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CK2Plus

 

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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Скачать CK2Plus 5.0 Alpha 1.3* [Совместим с CKII v.3.3.X] GitHub (*Требует подключения CleanSlate, что идет в наборе с CK2Plus)

 

Скачать CK2Plus v2.06.3 с бета-русификатором [Совместим с древним CKII] : Yandex.Disk

Полезная информация

Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

CK2Plus v4.07.7 MEGA

CK2Plus v4.02Yandex Disk

CK2Plus v4.01Yandex Disk

CK2Plus v4.0Yandex Disk

 

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Предыдущие версии (начиная с 3.0.0) можно найти в Releases на GitHub.

 

Предыдущие версии (начиная с 1.06) можно найти на сайте автора. [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

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KnyaZ VseVoLoD-FoBoS

Что, под 2.7.1 ещё не сделали? HIP ещё вчера готов был.

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KnyaZ VseVoLoD-FoBoS

Тогда скиньте ссылку кто-нибудь пожалуйста, а то не у всех доступ на парадоксплазу есть.

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vitovt13

CK2Plus v4.06 Beta 6

 

Compatible with CK2 2.7.1
Checksums
Without India: N/A
With India: N/A

 

SAVE INCOMPATIBLE WITH PREVIOUS VERSION


Known issues:
- In longer game sessions (150-200 years), save/autosave may fail. I suggest having autosave set to 6 months.

For questions, suggestions and bug reports please use regular threads, just mention you're using the beta.
As always, Plus is not compatible with other mods.

 

Changelog:

 

Спойлер

GAME RULES:
REVERTED De Jure Requirement default setting set to "Required". "Default" option renamed to "Off"

MAP:
Kingdom of Strythclyde corrected to be historical borders in the years 769CE and 869CE.
Tweaked Hungarian counties around Danube.
Moved Szczecin county all the way to Oder.
Moved Vistula closer to real-world location.
Adjusted borders of counties within Poland.
Added kingdom 'Tassili' in the Sahara desert with the duchies Air(3 counties), Tibesti(2 counties), Adrar(with existing Taghaza county and county Touat) and Hoggar(4 counties).
Added movement routes in the Sahara and adapted trans-saharan trade along with the new Tassili realm.
Added county 'Tantan' as part of the duchy Infi near the Atlas Mountains.
Readded the Canarias as a playable realm with its own Kingdom(Gran Canaria), duchy(Maxos), and 2 counties(Fuerteventura and Lanzarote).

MnM:
Secret religious cults for all Plus religions.
Prepare ground decision can only be taken for provinces that border a county that already openly has targeted religion or has secret community of the targeted secret religion.
Chance of secret religious community being created in a county is reduced, and has about 30% chance of outright failure.
Character can now prepare grounds only in one province at a time.

ADDITIONS:
REVERTED Raise Status targeted decision - Grants a kingdom title to any vassal Duke who controls two duchies. Requires imperial government. Decision is not available for ERE and RE in regions already covered by Roman provinces.
Added Cumbrian, and Galatian cultures to maps where applicable.
Berbers split into Zenatian, Guanche, Zenagan(recycled 'Bafour' culture), Garamantian, Tuareg, Tamazight, Numidian, and Maghrebic(Arabized Arab identifying Berbers(Or Moors).
Culture groups 'Berber' and 'Moorish' added and cultures added where appropriate.
Italians split into Emilian, Ligurian, Lombard, Neapolitan, Sicilian, Tuscan, Umbrian and Veneto.
Added Dalmatian culture as an Italian - South Slavic melting pot.
Two new cultures added: Sardinian and Corsican.
Hidden traits now use the system from the 2.7 patch, rather than duplicate visible versions of traits.
A character's same-sex lovers, and anyone who discovers their affair and blackmails them about it, can now see their Homosexual trait.
A guardian whose ward has come to them with questions about their sexuality can now see the ward's Homosexual trait, depending on the guardian's reaction.
Greek culture will split unless it's realms are ruled by a Greek empire. This split will affect Pontic Greeks and Sicilian Greeks.
Kindom of Valencia formable by characters of Catalan culture.
Kingdom of Macedon, formable by Greek, Bulgarian or Albanian cultures.
Titular Duchy of Schleswig-Holstein.
Formable empires for new Italian cultures.

TWEAKS:
Chess with death event chain will only trigger for characters older than 45.
People who like the liege enough (+40 opinion) will not be blocked from joining factions.
De Jure Requirement rule is not applied to empires if Vanilla Empires rule is off.
Demon Children can no longer trigger the Sunset Invasion before it could otherwise have happened, as determined by game rules.
Increased the rate that the statecraft job action affects threat decay.
Mazdaki no longer have PC marriage.
Mazdaki get reincarnation mechanics.
Frankish rulers and provinces will convert more slowly to French. Most likely conversion time is middle of 9th century.
Ruler who creates Carolingian Empire will get Aachen (unless player owns Aachen). AI will then have their capital automatically set to Aachen.
Compared to vanilla disease spread chance slightly reduced for provinces with trade routes/posts.
Improved the flag of Grand Duchy of Tuscany.

FIXES:
Characters changed to their correct Anglic(English and Scots) and Celtic cultures.
Characters switching to main religion under AR Specific rule.
Wrong society identifier used for the satanists.
Merge fault in birth events file.
Adjacencies not rendering properly for Taghaza.
Potentialy wrong scope in imperial decadence inheritance maintenance event.
'Stressed' trait gain notifications when this was not true or redundant.
Downgrade of the trait 'Depressed' to 'Stressed' counter to the narrative in the event.
Restore Zoroastrian Highpriesthood decision giving the title to non-Zoroastrians.
Vassals nomads not being able to pillage holdings they own.
Hermetic gathering giving money instead of taking.
Some HRE rulers being republic government type.
Prisoners using WoL decisions.
Some characters getting stuck "nowhere". - thanks to Zaltys
Bussiness expedition gift "A dozen horses" costing less that other gifts.
Leon not copying Asturia's de Jure liege when the decision is enacted.
Beauty contests should no longer pick winners with various new unattractive traits.
Faulty tax/levy modifiers in laws.
Case of adventurer using province 0 as home.
Despot title grantable to family members even if current (purpleborn) heir is not an adult.

 

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Вот давно я ждал добавления функции играть за другую династию, наконец дождался.

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whitetigerrr@ya.ru

А возможность давать деньги любому персонажу убрали что-ли?

При взаимодействии с другим персонажем раньше был пункт give wealth или типо-того.

Играю в версию 4.06 и такого пункта не вижу(

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vitovt13

CK2Plus v4.06

 

Compatible with CK2 2.7.1
Checksums
Without India: SMHI
With India: QOXJ

 

CONDITIONALY SAVE COMPATIBLE WITH PREVIOUS VERSION


How to continue a save game from 4.06 BETA6?
Copy the save files from "Paradox Interactive\Crusader Kings II\CK2Plus\save games\" or from "Paradox Interactive\Crusader Kings II\CK2Plus_India\save games\" to "Paradox Interactive\Crusader Kings II\save games\"

Changes in bold are difference between release and last Beta.

Some of you will notice we've added a checksum change. I know this may annoy some of you but if you're using mods you should be capable of shutting down such notices if they're unwaranted.

So, have fun!

 

Changelog:
 

Спойлер

 

GAME RULES:

Option "Join" in Great Schism game rule which will merge catholic and orthodox back to chalcedonian at any date.

Option "Disable" in Great Schism game rule which will merge catholic and orthodox back to chalcedonian at any date and permanently disable Great Schism from happening.

Tribal to Feudal game rule - Turns all tribal rulers to feudal rulers and gives them castles.

Multiplayer Compatibility game rule - Disables certain things known to cause issues in MP. This includes the duel engine.

Rule group for Plus rules.

Rapid Conquest game rule. - Allows conquest/subjugation CBs for rulers with small realms.

Ancient Religions option "Yes" replaced by "Region" and "Culture". Selecting "Region" will assign pagan religions like before, based on location. Selecting "Culture" will assign pagan religions based on province culture (e.g. slavic people use slavic pagan religion).

Ancient Religions game rule now configures distribution method of pagan religions if New World Order rule is active. Options "No" and "Culture" are identical for NWO.

Ancient Religions game rule has an option called "Specific" - This will turn only some regions to ARs. Example - Scotland, Wales, Ireland and Brittany will be Celtic, but England, France and Iberian regions will remain what they are at given bookmark.

Fabricate Claim Rate game rule.

Non-Dynastic Heirs game rule. When this rule is active, if the player dies without an heir of their own dynasty, they will continue play as the heir with their dynasty. That heir will assume the player's dyansty for one day, and then revert to their previous one.

Devil Worshipers game rule set by default to "Off", "Default" option renamed to "On".


MAP:

Imported most changes from vanilla 2.7 map.

Ragusa lifted to De Jure Duchy.

Reworked Dalmatian Counties. Zadar is moved a bit north. Zachlumia is renamed to Knin and includes most of Dalmatia.

Added county of Syrmia as a part of Slavonia.

Added county of Vrbas as a part of Bosnia.

Rama and Usora placed in correct positions.

Kingdom of Strythclyde corrected to be historical borders in the years 769CE and 869CE.

Tweaked Hungarian counties around Danube.

Moved Szczecin county all the way to Oder.

Moved Vistula closer to real-world location.

Adjusted borders of counties within Poland.

Added kingdom 'Tassili' in the Sahara desert with the duchies Air(3 counties), Tibesti(2 counties), Adrar(with existing Taghaza county and county Touat) and Hoggar(4 counties).

Added movement routes in the Sahara and adapted trans-saharan trade along with the new Tassili realm.

Added county 'Tantan' as part of the duchy Infi near the Atlas Mountains.

Readded the Canarias as a playable realm with its own Kingdom(Gran Canaria), duchy(Maxos), and 2 counties(Fuerteventura and Lanzarote).


MnM:

Apostolic monastic order.

Norse artefacts available for Germanic pagans.

Trollcrafters available for german pagan.

Hermetic Society available for Kemetics.

Benedictine order available for Chalcedonians.

Updated map with some changes from 2.7.

Devil worshiper society for Celtic Pagans.

Devil worshiper society for Zoroastrians.

Found devil worshiper society decision if society has no members.

Common devil worshiper requirements change to require both vice and impious traits. However characters who are either lunatic or possessed don't require anything else.

Secret religious cults for all Plus religions.

Prepare ground decision can only be taken for provinces that border a county that already openly has targeted religion or has secret community of the targeted secret religion.

Chance of secret religious community being created in a county is reduced, and has about 30% chance of outright failure.

Character can now prepare grounds only in one province at a time.


ADDITIONS:

The following traits are no longer visible on birth, except to the child itself: genius, quick, imbecile, slow, tall, dwarf, strong, and weak. Instead they are 'discovered' as the child grows up by others. This functionality can be disabled with the "Hidden Traits" game rule if desired.

The Homosexual trait is no longer visible by default, except to the character itself. It can be discovered when a character's same-sex affair is revealed (via the Intrigue focus Spy On action from Way of Life, or various other means). This functionality can be disabled with the "Hidden Traits" game rule if desired.

Amber Road has been expanded to also encompass trade along the Volga.

Trans-saharan trade routes have been added.

Regnal names for Byzantine Coronation.

Regnal names for HRE Papal Coronation.

Regnal Name event chain allows selection of a dynastic traditional name.

Bookmark - Kingdom of Portugal

Male Norman regnal names.

Female Danish, Greek, Norman, Castillan, and Norwegian regnal names.

Help I'm trapped in these change notes!

Begin Pillage decision - Player only decision which continously pillages targeted settlement owned by the player. This can be stopped with the Stop Pillage decision. This will eventually destroy all buildings in the holding, but the holding itself will not be destroyed.

Longevity hidden trait, this trait adds health and should increase average life span of characters who have it.

Buildings from Conclave content pack submod added. Thanks to Swampos

Imperial Decadence, if relevant, now viewable in the hover character tooltip.

Players are able to block carousing invites for 5 years

Nowruz Celebration decision for Iranians and Zoroastrians.

Prune Family Tree targeted decision - removes childless dead characters from targeted character's family tree.

Added Cumbrian, and Galatian cultures to maps where applicable.

Berbers split into Zenatian, Guanche, Zenagan(recycled 'Bafour' culture), Garamantian, Tuareg, Tamazight, Numidian, and Maghrebic(Arabized Arab identifying Berbers(Or Moors).

Culture groups 'Berber' and 'Moorish' added and cultures added where appropriate.

Italians split into Emilian, Ligurian, Lombard, Neapolitan, Sicilian, Tuscan, Umbrian and Veneto.

Added Dalmatian culture an Italian - South Slavic melting pot. Credits for some of the names go to https://forum.paradoxplaza.com/forum/index.php?threads/new-cultures.610605/page-35#post-17925486

Two new cultures added: Sardinian and Corsican.

Hidden traits now use the system from the 2.7 patch, rather than duplicate visible versions of traits.

A character's same-sex lovers, and anyone who discovers their affair and blackmails them about it, can now see their Homosexual trait.

A guardian whose ward has come to them with questions about their sexuality can now see the ward's Homosexual trait, depending on the guardian's reaction.

Greek culture will split unless it's realms are ruled by a Greek empire. This split will affect Pontic Greeks and Sicilian Greeks.

Kindom of Valencia formable by characters of Catalan culture.

Kingdom of Macedon, formable by Greek, Bulgarian or Albanian cultures.

Titular Duchy of Schleswig-Holstein.

Formable empires for new Italian cultures.

Playable Aztec invasion. Player needs to be a Nahua Aztec Count on Atlantic coast(not Scandinavia or Iceland) on game start. After one day event will appear which can grant Aztec Empire and event troops to player.


TWEAKS:

Changed how the Imperial government works. In Imperial administration all feudal rulers in the realm will be switched to Imperial Government. Decision to make title inheritable is removed. Instead, every ruler who is not de jure vassal to top liege will automatically inherit. This also means that that Imperial government is only available to non-titular empires. There are a few exceptions to this rule. If title revokation law is active, ruler can refuse inhertaince to slow, imbecile inbred or incapable characteres. If religious title revoke law is active ruler can also refuse inheritance to infidels/heretics, and excommunicated characters of their own religion. Finally, ruler can refuse inheritance to characters who are known to have comitted a crime.

Sahidic(Coptic) culture can now appear also for Kemetic pagans.

Become Nomad decision is now available to player if they're Altaic, Magyar, or a tribal next to a nomad realm.

Seduction targets are no longer eligible for another seduction after "Vene, Vidi, Vici" choice. This effect lasts 90 days for player, and 730 days for AI.

Removed unused inaccurate Roman Dynasty names, replaced with similar Roman gentes (family names).

Lord Spiritual will only ask to burn heretic if liege is also zealous.

Lord Spiritual will not ask to burn infidel/heretic who is a spouse, consort, lover or pregnant with liege.

Yugoslavia is now an empire level title.

Copts able to create Egypt.

Imperial rulers are less likely to try to revoke titles after succession.

Excommunicated characters are more likely to accept conversion.

Changed localization of people from Faereyar to "Faroese".

Seljuk/Timurid Revitalised event troops will happen only once per title, and only to sons and grandsons of Seljuk himself. Troop count is halved and extra troops require higher martial.

Demanding tribute from landed prisoners will force them to accept. After this, they will go free.

Prosperity events won't fire anymore if province owner doesn't have enough money.

Sainthood should no longer happan for people with inappropriate nicknames.

Four Plus faction moods are now shown in the faction description.

Troops hired by adventurers will disband on peace.

Character ID visible in the tooltip.

Set define NEED_GUARDIAN_AT_AGE to 6.

French Empire creation requirement changed to require any other kingdom title, along with full control over France, and either Aquitaine or Lotharingia.

British Empire creation requirement changed to require any other kingdom title, along with full control over England and Scotland.

They just keep going...

Reduced conversion rate in India two times.

Fitting child focus traits are now colorblind friendly. The "good" traits are now blue with little 'spurs' sticking out of them.

Added Finnish names more accurate for CK2 time period. Thanks to Zaltys

Steward with stewarship lower than 8 will no longer increase chance of vassal/county culture conversion.

Hedge Knights events made less annoying. Refusing them access will stop event from repeating.

Marshal arresting Hedge Knight event can happen only once.

Bogomilist Dukes and Kings less likely to switch to theocracy. Emperor will never switch.

Irish, Cumbrian, Welsh, Breton, Cornish, Scots, and Scottish given more unique and accurate cultural names for holdings.

Improved AR with "Specific" game rule. County culture is taken into account, e.g. Sicily needs to be Greek or Latin (not Norman) to become Hellenic.

Duel Engine changes:

Now accounts better for various symptoms and diseases introduced in Reaper's Due.

Celtic characters in battlefield duels are now more eager to collect the heads of opponents they judge worthy.

Chess with death event chain will only trigger for characters older than 45.

People who like the liege enough (+40 opinion) will not be blocked from joining factions.

De Jure Requirement rule is not applied to empires if Vanilla Empires rule is off.

Demon Children can no longer trigger the Sunset Invasion before it could otherwise have happened, as determined by game rules.

Increased the rate that the statecraft job action affects threat decay.

Mazdaki no longer have PC marriage.

Mazdaki get reincarnation mechanics.

Frankish rulers and provinces will convert more slowly to French. Most likely conversion time is middle of 9th century.

Ruler who creates Carolingian Empire will get Aachen (unless player owns Aachen). AI will then have their capital automatically set to Aachen.

Compared to vanilla disease spread chance slightly reduced for provinces with trade routes/posts.

Improved flag of Grand Duchy of Tuscany.

Changed the "Fellowship of Hel" to "The Children of Múspell", an actual reference to the Ragnarok story.

Second empire destruction event will now offer to player an opportunity to give second imperial title to a vassal if both imperial titles are non-titular. Player can normaly give away the normal way, or give the title using the "Grant Imperial Title" decision. This special decision will make the second empire a tributary to player.

Toned down Gallawa melting pot event speed. Will only spread easily to Pictish, Breton, Cumbrian or Cornish culture.

FIXES:

Assyrian melting pot not activating for Assyrian rulers.

Fixed rulers having two different lieges in India/Persia.

When using Ancient Religions mercenary companies should now also convert to their culturally appropriate religion.

Successful liberation revolts should no longer usurp baronies from realms that hold territory in the target de jure kingdom but were not the target of the revolt.

Zoroastrian and Celtic CoAs not rendering properly on Linux.

Notification event missing for Invite Chancellor etc.

Mongol invasion not triggering.

Dead holder of Huntingdon in CM start.

Demanding tribute from someone already at war.

Courtiers going out of seclusion during an epidemic.

Seduction game rule not applied for non-focus characters.

More conflicting conditions in pillage settlement decisions.

And going...

Losing kingdom title without de jure land now obeys De Jure Requirement rule.

Missing death reasons for Court Anarchy and Weak trait.

Disabled low MA events in India which cause provinces and rulers to convert to religion with higher MA.

Chalcedonian Pope and Patriarch Supreme losing titles if they become non-titular.

Longevity trait doesn't cause error.

Zoroastrian modifiers not applying/removing properly.

Coptic Monastic order members getting only 1/10th devotion.

Prisoners losing stressed/depressed etc. traits.

Characters not being given Holy Grail if supernatural events rule set to "Unrestricted".

Druze characters being berated for not going on Hajj.

Early Karlings being French.

Some custom regions lacking localisations.

Can no longer hold a Sky Burial while not an adult.

Characters changed to their correct Anglic(English and Scots) and Celtic cultures.

Characters switching to main religion under AR Specific rule.

Wrong society identifier used for the satanists.

Merge fault in birth events file.

Adjacencies not rendering properly for Taghaza.

Potentialy wrong scope in imperial decadence inheritance maintenance event.

'Stressed' trait gain notifications when this was not true or redundant.

Downgrade of the trait 'Depressed' to 'Stressed' counter to the narrative in the event.

Restore Zoroastrian Highpriesthood decision giving the title to non-Zoroastrians.

Vassals nomads not being able to pillage holdings they own.

Hermetic gathering giving money instead of taking.

Some HRE rulers being republic government type.

Prisoners using WoL decisions.

Some characters getting stuck "nowhere". Thanks to Zaltys

Bussiness expedition gift "A dozen horses" costing less that other gifts.

Leon not copying Asturia's de Jure liege when the decision is enacted

Beauty contests should no longer pick winners with various new unattractive traits.

Faulty tax/levy modifiers in laws.

Case of adventurer using province 0 as home.

And going...

Despot title grantable to family members even if current (purpleborn) heir is not an adult.

Oxford and Lancaster not part of their roman province region.

Unable to create Trollcrafters or Cold Ones cults.

Courtiers not captured during siege.

"One Eyed" nickname not being given to one-eyed characters.

Some melting pot cultures spreading quicker at later dates for no real reason.

Character conversion to secret religion not working.


PERFORMANCE:

Removed all achievement events. They don't do anything in plus anyway.

AI will start tribute demand event with a pulsed event.

Maintenance events redistributed between three always existing religious heads.

Some maintenance decisions turned to pulsed events.

Crapload of events with MTTH of one day switche to appropriate on_action or other triggers.

Filtering pre-triggers checked first where applicable.

Removed most triggered modifiers.

Most time consuming MTTH events turned into pulsed events.

 

 

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Warfail

Повторяется такой баг : приключенцы захватывают кучу территорий и.. остаются вассалами правителя этих территорий. Никто не сталкивался?

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Sergik1777

Подскажите,в чём проблема-установил 2.7.1,потом поставил последний СК+ 4.06,появилась такое сообщение в игре:

 

 

Спойлер

Scr00.jpg

Никаких других модов не ставил,не пойму в чём проблема.

Изменено пользователем Sergik1777
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valynnit

Sergik, это версия сырая, из-за этого сообщение. Ещё баги: христианство = secret_religion_visibility_trigger и играть за них нельзя, у священных войн невыполнимое пустое условие(опять там что-то с secret_religion). Наверное можно попавить ручками, да только неизвестно что ещё там прячется. ИМХО лучше подождать.

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Magistr06
В 01.05.2017 в 09:41, Sergik1777 сказал:

Подскажите,в чём проблема-установил 2.7.1,потом поставил последний СК+ 4.06,появилась такое сообщение в игре:

 

 

  .

Scr00.jpg

Никаких других модов не ставил,не пойму в чём проблема.

Дело не в сырой версии, у меня тоже самое было. Решилось - удалением полностью CK2+ из папки mods и разархивации с нуля его туда-же и всё нормально стало

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Toxa_in_Da_House

Кто нибудь знает как отключить подобный инвент? просто выскакивает миллион окон с этим событием https://yadi.sk/i/h-GqCZZ83J8YAx 

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Кто-нибудь может подсказать в чем проблема? При любых действиях с флотом вылетает игра. Без мода все норм.

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Cozyablo

Извиняюсь заранее за возможно глупый вопрос. Очень давно не юзал этот мод.

А как клепать клаймы будучи графом? ибо пропала эта функция у канцлера.

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Пропадает при отрицательном значении престижа или золота. При положительном вернется.

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https://yadi.sk/d/8ebuo5yg3Jh9fW

Mod Version: 4.06.1a

Если кому хочется обновления. (на 2.7.1)

Спойлер

CRITICAL:

  • Syntax error in feudal_life_events.

TWEAKS:

  • Offering bribe during tributary event chain transfers 75% of annual income instead of 25%.
  • Minor EU4C province tweaks.


FIXES:

  • Startup event succession law change should no longer cause a law cooldown.
  • Mercenaries always using culture settings for AR conversion.
  • Moravia added to EU4C.
  • Various minor Validator fixes.
  • Demon-led Aztec invasion not having correct statup event.
  • Double owner scope in "Heresy Appears in Province" event.
  • Condition same_realm using bool type scope for right-hand value instead of character scope.


 

Спойлер

GAME RULES:

  • "Tribal to Feudal" rule renamed to "Government Conversion".
    • Option "No" renamed to "Default".
    • Option "Yes" renamed to "Feudal" - converts all tribal characters to feudal government.
    • Added option "Tribal" - converts all feudal, republic characters to tribal government, all holdings are destroyed and capital is converted to a tribal holding.

ADDITIONS:

  • Quarantine buildings for trade posts. They increase disease resitance, but decrease trade route value.
  • New Finnish dynasties provided by Zaltys
  • Minority Culture Ruler designer trait - If selected, and if no top-realm provinces share your character's culture, your capital will be converted to character's culture. Any demesne province that's bordering your capital will have a 50% chance of conversion. This conversion will happen two weeks after game start.
  • Additional ways to avoid kingdom/empire titles being destroyed after a revolt at minimum CA:
    • Holders of certain titles that existed during the entire timeline may take a loan to save the title even when they lack the required gold or presttige.
    • Realms with major foreign-culture or non-de-jure vassals may save the title by granting them (and any other foreign/non-de-jure vassals) independence.
  • Greco-Persian melting pot culture.
  • Greater Israel, Eretz Yisrael Hashlemah, can be founded if you own the most of the land from Egypt to the Euphrates.
  • Israeli culture will appear in Greater Israel as a melting pot of the various Jewish cultures. Unlike other melting pots however those of Jewish religion but not a Jewish culture will also become Israeli due to the close tie that Jewish culture and religion have.
  • If Israel exists Jewish communites from around the world will slowly return to Israel. Those communities will settle in a province and convert the culture and religion of that province along with it.
  • Three more deities for Egyptian Pagans
  • Five more deities for Canaanites.
  • May now convert to Jewish culture/religion if a community is present in your demesne.
  • Re-educate decision - allows adult characters to get a different education trait. Decision is self-targeted, and requires a character who is at least 20 years old, isn't slow or imbecile. Character needs to have scholarship focus.

TWEAKS:

  • Prepare ground decision will now work in capital provinces or holy sites regardless of the neighbouring provinces having the matching religion community.
  • Before the Kingdom of Poland is created, Polish duchies are named according to their respective tribes. Albeit in a somewhat anglicanised way.
  • Once the Kingdom of Poland is formed, the kingdom will take the name and CoA from the kingdom capital's duchy.
  • Israelite patronyms, names and other cultural tweaks.
  • Checksum warning event will only apear on game load.
  • Canaanite (jewish pagan) characters can now have multiple wives and are considered pre-reformed pagans.
  • Adjusted localization of German Pagan deities.
  • Anglo-Saxon and Frisian cultures will use German portraits.
  • Reduced chance of strong and healthy characters from dying during sex.
  • Can no longer ask rebel vassals to stop their war with another vassal.
  • Bulgarian characters will turn to Tengri when adopting the "Old Ways", or on AR setup.
  • Adopting the "Old Ways" events should now allow a secret conversion.


FIXES:

  • Frankish counties in Germany will convert to German(Allemanic) instead of French.
  • Berber and Moorish title holder localisations.
  • Lord Spiritual demanding infidel of his own secret religion being burned.
  • Duchy Adventurers not spawning properly.
  • Non-dynastic heir rule triggering under Elective succession.
  • Prune Family Tree decisions removing living branches.
  • Under AR rule characters not converting when using "Region" or "Culture" setting.
  • Missing Sahara region.
  • Prepare ground decision not working for Messalians.
  • Rulers with Plus religions get "Crown Jewels" events.
  • Gdansk-Galindia passage.
  • Secret religious society leader description.
  • Spouse of independent rulers not getting proper headgear.
  • GoPagan decisions and events not working for all Italian cultures.
  • Nomad cleanup not working.
  • Creation of the Songhai Empire requiring Manden culture.
  • Wrong tooltip on Feudalism/MR conversion decision.
  • Marshall getting just/arbitrary trait after being "beating mayor's daughter" instead of ruler deciding on the punishment.
  • Guardians getting double trait reveal events.
  • Flamboyant Schemer not having diplomacy and martial bonus.
  • Spynetwork not upgrading for owners of MnM.
  • German Pagan priest missing localisation.
  • Hermetic fabricated artifacts always having the same quality.
  • Vassals not getting option to go independent on succession when liege over vassal limit.
  • Homosexual trait not visible to people who have discovered it.
  • A lot of titular titles not being available, forcing the player to create custom titles.
  • Demand Tribute on characters who already are someone's tributaries.
  • Blind people complaining about their dark cell. Instead they must contend with a smelly dungeon.
  • Tributary timer not applied after tributary war.
  • Several ports in Oman being in the wrong province.

 

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mudreniyq

Русификатор на 2.7.1 есть?

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Чеегоо ***? Чтобы внедрить имперскую администрацию обязательно надобно играть без конклава?

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Sergik1777
13 часа назад, Gradan сказал:

Чеегоо ***? Чтобы внедрить имперскую администрацию обязательно надобно играть без конклава?

Играть без Конклава или иметь Абсолютный авторитет короны.

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