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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
В 22.10.2017 в 15:02, Mijers сказал:

Чтобы сменить закон, надо править в течение 10 лет, но тут сразу же в течение пару дней меняется закон. Даже у только получивших титул вассалов. Все меняется само по себе без уведомления.  Попробуй создать женского персонажа где-то во Франкии(там везде фулл агностик), во время паузы проверь тип наследования и отключай паузу и через месяц примерно снова проверь, у тебя уже другой закон наследования.  Как и говорил, в том же ХИПе такого нету.

Помнится, игрок тоже может сразу менять законы. Я всегда это списывал на то, что выбранная мной историческая персона уже проправила 10  и более лет до того, как я установил над ней контроль и потому - вправе, но сам этого не проверял (если оно так, то и ваши вассалы соответственно также могут иметь подобную возможность если правили достаточно долго). Правда если подобное у вассалов-новичков наблюдается, то даже и не знаю...

Зачем мне начинать женским персонажем, если действия игры (мода) - вполне логичны?

Ваша ситуация:

1) править женщинам во Франкии нельзя, ибо фулл агнатик (никакой к черту не агностик - мы тут не о вере говорим)

2) игрок играет женским персонажем и правит

3) во Франкии фулл агнатик (!!)

Решения:

3а) игрока лишают земель  на следующий день после старта новой игровой сессии и наступает Гейм овер -> Игрок идет на форум и полощет разрабам мозги по поводу того, что они тупицы и портят ему игру, а мод - полон странных багов

3б) игра подстраивается под игрока и позволяет ему думать, что он играет за уникальную династию в которой со времен Атиллы правили одни амазонки и плевать они хотели на законы королевства, благо это глухое Средневековье и проверяющих инстанций было мало. Слава фантазии игрока - пусть играет и правит дальше, хоть и за женщину.

4б) игрок не должен играть ибо фулл агнатик же ё-маё!! -> игра автоматически меняет ему тип наследования, чтобы не было повода устроить ему гейм овер. Типо у его династии всегда был агнатик-когнатик и потому его персонаж смог придти к власти и получить титул.

5б) все довольны, кроме Миджерс... ))

Изменено пользователем yrfin
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18 часов назад, yrfin сказал:

Помнится, игрок тоже может сразу менять законы. Я всегда это списывал на то, что выбранная мной историческая персона уже проправила 10  и более лет до того, как я установил над ней контроль и потому - вправе, но сам этого не проверял (если оно так, то и ваши вассалы соответственно также могут иметь подобную возможность если правили достаточно долго). Правда если подобное у вассалов-новичков наблюдается, то даже и не знаю...

Зачем мне начинать женским персонажем, если действия игры (мода) - вполне логичны?

Ваша ситуация:

1) править женщинам во Франкии нельзя, ибо фулл агнатик (никакой к черту не агностик - мы тут не о вере говорим)

2) игрок играет женским персонажем и правит

3) во Франкии фулл агнатик (!!)

Решения:

3а) игрока лишают земель  на следующий день после старта новой игровой сессии и наступает Гейм овер -> Игрок идет на форум и полощет разрабам мозги по поводу того, что они тупицы и портят ему игру, а мод - полон странных багов

3б) игра подстраивается под игрока и позволяет ему думать, что он играет за уникальную династию в которой со времен Атиллы правили одни амазонки и плевать они хотели на законы королевства, благо это глухое Средневековье и проверяющих инстанций было мало. Слава фантазии игрока - пусть играет и правит дальше, хоть и за женщину.

4б) игрок не должен играть ибо фулл агнатик же ё-маё!! -> игра автоматически меняет ему тип наследования, чтобы не было повода устроить ему гейм овер. Типо у его династии всегда был агнатик-когнатик и потому его персонаж смог придти к власти и получить титул.

5б) все довольны, кроме Миджерс... ))

Я это привел только как пример, меня больше напрягает смена закона наследования у вассалов только получивших титулы и не поправившие 10 лет.

Как и говорил в том же ХИПе такое не замечал, да и в ваниле. 

Изменено пользователем Mijers
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KolenZo
В 24.10.2017 в 01:57, yrfin сказал:

Помнится, игрок тоже может сразу менять законы. Я всегда это списывал на то, что выбранная мной историческая персона уже проправила 10  и более лет до того, как я установил над ней контроль и потому - вправе, но сам этого не проверял (если оно так, то и ваши вассалы соответственно также могут иметь подобную возможность если правили достаточно долго). Правда если подобное у вассалов-новичков наблюдается, то даже и не знаю...

Зачем мне начинать женским персонажем, если действия игры (мода) - вполне логичны?

Ваша ситуация:

1) править женщинам во Франкии нельзя, ибо фулл агнатик (никакой к черту не агностик - мы тут не о вере говорим)

2) игрок играет женским персонажем и правит

3) во Франкии фулл агнатик (!!)

Решения:

3а) игрока лишают земель  на следующий день после старта новой игровой сессии и наступает Гейм овер -> Игрок идет на форум и полощет разрабам мозги по поводу того, что они тупицы и портят ему игру, а мод - полон странных багов

3б) игра подстраивается под игрока и позволяет ему думать, что он играет за уникальную династию в которой со времен Атиллы правили одни амазонки и плевать они хотели на законы королевства, благо это глухое Средневековье и проверяющих инстанций было мало. Слава фантазии игрока - пусть играет и правит дальше, хоть и за женщину.

4б) игрок не должен играть ибо фулл агнатик же ё-маё!! -> игра автоматически меняет ему тип наследования, чтобы не было повода устроить ему гейм овер. Типо у его династии всегда был агнатик-когнатик и потому его персонаж смог придти к власти и получить титул.

5б) все довольны, кроме Миджерс... ))

ну вообще то у меня как то раз сложилась ситуация, которую я даже описывал в этой теме: против персонажа-женщины с типом правления агнатик-когнатик восстали вассалы и свергли ее с королевского титула, оставив одно графство с типом правления агнатик, пришлось править 10 лет, чтобы принять агнатик-когнатик (хотя проще наверное было пойти по пути соблазнения, но я тогда был еще рак), а так в наследники пихали всяких левых чуваков.

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Чёрный Рыцарь

Есть новости по моду, у кого есть доступ к форуму?

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IVIephesto

4.06.8 последняя версия

Изменено пользователем IVIephesto
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vitovt13

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Compatible with CK2 2.7.2
Checksums
Without India: NFAR
With India: IRPN

SAVE COMPATIBLE WITH PREVIOUS VERSION

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Warfail

можно патчноты плис?

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Вот в этом подмоде можно играть за манихеев-коммунистов. Может кто-нибудь с аккаунтом выложить сюда, пожалуйста?

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fcl3, держи Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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vitovt13

 

Спойлер

 

ADDITIONS:

  • Fort building "Ditch" (Basic, Upgraded, Advanced) - increases fort level.
  • Fort building "Tower" (Basic, Upgraded, Advanced) - provides archers for forts.
  • Fort building "Command Post" - gives one additional commander slot and some other benefits. Requires all level 2 fort upgrades.
  • Spanish translation for Bookmarks (by tahlaskerssen).
  • Option to improve education added to reeducation event chain.


TWEAKS:

  • Trade HQ modifier now lists in the province modifier description what HQ is built there.
  • Forts will no longer be consumed when creating a new holding.
  • Advanced and Superior forts provide higher infantry defensive capability and morale.
  • Reduced disease levy impact by half. NOTE: the plague still has an impact of 125%
  • AI will no longer press claims for dynasty members unless they have a really high opinion of them.
  • Vassals can request council position only if they haven't done it before, or if five year have passed since the last time they've made a request.
  • Paranoid characters are only twice as likely (previously 10 times) to go into seclussion.
  • Going into seclussion for legitimate reasons will no longer result with an opinion penalty.
  • "See the Realm Prosper" and "Reign in Peace for 10 years" ambition will result with reduced threat level.
  • Italian cultural empires require control of the entire cultural region or the correct culture (e.g. Umbrian for Umbrian Empire).


FIXES:

  • Incorrect localisation for Trade HQ event.
  • Female relatives asking for a spot on the council that is already taken while on lifetime appointment.
  • Missing "dismiss" option in "female councilor appears" event chain.
  • Druze getting the hafiz event.
  • Mutazilite/Ashari traits being given to non-Sunni-or-heretic characters.
  • Visigothic/Suebi characters forced to culture flip to Iberian cultures.
  • Apostolic Monastic order not available to Paulicians if they stop being a heresy.
  • Apostolic Monastic order not available to womene under gender equality game rule.
  • The Assassins Society not available to women under "Plus" gender equality game rule.
  • Italian cultural empires requiring capital for creation.

 

  •  
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Sergik1777
В 30.10.2017 в 23:29, vitovt13 сказал:

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Compatible with CK2 2.7.2
Checksums
Without India: NFAR
With India: IRPN

SAVE COMPATIBLE WITH PREVIOUS VERSION

А давно ли мод стали в инсталлер запаковывать?

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vitovt13
В 06.11.2017 в 05:57, Sergik1777 сказал:

А давно ли мод стали в инсталлер запаковывать?

Начиная с предыдущей версии.

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В ‎31‎.‎10‎.‎2017 в 00:29, vitovt13 сказал:

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Compatible with CK2 2.7.2
Checksums
Without India: NFAR
With India: IRPN

SAVE COMPATIBLE WITH PREVIOUS VERSION

прошу обновить шапку, а то не сразу нашел мод. думаю, не я один такой:) спасибо!

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Привет всем.... в ck+ есть такая должность как преподаватель, как он влияет на обучение ребёнка и вообще какие его функции я так и не мог понять (  

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vitovt13
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Compatible with CK2 2.8
Checksum: RWUL

SAVE INCOMPATIBLE - THIS IS A BETA

 

Спойлер

 

This is the first BETA release. It's largely untested. Most of the new Plus features were only happy tested (best case scenario). But, I think it will be stable enough for a run.
If you want to use your old save, rollback CK2 and use CK2+ version 4.06.8.
Games started on this beta will be incompatible with future versions of Plus.

A few notes on this release:
- Map is still work-in-progress. There's some stuff for Germany, Africa and eastern part of the Balkans.
- India submod is removed, the mod now includes the entire map. This is temporary, the final release will have something else.
- Changes for this version are fully compatible will latest version of CK2 (2.8)
- Changes listed bellow include all fixes and additions up to and including yet unreleased version 4.06.9.
- If you encounter a CTD with this please have a save ready.
- DO NOT USE ANY OTHER MOD, even the ones that are supposed to be compatible, because if you do we won't be able to find and fix CTD errors.

 

MAP:

  • Added new JD counties.
  • Amber Road has been split into the Amber Road and a new trade network, Rus Road.
  • Reorganized counties in northen Greece to Duchy of Makedonia.
  • Dyrrachion split into two counties.
  • Added two new counties in Thessaly and made it a duchy.
  • Reworked counties and duchies in Serbia.
  • All trade networks have been revisited, revised and improved.

ADDITIONS:

  • Split Hellenic pagan into Hellenic and Roman paganism.
  • Jinn Sorcessors DW society for Muslims and Arab pagans.
  • Cult of Titan DW society for Hellenic pagans. (Replaces Titan pagan religion)
  • Cult of Apep DW society for Egyptian pagans.
  • Cult of Balor society background GFX.
  • Cult of Balor quest message.
  • Historical Tibetan Kings.
  • Proper Tibetan pagan religion which is not related to Buddhism.
  • Event chain that converts Tibetan religion to Bön. Only happens to indepentent realms that have Bön or Buddhist neighbours, or if top liege is Bön or Buddhist.
  • Forced and Voluntary tributary types added for use in Plus tributary mechanic.
  • Decision to try to vassalize tributaries. Can be taken after the same realm has been a tributary for at least 30 years. Applies only for Voluntary and Forced tributary types.
  • "Seek Protection" decision which can make smaller realms protectorates of their more powerful neighbours. (NOTE: This type of tributary will not count for tributary vassalisation). Player only.
  • "Release as Protectorate" decision which allows players who control imperial realms to release non de jure vassals as protectorates. Vassals can reject this proposal. Player only.
  • When a Jewish county is converted the province has the chance to gain a Jewish community or expel the last Jews from that province.
  • When a jewish_group province is converted to anything but another jewish_group religion the province holder will be given the chance to turn it into a community or expel the rest of the Jews.
  • Added Imperial tributary type which is used between two empires.
  • Overpower Suzerain CB which can be used by Imperial tributaries to become suzerains themselves.
  • "Rename Character" decision which allows player to rename their character.
  • Player can transfer vassals to tributaries if the tributary has the same rank.

TWEAKS:

  • Removed secret religious cults, as societies, entirely. Conversion can now be done by any landed character with enough piety. Revealing secret religion will only trigger the reveal in own sub-realm. Other realm characters will be given the option to remain secret.
  • Complete overhaul of tactics thanks to the HIP team and Think0028
  • Egyptian and Hellenic pagans split out of the main "pagan group".
  • Merged Numidian culture with Tamazight.
  • Asia minor and Armenia history tweaks.
  • Moved Dornoch to Cromarty.
  • Lappish culture/Finnic Pagans go further south in Scandinavia in first three bookmarks.
  • It's now possible to change to late feudal succession laws if liege has "Late Feudal" law.
  • DW no longer get the face-covering mask.
  • All DW societies get DW robes (DLC locked!)
  • Theology focus makes conversion more likely.
  • Changed the colours of the Albanian, Polish, Low Prussian, Thuringian, Czech, Swiss and Austrian culture for better contrast.
  • Changed the colours of Hellenic and Roman religion for better contrast.
  • Several provinces were made Afghan and the majority religion is Buddhism and Hinduism with a Zoroastrian minority.
  • Pontic culture and dynasties added.
  • Galatian culture removed from history setup.
  • Celtic Headhunting now results exclusively from duels, not random battles, and rewards a skull in your treasury for each head hunted
  • Headhunting after the 5th head only grants 5 prestige and 2 piety, not the previous 20 and 10
  • Relocated pagan holy sites to more accurate locations (in progress)
  • Created buildings to represent specific holy sites which provide a piety bonus to the liege for controling. (in progress)
  • Court Educator title's functions combined with Teacher title from 2.8: for owners of Conclave, Court Educator will now be the default educator for children that do not have an assigned Guardian. (Non-JD court educator is paid less and gains less prestige.)
  • Bon moved from Pagan group to Eastern group.
  • Bon and Buddhist may holy war each other, even within the same realm, due to their antagonistic tendencies with each other.
  • Tibetan Pagan religious rebellion can happen in Bön provinces up to five years after conversion.
  • Default start reverted to year 1066.
  • Tibetan culture set as patriarchal.
  • Removed Tsenpo from Tibetan name list.
  • Unjust conquest opinion penalty reduced to -5.
  • Disabled Border Dispute if holy war is available.
  • Disabled Border Dispute for Merchant Republics.
  • Border Dispute costs tweaked to mach fabricate claim costs.
  • Reduced offmap boon costs.
  • Bon tweaked to differentiate itself from Buddhism. No river movement, not feminist.
  • Merchant Republics no longer able to declare war for any coastal province within range. You once again require a trading port be present to take the city, then in a seperate war to take the county.
  • Border dispute cannot be used on OPMs.
  • Border dispute cannot be used to take the capital away from someone.
  • Voluntary tributaries will be less likely to try to break free.

FIXES:

  • Corrected flags of c_dublin and d_meath.
  • DW Societies not actually available for secret religion members. (Some were only partially visible.)
  • Promethean religion should now convert properly in the EU4C.
  • Liberate Religion war will not be possible if county holder has the "correct" religion.
  • No longer able to attack a tributary of a charachter with whom there is a NAP or an alliance.

 

  •  
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Sergik1777
10 часов назад, vitovt13 сказал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Compatible with CK2 2.8
Checksum: RWUL

SAVE INCOMPATIBLE - THIS IS A BETA

 

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Changelog (.)

 

This is the first BETA release. It's largely untested. Most of the new Plus features were only happy tested (best case scenario). But, I think it will be stable enough for a run.
If you want to use your old save, rollback CK2 and use CK2+ version 4.06.8.
Games started on this beta will be incompatible with future versions of Plus.

A few notes on this release:
- Map is still work-in-progress. There's some stuff for Germany, Africa and eastern part of the Balkans.
- India submod is removed, the mod now includes the entire map. This is temporary, the final release will have something else.
- Changes for this version are fully compatible will latest version of CK2 (2.8)
- Changes listed bellow include all fixes and additions up to and including yet unreleased version 4.06.9.
- If you encounter a CTD with this please have a save ready.
- DO NOT USE ANY OTHER MOD, even the ones that are supposed to be compatible, because if you do we won't be able to find and fix CTD errors.

 

MAP:

  • Added new JD counties.
  • Amber Road has been split into the Amber Road and a new trade network, Rus Road.
  • Reorganized counties in northen Greece to Duchy of Makedonia.
  • Dyrrachion split into two counties.
  • Added two new counties in Thessaly and made it a duchy.
  • Reworked counties and duchies in Serbia.
  • All trade networks have been revisited, revised and improved.

ADDITIONS:

  • Split Hellenic pagan into Hellenic and Roman paganism.
  • Jinn Sorcessors DW society for Muslims and Arab pagans.
  • Cult of Titan DW society for Hellenic pagans. (Replaces Titan pagan religion)
  • Cult of Apep DW society for Egyptian pagans.
  • Cult of Balor society background GFX.
  • Cult of Balor quest message.
  • Historical Tibetan Kings.
  • Proper Tibetan pagan religion which is not related to Buddhism.
  • Event chain that converts Tibetan religion to Bön. Only happens to indepentent realms that have Bön or Buddhist neighbours, or if top liege is Bön or Buddhist.
  • Forced and Voluntary tributary types added for use in Plus tributary mechanic.
  • Decision to try to vassalize tributaries. Can be taken after the same realm has been a tributary for at least 30 years. Applies only for Voluntary and Forced tributary types.
  • "Seek Protection" decision which can make smaller realms protectorates of their more powerful neighbours. (NOTE: This type of tributary will not count for tributary vassalisation). Player only.
  • "Release as Protectorate" decision which allows players who control imperial realms to release non de jure vassals as protectorates. Vassals can reject this proposal. Player only.
  • When a Jewish county is converted the province has the chance to gain a Jewish community or expel the last Jews from that province.
  • When a jewish_group province is converted to anything but another jewish_group religion the province holder will be given the chance to turn it into a community or expel the rest of the Jews.
  • Added Imperial tributary type which is used between two empires.
  • Overpower Suzerain CB which can be used by Imperial tributaries to become suzerains themselves.
  • "Rename Character" decision which allows player to rename their character.
  • Player can transfer vassals to tributaries if the tributary has the same rank.

TWEAKS:

  • Removed secret religious cults, as societies, entirely. Conversion can now be done by any landed character with enough piety. Revealing secret religion will only trigger the reveal in own sub-realm. Other realm characters will be given the option to remain secret.
  • Complete overhaul of tactics thanks to the HIP team and Think0028
  • Egyptian and Hellenic pagans split out of the main "pagan group".
  • Merged Numidian culture with Tamazight.
  • Asia minor and Armenia history tweaks.
  • Moved Dornoch to Cromarty.
  • Lappish culture/Finnic Pagans go further south in Scandinavia in first three bookmarks.
  • It's now possible to change to late feudal succession laws if liege has "Late Feudal" law.
  • DW no longer get the face-covering mask.
  • All DW societies get DW robes (DLC locked!)
  • Theology focus makes conversion more likely.
  • Changed the colours of the Albanian, Polish, Low Prussian, Thuringian, Czech, Swiss and Austrian culture for better contrast.
  • Changed the colours of Hellenic and Roman religion for better contrast.
  • Several provinces were made Afghan and the majority religion is Buddhism and Hinduism with a Zoroastrian minority.
  • Pontic culture and dynasties added.
  • Galatian culture removed from history setup.
  • Celtic Headhunting now results exclusively from duels, not random battles, and rewards a skull in your treasury for each head hunted
  • Headhunting after the 5th head only grants 5 prestige and 2 piety, not the previous 20 and 10
  • Relocated pagan holy sites to more accurate locations (in progress)
  • Created buildings to represent specific holy sites which provide a piety bonus to the liege for controling. (in progress)
  • Court Educator title's functions combined with Teacher title from 2.8: for owners of Conclave, Court Educator will now be the default educator for children that do not have an assigned Guardian. (Non-JD court educator is paid less and gains less prestige.)
  • Bon moved from Pagan group to Eastern group.
  • Bon and Buddhist may holy war each other, even within the same realm, due to their antagonistic tendencies with each other.
  • Tibetan Pagan religious rebellion can happen in Bön provinces up to five years after conversion.
  • Default start reverted to year 1066.
  • Tibetan culture set as patriarchal.
  • Removed Tsenpo from Tibetan name list.
  • Unjust conquest opinion penalty reduced to -5.
  • Disabled Border Dispute if holy war is available.
  • Disabled Border Dispute for Merchant Republics.
  • Border Dispute costs tweaked to mach fabricate claim costs.
  • Reduced offmap boon costs.
  • Bon tweaked to differentiate itself from Buddhism. No river movement, not feminist.
  • Merchant Republics no longer able to declare war for any coastal province within range. You once again require a trading port be present to take the city, then in a seperate war to take the county.
  • Border dispute cannot be used on OPMs.
  • Border dispute cannot be used to take the capital away from someone.
  • Voluntary tributaries will be less likely to try to break free.

FIXES:

  • Corrected flags of c_dublin and d_meath.
  • DW Societies not actually available for secret religion members. (Some were only partially visible.)
  • Promethean religion should now convert properly in the EU4C.
  • Liberate Religion war will not be possible if county holder has the "correct" religion.
  • No longer able to attack a tributary of a charachter with whom there is a NAP or an alliance.

 

  •  

Жёсткие провалы FPS.Ждём оптимизацию.

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Друзья, кто-нибудь знает что-либо о греко-персидкой культуре (greco-persian) в моде? Её можно выбрать в редакторе, но мне хотелось бы узнать, можно ли её получить в самой игре. Нашел такие строчки в CK2Plus_melting_pot_events.txt (CK2Plus\events):

Спойлер

### Greco-Persian

# The Greco-Persian Melting Pot
character_event = {
    id = Plus.678
    desc = EVTDESC_Plus_670
    picture = GFX_evt_throne_room
    
    only_rulers = yes
    min_age = 16
    capable_only = yes
    prisoner = no

    trigger = {
        capital_scope = {
            OR = {
                region = world_asia_minor
                region = world_persia
                region = custom_byzantium
                region = custom_mesopotamia
                region = custom_syria
            }
        }
        OR = {
            is_greekpersian_meltingpot_greek = yes
            is_greekpersian_meltingpot_persian = yes
        }
        OR = {
            independent = yes
            top_liege = { culture = grecopersian }
        }
        any_demesne_province = {
            num_of_settlements = 1
            OR = {
                region = world_asia_minor
                region = world_persia
                region = custom_byzantium
                region = custom_mesopotamia
                region = custom_syria
            }
            OR = {
                AND = {
                    is_greekpersian_meltingpot_greek = yes
                    ROOT = { is_greekpersian_meltingpot_persian = yes }
                }
                AND = {
                    is_greekpersian_meltingpot_persian = yes
                    ROOT = { is_greekpersian_meltingpot_greek = yes }
                }
            }
        }
        NOT = { has_character_flag = no_melting_pot }
    }

    mean_time_to_happen = {
        months = 500
        modifier = {
            factor = 0.25
            independent = no
        }
.................................................
        modifier = {
            factor = 0.95
            learning = 25
        }
    }
    
    immediate = {
        if = {
            limit = {
                capital_scope = {
                    num_of_settlements = 1
                    OR = {
                        region = world_asia_minor
                        region = world_persia
                        region = custom_byzantium
                        region = custom_mesopotamia
                        region = custom_syria
                    }
                    NOT = { culture = ROOT }
                    OR = {
                        AND = {
                            is_greekpersian_meltingpot_greek = yes
                            ROOT = { is_greekpersian_meltingpot_persian = yes }
                        }
                        AND = {
                            is_greekpersian_meltingpot_persian = yes
                            ROOT = { is_greekpersian_meltingpot_greek = yes }
                        }
                    }
                }
            }
            capital_scope = { save_event_target_as = melting_pot_province }
            break = yes
        }
    
        random_demesne_province = {
            limit = {
                num_of_settlements = 1
                OR = {
                    region = world_asia_minor
                    region = world_persia
                    region = custom_byzantium
                    region = custom_mesopotamia
                    region = custom_syria
                }
                OR = {
                    AND = {
                        is_greekpersian_meltingpot_greek = yes
                        ROOT = { is_greekpersian_meltingpot_persian = yes }
                    }
                    AND = {
                        is_greekpersian_meltingpot_persian = yes
                        ROOT = { is_greekpersian_meltingpot_greek = yes }
                    }
                }
            }
            save_event_target_as = melting_pot_province
        }
    }
    
    option = {
        name = EVTOPTA_Plus_635
        culture = grecopersian
        any_courtier = {
            limit = {
                is_ruler = no
                prisoner = no
                dynasty = ROOT
                OR = {
                    is_greekpersian_meltingpot_greek = yes
                    is_greekpersian_meltingpot_persian = yes
                }
            }
            culture = grecopersian
        }
        event_target:melting_pot_province = {
            add_province_modifier = {
                name = recent_culture_change
                duration = -1
            }
            culture = grecopersian
            set_province_flag = melting_pot
        }
    }
    option = {
        name = EVTOPTB_Plus_630
        trigger = { ai = no }
        set_character_flag = no_melting_pot
    }
}

 

Но я не шарю, поэтому хотелось бы услышать мнение более сведущих в вопросе. Работает ли это и как точно?

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