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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

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i

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Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
Мелфис

такой вопрос назрел. Насколько актуален список совместимых модов? Планирую начать новую партию и не хотелось бы обломаться спустя 100+ лет и-за понавылазивших багов.

И что за Consort Mod? Не нашел к нему описание.

Изменено пользователем Мелфис
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Martell

Обновление от 1 марта.

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ИзмененияНажмите здесь!
 * Fixed spying event chain when you choose to immediately reveal your target's affair.

* The AI will fight for claims of spouses and occasionally friends/lovers even if that doesn't mean they'll become vassals afterwards.

* Adjusted the balance in scandinavia in the 769 start (specifically Sjaelland)

* Changed Slesvig's localization to Jylland since that's the proper name for the area the duchy encompasses.

* Changed the Kingdom of Sweden's Norse name to Vilkinaland to differentiate from the duchy of uppland (also because it's historically accurate)

* War during the planning stages of a feast will now properly cancel the feast.

* Elective Gavelkind is now open to non tribals.

* Removal of an antipope via the Antiking CB or the Depose Antipope CB now works normally.

* Tournaments and furusiyya cleaned up to work via triggers, similarly to feasts.

* Tournament 1st/2nd/3rd place events now influenced by personal combat rating as well as martial rating.

* Kemetic, Jewish and Zoroastrian "restore religious head" decisions will now promote the holder of a holy site within the restorer's realm (if available - otherwise another random priest will be promoted), to ensure that the religious head has land and can declare Great Holy Wars if otherwise available.

* Revamped adventurer code so they choose destinations a bit more realistically.

* Spouses of rulers are no longer eligible to become adventurers.

* Adventurers will no longer leave children and/or spouses behind as they move from court to court.

* Religion heads will no longer confront themselves over heresies in their own provinces.

* Holmgangs will now only have one possible outcome (previously you could get up to three if the defender had a much higher Combat Rating).

* Exapanded conversion of norse culture to include consideration of top liege culture.

* Norse characters will now be able to convert to any post-norse culture in their realm, and will only see one decision for it.

* Expanded eligible group of tribal courtiers who can initiate the temple-building chain.

* AI tribal rulers will now employ a priest, if they don't have one within their court (to enable the temple-building chain).

* Fixed some opinion modifiers being improperly applied during faction meetings.

* Giving titles to unlanded courtiers who are not of the ruler's dynasty or close relatives results in ALL factions being slightly displeased.

* Reformed pagans may now proseyletize to non-reformed pagan rulers, just as non-pagans can. Tweaked AI logic on reacting to missionaries.

* Removed 'Free Family' CB, since there's now a hard-coded exception to declaring war on anyone who holds close family members anyway.

* Non-inheriting eldest (and eligible, according to the gender law) children of a Tanist ruler will now get a Strong claim to the title.

* Non-inheriting eldest (and eligible, according to the gender law) children of a Feudal Elective ruler will be more likely to be supported as claimants by the AI.

* Pretenders to Feudal Elective titles will gain Weak, non-inheritable claims to the title upon the ruler's death.

* Implemented divorce mechanic for use by the AI.

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Menschenhasser
Обновление от 1 марта.

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Вставил.

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Вставил.

Странно. Жму на ссылку в сообщении - нормально. Жму на ссылку в самом начале темы - выдаётся предыдущая версия :blink:

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Menschenhasser
Странно. Жму на ссылку в сообщении - нормально. Жму на ссылку в самом начале темы - выдаётся предыдущая версия :blink:

Тьфу ты. Спасибо.

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Тьфу ты. Спасибо.

У меня вопрос, нужно ли распаковывать саму папку которая находится в архиве?

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Martell
У меня вопрос, нужно ли распаковывать саму папку которая находится в архиве?

Нет.

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Вадим_

Помогите, пожалуйста, разобраться с проблемой: не загружаются сейвы.

Версия игры: 2.3.3

Версия мода: 3.06.03

Совместимые моды:

VIET 1.4.1

Climate Classification for CK2Plus 1.2

Consort Mod 1.01

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Обновление: 16.03

список измененийНажмите здесь!
 

* De jure kingdom assimilation changed from 50 to 100 years.

* De jure empire assimilation changed from 100 to 50 years.

* Vassal limits very reduced: base vassal limit reduced for rank: Duke from 10 to 5, King from 20 to 10, Emperor from 30 to 15, Tribal penalty from -10 to -5.

* Vassal limit reduction based on decadence increased from 25% to 50%.

* Reduced bonus to vassal limit based on Crown Authority (from 12\9\6\3\0 to 10\7\4\2\0).

* Demesne size bonus from Legalism moved to a law which changes automatically rather than a modifier.

* Jylland's Prepared Invasion of Mercia in 867AD now spawns troops based on target strength.

* Amount of forces spawned by Prepared Invasions now increased slightly, as is frequency of events occurring (still based on comparison to target's strength, however).

* Prepared Invasion CB is no longer considered a holy war.

* Moved most de jure kingdom CB's to the new region system (so they remain useable even if new de jure kingdoms appear).

* Beefed up the Shiia Revolt event slightly, and restricted it to certain geographical regions.

* AI muslims no longer go pagan (via the system of "pursuing ancient knowledge").

* Gave the Doge of Venice more gold at CM start.

* Reverted most of the balkans in the CM start to tribals.

* Revised the "introduce two friends" event chain so it makes more sense to the player what's actually happened.

* Fixed decadence gain from muslim barons.

* The HRE's creation will now have Germany return de jure control of duchies it has previously absorbed outside of its traditional borders.

* The HRE's initial creation will now rename West Francia if its renaming did not previously occur.

* Various factions now disapprove of high decadence.

* The victors in a separatist civil war also have the chance of losing control of distant/weakly-held territories after they separate.

* Fixed some counts beginning the game with a primary title not matching their capital.

* It is no longer possible to take the "Adopt the Old Ways" decision if you do not have the appropriate DLC (TOG for pagans/Zoroastrians, SOA for Jews, TOG and Charlemagne for Zunists). Doing so before would cause a CTD.

* Fixed tooltip for bastards born to matrilineally-married mothers.

* Faction anger over the granting of titles to non-landed courtiers has changed: the reaction is now delayed, in order to see what faction they join. The one they join will be pleased, while the others will still be slightly upset. The reaction now applies to all non-landed courtiers who aren't your children, even if they're of your dynasty.

* You will no longer receive the Recent Holy War cooldown if you engage in a holy war that is part of your de jure empire.

* Added a maintenance event to ensure patricians and merchant republics have the correct succession laws.

* The AI will no longer pass viceroy laws -- they are restricted to the ERE and players who wish to use them.

* The AI will not begin pretender wars for the first two years of the game, much like independence wars.

* Fixed rulers sometimes receiving Uncrowned trait at the beginning of the game.

* Fixed holy war CB so it can be used by Buddhists again.

* The Abbasids now start off with kingdom titles for Syria and Mesopotamia (to give them some actual de jure territory).

* Adventurers will now sell their estates before they leave, and will not buy new ones with the money they collect while preparing.

* Non-Muslim women may now have their claims enforced on agnatic titles, but the AI will only do so if they have a son or are formidable in some way (or their religion is feminist).

* Revamped how separatist and pretender factions are formed. Among the changes:

- Pretenders can now be from other realms, and can potentially be called in as allies once the civil war begins.

- Non-muslim women can now be pretenders for agnatic titles, but the AI won't support them unless they have a son or are formidable in some way.

- Preference for women in enatic and enatic-cognatic titles now included in the logic.

- Rulers with the Uncrowned trait are much more likely to see pretender factions form.

- Pretender factions are a bit more likely to coalesce around a single candidate, especially in conquered titles.

- Vassals are unlikely to join a pretender faction for a title they have a weak claim to unless it already has considerable support.

- Pretender faction takes into account not only how much the claimant is liked, but their stats compared to the liege's.

- Independence faction also takes into account whether the ruler is over their vassal limit.

- Vassals are unlikely to join an independence faction if independence would place them next to a stronger ruler who can wage holy war against them.

- Vassals are much more likely to join an independence faction the further their capital is away from their liege's.

* Vassals who have truces with their lords can no longer join Independence, Pretender, Antiking, or Religious factions. Claimants who have truces with the title holder cannot be supported by a Pretender faction.

* Regents are no longer randomly replaced by event, and there is no longer a "Become Regent" ambition. There is, however, now a "Replace Regent" plot, usuable by a ruler's courtiers and councillors when a regent is active.

* There is now also a "Usurp Titles" plot which may be used by a regent upon an adult, incapable ruler. Heirs can execute this plot relatively quickly, others less so, though in either case a lot of plot power is needed (gathered through the support of the ruler's vassals) in order to succeed.

* Faction members will now have an opinion modifier on their leader based on how close their opinions of their liege are.

* The EU4 converter now properly converts generic pagans.

* Corrected a few bad religion conversions in the EU4 converter.

* Fixed a bug that prevented some localisation from loading in the EU4 converter.

* Added missing localisation to some custom nation idea sets for the EU4 converter.

* Fixed 'the Anarchy' bookmark so the English revolt works properly.

* It is now actually possible to form the HRE if the Carolingian Empire was never formed.

[Cкрыть]
Изменено пользователем DrBor
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Martell
Обновление: 16.03

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Menschenhasser
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В шапке вместе с чейнджлогом.

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Martell

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 * Factions are no longer displeased when you grant a landed title -- they are only pleased when you grant a landed title to a member of their faction.

* Claimants to a title you grant, if they are in your realm, will be displeased if you don't grant it to them or a close relative of theirs (-20 if they have a strong claim, -10 if they have a weak claim).

* For the EU4 converter, religion icon strips updated for "El Dorado"

* Fixed de jure claims for vassals to work properly -- de jure claims may now be enforced on behalf of vassals so long as they hold a de jure title (although a kingdom or empire de jure title must still be medium CA or greater)

* Elective Gavelkind now requires a vote from your vassals in order to change the succession law, the same as Tanistry or Feudal Elective.

* Both Tanistry and Feudal Elective are now options for a ruler moving from Elective Gavelkind. Tanistry is available to tribals, as Gavelkind is.

* The cooldown for holy wars is now not added until after the war is resolved (in case it becomes invalid).

* The Carolingian Empire now begins as an Elective Gavelkind rather than a Feudal Elective title.

* Independence events for heirs (under elective gavelkind) or for vassals when the liege is over the vassal limit have been tweaked to make more sense. Independence cannot be declared if the ruler is a child, is imprisoned, or is incapable. The declaration also looks at whether independence will put them next to a larger neighbour who can declare holy war on them.

* Automated stat changes based on age groups have been tweaked, as per LordPeter's suggestion.

* Corrected a few Bulgarian provinces to tribal in CM start

* Brought the cost of creating custom kingdom/empire titles in line with creating standard titles.

* Fixed varangian events so the son can actually return home.

* Unreformed tribals with Tanistry will no longer automatically revert to Gavelkind.

* Tribal vassals now will occasionally convert their holdings to cities or temples, even under feudal lieges.

* Abdication no longer banishes the former ruler to a foreign court.

* Spread out annual maintenance events over a month rather than having them all occur simultaneously (should hopefully help with processor overload-related crashes).

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Tempest
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Список измененийНажмите здесь!
 * Factions are no longer displeased when you grant a landed title -- they are only pleased when you grant a landed title to a member of their faction.

* Claimants to a title you grant, if they are in your realm, will be displeased if you don't grant it to them or a close relative of theirs (-20 if they have a strong claim, -10 if they have a weak claim).

* For the EU4 converter, religion icon strips updated for "El Dorado"

* Fixed de jure claims for vassals to work properly -- de jure claims may now be enforced on behalf of vassals so long as they hold a de jure title (although a kingdom or empire de jure title must still be medium CA or greater)

* Elective Gavelkind now requires a vote from your vassals in order to change the succession law, the same as Tanistry or Feudal Elective.

* Both Tanistry and Feudal Elective are now options for a ruler moving from Elective Gavelkind. Tanistry is available to tribals, as Gavelkind is.

* The cooldown for holy wars is now not added until after the war is resolved (in case it becomes invalid).

* The Carolingian Empire now begins as an Elective Gavelkind rather than a Feudal Elective title.

* Independence events for heirs (under elective gavelkind) or for vassals when the liege is over the vassal limit have been tweaked to make more sense. Independence cannot be declared if the ruler is a child, is imprisoned, or is incapable. The declaration also looks at whether independence will put them next to a larger neighbour who can declare holy war on them.

* Automated stat changes based on age groups have been tweaked, as per LordPeter's suggestion.

* Corrected a few Bulgarian provinces to tribal in CM start

* Brought the cost of creating custom kingdom/empire titles in line with creating standard titles.

* Fixed varangian events so the son can actually return home.

* Unreformed tribals with Tanistry will no longer automatically revert to Gavelkind.

* Tribal vassals now will occasionally convert their holdings to cities or temples, even under feudal lieges.

* Abdication no longer banishes the former ruler to a foreign court.

* Spread out annual maintenance events over a month rather than having them all occur simultaneously (should hopefully help with processor overload-related crashes).

[Cкрыть]


 i 

В шапке
 
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Martell

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Изменения от 3 апреля, 2015Нажмите здесь!
 * Fixed Hamburg to properly be a republic in 1066.

* Pechenegs no longer show as vassals of Khazaria in 867.

* Mongols will no longer default to Open Elective succession.

* AI discouraged from using holy war CB on titles that are not neighbors to continguous land.

* Slighty decreased supply limit for provinces infected with small pox and the bubonic plague. Also added a small revolt risk to provinces having a disease outbreak.

* The Theodosian Walls will no longer disappear under an AI Byzantine emperor.

* Cadet system revamped. Now a cadet is flagged as such if he has an older legitimate brother, is in a dynasty with 40+ living members, and the dynasty head is not a close relative to him or his wife or parents. He also cannot be married matrilineally or be heir to any titles. Provided none of that changes, should he eventually get a title (that does not have tanistry, seniority, or elective gavelkind succession) he may establish a cadet branch dynasty of his own (though the AI will only do this if they are ambitious, proud, or a legitimatised bastard). The player can only establish a cadet branch if they take over play of a character who has previously been flagged as a possible cadet but are otherwise eligible.

* Muslim rulers (who are either kings or independent) that are part of a large, decadent dynasty and not closely related to the dynasty head will have the decision to start their own dynasty, even if they are not cadets.

* Ambitious rulers who are kings or independent dukes and not closely related to the dynasty head may also start their own dynasty at the cost of 1000 Prestige, even if they are not cadets. This is not permitted to men who are married matrilineally (or women who aren't), and is not permitted for rulers with tanistry, seniority, or elective gavelkind succession unless they are in a different realm from their dynasty head.

* AI made slightly less likely to marry below their rank or accept a marriage offer below their rank.

* Asking for claims from your religion head now requires 250 Piety, not 100, and also requires 100 coin. They are also a bit less likely to agree.

* Converted some Central Asian and Russia provinces to tribal in CM and TOG start dates.

* Courtiers of holy orders and mercenaries are no longer eligible to become adventurers.

* Removed the de jure kingdom of Alania, folded it and part of the western arm of Cumania into a de jure kingdom of Khazaria.

* Revamped how the Mongol Empire works in CK2: now, if one starts prior to the Mongol bookmark, when they appear it will be with Genghis Khan as the ruler of the Mongol Empire (as opposed to the Il-Khanate and the Golden Horde separately). Genghis is the proper age and will have all the family who were with him at the time. When and if the ruler of the Mongol Empire dies with at least two chidren and enough territory, the Mongol Empire ceases to be and the territory is split amongst the new hordes: the Golden Horde, the Il-Khanate and, if there's a third son, the Chagatai Khanate (renamed to the Moghul Khanate if not ruled by Chagatai).

* Fixed the instance where an out-of-realm claimant could end up from the wrong liege after a victorious pretender faction installs them to the title.

* Added a Germanic Holy Order.

* Made Germanic a Defensive religion in order to give Charlemagne a bit more of a fight.

* Moved Boleslaw's capital to Poznan in the 1000 bookmark. Made Greater Poland his primary title.

* Jizya Tax modifier now lowers levies gathered by the province in addition to increasing income (balance fix).

* Decadent muslims can now only be told to straighten up by their liege, their father, or their dynasty head.

* Decadence trait gain now requires one of the sinful traits, and the presence of sinful/virtuous traits will have greater affect on whether it's acquired.

* The initial formation of the HRE now requires 150 holdings, not 100 provinces.

* De jure claims may now be fought against holy war targets -- the main difference is that it will be treated like a holy war, in that they will be able to call in nearby members of their faith just as with a Holy War. Also as per a holy war, you will not vassalize any of the target's vassals who are not your religion and will instead usurp those lower titles directly.

* Religious difference now impact opinion more: Same religion group is -25, Different religion group and heretics are -50.

* Fixed matrilineal marriages in the history files so they will actually be matrilineal in the game.

* Liberation revolts should now be seen a bit more often -- they occur in any province where the province's culture is different from the ruler, but the same as its de jure kingdom. One big change: when a nationalist revolt occurs, the rebels will go "up the chain" of rulers to see if anyone will lead them. They will also ask rulers of their culture (or culture group, if the ruler is of a different one) to join them in the revolt. Unlike other revolts, success means the rebel leader usurps any titles in the kingdom belonging to the ruler or any of his vassals who are of his culture, a different culture group, or who don't have their capital in the kingdom. Everyone else is vassalized, if possible, or their titles usurped.

* Added an "Incite Revolt" plot which rulers can target their top liege with if he is not of their culture, the ruler's capital province is of their culture and religion, and its de jure kingdom is also of his culture. Essentially he attempts to promote unrest in his own province in the hopes of leading the nationalist revolt when/if it occurs.

[Cкрыть]
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Menschenhasser
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Добавлено в шапку.

Изменено пользователем Menschenhasser
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Такая ситуация: При реформировании степной религии, я могу призывать святой орден старого язычества но не могу призывать святой орден нового. Может кто отписать разрабам? А то грустно =(

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Tempest
Такая ситуация: При реформировании степной религии, я могу призывать святой орден старого язычества но не могу призывать святой орден нового. Может кто отписать разрабам? А то грустно =(

В этом моде добавили орден для тенгри? В ванилле он только у реформированных

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В этом моде добавили орден для тенгри? В ванилле он только у реформированных

Да, добавили.

Ещё тут баг нашел: ИИ Сеньор (liege) раздает своим вассалам не де-юре территории. К примеру мне, графу Алании, он давал вассалов из графства сарай, а моему соседу дал моего де-юре вассала, а спустя 100 лет игры, половина Византии подчиняется патриарху.

P.s. Мод отправляется в копилку неиграбельных =( Тут походу все моды такие (ну кроме агота, но он у меня лагач и не хочу вестерос). А жаль, у меня Персы смогли в Персию еретическую зороастрическую.

Изменено пользователем Ydaa
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Vault_boy

Постоянно вылетает игра через 4-7 лет игры angry.gif

Лицензия , стоит СК2+ и русификатор

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Шел святой к Господу. Шел туда, где не был ни разу, Увидал на рабе Божьем (имя) проказу. Поклонюсь святому по первому разу,   Попрошу убрать злую проказу. Помоги, святой,

KolenZo

мдаа, ск плюс пока на голову превосходит ванилу по степени внезапности смертей и доставления веселья.   В общем, сел за киев с 769, начитерил лютого персонажа (гений, сильный и далее по текс

Steposhan

КОГДА ПЕРЕВЕДУТ?!

Москаль

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Кстати, в итоге таки выпустили патч совместимости с 3.3.0.   Культуры закончились. Теперь разрабы скачут на религиях и истории. Я наконец-то

vitovt13

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Compatible with Patch 2.6.1.1 Checksums Without India: KDCR With India: GRQD    

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