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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 3.0.0) можно найти в Releases на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
Гессенский стрелок

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1.05

Изменения на английскомНажмите здесь!
 - Fixed a major issue that was causing certain CBs not to work.

- The AI will no longer grant Duchies to characters of a different religion.

- Fixed a bug that was preventing Pagan bonus buildings from working.

- The King of Nubia in 1066 is now the correct culture.

- Calling a Crusade or Jihad now costs and requires 250 piety if the player is the one calling it.

[Cкрыть]
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Гессенский стрелок
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drdollar


 i 

шапку обновил
 

Вернул к стандарту. МаслоуФайвФайв. ;)

Изменено пользователем Maslov55
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Гессенский стрелок

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1.06

Изменения на английскомНажмите здесь!
 - Now compatible with 1.05d.

- Tweaked the Duchies in Syria and Mesopotamia.

- Mongol armies now vary from anywhere between 40k and 100k troops.

- Mongol titles are no longer 'landless', as this resulted in far too many little issues with succession and CBs. Instead, they will now seize a chunk of land around their starting province when they alive, and will be destroyed if their last county is taken. This should fix all the major bugs with Mongols not arriving, having weird successions, etc. As a side effect this also makes it possible to play as the Mongols.

- Properly implemented the 'gain a vassal title' plot.

- Increased chance of heresies appearing.

- Feudal taxation now goes from 5-25% instead of 0-40%, meaning that Feudal vassals are no longer completely tax exempt. This was done to add more of noticeable drawback for the player to be a vassal, since unlike vanilla your liege generally can't call on a significant portion of your troops.

- Slightly increased opinion malus for appointing a Castellan.

- If a Castellan revolts when you try to dismiss him, you will now gain claims on all his titles.

- You can now only appoint a single Castellan (reduced down from two).

- Castellans that are given King titles, numerous Duke titles or a large number of vassals are now more likely to revolt if you try to dismiss them.

- Rulers can now get claims on neighbouring titles via a random event.

- Fixed a bug that was preventing the cooldown on Crusades/Jihads from working correctly.

- Crusades targeting a De Jure Kingdom of an existing Emperor of the same religion will now grant the land to that Emperor (so a Crusade targeting Germany would give the land taken to the HRE).

- When winning lands in a Crusade, you will now get an event that allows you to set up a relative as an independent ruler of a Crusader state, though you may also choose to hold on to the land as before.

- Fixed a bug that caused the Regency trait to not be removed correctly.

- Reduced the frequency of spouses falling in love with each other (it was happening rather too often since the event could fire for either spouse).

- Upped the piety cost of players calling Crusades/Jihads to 500.

- Added a 20 year cooldown on the player calling Crusades/Jihads.

[Cкрыть]


 i 

Обновил шапку темы. Политзаключенный, Великий Префект и Префект Гильдии Мододелов Maslov55.
 
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drdollar

Дорогой коллега, ИМХО зря ты так... все, песня тебе (одна из моих любимых):

Магадан...
Изменено пользователем drdollar
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Гессенский стрелок
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. второй хотфикс
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Гессенский стрелок

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 1.07

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. хотфикс

Изменения на английскомНажмите здесь!
 1.07:

- Now compatible with version 1.05e.

- Ran the mod through the validator and fixed numerous minor errors.

- De Jure vassals are now more inclined to choose depose CBs over independence war CBs.

- Reduced the number of short reign years but increased the opinion penalties for Regency, to make succession issues rarer but more serious.

- Reduced the opinion boost for being entrusted with a ward.

- Increased the cost of gifts, to make the cost better scaled to how powerful they have become (I would reduce their opinion effects if I could).

- Reduced the dynastic opinion bonus to 15 on account of the tendency of dynasty members to stay loyal during revolts by non-dynasty members and the reduced opinion maluses from title claimaints.

- The cost of fabricating claims now scales with your primary title level. Fabricating a claim on a County/Duchy costs 100/200, 150/300 and 200/400 for Counts, Dukes and Kings/Emperors respectively.

- A character that wins their invasion war (for example, William the Conqueror if he wins the Norman Invasion) now gains a ten-year truce modifier that prevents all external wars, in the same way newly formed crusader states do.

- Holy Orders will now get the ten-year truce modifier when they are granted a piece of land via event.

- The negative effects of bankruptcy now scale, with increasing penalties for every 250 gold you owe up to a maximum of 1000.

- It is no longer possible to create the Mongol/Timurid titles.

- Fixed numerous bugs with depose type CBs where wars would not end properly or revolters would become independent as a result of an abdication. As a part of these fixes, it will now take 1 day between the end of a successful depose war and the actual abdication of the loser.

- Oman now starts independent. I realize this is ahistorical, but equally ahistorical is the fact that it becomes the final holdout of the Seljuk Turks in most games, and I feel having it independent improves gameplay in the area.

- Cumans are now an Empire and Cherson is now in the Kingdom of Crimea. This was done to try and prevent Cumans from always ending up as a de jure title.

- Increased prestige gain for marrying into prestigious dynasties.

- Icelandic is now a separate culture.

- You can no longer fight De Jure wars against characters of a different religion group, to prevent them being used to get around the Holy War defensive chains.

- Reduced Holy Order cost back to 50 piety.

- Muslims can now only appoint a single concubine, as court sizes quickly get ridiculous with three of them.

- Added barony names, starting baronies and a reasonable number of barony slots to West Africa, so the area is now actually worth playing in. Many of the barony names have no historical grounds (named after modern settlements) so any input on name replacements from people knowledgeable of medieval West Africa would be welcome.

- Split Mauretania into the Kingdoms of Mauretania and Morocco.

- Integrated the All the Way to Timbuktu mod that adds 30 new provinces in West Africa, along with three new Kingdoms and a new Empire.

- Integrated Syren's Nicknames Mod with over 90 new ruler nicknames.

- Integrated Better Looking Characters mod. The parts that require the Mongol Faces DLC were placed in the optional module 'Mongol Faces'.

- The Papal State is now an Empire, both to prevent the Pope from being vassalized and to prevent the Papal State from assimiliating Spoleto.

- Removed the building cost reduction on oversee construction, but made it so the 'Meets Master Builder' event lowers the cost of all construction in the province by 20% for 10 years.

- Reduced the tax bonus from having your Steward collect taxes.

- Reduced the power of economic buildings. On average, a tax income building will pay itself back in 100 years.

- Pressing claims on behalf of claimaints now works as in vanilla, where a character will only become your landed vassal if they are your de jure vassal or of your dynasty.

- There are now three Muslim Titlar Kingdoms in Iberia: Al-Mawsat (Capital: Granada), Al-Xarq (Capital: Porto) and Al-Garb (Capital: Zaragoza). A ruler that holds all three can form the Titular Empire of Al-Andalus.

- Fixed a bug that was preventing Crusade/Jihad notifications from working properly.

- The AI must now spend some piety to call a Crusade or Jihad (preventing repeated failed Crusades by the same character).

- A ruler defending against a Crusade or Jihad can now call on a very large portion of their levies (players cannot do so if they are also fighting an offensive war).

[Cкрыть]
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Гессенский стрелок
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. третий хотфикс
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Гессенский стрелок

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 1.08 для 1.05е

Изменения на английскомНажмите здесь!
 - Players can now do De Jure wars against other religion groups, until I rework the way joining Holy Wars works.

- Tumbling your courtiers is no longer a male-only or straight-only activity.

- Crusader states should now always become Feudal, even if the most participating attacker in the Crusade is not.

- Halved the effects of legalism on demesne size.

- Vassals will no longer join a claim on liege war that is not targeting one of the liege's primary-level titles. This should prevent situations where you are fighting your liege for a claim on a vassal and that vassal joins the war on your side.

- Tweaked West Africa to be slightly more historical and considerably more balanced.

- Increased frequency of bad events (buildings destroyed, characters killed, armies rising up) from revolts.

- Restored economic buildings to former levels, with the exception of ports as they made coastal cities rather overpowered at their previous income levels.

- If you press a claim of lower rank than their primary title on behalf of a vassal, they will now stay in your realm (so you can press Count claims on behalf of Dukes, etc).

- Fixed some issues with weird straits caused by province realigning.

- You can no longer declare third-party de jure wars on characters of a different religion group.

[Cкрыть]
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Гессенский стрелок

1.09

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изменения на английскомНажмите здесь!
 1.09:

- Fixed a bug that was causing significant slowdown due to bloated AI courts. Game performance should now be much better.

- Moved most CK2+ events to the yearly or bi-yearly character event pulses to further improve performance.

- Increased AI tendency to plot.

- Reduced opinion bonus for same dynasty.

- Integration avee's family relations mod that increases character's opinions of their close family.

- Realms without crown authority can now have up to the second level of taxation/levy laws.

- Fixed a bug that was breaking the invasion CB.

- Further improved title distribution AI, to make the AI less willing to hand away its demesne when there are other alternatives.

- Added dynasty, culture and religion information to character tooltips.

- Reduced minimum gift size (but kept the increased gift scaled cost the same).

- Increased the plot power required to execute the better assassination decisions, and also slightly increased their chance of success.

- Removed Castellans. While I feel they are a good feature, I couldn't find a way to fix the various bugs and issues with the way honorary titles are coded, and I don't want to have a permanently half-broken feature in the mod.

- Greatly increased prestige gain from winning battles.

- Reworked the way joining wars works. The ask to join war diplomatic mechanic is now reserved solely for Crusades. Instead, when a ruler is declared on by a ruler of a different faith for any conquest-type CB (holy war, claim, de jure claim, etc), they get the option to ask all their neighbours of the same faith (neighbour being defined as sharing a border or sharing provinces in the same kingdom). Chance of joining depends on relations, traits, dynastic ties and other such factors. This should make the AI far more reasonable and realistic about which holy wars it joins (you no longer get all of North Africa defending Sicily, for instance), and simultaneously eliminates the exploit of using other CBs to get around holy war defensive chains.

- Reduced demesne size requirements for raising crown authority to a level the AI can better cope with.

- Buildings can now be randomly destroyed as a consequense of provinces being besieged.

- Added province prosperity mechanics. Provinces now have a prosperity level that goes (in descending order): Rich - Prosperous - Normal - Poor - Struggling. Prosperity level affects the tax and levies you can get from the province, and will go up and down from various events. Peace and quiet tends to increase province prosperity, while war and rebellions reduces it.

- Restored the ability for women to pass on pressable claims to their kids. This makes it possible once again to marry into claims.

- Province conversions will now very slightly increase the moral authority of the converting religion, and decrease the authority of the converted.

- Religions no longer gain any moral authority from the diplomacy of their head of religion.

- Anti-Popes no longer cause continous moral authority loss, but the moral authority loss from creating one was greatly increased.

- Reduced the moral authority hit to the loser in a Crusade.

- Reduced frequency of heresies.

- Reduced maintenance cost of levies.

- Reduced the bonus troops granted to rulers defending against a Crusade/Jihad.

- The Almoravids once again start as a Sultanate instead of an Emirate, as this leads to more historical results.

- Fixed a bug where the Pope getting the land in a Crusade would result in a smattering of independent counts.

- The inherited/appointed titles law is now available to Byzantium (to represent the Theme system).

- Added the titular kingdoms of Sardinia, Dublin, Mann and the Isles, Mercia and Cornwall.

- Newborn characters now start with negative stats, in an effort to reduce the extreme stat inflation from education over time. An adjustment event fires later in childhood to ensure that base stats do not remain in the negative.

- Removed the vassal opinion bonus from Elective. While it makes sense, it feel it makes an already extremely good succession law even better.

- Primogeniture no longer lowers the opínion of your dynasty.

- Elective now lowers the opinion of your dynasty (due to opening up the succession outside of the bloodline).

- Tweaked mercenaries to have more 500 and 1000-size companies.

- Added mercenaries to West Africa.

- Tweaked provinces in West Africa and added an additional province to the Duchy of Laayoune.

- Fixed a bug where changing the crown authority of an Empire would cause multiple stacking opinion penalties.

[Cкрыть]
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Не совсем понял - как они фемную систему для Византии сделали?

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Гессенский стрелок
Не совсем понял - как они фемную систему для Византии сделали?

Теперь можно назначать герцогов Византии

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Гессенский стрелок

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1.10

Изменения на аглийскомНажмите здесь!
 - Fixed a bug that was causing characters to get dynastic stain when they should not be.

- Fixed a bug that was causing regency trait not to be applied properly.

- Fixed a bug that was causing congenital traits not to be distributed properly.

- Learning will now influence province prosperity, so a high state learning will make it more likely for your provinces to grow prosperous and less likely for them to become poor.

- The AI will now favor vassals that have the 'Gain Honorary Title' ambition when handing out honorary titles.

- Increased opinion bonus for dynasty back to +10.

- Reduced opinion bonus for sibling from 20 to 15.

- Reintroduced monthly authority loss for creating an Anti-Pope, but greatly reduced the initial authority loss (This should make Anti-Popes a 'hot potato').

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Гессенский стрелок

1.11

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Изменения на английскомНажмите здесь!
 - Fixed a CTD on startup caused by the lack of congenital/birth traits. [Cкрыть]
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Pacific Coast Highway

Отличный мод, спасибо!

Данная версия с хотфиксами то тут, это последняя версия и соотв. последние хотфиксы?

Автору сей темы тут огромное спасибо, что следишь обновляя с офф сайта

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Pacific Coast Highway

Эм, а последнее обновление это 1.11 ? Просто его ставить без всяких там 1.07 с хотфиксами?

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Гессенский стрелок
Эм, а последнее обновление это 1.11 ? Просто его ставить без всяких там 1.07 с хотфиксами?

Да

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Pacific Coast Highway

И как узнать, что именно мне не хватает:

q3Flz.jpg

Деньги на создание есть, 50% территории сего титула тоже есть, престиж есть, войны нет, но создать не могу. Стоит крестик и иди пойми, из за чего.

Изменено пользователем justaplayer
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Pacific Coast Highway

Королевство сиции ещё надо, в интригах написано всё)

Блин, мод реально классный и в разы просто сложнее ваниллы.

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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Кстати, в итоге таки выпустили патч совместимости с 3.3.0.   Культуры закончились. Теперь разрабы скачут на религиях и истории. Я наконец-то

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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Compatible with Patch 2.6.1.1 Checksums Without India: KDCR With India: GRQD    

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