английскомНажмите здесь!
 1.09:

- Fixed a bug that was causing significant slowdown due to bloated AI courts. Game performance should now be much better.

- Moved most CK2+ events to the yearly or bi-yearly character event pulses to further improve performance.

- Increased AI tendency to plot.

- Reduced opinion bonus for same dynasty.

- Integration avee's family relations mod that increases character's opinions of their close family.

- Realms without crown authority can now have up to the second level of taxation/levy laws.

- Fixed a bug that was breaking the invasion CB.

- Further improved title distribution AI, to make the AI less willing to hand away its demesne when there are other alternatives.

- Added dynasty, culture and religion information to character tooltips.

- Reduced minimum gift size (but kept the increased gift scaled cost the same).

- Increased the plot power required to execute the better assassination decisions, and also slightly increased their chance of success.

- Removed Castellans. While I feel they are a good feature, I couldn't find a way to fix the various bugs and issues with the way honorary titles are coded, and I don't want to have a permanently half-broken feature in the mod.

- Greatly increased prestige gain from winning battles.

- Reworked the way joining wars works. The ask to join war diplomatic mechanic is now reserved solely for Crusades. Instead, when a ruler is declared on by a ruler of a different faith for any conquest-type CB (holy war, claim, de jure claim, etc), they get the option to ask all their neighbours of the same faith (neighbour being defined as sharing a border or sharing provinces in the same kingdom). Chance of joining depends on relations, traits, dynastic ties and other such factors. This should make the AI far more reasonable and realistic about which holy wars it joins (you no longer get all of North Africa defending Sicily, for instance), and simultaneously eliminates the exploit of using other CBs to get around holy war defensive chains.

- Reduced demesne size requirements for raising crown authority to a level the AI can better cope with.

- Buildings can now be randomly destroyed as a consequense of provinces being besieged.

- Added province prosperity mechanics. Provinces now have a prosperity level that goes (in descending order): Rich - Prosperous - Normal - Poor - Struggling. Prosperity level affects the tax and levies you can get from the province, and will go up and down from various events. Peace and quiet tends to increase province prosperity, while war and rebellions reduces it.

- Restored the ability for women to pass on pressable claims to their kids. This makes it possible once again to marry into claims.

- Province conversions will now very slightly increase the moral authority of the converting religion, and decrease the authority of the converted.

- Religions no longer gain any moral authority from the diplomacy of their head of religion.

- Anti-Popes no longer cause continous moral authority loss, but the moral authority loss from creating one was greatly increased.

- Reduced the moral authority hit to the loser in a Crusade.

- Reduced frequency of heresies.

- Reduced maintenance cost of levies.

- Reduced the bonus troops granted to rulers defending against a Crusade/Jihad.

- The Almoravids once again start as a Sultanate instead of an Emirate, as this leads to more historical results.

- Fixed a bug where the Pope getting the land in a Crusade would result in a smattering of independent counts.

- The inherited/appointed titles law is now available to Byzantium (to represent the Theme system).

- Added the titular kingdoms of Sardinia, Dublin, Mann and the Isles, Mercia and Cornwall.

- Newborn characters now start with negative stats, in an effort to reduce the extreme stat inflation from education over time. An adjustment event fires later in childhood to ensure that base stats do not remain in the negative.

- Removed the vassal opinion bonus from Elective. While it makes sense, it feel it makes an already extremely good succession law even better.

- Primogeniture no longer lowers the opínion of your dynasty.

- Elective now lowers the opinion of your dynasty (due to opening up the succession outside of the bloodline).

- Tweaked mercenaries to have more 500 and 1000-size companies.

- Added mercenaries to West Africa.

- Tweaked provinces in West Africa and added an additional province to the Duchy of Laayoune.

- Fixed a bug where changing the crown authority of an Empire would cause multiple stacking opinion penalties.

[Cкрыть]

Не совсем понял - как они фемную систему для Византии сделали?


Гессенский стрелок
Не совсем понял - как они фемную систему для Византии сделали?

Теперь можно назначать герцогов Византии


Гессенский стрелок

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1.10

Изменения на аглийскомНажмите здесь!
 - Fixed a bug that was causing characters to get dynastic stain when they should not be.

- Fixed a bug that was causing regency trait not to be applied properly.

- Fixed a bug that was causing congenital traits not to be distributed properly.

- Learning will now influence province prosperity, so a high state learning will make it more likely for your provinces to grow prosperous and less likely for them to become poor.

- The AI will now favor vassals that have the 'Gain Honorary Title' ambition when handing out honorary titles.

- Increased opinion bonus for dynasty back to +10.

- Reduced opinion bonus for sibling from 20 to 15.

- Reintroduced monthly authority loss for creating an Anti-Pope, but greatly reduced the initial authority loss (This should make Anti-Popes a 'hot potato').

[Cкрыть]

Гессенский стрелок
(изменено)

1.11

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Изменения на английскомНажмите здесь!
 - Fixed a CTD on startup caused by the lack of congenital/birth traits. [Cкрыть]
Изменено пользователем Гессенский стрелок

Pacific Coast Highway

Отличный мод, спасибо!

Данная версия с хотфиксами то тут, это последняя версия и соотв. последние хотфиксы?

Автору сей темы тут огромное спасибо, что следишь обновляя с офф сайта


Pacific Coast Highway

Эм, а последнее обновление это 1.11 ? Просто его ставить без всяких там 1.07 с хотфиксами?


Гессенский стрелок
Эм, а последнее обновление это 1.11 ? Просто его ставить без всяких там 1.07 с хотфиксами?

Да


Pacific Coast Highway
(изменено)

И как узнать, что именно мне не хватает:

q3Flz.jpg

Деньги на создание есть, 50% территории сего титула тоже есть, престиж есть, войны нет, но создать не могу. Стоит крестик и иди пойми, из за чего.

Изменено пользователем justaplayer

Pacific Coast Highway

Королевство сиции ещё надо, в интригах написано всё)

Блин, мод реально классный и в разы просто сложнее ваниллы.


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