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Английская версия, патч 1.2 .

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# Changes for 1.2 below.

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- New Features

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- Added a simplified terrain mapmode where each province

- The interface now has buttons for zooming in/out without using the scroll wheel, with keyboard shortcuts (pageup/pagedown).

- Added graphics control for distance of visible counters

- Added cancel mechanics for Air Orders.

- Implemeted an option for production slider automation, with selectable priority order.

- Trade is now a separate automation toggle from diplomacy.

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- AI Improvements

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# Army AI

- Fixed some issues with units getting stuck in neutral territory

- Prevented massive overreaction against partisans

- Fixed a problem with puppet areas

- Fixed an issue with transport ship needs and player set objectives

- Several improvements to new threat handling (beachheads, partisans)

- Fixed an issue with front formation for provinces bordering multiple countries

- Fixed a problem with units getting stuck in neutral territory

- Fixed a bug with poor/non-existent build-up of forces on non-front borders

- Fixed a problem with damaged "reserve" units being moved out out of front forts too much

- Fixed a problem with reserves and HQs

- Fixed a bug where it might consider an ally an enemy

- Force needs, adjusted special force needs

- Force needs: Fixed a bug with strat bomber needs being ten times too big.

- Force needs: Improved transport ship need controls

- Force needs: Adjusted to reduce the armor bias, especially for Japan

- Fixed a bug where HQs could be used as garrison forces

- Tweaked to ensure the defense of the supplier province and capital

- Fixed a garrison distribution bug

- Fixed a bug with the objective assignment of child agents

- Lower level HQs should now be able to handle troop distribution in several different areas correctly

- Fixed a bug in the child unit front segment assignment

- Sub-theatre level units with only defensive objectives should now respond to nearby partisans/beachheads

# Naval AI

- Fixed an issue where it would jump the gun and launch invasions with too few divisions (due to a lack of transports)

- Will not even attempt invasions of too well-defended ports

- Additional checks to make sure it does not invade port-less provinces

- Fixed a problem where it would withdraw too many units from fronts to stage invasions

- Minor faction members should only invade to take back lost provinces

- Some work on the sending of exp forces to overseas allies

- Transports are now available for use even if their strength and org are lowish

- Snappier intercepts of invasion fleets

- Naval intercepts no longer worried about absolute naval power vs the enemy

# Air AI

- Improved tactical bombing target choices

- Should be better at basing tactical bombers and interceptors, even when there is no front in the theatre

- Will rebase even damaged or low org units if the theatre currently has no fronts

- Fixed a bug preventing air unit merges

# Country AI

- Tweaked inter-theatre force allocation

- Fixed an issue with premature retrieval of exp forces from allies

- Will not send exp forces to a rival main faction, even if currently allied (UK to SOV etc)

- Fixed some issues with unit allocation on theatre redefinition

- Should now prefer sending exp forces to allied war zones rather than opening up new beachheads under many conditions

# Theatre AI

- Fixed a bug where it would start lots of redundant agents for lower level HQs

- Landless theatre HQs are now properly deleted for players as well

- No more German European mega-theatre

- The USA now have an eastern and a western home theatre

- Immediate HQ validation on theatre redefinition. Players should never see landless HQs in existence.

- Fixed a nasty problem where the controlling AI agent would believe it was for another theatre

# Diplomatic AI

- Removed the date limits on when germany decides to attack western europe. it will now do it when it can and makes sense.

- Countries are now less likely to join factions with bad progress.

- AI should now agree to trade under debt with the needing

- AI should be more likely to do counter influencing when necessary

- Tweaked ai alignment

- Allies now much more likely to give transit rights

- AI much more restrictive with embargos

- Embargos no longer running forever no matter diplomatic changes

- Britain more likely to influence the USA

- Threshold for calling in support to a limited war increased.

- AI will not call in allies during the early parts of a limited war.

- Governments in exile no longer create/join alliances

- Tweaked trade frequency

# Spy AI

- Spies should no longer perform counter espionage on puppets, countries with military access and someone helping you in a war

# Misc AI

- Autosliders try harder to keep a positive money balance

- More shift to keeping some money in autosliders for spare IC

- Fixed a bug with building less than requested convoys

- Fixed a bug with countries getting stuck in a death spiral of ever increasing escort production

- Tweaked ai valuing of stockpiles of supplies so it wont run them too low

- AI should now be doing some upgrading

- Production AI now cleverer in where to put spare IC

- Production AI now tries to always allocate 5% to upgrades if possible

- Auto slider controls will start using up stockpile if approaching supply cap

- Tech AI should now research doctrines

- Improved auto-deployment choices.

# Misc AI Bugs

- Fixed an issue with CAGs being auto-assigned to Theatre HQs

- Ground Attack Order: Overstacking penalty checks added

- Invasion orders will abort if the invading units are no longer in a condition to fight

- Fixed a bug with the end date for sent exp forces in the unit command

- Cut out trades involving small amounts of money (energy/money for example) that rounded to 0 money

# Generic AI Balancing

- Balanced out relation changes between canceling/creating trades to stop slowly lowering relations to trade partners with dodgy economy

- Should be harder to exploit AI by stationing expeditionary forces to get out of supply use

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- Gamebalance Changes

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# Country

- It is now slower for national unity to move the further it is away from the middle.

- Comintern units now use less supplies.

- Pure theory techs are no longer assigned to countries at start.

- Impact on strategic warfare is now depending on countrysize on target.

- Election and the likes will now acutally change ministers

# Occupation

- Non-core territories are now as bad as full occupation territories.

- Increased impact of partisans on supply tax by x5.

- Made revolts less likely, but a fair bit stronger units.

# Diplomacy

- Fixed a bug with proximity capping distance too early with alignment progress.

- Repulsion, threat and revanchism factors at alignment is now only effective if close in the triangle.

- Drift due to threat is now scaled with country IC so a big country (like US) is more concerned with world politics, whereas smaller countries are more concerned with keeping their heads down and wont be as affected.

- Trade should now allways fail if not enough DI is available

- Dissolve alliance now checks for the correct amount of diplomatic influence

- Declaration of war no longer valid against faction members

- It is no longer possible to invite someone to a faction if they are at war with a member.

- Should no longer be able to join faction if at war with faction member

- Countries to peace in events will now get all their puppets set to peace as well.

- No longer possible to send theaters as expeditionary forces

- Threat is now wiped when a country is annexed.

- Influences now automatically stop after joining another faction.

- Embargoed countries can no longer cancel the embargo

- Embargo's now reduce threat when cancelled.

# Map

- Revised calculations to determine which province has which terrain.

- Desert are now a bit less likely to see rain storms.

- Made some tweaks to weather system to have weather patterns more mobile.

# Combat

- Paradropping now gives an attack delay.

- A unit in battle can no longer have an effective combat width of less than 1.

- Dissent impact on combat is no longer astronomical.

- Amphibious penalty can never go below 99% for any unit.

- AA is now twice as effective.

- Cags now give 25% of stacking penalty when attacking at sea.

- Cags now do triple damage bombing ships in combat with another fleet.

- Trickleback now works properly and gives you back manpower lost in combat.

- Aircombat is now a fair bit more dangerous.

- Org damage is no longer scaled by strength of brigade compared to other brigades.

- Scaled leadership experience internally so that it transfers to leaders higher up in the chain better.

# Units

- Improved calculation of actual supply/fuel usage.

- Paradrop missions will no longer progress if the paratroopers are in a delay after an attack.

- Units in Strategic redeployment can never gain org now.

- Strategic redeployment will now give the attack delay to a unit.

- There is now a minimum supply demand for small units so that long distances wont take all the supply tax.

- Airunits operating from a base that is no longer in range (ie carrier) will now abort

- Logisitcs wizard trait now work properly on units below it as well.

- Units will no longer be removed if strength drops to zero from manpower rotation or attrition.

- Airunits bombing will no longer continue moving during the bombing & aborting their bombing.

- Air and Naval units will now reset where they are based if they lose access to their current base.

- Unit stats like speed now updates properly when a brigade is upgraded.

# Officers

- Officers ratio now affects maximum organsiation and recovery of units.

- Officers now take casualties properly in battle.

- Officer ratio now affects attack delay of units.

- Increased officer production significantly.

- Officerlosses in battle is now proportional to unit type.

- Expeditionary forces now drain their homecountry's officerpool when taking losses.

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- Interface Improvements

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- Added day/night overlay to minimap

- Made a day/night icon in province interface, and remade the "clear sky" icon cause the sun looked weird next to the moon.

- Added terrain effect delayed tooltip to province view and to terrain mapmodes.

- Names should now appear instantly if possible. (minor lockups possible at crap cards.)

- Added strenght number to child units.

- Added weight to unitinterface.

- Fixed the display for max strength in brigade details.

- Softness changes from tech is now colorised green when decreasing and red when increasing.

- Remade oil icon to be more clear and visible.

- Added superheavy battleship Icons to navalcombat.

- Trade icons should now blink later.

- Tooltips for org on units will now show daily change as well.

- Fixed a couple of tooltips in outliner

- Fixed tooltip for dissent in intel view

- Tooltips in messages settings should now be correct

- Strength and VP mapmodes will now update more regularly.

- Added shortcut keys to cancel/accept orders.

- Escape now opens the ingame menu if nothing is selected, else it deselects all.

- 'w' now moves the map to the location of current unit.

- 's' now opens up the stance selection window.

- ',' selects all air units loaded on ship.

- '.' selects all loaded land units on a ship or plane.

- 'l' now loads or unloads a unit to a ship.

- 'p' now loads or unloads a unit to a plane.

- 'a' now opens up attachment interface.

- 'd' detaches a selected unit.

- 'c' now creates a new HQ above current unit.

- alerts for wasted IC no longer shown when using auto sliders

- Fixed rounding error in officer rate

- Added 2 more trait columns in leader ledger page

- Corp/army/theatre now visible in brigade ledger page

- Fixed some more ledgerpages

- Leader experience is now shown as % in the ledger as well.

- Unit arrived message now fires only at final destination

- Expeditionary force declined should now give a message

- Tweaked collision boxes for tanks to try and make it a bit less wacky

- Diplomatic screen should now refresh when a country disappears

- Combat progress in interfaces are now loaded properly from savegames.

- Units changing country will now be properly be deselected.

- HQ's can no longer be merged.

- You can no longer transfer HQ brigades away from a hq unit.

- Cag's can no longer be merged with other airunits.

- There is no longer free diplomatic influnce from cancelling or creating transit rights.

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- Multiplayer

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- Removed several reasons for the game to go out of sync while playing multiplayer.

- Made multiline chatemessages look prettier

- Updating automation in lobby now shows for clients as well

- No longer possible to swith away from save selection for clients in mp lobby

- Mp save counter should now work.

- Moved checksum text and adjusted multiplayerlist in lobby.

- Date should no longer reset when new player joins after save is loaded.

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- User Modding

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- Exported current player tag from gamestate to lua for modding fun.

- Added a "terrain = x" command for provinces, to override graphical logic

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- Performace and Stability

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# Compability

- Added setting in settings.txt to not create 'waves' called _waves_

- Setting trees rendering off will now not create any tree gfx upon reload

- Restructured provincemanager a bit to help reducing startup crashes on some machines.

# Performance

- Optimised interface interactivity.

- Gamespeed and timeprogress have been optimised to provide a smoother gameplay.

- AI optimised, both in lua and the core game, which should improve gamespeed significantly.

- Tracked down and removed several memoryleaks, which made the game sluggish the longer you played it.

# Stability

- Savegames should no longer become corrupted, and previously corrupted savegames might be recoverable.

- Fixed several reported crash problems.

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- Bugfixes

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# Interface bugs

- Game should no longer unpause when clicking in outliner

- Opening main menu no longer closes the outliner

- Country flags should now be localised in triggers.

- Ledgerpage for buildings now handles provinces with the same name

- Fixed prereq graphic bug in Naval background.

- Fixed tooltip bug on Leadership/oil icons in province interface.

- Resized all terrain images so the terrain tooltip doesnt popup inbetween the icons below.

- Fixed the flag distortion on the minishield and the small minishield.

- Flags no longer shown through fog of war after being shown once.

- No more invisible units when armies split from events (like at civil war)

- Fixed issues with incorrectly shown counters

- Fixed lots and lots of typos

- Fixed a bunch of localisation issues

- Fixed unlocalized text in metaserver

- Fixed some non existing tooltip localisations

- Is in any faction trigger now displays correctly for "no" as well.

# Gamemechanic bugs

- Rejecting a NAP will no longer increase relations between countries.

- Faction specific rules are now set immediately after a reload again.

- You can no longer ask/offer transit rights with faction members because you already have access.

- Broken trade deals message now show correct trade goods order

- Returning expeditionary forces should now work

- Government in exiles will no longer wipe out the cash of the faction leader.

- Partisans will no longer stop an entire country to be annexed.

- French surrender will now work properly even if poland starts the war.

- A country being annnexed will now cancel all its trade agreements.

- Offmap resources are now calculated correctly for resource balance values.

- Needed for production is now updated properly from all cases of production.

- Build times/costs are now calculated properly for buildings after each is finished in a serial.

- Fixed mixup of ic and mp cost in brigade build screen.

- Fixed a bug with auto-deployment

- Fixed a calculation error with maximum manpower needed for reinforcement.

- Upgrading units now actually uses resources.

- Cags will now properly detach and attach to correct hierarchy position when rebasing.

- Fixed a problem where it was not possible to split cag units.

- It is no longer possible to deploy or reorganise new cags into units that would make them over the carriers capacity.

- Dissent penalty on ruling party popularity now works properly.

- Fixed a bug where units could still be in combat even though they had moved away.

- Commando trait now properly reduces the out of supply penalty.

- Airunits without fuel will no longer get stuck in air forever.

- Fixed a bug where units could get stuck after reloads.

- Paratroopers can no longer take control of hostile territory while on a plane.

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- Database Changes

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# Technology

- Added Naval, land and air doctrines for all scenarios

- Changed the requirements for Small Warship ASW

- It should no longer be possible to research Super Heavy Tank Brigade more than once

- Added industry techs for: Germany, UK, France, USA, Soviet Union, Japan and Italy

- Added construction practicals for USA, UK, Germany, Italy, Japan and Soviet Union

- Armoured car techs now use mobile unit practical

- Lowered requirements to research helicopters

- Increased build time for escort carriers to 350

- Tweaked naval and construction practicals

- Reduced practicals for AA and radar stations.

# Orders of Battle

- Renamed two duplicated units in the Italian and Chinese -36 oob

- Added a theatre to Argentina's oobs

- Revised and increased the number of historical leaders in the German and Japanese oobs

- Reorganized the Greek oobs

- Updated the -36, -38 and -39 oobs for Finland

- Updated the production queues for Japan, UK, Japan and the US

- Fixed some typos and added Tiger units to the German -43 and -44 scenario

- Moved the 6th Air Force to Saipan

- Moved 12. Juntuan and 66. Jun to Shanwel

- Nagano no longer commands the 37. Hoheishidan

- Replaced most of Shanxi's and Communist China's infantry with militia

- Fixed the Russian cavalry div. that had been replaced by infantry div. in the -44 scenario

- Repositioned some of the Italian planes

- Changed the location of the Enterprise Taskforce and Lexington Taskforce

- Removed some of Australia's transport ships and increased the number of reserve units

- Moved the Yugoslavian troops that had wandered off towards Sinope

- Added historical leaders to some of the expeditionary forces

# Buildings and Units

- Gave Newcastle, Hollandia and Guadalcanal airbases

- Added and adjusted some of the air fields, ports and coastal forts in Finland

- Moved the airbase and anti-air in Palermo

- Added naval bases to Aparri, Legaspi, Lingayen, Shantou, Baoan, Pulau Dolak, San Cristobal and Malaita

- Changed the speed of armoured brigades in mountain terrain

- Moved the industry in Canberra to Melbourne

- Increased Togtoh and Guyang's infrastructure to 3

- Rebalanced support brigade values

- Lowered infrastructure on the east and west coast of Australia

- Moved the naval base in Corpus Christi

- Repositioned the air bases and anti air guns in Cagliari and Tobruk

- Added new pictures for S-P Artillery and Cags

- Moved Argentina's capital to Buenos Aires

# Events and Decisions

- Fixed the "Second Vienna Diktat" so that Hungary gets the proper cores

- Added a second version of the "Bitter peace" event, if Japan isn't at war with the Soviet Union

- The "Ultimatum to Greece" can no longer be triggered if Greece is a puppet of Germany or Italy, or already at war with Italy

- "Japan demands bases in French Indochine" - requires Japan to be in axis instead of alliance

- Added a second version of the "Independent Croatia" decision, in case Croatia is still owned by Yugoslavia

- Tweaked the "Claim Bessarabia" and "Bulgarian claims to Constanta" decisions

- Tweaked the combat events

# Diplomacy

- Tweaked the occupation polices

- The US guarantees Bolivia from -36

- Removed Vichy France as a puppet state to keep them out of the war

- Adjusted the distribution of VPs for Estonia, Latvia, Lithuania, Ireland, France and the Netherlands

- Added a victory point to Kalgan

- Japan still controls the Carolines in -44

# Map

- Revised a lot of rivers in Asia and Australia.

- Removed a duplicated sea zone id

- Added a strait between Jiangmen and Bao'an

- Added "arctic" terrrain to the northern provinces of the Soviet Union, Canada, Norway and Iceland

- Added the Ligurian Sea, Bay of Naples and the Gulf of Iskenderun to the Mediterranean region

# Leaders

- Changed the start dates for Albert Speer, Joseph Goebbels, Karl Dцnitz, Franz von Papen and Arthur Seyss-Inquart

- Added new ministers for Xibei San Ma

- Gave Ismet Inцnu a new minister type

- Added an image for Hayashu Senjuro

# Text

- Corrected some of the French, Polish, Hungarian and Italian unit names

- Renamed the US "Democrat Party" to "Democratic Party"

- Corrected some duplicated and misspelled province names

- Fixed the erroneous label in the statistics page

- Fixed the tooltip for the "Airborne Assault" order

- Added Canadian party names

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# Changes for 1.1c below.

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- Fixed a problem which made troopsneed become much too large.

- Made a few minor speed improvements.

- Game now defaults to lower multisampling to make performance better.

- Tweaked temperatures to feel a bit more natural.

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# Changes for 1.1 below.

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- AI Improvements

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* Misc AI

- The production AI will now fill up the queue with infantry or militia divisions if no other needs and have available IC + manpower.

- AI won't care about spam penalty when it comes to influencing.

- AI may now invite countries currently at war to its faction.

- Japan will no longer declare war on the USA if the usa is in the axis.

- All AI countries in factions will now influence if they can.

- AI should now be a bit smarter about how to spend DI for influencing.

- Bigger countries will no longer spam smaller for debts.

- AI countries will now only mobilise when they have less than 20% between neutrality and effective threat.

- AI will no longer join factions if a stronger neighbour is in a hostile faction.

* Unit AI

- Fixed some movement correction glitches

- Rewrote how reserves are handles by the AI, and it will use garrison type units more for that.

- Improved handling of very damaged units

- HQs no longer counted as "infantry" archetype in force needs

- More focused on seizing VP provinces

- Use of expeditionary forces between AI nations outside the regular diplomatic framework

- Substantial rewrite of inter-area allocation of troops, taking into account more factors.

- Very safe pathfinding (used by the AI) will now avoid provinces under attack

- Fixed some problems with troop allocation in puppet/master areas

- Fixed a problem that prevented some fleets at sea from ever moving again

- Fixed a problem causing unit ping pong effects.

* Garrison AI

- Improved initial unit selection, with more efforts at a stable garrison force, and more logical troops will be used.

- Adjusted France vs Low Countries border prios

- Fixed a problem where zero prio provinces were still being added to the garrison province list (causing odd garrisoning of borders with friends)

- Rewrote a function to choose more logical troops

- Adjustments to emphasize coastal provinces

- Fixed a bug with return of garrison divisions to fronts

- Fixed a bug that might have affected front distribution a bit

- Will no longer pull divisions from lower prio provinces to garrison higher prio ones (caused a lot of shuffling when some units had to stomp partisans etc)

* Front AI

- France should be more prepared on the Belgian border

- Fixed a slight distance bug

- Adjusted stance org thresholds

- Fixed a "Parkinson" bug

- Fixed a bug with attack orders sometimes being cancelled at once

- Fixed an issue with overestimation of current strength and org for both friendly and enemy units

- Will now consider army experience

- Many improvements to breaking out of pockets

- More aware of dig in factor

- Better handling of multiple fronts in the same theatre with few total divisions

- Improved some distribution code

- Will now be more intelligent about troop distribution around encircled enemy provinces

- Added a bunch of missing modifiers to odds calculations

* Air AI

- Fixed a bug in Logistical Strike missions

- Fixed an issue with constantly splitting and merging MR and Interceptors

- Fixed some more issues with carrier bases being used for the wrong air types

- CAGs will now properly be used to pound enemy units when invading

- Tactical bombers will prioritize invasion targets if they are in range

- Support for flying bombs and rockets

- Added support for nukes

- Added logistical strike missions

- CAGs should no longer get mixed up with other air types

- Fixed a bug with tactical bombing targets

- Day/night and weather checks

- Paradrop AI: Fixed a bug with it forgetting its intended target

- Fixed a bug which made airunits reorganise unneccesarily too much.

* Naval AI

- Optimized rebase checks

- Proper patrol missions added

- Fixed an issue with inter-theatre submarine allocation

- May now take patrolling or convoy escorting fleets for Naval intercept missions

- Adjusted naval superiority checks to make the AI less scared of naval missions

- Will no longer patrol with unescorted capital ships

- Fixed an issue with obsolete orders not being cleared correctly

- More legal move checks

- Fixed some issues with fleets getting "stuck" due to no valid path

- Fixed a problem with rebasing of submarines to their correct theatre in the absence of actual enemy targets

- Fixed an issue with damaged fleets getting stuck at sea

- Improved convoy raiding checks

- Fixed an issue with fleets in combat or retreat not correctly being recalled to base on damage

* Transport AI

- Fixed a bug with one invalid route (no path) locking up all transportation

- Fixed a bug with the best embarkation port selection

- Will not be as particular about hogging transport ships if they are not needed

- Will never use mot/mech/arm to garrison islands

- Should reset the transport target of armies on detachment from a hierarchy

- Fixed a problem with "shuttle transportation" (transporting some units before the rest have reached the embarkation port)

* Invasion AI

- Fixed a bug with single divisions not conquering a whole island even if it was undefended

- Player directed targets will now receive the needed divisions from the theatre main area if at all possible (not in combat etc)

- Fixed a problem with invasions not launching due to waiting for escorting fleets that had already joined

- Should now target port provinces only

- More prone to respect player set invasion beaches

- Adjusted "needed divisions" check for invasion targets

- Reduced the division needs in non-warzones to make more units available for invasions

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- Gamebalance Changes

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* Units

- Implemented individual officer ratios per unit type.

- Units will now get starting experience depending on laws if nothing is scripted in the oob.

- Support for officer needs at naval and air units added.

- Increased practical gains for non capital ships.

- Engineers are now much faster.

- Tweaked marines, engineers and bergsjaegers combat abilities in various terrains fitting their capabilities.

- Armor, Heavy Armor and Super Heavy Armor are now worse in bad terrain.

- Planes will now always repair at midnight GMT, combat and in air won't stop them.

- Reserves no longer get an extra bonus on lesser manpower rotation.

- Reworked reserve status to be per brigade, to make it easier for the player.

- Starting manpower is now properly reduced in scenarios when wars have been ongoing for a while.

- Retreating units ignore fuelstatus for movement speed now.

- Rebasing fleets take supplies and fuels directly from capital now.

- Ships in non-friendly ports that can't move will not be sunk.

* Combat

- There is now an auto pushback damage event when a province is taken by a new controller.

- Increased basic terrain penalties.

- Increased penalties from combat on weather.

- Dropped xp gain for airunits dramatically. (almost a factor of 10)

- Rewrote shatterlogic and how reserve units gets reinforced. Now shatter percentage is compared to highest strength that unit has had, and not maximum possible.

- Runway cratering is now a bit more lethal.

- Added in proper restrictions for pathfinder to not allow entry where a unit can't attack.

- Breakthroughs and Delays now impact attack delay.

- Retreat province now less likely to be a front province

- Airunits will not automatically intercept airunits at the airbase unless they have the order for it.

- Reduced damage to convoy raiders a bit, and increased damage on convoys a bit.

- Fixed some penalties for cavalry in some terrains.

- Correct default penalties for attack for terrain is now used.

- Attack delays are now reduced every hour during a battle to a minimum of one.

- Experience is now propagated up to leaders higher in a hierarchy (at a smaller fraction).

* Weather

- Rewrote temperature impact on combat to be a more sliding scale.

- Recoded how lowpressurezones are scripted, so that they can be seasonal.

* Production

- Reduced prices by 50% on metal, energy & rares, and by 25% on oil.

- Fuel is now at crude oil prices.

- Units are now deployed into theatres properly if auto-deploy is on.

- Added a modifier for global resource production for a country.

- Practicals are now applied at finish properly for all building types.

- Highest threat now reduces consumer goods from mobilised troops.

- Reinforcements and repairs are now slightly faster.

* Politics

- A few laws now modify the resource production negatively when IC is modified negatively.

- Revised some ministers to modifiy resource production instead of IC.

- Tweaked occupation policies to be harsher on IC.

- National Unity is now always capped between 1 and 100.

- Tweaked strategic warfare a bit to be less easy to win by just bombing another country and have a 2 to 1 supremacy.

- Strategic warfare impact is only valid at offenses to liberate own territory, not just any adjacent to it.

- A government in exile now loses most of its officers, manpower and constructions.

- Elections can now happen at any day within a month if scripted that way.

* Technology

- Theories are now cheaper to research.

- Revised all naval technologies for a better balance.

- Tweaked starting techs generation to always go for cheapest.

* Diplomacy

- Surrender logics changed to surrender to the one occupying most of the country instead of the faction leader.

- When the all members of a faction is a GiE, it will surrender again to be annexed or puppeted.

- Increased intervals between alignment movement.

- Increased impact of threat & ideology on aligment.

- Decreased repulsion impact on alignment a bit.

- Target countries neutrality is now impacting how easy it is to influence them.

- Only one country in each faction can influence a target country.

- Joining or Inviting to a faction is now free from DI costs.

- Neutrality is now capped at 100%.

- Reduced impact of relations on trade, and increased chances when fighting wars together, or having friendly agreements.

- Puppets can now initiate trade with their masters

- Countries in the same faction or allied will never be considered "highest threat" for a country.

* Intel

- Higher differences in intel now gives more info on the map.

- You can no longer get province details on buildings without decent intel.

- Infrastrucutre map details are now limited by intel.

- Radio is now negative on encryption instead of decryption.

* Misc

- The start of the spanish civil war will no longer cause you to lose more than the set amount of troops.

- There is no longer 15 dissent at start of spanish civil war.

- Splitting troops now cap the amount of landtroops that can go over to the set amount of percent.

- The split_troops effect now splits the manpower as well.

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- Interface Improvements

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- A diplomatic message is now only shown for a week.

- Officer needs is now shown in the build interface.

- Added tooltip to continuous checkbox for airmissions and disabled time widgets when checked

- Building effects are now relative.

- Counter values now update at every start of a day.

- Best possible law instead of next possible law is now shown in the alert.

- Changed layout in ledgerpiecharts to fit better

- Added the tooltip for soft and hard attack in the airbuilder screen.

- Improved the election interface.

- Added a message whenever a country gets annexed.

- Unit recruittime is now properly colored.

- Clarified the tooltip for neutrality when declaring war.

- Clarified names of intelligence levels.

- It is no longer possible to ask for debt allowing when a debt is already allowed.

- Invite to faction button no longer visible when target allready in faction

- Now possible to stop aligning to faction leader

- Fixed the interface for allowing and revoking debt

- It is no longer possible to open brigade details window for a unit that already have that screen up.

- If game paused by opening menu, closing it should now unpause it

- Changing options in frontend now tell you what happened only once

- Bad username or password for bonus content now tells you so

- Only one way to change messagesettings from the settings menu now

- Reworked alot of messages to eliminate all tpyos of bad spleling swedes.

-----------------------------------------------------------------------

- Bugfixes

-----------------------------------------------------------------------

* Restart/Reload Issues

- Airintercept orders are no longer broken at a reload.

- Fixed a problem which caused some combats to become invalid after a reload.

- Fixed a few issues with save games not being setup properly when loaded.

- Fixed a calculation error for offier ratios at start of scenarios.

- Fixed another reason for out of synch.

* Interface

- Fixed the aircombat goto button.

- Fixed a display issue for technology abilities.

- It is no longer possible to get duplicate convoys through the interface.

- Peace messages are now shown properly again.

- Fixed a glitch with attrition tooltip.

- Fixed a mismatch in toggling auto-resource and auto-supply buttons.

- Research alert now deactivates properly when under ai control.

- Fixed an issue with flickering reserve icons.

- Shift-clicks can not be used to get out attack delays.

- Reinforcement needs can no longer wrap around to negative numbers.

* Units

- Range check on move for naval units added.

- Airunits can now actually raid convoys.

- Fixed a bug with naming of serial brigades.

- Can no longer rebase to neutral bases.

- It should no longer be possible to merge invalid units (cags from different carriers etc).

- Units will no longer leave being a bomb target until they actually LEAVE a province.

- Fixed an inversion of efficiency on repairs in naval/air bases.

- Fixed a few bugs where combats couldn't be selected properly

- Convoy raiders should now be sunk properly if they are damaged for <0strength in a convoy attack.

- Illegal convoys are now tagged as inactive even when autocreation/destruction is off.

- Fixed a problem where naval sorties and intercepts would find units it had no intel on.

- Inactive leaders should no longer be assigned to units through auto-assign.

- Range checks now from base, and not current location.

- Convoys and escorts are cheaper now

- Targetfleet is now saved and loaded in navalintercept orders.

- Supply needs are now calculated properly even when a country is out of supplies.

- Returning expeditionary force no longer requests confirmation of returning party and returns unit after one month

- Nationalist rebels are now separate depending on which country they are aiming to reform.

* Misc

- Alot of compability issues have been tracked down and dealt with, improving general stability for users.

- Influences now end if the target is removed.

- Fixed some issues with liberating countries.

- Puppets are represented more accurately (no embargoes between puppets and overlords etc)

- Calling allies to arms in a limited war should now cost influence as advertised

- Improved and fixed some of the events commands

- Listening stations and escorts are now properly enabled by their techs only and not randomly.

- Rocket Interceptors now get a proper counter.

-----------------------------------------------------------------------

- Database Changes

-----------------------------------------------------------------------

* Country/Province Setup

- The Dutch capital is now setup correctly in later scenarios.

- Changed the color of Nationlist Spain so that it can be distinguished from Republican Spain more easily

- Positioned some of the naval/air/radar bases more correctly

- Increased the number and level of forts in the later scenarios giving a much better historical setup.

- Added more suitable traits for some of the ministers

* Orders of battle

- Made some adjustments to the senario setups for USA, Japan, France, GC, Germany, Italy and the UK for a more historical and

balanced setup.

- Reworked the historical setup for cags so that they are represented more accurately

* Wars and Diplomacy

- British puppets (Oman, Bhutan and Yemen) are now properly joining the allies in 1939

- Rearranged the victory points in the Soviet Union to give Germany a bigger advantage

- Made some adjustments to the Sino-Japanese War

- Mongolia joins the war in 1941

* Technology

- Made some changes to the tech setup to provide better balance and historical accuracy

- Replaced some of the tech pictures with better alternatives.

* Events

- Reworked some of the decisions and surrender events so that they are better balanced.

[Cкрыть]
Изменено пользователем marc_89
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Закреплённые сообщения

Если кому нужен в архиве без инсталлятора - пишите.

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Дoбро
Если кому нужен в архиве без инсталлятора - пишите.

Может сразу загрузишь архив и предоставишь ссылку?

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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Все права на патч принадлежат Paradox Interactive, этот патч крайне рекомендуется использовать до выхода официального русского патча 1.2 от snowball.

Изменено пользователем Triari
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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Все права на патч принадлежат Paradox Interactive, этот патч крайне рекомендуется использовать до выхода официального русского патча 1.2 от snowball.

Я распаковал архив, как его запустить????????????????????????????

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дайте сылку на архив что то инстолятор не запускает пишет ошибку кокуето я просто в англиском не селен ((

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Владислав1996

ты патч 1.4 скачай он давно русифицирован

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